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Does the GR level affect loot at all? Like is there a better chance at getting good loot in a GR90 compared to a GR70?
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# ? Jul 16, 2018 19:44 |
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# ? May 22, 2024 16:45 |
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I believe the chance for legendaries goes up as your GR does (but doesn't mean they will be good ones). And you get more blood shards of course.
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# ? Jul 16, 2018 19:48 |
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Is blizz working on diablo4 yet
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# ? Jul 16, 2018 20:26 |
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bamhand posted:I believe the chance for legendaries goes up as your GR does (but doesn't mean they will be good ones). And you get more blood shards of course. Are any of these numbers documented anywhere? It would be interesting to look everything over.
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# ? Jul 16, 2018 20:27 |
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RCarr posted:Are any of these numbers documented anywhere? It would be interesting to look everything over. I don't know if there's any publication Grift drop rates, but here are the drop rates for Normal through T-13 https://d3resource.com/difficulties/ Really all you need to know is 1. You get more legendaries for higher GRifts 2. Speedruns get you more legendaries per minute than 10+ minute pushes
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# ? Jul 16, 2018 20:31 |
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I always feel like GRs also give you more class-specific gear than just a normal rift, but I could be imagining things. This is just my Diabluition from thousands of hours spent in this dumb game.
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# ? Jul 16, 2018 22:09 |
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got any sevens posted:Is blizz working on diablo4 yet Blizzard spent all of last year and a little bit of the year before last doing hiring sprees for both specifically named Diablo 3 and a still as of yet new and unannounced/unnamed Diablo franchise project. This year, within the last two months, they've started posting and filling positions like dungeon artist/design for presumably the same unannounced/unnamed Diablo project, but since they haven't officially said anything yet we can't 100% for sure say its for the same thing that they were hiring for last year. Assuming all the hiring last year and this year was for the same project and said project is Diablo 4, they are at the stage where they are hiring art/design assets which would hint at them having an either mature build of the engine that they are going to use or a fully realized enough version of it to start making the in game content. All that said, I predict that this year at BlizzCon we will get nothing in particular Diablo related, but BlizzCon 2019 they'll announce D4. Then in proper Blizzard Soon™ fashion, it'll come out in 2021-2022 . exquisite tea posted:I always feel like GRs also give you more class-specific gear than just a normal rift, but I could be imagining things. This is just my Diabluition from thousands of hours spent in this dumb game. You just get more legendaries period by doing GRs, especially anything over gr60/t13 that you're more likely to see more examples of every type of loot.
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# ? Jul 17, 2018 00:18 |
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I hope D4 is even brighter and with more colors.
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# ? Jul 17, 2018 01:14 |
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I don't love how D3 looks, but they nailed a lot of the special effects. Launching Grim Dawn after spending dozens of hours with the Wizard's walking orchestra of lights and meteors, is underwhelming to put it mildly.
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# ? Jul 17, 2018 01:28 |
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On the other hand, simpler graphics like Grim Dawn's would help me be able to tell what the hell is going on in 4 player high GR pushes.
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# ? Jul 17, 2018 01:33 |
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Definitely. Though imo GD has its own, lesser, problems with gameplay clarity, but that's more to do with how they represent damage types and the sheer number of damage types.
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# ? Jul 17, 2018 01:39 |
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Suspicious posted:On the other hand, simpler graphics like Grim Dawn's would help me be able to tell what the hell is going on in 4 player high GR pushes. Or just having very clearly delineated ground effects (like, a red dashed circle for molten) that supersede all other spell effects.
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# ? Jul 17, 2018 01:53 |
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Is the scaling of difficulty in GR really steep after GR60 or something? I can run a 65 in under 3 minutes with a speedfarming setup, a 67 takes maybe 5 minutes and the Guardian gives me some issues but no deaths, but when I did my first 70 it took me forever to kill non-elite packs and I fought the Guardian for like 4 minutes because I died 5 times and almost didn't make the timer... but I finished. Also, what's the best way to farm up tons of Death Breaths? I've hit a point where the only improvements to my gear is to reroll for Ancients with better affixes but my progress has slowed considerably due to lack of mats.
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# ? Jul 17, 2018 13:36 |
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WarMECH posted:
Join a public T13 rift lobby, open a rift if one isn’t open, then follow whatever insane DH or Crusader that sweeps the entire thing in 2 minutes is my go to way of stocking up on those.
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# ? Jul 17, 2018 13:45 |
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Happy Noodle Boy posted:Join a public T13 rift lobby, open a rift if one isn’t open, then follow whatever insane DH or Crusader that sweeps the entire thing in 2 minutes is my go to way of stocking up on those. Yep, this. I got over 1000 DB's by just running behind people as they mowed through Neph Rifts.
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# ? Jul 17, 2018 13:59 |
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Nice easy Crusader CR this week. Public T13 games are great for farming, I've found public GR games tend to sweep through 80 as well which can help for those last few gem levels (assuming you're not completely dead weight).
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# ? Jul 17, 2018 14:02 |
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WarMECH posted:Is the scaling of difficulty in GR really steep after GR60 or something? I can run a 65 in under 3 minutes with a speedfarming setup, a 67 takes maybe 5 minutes and the Guardian gives me some issues but no deaths, but when I did my first 70 it took me forever to kill non-elite packs and I fought the Guardian for like 4 minutes because I died 5 times and almost didn't make the timer... but I finished. Last I checked monster health increases linearly by roughly 17% each GR level. All other things being equal, if you just beat the timer in a GR69, you'd need to do ~17% more damage before you could clear a GR70 in the same amount of time. Of course there are always variables such as density, mob composition, pylon placement, map layout, class strengths, and individual skill that all play a role.
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# ? Jul 17, 2018 14:08 |
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exquisite tea posted:Last I checked monster health increases linearly by roughly 17% each GR level. All other things being equal, if you just beat the timer in a GR69, you'd need to do ~17% more damage before you could clear a GR70 in the same amount of time. Of course there are always variables such as density, mob composition, pylon placement, map layout, class strengths, and individual skill that all play a role. It's an exponential increase isn't it?
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# ? Jul 17, 2018 15:38 |
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Rinkles posted:
I guess you answered your own question. The set bonus is pretty close to insane.
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# ? Jul 17, 2018 15:54 |
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Speaking of Focus/Restraint. Do the 50% bonuses stack? Like 50% for using resource generator + 50% for using a resource spender = 100%?
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# ? Jul 17, 2018 16:00 |
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Yeah they show up as separate buffs.
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# ? Jul 17, 2018 16:00 |
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WarMECH posted:Also, what's the best way to farm up tons of Death Breaths? I've hit a point where the only improvements to my gear is to reroll for Ancients with better affixes but my progress has slowed considerably due to lack of mats. Do what they said, but craft a sages set for yourself if you aren't actually killing anything. Might as well if you're in a game with somebody super fast/powerful.
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# ? Jul 17, 2018 16:03 |
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RCarr posted:Speaking of Focus/Restraint. It's (1.5*1.5)-1=125% bonus damage actually.
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# ? Jul 17, 2018 16:18 |
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Happy Noodle Boy posted:Yeah they show up as separate buffs. So as a monk do I want to be peppering in my resource generator attack every few seconds? My RCR is so high I can just spam bells, but I guess I'm losing 50% damage that way?
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# ? Jul 17, 2018 16:21 |
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lets burn posted:I guess you answered your own question. The set bonus is pretty close to insane. Plenty of the leaderboard top spots don't use them (also my unity and CoE rings are much better quality than my focus and restrain)
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# ? Jul 17, 2018 16:26 |
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RCarr posted:So as a monk do I want to be peppering in my resource generator attack every few seconds? My RCR is so high I can just spam bells, but I guess I'm losing 50% damage that way? That's the idea, yea. If your build is generator-only or spender-only or you have some gear quirk then focus/restraint might not be best-in-slot, but they often are for most people
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# ? Jul 17, 2018 16:29 |
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WarMECH posted:I've hit a point where the only improvements to my gear is to reroll for Ancients with better affixes but my progress has slowed considerably due to lack of mats. Can you post your build? You should be reaching this "need ancients and augments" around gr85, not 65. You might be able to make some easier tweaks and shoot up by 10 grifts right away.
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# ? Jul 17, 2018 16:52 |
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Yea you should be able to clear GR70 without any ancients.
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# ? Jul 17, 2018 17:17 |
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GoGoGadgetChris posted:Can you post your build? You should be reaching this "need ancients and augments" around gr85, not 65. You might be able to make some easier tweaks and shoot up by 10 grifts right away. I should have worded it differently, but my issue is that I have all of the pieces I need for my build, just most of them are lacking decent rolls and any drops I get to replace them are worse so I'm looking at re-rolling some for minor improvements. I'm only Paragon 550 and I'm not concerned about pushing GRs now that I've hit the 70, was just wondering about the sudden spike in difficulty I ran into after 65. When I logged off I was in T13 Neph Rift farming: https://us.diablo3.com/en/profile/Celador-1297/hero/92615813
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# ? Jul 17, 2018 17:20 |
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Vomik posted:Depends on what you're doing - if you're pushing with WW barb you'd want Stricken, Trapped, and Pain Enhancer. I know WW barb is not exactly a meta pushing build anyways, but can you explain or source your reasoning here? It seems like giving up Taeguk on pushing would be odd considering all the damage and armor it gives. So I'm curious what makes it work out that way.
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# ? Jul 17, 2018 18:01 |
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Mind over Matter posted:I know WW barb is not exactly a meta pushing build anyways, but can you explain or source your reasoning here? It seems like giving up Taeguk on pushing would be odd considering all the damage and armor it gives. So I'm curious what makes it work out that way. As mentioned, pushing is an entirely different game. In almost all cases you end up sacrificing any defensive items (hence why you rarely see unity used in pushing builds) and instead of getting defense from gems you instead get defense by running in the rift seeing what monsters are there and running back out and remaking if it is bad. The Taeguk damage is nice, but pain enhancer is way more damage in the clumps of groups you need to advance your rift bar and stricken is mandatory for the RG. Trapped is trapped - it's basically the best gem in the game.
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# ? Jul 17, 2018 19:24 |
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Rinkles posted:Plenty of the leaderboard top spots don't use them (also my unity and CoE rings are much better quality than my focus and restrain) There is a monk F/R build, but it's different, you end up using a generator (I can't remember the name off the top of my head) and you stand at a range that allows it to hit but still far enough away that things won't hit you back. It's more difficult to play. I THINK last season that may have got more top leaderboard spots so it might be something you see more near the end of the season, or maybe it just ended up being weaker - I don't remember.
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# ? Jul 17, 2018 19:26 |
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Checked some builds for Monk Hardcore and trying to gear it but my damage is really lacking. He's still being built so not really much to post yet, iis monk the type of class that comes together all at once when I have all the set/weps for the build or should it be powerful along the way (like Wizard was)? Feels underwhelming so far but I know from reading and seeing monks tear poo poo up
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# ? Jul 17, 2018 20:53 |
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EllEssDee posted:Checked some builds for Monk Hardcore and trying to gear it but my damage is really lacking. He's still being built so not really much to post yet, iis monk the type of class that comes together all at once when I have all the set/weps for the build or should it be powerful along the way (like Wizard was)? Feels underwhelming so far but I know from reading and seeing monks tear poo poo up Sunwuko 6 piece Tso Krin's Gaze Vengeful Wind These things are incredibly important.
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# ? Jul 17, 2018 21:18 |
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It's definitely a jump from "meh", to "holy loving poo poo!"
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# ? Jul 17, 2018 21:34 |
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GoGoGadgetChris posted:Sunwuko 6 piece Does your watch work if its missing gears and pieces? If you don't have "all" the pieces, you might as well have a dead hunk of junk. If you're missing a few pieces you may just want to farm for them. These builds all work with specific gear. Not random junk.
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# ? Jul 17, 2018 23:00 |
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lets burn posted:Does your watch work if its missing gears and pieces? You don't have to convince me! I was just answering Dude's question of which pieces give the biggest power spikes.
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# ? Jul 17, 2018 23:12 |
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RCarr posted:It's definitely a jump from "meh", to "holy loving poo poo!" I hadn't touched a barb or a monk since like 2013 I think, but gave them both a go this season. Barbarian Raek6 / SS instead of the usual boulder toss was a jump from 'meh' to 'I did not know this class could be so fun,' and swk6 with all the right stuff was definitely a jump from 'meh' to 'holy loving poo poo!'
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# ? Jul 18, 2018 16:50 |
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GoGoGadgetChris posted:Sunwuko 6 piece I think Incense Torch of the Grand Temple is huge, as well. Massive damage + twice the bells.
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# ? Jul 18, 2018 17:13 |
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# ? May 22, 2024 16:45 |
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God dammit, either make every weapon roll with a socket or make Gifts more abundant. Almost 600 paragon and I've seen one drop.
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# ? Jul 18, 2018 17:56 |