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Runcible Cat
May 28, 2007

Ignoring this post

Let's find out how ridiculously overpowered these random assholes are! Fight.

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achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
They have loot. It could be ours. Fight!

nelson
Apr 12, 2009
College Slice

achtungnight posted:

They have loot. It could be ours. Fight!

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





Kai O'Ken
:madmax:

Comstar
Apr 20, 2007

Are you happy now?

achtungnight posted:

They have loot. It should be ours. Fight!

Tiggum
Oct 24, 2007

Your life and your quest end here.


Dawn of the Dragons posted:

Upon the bellowed command of their leader, the onrushing horsemen split into two groups. One group continues its charge towards you while the other slows to a halt to await the outcome. You sense that they are used to picking off lone travellers in this fashion; no sense expending the energy of twelve men when the job can be accomplished by six. But this time they have underestimated their enemy and it is a mistake you intend them to pay dearly for.
Shall we use the Silver Bow of Duadon or the Sommerswerd?

Maugrim
Feb 16, 2011

I eat your face
If we can snipe their leader we may not have to fight at all.

nelson
Apr 12, 2009
College Slice
Sommersword :black101:

Mikl
Nov 8, 2009

Vote shit sandwich or the shit sandwich gets it!
Let's use our magical sword of doom for once since it seems that every other book there's an excuse for us to not use it.

Guy Fawkes
Aug 1, 2014

Lvl 62, +5 meadow defense
Boom! Headshot!

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
We have a bow and I at least wish to use it.

Runcible Cat
May 28, 2007

Ignoring this post

Guy Fawkes posted:

Boom! Headshot!

Comstar
Apr 20, 2007

Are you happy now?

achtungnight posted:

We have a bow and I at least wish to use it.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

What we need is a bow that shoots Sommerswerds.

Xarn
Jun 26, 2015
Use the bow, maybe it will be effective once again.

The_White_Crane
May 10, 2008

ulmont posted:

On the power creep front, I'd like to point out that a drunk Eldenoran Thug in this book has a combat skill of 30, which is 14 more than a group of sober Harbour Thugs from Book 2 (they only have 16). The drunk thug in this book also
has 8 more Combat Skill than an undead servant of the Darklords (Helghast) from Book 2...

Wow, that's kinda horrifying.
Really, it should be taken as a given at this point that Lone Wolf can beat any number of ordinary humans up to at least a moderately sized regiment without the need for any dice-rolls.

Also take a bow.

Tiggum
Oct 24, 2007

Your life and your quest end here.


Maugrim posted:

If we can snipe their leader we may not have to fight at all.
You'd think that would be how it would work.

Dawn of the Dragons posted:

With stunning speed and accuracy, you let loose an Arrow at the leading Eldenoran rider. The tip punctures his forehead and sends him tumbling backwards, his limbs flailing wildly, to disappear into the tall plains grass. Shocked by your bow-skill, the brigand leader shouts a recall to his men. They wheel about and form up in a line behind him, cursing you for the death of their confederate. Then, with a vengeful yell, the brigand chief leads his gang of ruffians in a charge he hopes will trample you into the ground.

You shoulder your Bow and draw a hand weapon as the wave of brigands come thundering down upon you. The leader flashes past, his sword blade whistling inches from your scalp, but he does not get very far. You turn in the saddle and strike like lightning, splitting his helmet and his skull with a single mighty blow. He falls before his men, but they prove to be hardy rogues and they press home their attack regardless.
Lone Wolf (with Kai-surge): COMBAT SKILL 53 ENDURANCE 43
Eldenoran brigands: COMBAT SKILL 50 ENDURANCE 45
Combat Ratio: 3

We roll: 3
Lone Wolf (with Kai-surge): COMBAT SKILL 53 ENDURANCE 39
Eldenoran brigands: COMBAT SKILL 50 ENDURANCE 37

We roll: 8
Lone Wolf (with Kai-surge): COMBAT SKILL 53 ENDURANCE 38
Eldenoran brigands: COMBAT SKILL 50 ENDURANCE 24

We roll: 3
Lone Wolf (with Kai-surge): COMBAT SKILL 53 ENDURANCE 34
Eldenoran brigands: COMBAT SKILL 50 ENDURANCE 16

We roll: 2
Lone Wolf (with Kai-surge): COMBAT SKILL 53 ENDURANCE 30
Eldenoran brigands: COMBAT SKILL 50 ENDURANCE 9


At this point we could evade, but we have a 70% chance of killing them in the next round so I'm just going to let that play out.

We roll: 8
Lone Wolf (with Kai-surge): COMBAT SKILL 53 ENDURANCE 29
Eldenoran brigands: COMBAT SKILL 50 ENDURANCE 0

Dawn of the Dragons posted:

You sheathe your bloodstained weapon and dismount in order to search the bodies of your slain foes. Your search is thorough and it uncovers the following items:
  • 6 Swords
  • 4 Axes
  • Broadsword
  • 2 Spears
  • 260 Lune (equivalent to 65 Gold Crowns)
  • 4 Backpacks
  • 5 Daggers
  • Enough food for 12 Meals
  • Rope
  • Boar Whip
  • Hammer
  • Lantern
  • Blanket
  • Spyglass
  • Silver Seal (Special Item)
If you choose to keep any of the above items, remember to record them in the appropriate sections of your Action Chart.

Curing: +1 EP (30/43).

You reach the city of Vanamor late in the evening, long after the sun has set beyond the western horizon. The guards at the west gate do not, at first, look kindly upon a travel-stained rider of unknown origin, but when you show them the Star of Palmyrion—the medal that their leader, the Elector Manatine, awarded you for your victory over the evil druids of Ruel—their cold attitude undergoes a dramatic change. The guard sergeant apologizes profusely and escorts you personally through the capital’s streets, past a well-ordered collection of dwellings and public buildings, to a grand palatial edifice in the city’s northern quarter. It is the Elector’s Hall—the seat of the Palmyrion republic.

Trumpets announce your arrival as you stride through the hall’s great arched doors. Senators and officials stop momentarily to stare; then their attentions return to their affairs of state which strike you as unusually urgent. It is almost midnight, yet the Elector’s Hall is a buzzing hive of activity. You meet with Elector Manatine in his War Room where he and his generals are poring over maps and battle reports. He welcomes you with a warm handshake but his countenance seems unusually dour and agitated. You are soon to learn why.

Curing: +1 EP (31/43).

‘It is good to see you again, Grand Master,’ he says, forcing a smile. ‘I was expecting you. I received word yesterday from Queen Evaine telling me of your urgent journey. Yet it is unfortunate that your visit should come at this time; I would have hoped to have given you the kind of welcome you truly deserve.’ The Elector then introduces you to his generals who acknowledge you with soldierly salutes.

‘As you can see, we are at war, Grand Master,’ he says, sweeping a hand over the maps which lie strewn across his state table. ‘The new ruler of Eldenora, a low-born blackguard by the name of Lutha who dares to adorn himself with the title “Prince of Duadon”, is attempting to seize our northern territories. We are locked in battle with his army of cut-throats near Holona and, though it pains me to have to admit this, we’re hard-pressed to contain his advance. This war has come without warning and we were ill-prepared. We have few reserves, insufficient to support the Holona garrison and to counter the many small units of Eldenoran horsemen who are ravaging our plains. This is a dark and testing time for us, Grand Master, but e’en so, I shall aid you all I can.’



You learn that the Elector has already elicited, on your behalf, the help of High-Mayor Cordas of Casiorn. Cordas is reputedly the richest man in all of Magnamund. Manatine tells you that Cordas has ordered the construction of a sky-vessel to transport you swiftly to Sommerlund.

‘This craft is presently being built in Casiorn, and the High-Mayor has sent word that you should go there as quickly as you can. His teams of skilled artisans are working on the craft day and night, and he is confident that it will be completed in fifteen days’ time.’

In times of peace, you would expect the 850-mile ride to Casiorn to take little more than two weeks to complete. But peace, always a fragile state in the Stornlands, has been shattered by Prince Lutha’s unprovoked attack on Holona, a town through which you had hoped to travel. Anxiously, you ask the Elector how the war against Eldenora will affect your chances of reaching Casiorn swiftly.

‘Sadly, I cannot predict the future, Grand Master,’ he replies. ‘The war bodes ill for both our causes. However, I shall do what I am able to speed your journey onwards.’

The Elector motions to one of his guardsmen who turns and leaves the War Room. He soon returns with another soldier who wears the uniform of a captain.

Curing: +1 EP (32/43).

At once you recognize the captain: it is Cearmaine, the brave hero of the Darklands War, who guided you to Stonewatch and the Forest of Ruel during your quest to thwart the Cener Druids, two years previously.

‘Hail, Grand Master!’ he says, his battle-scarred face beaming with delight. ‘I am pleased to have been chosen by the Elector to escort you north to Holona.’

‘Well met, captain,’ you reply, shaking his steel hand. ‘I could not have wished for a better travelling companion.’

Curing: +1 EP (33/43).

Elector Manatine permits you the use of his private chambers, which adjoin the War Room, where you are able to get a few hours’ sleep before dawn. Then, shortly after sunrise, you bid the Elector and his generals farewell and leave the city, with Captain Cearmaine, in a military coach bound for Holona. An escort of cavalry outriders accompany this armoured carriage in case you should meet unexpectedly with a unit of roving Eldenorans during your journey east. Thankfully, the journey proves swift and uneventful and, as the day is turning to dusk, you find yourself approaching the military outpost of Stonewatch.

You stay at this fort overnight and then continue on to Holona in the morning. For most of the journey you experience a sense of unease, a premonition that something is wrong, but it is not until you catch sight of the city, shortly before noon, that your fears are realized.

Curing: +1 EP (34/43).

Holona is in turmoil. The approach roads and outlying fields are littered with scores of broken wagons, dead horses, and the ruined impediments of war. Palmyrion soldiers sit dejectedly on the frost-hardened earth, their glazed eyes and bandaged limbs bearing grim testimony to the bitter fighting that is taking place just a few miles to the north. Battle-weary officers ride among these exhausted men, cursing and coaxing them in a half-hearted attempt to rally them to arms. Few heed their call.



Inside the city walls the situation is tense. Every available dwelling is packed to overflowing with wounded soldiers, and the civilian populace, displaced from their homes by the army’s needs, wander the streets and alleyways in a state of shocked confusion, greatly adding to the chaos.

Captain Cearmaine orders his driver to the Canatarium, the largest of Holona’s municipal halls, where General Foucharl, the Palmyrion commander, has established his headquarters. On entering this crowded building, a young lieutenant rushes up to Cearmaine and informs him that his son has been wounded in the battle now raging at the Reloni Bridge.

‘I must go to him, Grand Master,’ he says, his voice choked with emotion. ‘I’m told that he has not long to live.’

Curing: +1 EP (35/43).
Which, if any, of the brigands' items do we keep?
Shall we accompany him to visit his son, or wait here for him?

Weirdly, the fight with the brigands is significantly easier if you don't have/use a bow.

    Weapons:
  1. The Sommerswerd (+8 CS; x2 damage vs. undead)
  2. Quarterstaff
    Belt Pouch (money):
  • 30 Gold Crowns
    Backpack:
  1. Rope
  2. Lantern
  3. Meal
  4. Meal
  5. Meal
  6. Potion of Laumspur (+4 EP)
  7. Flask of Aquas
  8. Talisman of Ishir
  9. Matho’s Potion
    Special Items:
  1. Quiver (5/6 arrows)
  2. Jewelled Mace
  3. Onyx Key
  4. Silver Bracers (+2 CS; +1 EP)
  5. Signet Ring
  6. Silver Rod
  7. Jadin Amulet (+1 RN to avoid missile attacks)
  8. Silver Bow of Duadon (+3 to RN)
  9. Silver Seal



  10. Korlinium Scabbard
  11. Map of Mogaruith
  12. Scroll
  13. Black Amulet
  14. Platinum Amulet

Runcible Cat
May 28, 2007

Ignoring this post

Keep the silver seal and the whip - is it a backpack item or a weapon? Drop the quarterstaff if necessary - and duh, we do healy stuff. Go see if we can help.

Tiggum
Oct 24, 2007

Your life and your quest end here.


Runcible Cat posted:

the whip - is it a backpack item or a weapon
It's not specified so that usually means backpack, but it could easily be either so I'll say we get to choose.

Xarn
Jun 26, 2015

The_White_Crane posted:

Really, it should be taken as a given at this point that Lone Wolf can beat any number of ordinary humans up to at least a moderately sized regiment without the need for any dice-rolls.


You would think so, but apparently these brigands could murder their way through the Darklords easily :shrug:

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
Hate to say it, but none of that loot sounds useful. We already have a Silver Seal. Keep nothing and go help the Captain’s son if we can.

nelson
Apr 12, 2009
College Slice
Keep the silver seal and top off our belt pouch with Lune. Accompany the captain.

Leraika
Jun 14, 2015

Luckily, I *did* save your old avatar. Fucked around and found out indeed.
Ditch the new seal since we already have the old one, help out the captain's son so he's in debt to us when he inevitably dies

Guy Fawkes
Aug 1, 2014

Lvl 62, +5 meadow defense
The coins (Lune) Would go in the belt pouch or in the backpack? If it's the first option, get them; also let's recover the Spyglass and go with the captain; after all, we are among the best healers in the Magnamund.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

nelson posted:

Keep the silver seal and top off our belt pouch with Lune. Accompany the captain.

This.

I wonder why the book gives you the option to loot up to 65 GCs when you can never carry more than 50?

Also I finally loving finished The Deathlord of Ixia in LWS, after being killed on the last trip through on the 20% instadeath after you beat Ixiataaga. gently caress that book, burn every copy.

Tiggum
Oct 24, 2007

Your life and your quest end here.


nelson posted:

Keep the silver seal and top off our belt pouch with Lune. Accompany the captain.
OK, we're now carrying a second silver seal and 80 Lune.

Jedit posted:

I wonder why the book gives you the option to loot up to 65 GCs when you can never carry more than 50?
Verisimilitude, I guess.

Dawn of the Dragons posted:

You follow Cearmaine and the young lieutenant out of the Canatarium and along a crowded avenue towards a tented encampment in the city’s main park. Here, under a canvas awning, the captain finds his mortally wounded son being attended to by an army physician.

‘Will he pull through?’ asks Cearmaine, of the physician whose white surgical apron is stained deep crimson with the blood of all those he has attempted to save this day. The weary man does not answer—he simply shakes his head and leaves to attend yet another poor wretch who is crying out for him to end his suffering.



Cearmaine’s son has a deep chest wound which, on closer inspection, you determine was made by a poisoned arrow. The physician has removed the shaft but the poison has long since entered the young man’s bloodstream. His life is fast ebbing away and you sense there is very little you can do to save him.

Curing: +1 EP (36/43).

You place your hands on the young man’s chest and, using your Magnakai Curing skills, you cause the puncture wound to mend (reduce your ENDURANCE score by 1 point). However, your treatment is not enough to save him. The poison in his blood is too strong and too well-established to be neutralized by your innate Kai powers. Sadly you watch as the brave young man slips into a sleep from which he will not awaken.

Encurance: 35/43.

Cearmaine is overcome with grief by his son’s death. With trembling hands he takes the bloodstained tunic from beneath the young man’s head, unfolds it, and drapes it over his lifeless body. To your surprise, you note the insignia on the lapels are similar to those on Cearmaine’s uniform; his son held the rank of captain, the same as his father.

‘I must go to his regiment,’ he says, his voice wavering. ‘It is right and fitting that I take command of them now.’

After attending to the burial of his son, the grieving captain returns to the Canatarium to find out where his son’s regiment is stationed. He learns they are at the Reloni Bridge, at the very heart of the battle. Before he leaves, he thanks you for trying to save his son’s life and he suggests two routes by which you can reach the distant city of Casiorn from here.

The first route is the most direct, but it is also the most hazardous. It requires you to pass through the enemy lines at the Reloni Bridge, cross the southern tip of Eldenora, and then continue your journey north by way of the Slovarian Plain.

The second route will avoid the fighting at the Reloni Bridge, but it would mean having to pass through the city of Duadon—Prince Lutha’s stronghold.

(Consult the map before making your choice.)

Curing: +1 EP (36/43).
Shall we go via the bridge or through Duadon?

Leraika
Jun 14, 2015

Luckily, I *did* save your old avatar. Fucked around and found out indeed.
Let's not go to Duadon, it is a silly place

Mister Perky
Aug 2, 2010
Duadon is where our bow comes from! Let's see what other swag it has for us

nelson
Apr 12, 2009
College Slice
Let’s cut a path through enemy lines at the bridge.

Comstar
Apr 20, 2007

Are you happy now?

Mister Perky posted:

Duadon is where our bow comes from! Let's see what other swag it has for us

Also, there's no way we can't walk into the enemy city and not meet it's dear leader. He'll never expect it!

Toplowtech
Aug 31, 2004

Comstar posted:

Also, there's no way we can't walk into the enemy city and not meet it's dear leader. He'll never expect it!
We should go visit our old enemies in Amory next then.

Toplowtech fucked around with this message at 06:58 on Jul 17, 2018

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
Visit dear leader Lutha in Duadon. His rear end and the toe of our boot have an appointment.

Runcible Cat
May 28, 2007

Ignoring this post

achtungnight posted:

Visit dear leader Lutha in Duadon. His rear end and the toe of our boot have an appointment.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Toplowtech posted:

We should go visit our old enemies in Amory next then.

Did we not kill that motherfucker good a few books ago?

Travel due Duadon.

Tiggum
Oct 24, 2007

Your life and your quest end here.


Jedit posted:

Did we not kill that motherfucker good a few books ago?
We did. But he was a nobleman so there are probably other powerful people in Amory who aren't super happy about us doing that.

Tiggum
Oct 24, 2007

Your life and your quest end here.


Jedit posted:

Travel due Duadon.
Maybe we'll find out the history of our bow.

Dawn of the Dragons posted:

Cearmaine provides you with a fresh horse from the Canatarium’s stables, and then he escorts you personally to the city’s north gate.

‘Good luck and godspeed, Grand Master,’ he says. ‘May we meet again one day—but in happier circumstances.’

Under cover of darkness you ride due north towards the border with Eldenora, less than eight miles distant. The hilly terrain and your natural camouflage skills enable you to evade the enemy’s lookouts and pass into their territory unseen. At first the going is easy and you cover many miles despite the undulating ground, but shortly before dawn you find yourself descending from the hills towards an expanse of marsh and reed beds. You try to avoid this bog and make a wide detour to the east, but before long you are brought to a halt at the edge of a steep ravine.

Both ways ahead now look impossible on horseback, but you are loathe to abandon your mount. You decide to turn back, yet you have gone no more than half a mile when your Kai senses alert you to danger. In the distance you see a regiment of Eldenoran cavalry on the move; you count more than a hundred riders. Rather than risk running foul of them, you reluctantly abandon your horse and return again to the edge of the ravine.

Curing: +1 EP (37/43).
Shall we cross the ravine or the bog?

Runcible Cat
May 28, 2007

Ignoring this post

The ravine seems less likely to drown us.

Mikl
Nov 8, 2009

Vote shit sandwich or the shit sandwich gets it!

Runcible Cat posted:

The ravine seems less likely to drown us.

We can breathe water, so let's go through the bog.

nelson
Apr 12, 2009
College Slice

Runcible Cat posted:

The ravine seems less likely to drown us make our boots dirty.

nelson fucked around with this message at 19:29 on Jul 17, 2018

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Runcible Cat
May 28, 2007

Ignoring this post

Mikl posted:

We can breathe water

But can we breathe mud?

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