Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Cat Mattress
Jul 14, 2012

by Cyrano4747
In old Ultima games, you had to type what your character was saying. Of course the engine running NPC dialogue was not exactly Turing-test passing, so basically you just had to type keywords. This is the inspiration behind the Morrowind system, you get a list of keywords you can try with the character, and through dialogue you can learn more keywords. It's a pretty clever take on the old system.

Of course, the whole thing about a character that only speaks by keywords, if you don't care to pretend they actually make sentences, was later parodied in Ultima VII where they put a conversation tree system. You can meet a theater troupe, and one of the thespians will have this to say:

quote:

"I work at the Royal Theatre as an actor. I have played -all- the great roles in my career. I now have the chance to play the part of a lifetime -- the Avatar! Because it must cater to the masses, we never have the opportunity to do experimental works -- only the traditional gruel of mediocrity. But 'tis a wonderful space and it has marvelous acoustics. People like to see tales of heroic adventures, knights in armour, beautiful princesses, wise kings, wizards, evil monsters. All that rot."

"The role is very challenging. I have a plethora of lines and I had to work with a trainer for weeks to prepare for the enormous amount of activity required. This role will make 'Jesse' a household name! It is easily the most ambitious theatrical production ever conceived. There is over a hundred hours of play time. That is a long time for an audience."

"My biggest lines are: 'Name!' 'Job!' 'Bye!'"

Adbot
ADBOT LOVES YOU

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


cargohills posted:

morrowind truly is the pinnacle of conversation systems, i say, as i scream PROFESSION and BACKGROUND at everyone i see so i can find out which of the 10 paragraphs of generic text they use

double nine posted:

*enters local pawnbroker*

hello sir or madam, do you know of any LOCAL RUMOURS or IMPERIAL LORE?

When you put it that way it sounds more realistic than I ever gave it credit for.

Philippe
Aug 9, 2013

(she/her)
TELL JOKE
Joke failed.

TELL JOKE
Joke failed.

Bholder
Feb 26, 2013

Morrowind dialouge was interesting but there were just too many meaningless dialogue options and nearly everyone said the same thing, and there were only a handful of quests where it was used for information gathering.
Oblivion went for the right direction by giving most NPCs at least one unique line, but simplified the keyword system too much so you cannot actually gather information you want unless you randomly get the right rumor or a quest demands it.
I don't like the Skyrim system because it just feels like they wanted to be like the other cool RPGs in the block with full sentences and everything forgetting that deep dialogue trees were never a thing in Elder Scrolls.

What I'm trying to say here is, I miss Oblivions nonsensical completely random dialogue between 2 NPCs.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Bholder posted:

What I'm trying to say here is, I miss Oblivions nonsensical completely random dialogue between 2 NPCs.

I've heard others say the same.

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


GTA has that.

I think the big question begged by Morrowind's dialogue system (taken, like cat mattress says, from Ultima) is that you should be able to talk to everyone, even utterly generic people with nothing particularly to say.

Bourricot
Aug 7, 2016



I like Morrowind's dialogue system :shobon: Sure, talking feels like browsing Wikipedia but that makes the lore/geography/... of Vvardenfell much more accessible and that's part of what makes Morrowind special.
In the later games you have to read books to have that kind of exposure and I always feel a bit weird having to stop playing to read a in-game book (but that's just me).

lobster22221
Jul 11, 2017

Bholder posted:


What I'm trying to say here is, I miss Oblivions nonsensical completely random dialogue between 2 NPCs.

Filthy creature.

Zazz Razzamatazz
Apr 19, 2016

by sebmojo
I just want Beth to figure out that we don't want to have to skip past 3 minutes of dialogue every time we want to sell something to an NPC...

TresTristesTigres
Feb 14, 2013

Posts from UnDeR9R0Und

Cat Mattress posted:

In old Ultima games, you had to type what your character was saying. Of course the engine running NPC dialogue was not exactly Turing-test passing, so basically you just had to type keywords. This is the inspiration behind the Morrowind system, you get a list of keywords you can try with the character, and through dialogue you can learn more keywords. It's a pretty clever take on the old system.

I think the pinnacle of those early conversation systems was probably Ultima Underworld - remember the part where you had to learn how to speak Lizardman from the mute guy in the cell? That was rad. Daggerfall's conversation system was pretty interesting too.

Anyways I like text as much as the next guy but yeah, there's no way Bethesda goes back to it ever again. I just hope TES6 doesn't use Fallout 4's conversation system (HATE MUDCRABS) and I'm real curious to see how they do it in Starfield.

Fister Roboto
Feb 21, 2008

bony tony posted:

TELL JOKE
Joke failed.

TELL JOKE
Joke failed.

Uhhhh you can't just tell two jokes in a row, you have to admire them, coerce them, and boast to them first.

Weavered
Jun 23, 2013

TresTristesTigres posted:

I think the pinnacle of those early conversation systems was probably Ultima Underworld - remember the part where you had to learn how to speak Lizardman from the mute guy in the cell? That was rad. Daggerfall's conversation system was pretty interesting too.

I mean that could work in TES. Have Imperials and Important Plot People speak English “Cyrodillic” and the other races can speak their own loop of smooth sounding nonsense like they do in KOTOR.

Would work for modding at least so we don’t need to hear Derek in his basement do his best impression of a Dunmer Nightblade.

Edit: Ahnassi can suck it. Thesr are the real smooth moves.

Weavered fucked around with this message at 08:58 on Jul 15, 2018

Amppelix
Aug 6, 2010

Sky Shadowing posted:

I think voice acting is here to stay now as an industry standard AAA title practice. It would be a negative for a game made by a company of Bethesda's caliber and resources to not have it. Only indie games can get away with it now.

What about the voiced-but-not-fully model that a lot of Japanese games are going with these days? Maybe I've just gotten used to it but I think it's really the best possible way to do things in a game with loads and loads of dialogue. You can dub the important, interesting, entertaining etc parts and not have to voice every single villager's filler line what nobody cares about.

frajaq
Jan 30, 2009

#acolyte GM of 2014


Amppelix posted:

What about the voiced-but-not-fully model that a lot of Japanese games are going with these days? Maybe I've just gotten used to it but I think it's really the best possible way to do things in a game with loads and loads of dialogue. You can dub the important, interesting, entertaining etc parts and not have to voice every single villager's filler line what nobody cares about.

This is definitely something that western devs should take inspiration from

poisonpill
Nov 8, 2009

The only way to get huge fast is to insult a passing witch and hope she curses you with Beast-strength.


Fister Roboto posted:

Uhhhh you can't just tell two jokes in a row, you have to admire them, coerce them, and boast to them first.

It's always weird when the stand up comedians stop their sets to praise and then threaten the audience.

Dwesa
Jul 19, 2016

Maybe I'll go where I can see stars

poisonpill posted:

It's always weird when the stand up comedians stop their sets to praise and then threaten the audience.
Weirder than being totally charmed by someone, but only for one second until the start of a dialogue?

poisonpill
Nov 8, 2009

The only way to get huge fast is to insult a passing witch and hope she curses you with Beast-strength.


I won’t answer that until you give me one hundred gold

Cat Mattress
Jul 14, 2012

by Cyrano4747
What if I try to sell you some random worthless crap for all the money you have, and insist until you hate me, then flatter you until you hate me less, then say goodbye and repeat from the start, until you see me as your best friend?

Whorelord
May 1, 2013

Jump into the well...

No, that would be your mother.

ambient oatmeal
Jun 23, 2012

Cat Mattress posted:

What if I try to sell you some random worthless crap for all the money you have, and insist until you hate me, then flatter you until you hate me less, then say goodbye and repeat from the start, until you see me as your best friend?

I don't know about you but if some dude came in and sold me 10000 plates for all the cash I have in the safe, then goes outside and stands stark still for an entire day only to do it again, I would be friends with that person regardless.

poisonpill
Nov 8, 2009

The only way to get huge fast is to insult a passing witch and hope she curses you with Beast-strength.


"How on earth can you stay in business buying nothing but iron arrows, silver plateware, and leather boots; day after day, week after week?"
"Volume!"

Cat Mattress
Jul 14, 2012

by Cyrano4747

keyboard vomit posted:

I don't know about you but if some dude came in and sold me 10000 plates for all the cash I have in the safe, then goes outside and stands stark still for an entire day only to do it again, I would be friends with that person regardless.

It's an exploit in Morrowind. Get something like autohotkey because there's a lot of repetitive clicking involved.

When you try to sell something, and the merchant refuses the transaction, their disposition decreases by 1. But it's a temporary decrease: as soon as you leave the conversation, it gains back the points it lost. (Likewise, in reverse: when a transaction is successful, the merchant's disposition increases by 1 temporarily, but that's not interesting.) So propose a deal that you're sure the merchant will refuse. Insist (that's where the lot of clicks happen) enough time for all the failed attempts to reduce the disposition to 0. Now go to speechcraft and flatter the NPC. When you get "speechcraft fail", the NPC's disposition will decrease permanently -- except that since it's already at 0, it can't actually decrease. When you get a speechcraft success, the disposition gets a permanent +10 increase. Say goodbye then. Now talk to the NPC again, and you'll see their disposition is now equal to whatever value it originally was, +10. With some patience, it's a surefire way to get 100% disposition with any merchant, even with a starting character with lousy charisma and minimum points in speechcraft.

ambient oatmeal
Jun 23, 2012

Cat Mattress posted:

It's an exploit in Morrowind. Get something like autohotkey because there's a lot of repetitive clicking involved.

When you try to sell something, and the merchant refuses the transaction, their disposition decreases by 1. But it's a temporary decrease: as soon as you leave the conversation, it gains back the points it lost. (Likewise, in reverse: when a transaction is successful, the merchant's disposition increases by 1 temporarily, but that's not interesting.) So propose a deal that you're sure the merchant will refuse. Insist (that's where the lot of clicks happen) enough time for all the failed attempts to reduce the disposition to 0. Now go to speechcraft and flatter the NPC. When you get "speechcraft fail", the NPC's disposition will decrease permanently -- except that since it's already at 0, it can't actually decrease. When you get a speechcraft success, the disposition gets a permanent +10 increase. Say goodbye then. Now talk to the NPC again, and you'll see their disposition is now equal to whatever value it originally was, +10. With some patience, it's a surefire way to get 100% disposition with any merchant, even with a starting character with lousy charisma and minimum points in speechcraft.

I got a mod where I make out with the shopkeep and then we get married and that gives me 100% disposition much faster but we don't have sex because that's gross.

Odd
Dec 30, 2006

I think everybody just needs to maybe cool out a little maybe
I thought the only way to level speechcraft was to piss off guards until they attacked you, and then when you kill them that gives you the speechcraft points

lobster22221
Jul 11, 2017
I thought you just lowered your speechcraft to 0, then go to aa trainer.

Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender
Filthy cheaters. How dare you desecrate poor, innocent Morrowind.

Fantastic Foreskin
Jan 6, 2013

A golden helix streaked skyward from the Helvault. A thunderous explosion shattered the silver monolith and Avacyn emerged, free from her prison at last.

Target: self
Fortify Charisma 100 dur 3 sec.

Costs like, 6 mp.

Freakazoid_
Jul 5, 2013


Buglord

poisonpill posted:

It's always weird when the stand up comedians stop their sets to praise and then threaten the audience.

I'm pretty sure comedian Zach Galifianakis has made a career out of doing that.

lobster22221
Jul 11, 2017

Node posted:

Filthy cheaters. How dare you desecrate poor, innocent Morrowind.

Morrowind knows we cheated it, and it liked it.

Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender

lobster22221 posted:

Morrowind knows we cheated it, and it liked it.

Then pay with your blood!

lobster22221
Jul 11, 2017

Node posted:

Then pay with your blood!

You N'wah!

John F Bennett
Jan 30, 2013

I always wear my wedding ring. It's my trademark.

So how we're doing, folks. I see a lot of criminal scum here in the audience tonight.

PizzaProwler
Nov 4, 2009

Or you can see me at The Riviera. Tuesday nights.
Pillowfights with Dominican mothers.
"So an outlander, a naked nord, and a filthy lizard walk into a bar..."

lobster22221
Jul 11, 2017

FELD1 posted:

"So an outlander, a naked nord, and a filthy lizard walk into a bar..."

Stop talking about my love life.

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?

lobster22221 posted:

Stop talking about my love life.

You wish. Lifts Her Tail has standards.

Philippe
Aug 9, 2013

(she/her)
Yeah, she's a size queen

poisonpill
Nov 8, 2009

The only way to get huge fast is to insult a passing witch and hope she curses you with Beast-strength.


Lotta lounge lizards out here tonight.

“The only thing that really worried me was the moon sugar. There is nothing in the world more helpless and irresponsible and depraved than a man in the depths of a sugar binge, and I knew we'd get into that rotten stuff pretty soon.”

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

What's the deeeeeaaaaaal with spears? Where'd they go? It's not like it's a complicated concept. Stick, with a blade. Y'know they've seen the arrow!

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!
Kind of funny since the Norse used spears more than anything else.

Adbot
ADBOT LOVES YOU

Jeff Goldblum
Dec 3, 2009

The got outsized in the spear department back in the Secession Wars, it would seem.
*cough*Barfok*cough*

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply