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Thom and the Heads
Oct 27, 2010

Farscape is actually pretty cool.

Thom and the Heads posted:

Update re: my group of complete newbies + complete newbie DM posts from a few weeks ago

We are going to play Call of Cthulu! I've been reading through the rules and the quick start guide and it seems like something that isn't too crunchy and everyone is in to the setting. Going to start off with the one-shot campaign in the quick start guide and bring a few short backups in case we blow through it or they want something more in-depth. Very excited!!

Well we did the drat thing and it went better than I could have possibly imagined. We stuck with The Haunting - the one-shot campaign included in the Quick-Start Guide - though I made some small changes. All 4 of my players were super in to it from the jump and took to roleplaying pretty easily (3 of my players had never played an RPG, one had some brief experience playing D&D). We ended up with 4 distinct, interesting characters and watching my players put together their characters and weaving their backstories together was great. I loving LOVED DMing and seeing my players engage with (and sometimes break!) this story I had been reviewing and putting together for weeks was magical. I was able to throw in some creepy moments which were super effective and fun (one of the characters established that she loves eating egg salad sandwiches early on and in the lead up to the big fight, I had her hallucinate while eating one. She looked down and saw that the sandwich she was eating was full of crawling maggots). Towards the end of the game, I was briefly looking up some combat rules and my players were already talking about how they would totally be down for once a month sessions on Discord or Skype (I was up in NY visiting them so our future sessions would have to be remote) and I just looked up at them with the biggest, dumbest grin on my face.

I had 4 people who had spent the previous few nights smoking/drinking completely enthralled for 5 hours - it was a highlight of the trip. Thanks thread!

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Kai Tave
Jul 2, 2012
Fallen Rib
Grats, sounds like a good time.

thefakenews
Oct 20, 2012

Kai Tave posted:

This sounds like one of those ideas which could either be real clever or real tedious depending on the execution, how do they work?

They are pretty simple. The art-free version of the PDF is PWYW, so I think it's ok to just link the rules.

TNU also has pretty straight forward rules for establishing businesses, reducing the social standing of others, and getting driven out of down due to resentment.

LuiCypher
Apr 24, 2010

Today I'm... amped up!

Longest Game
  • A Black Crusade Game that I played weekly over the course of a year with some goons I met over Planetside 2. My Psyker lived as all Rogue Psykers should live, Pushing their powers as hard as possible and high-fiving the demonic poo poo that shows up.

Incomplete list of favourite games I've played:
  • Delta Green
  • Call of Cthulhu
  • D&D 4e
  • FATE Core
  • Atomic Robo
  • The One Ring
  • Spirit of '77
  • Apocalypse World
  • Trail of Cthulhu
  • Deathwatch
  • Black Crusade
  • Rogue Trader
  • Danger Patrol
  • Paranoia XP

Incomplete list of games I want to try:
  • The Sprawl
  • Night Witches
  • Only War
  • Red Markets
  • WHFRPG 3e
  • SotDL
  • 13th Age
  • World Wide Wrestling
  • Any ORE game
  • The Fall of Delta Green
  • WEG Star Wars
  • Cats of Catthulhu
  • Shadowrun

Bad games:
  • D&D 3.x: Reading over my old books the other day did take me back, but looking at the design compared to 4e and other modern games left me feeling a bit sad.
  • D&D 5e: I did give this a try before I condemned it, and I wanted to like it. Advantage is definitely smart, but it felt like taking one good thing from FATE and sticking into the cruft that is D&D.
  • A lot of homebrews: I've rarely had good experiences with homebrewed rulesets outside of the forums, as they typically fall under 'heartbreaker' to the point where I actively avoid them like the plague.
  • Shadowrun: I really want to try this, but I feel like the crunch to play ratio is going to be way, way, off and munchkining, like in 3.x and its derivatives, will be the rule of the day based on reading the rules.
  • GURPS: I've seen more campaigns fall apart thanks to the min-maxing this system inspires. I have one OK play experience with GURPS and at least five or more bad ones.

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

Xiahou Dun posted:

HP is just an enormous boring clock when you think about it.

I've always hated how you can get massive success and then get hosed out of it by bad damage rolls. The total divorce of success and effect degree in D&D is just the fuckin' worst.

Pollyanna
Mar 5, 2005

Milk's on them.


My workplace just set up a D&D channel and more people are interested in playing than we have GMs for. I hope I get a chance to rope them into Blades in the Dark or Fellowship :getin:

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

spectralent posted:

I've always hated how you can get massive success and then get hosed out of it by bad damage rolls. The total divorce of success and effect degree in D&D is just the fuckin' worst.

normalizing damage expressions is pretty easy math AND speeds up play, as low-effort hacks go

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

Tuxedo Catfish posted:

normalizing damage expressions is pretty easy math AND speeds up play, as low-effort hacks go

Oh, yeah, it's just baffling we're like four decades into the game and it's still going "You know what'd be cool? If you can succeed by a huge margin and then do 1 hit point of damage!".

Zurui
Apr 20, 2005
Even now...



Static damage for attacks in d20 is a great idea. Even better is adding your margin of success to your damage rolls so that you get some randomization but it doesn't slow down gameplay.

remusclaw
Dec 8, 2009

If given the option to eliminate random damage or random chance to hit, I would eliminate random chance to hit. I like variables of damage a hell of a lot more than I like hit or miss.

remusclaw fucked around with this message at 00:25 on Jul 18, 2018

starkebn
May 18, 2004

"Oooh, got a little too serious. You okay there, little buddy?"

remusclaw posted:

If given the option to eliminate random damage or random chance to hit, I would eliminate random chance to hit.

remusclaw
Dec 8, 2009

Because there is a value in there being some randomness. Doubling up you chance of doing jack poo poo like D&D and it's imitators do it however, is not the way to do it.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

i like the cut of your jib

starkebn
May 18, 2004

"Oooh, got a little too serious. You okay there, little buddy?"

remusclaw posted:

Because there is a value in there being some randomness. Doubling up you chance of doing jack poo poo like D&D and it's imitators do it however, is not the way to do it.

yes, but conversely there can be a different kind of value in removing chance in those particular instances

I've played turn based computer games with set damage and no chance to miss that are fun in a different way

remusclaw
Dec 8, 2009

Positioning and tactical choice playing more of a part in combat due to certainty of damage sounds fun, but would likely require miniatures and battle mat even moreso than 4E does, and 4E does. Mobility would become the game, which does sound like something of a cool idea.

Mike Danger
Feb 17, 2012
Posting here because there's not a general thread I can think of that would fit this: Is there a good actual play of Swords Without Master I can watch? I swear I've read these rules three times and it all sounds fascinating but I'm having a hard time wrapping my brain around the flow of the game.

Kai Tave
Jul 2, 2012
Fallen Rib

starkebn posted:

yes, but conversely there can be a different kind of value in removing chance in those particular instances

I've played turn based computer games with set damage and no chance to miss that are fun in a different way

Once again the discussion turns back to Into the Breach.

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!

LuiCypher posted:

  • Shadowrun: I really want to try this, but I feel like the crunch to play ratio is going to be way, way, off and munchkining, like in 3.x and its derivatives, will be the rule of the day based on reading the rules.

Shadowrun suffers real bad right now from the Harebrained games being just loving so much better then the tabletop game. It's like the opposite of what they probably wanted - the games are good enough that you don't want to play Shadowrun on tabletop.

Also that entire franchise needs a drat reboot.

kingcom
Jun 23, 2012

ProfessorCirno posted:

Shadowrun suffers real bad right now from the Harebrained games being just loving so much better then the tabletop game. It's like the opposite of what they probably wanted - the games are good enough that you don't want to play Shadowrun on tabletop.

Also that entire franchise needs a drat reboot.

This is 100% how I feel but have never managed to conceptualise.

Wrestlepig
Feb 25, 2011

my mum says im cool

Toilet Rascal
One day someone will make good shadowrun and I'll enjoy it but overall I'll probably miss insulting it with no real knowledge or experience behind reading posts and listening to a podcast about one of the Monster Manuals.

kingcom
Jun 23, 2012

Wrestlepig posted:

One day someone will make good shadowrun and I'll enjoy it but overall I'll probably miss insulting it with no real knowledge or experience behind reading posts and listening to a podcast about one of the Monster Manuals.

Someone make a Blades in the Dark hack for shadowrun tia.

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

kingcom posted:

Someone make a Blades in the Dark hack for shadowrun tia.

There are 3, I think!

fool of sound
Oct 10, 2012
Shadowrun suffers badly from an identity crisis. It tries to pretend that you can be down-and-out gang members on the streets fighting over territory, or strung-out crazy A-team mercs for hire, or highly professional deniable assets, or eco-terrorists, or a half dozen other things, and in trying to support all of that, fails to support any of it well. The setting is bloated the various subsystems don't play well together,

fool of sound
Oct 10, 2012
Honestly my conclusion after playing a substantial amount of Shadowrun is that I don't actually like the fantasy elements at all, and what I really want from a cyberpunk game is a game where equipment is both detailed and the primary method of defining characters' capabilities. I'm willing to bet most people who play Shadowrun are drawn in by a particular element or two, and would be better served by a game that supports those elements.

Runa
Feb 13, 2011

I genuinely really like the mishmash of magic and technology in Shadowrun and only wish it weren't specifically D&D-style fantasy and specifically cyberpunk as the main elements.

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"

Mike Danger posted:

Posting here because there's not a general thread I can think of that would fit this: Is there a good actual play of Swords Without Master I can watch? I swear I've read these rules three times and it all sounds fascinating but I'm having a hard time wrapping my brain around the flow of the game.

One Shot did a three (?) part AP of it, here's the first one.

fool of sound
Oct 10, 2012

Xarbala posted:

I genuinely really like the mishmash of magic and technology in Shadowrun and only wish it weren't specifically D&D-style fantasy and specifically cyberpunk as the main elements.

I might like it if it interacted at all, but they're completely separate spheres, both mechanically and in-setting. In effect, it's just cyberpunk except one dude in robes can throw fireballs for some reason.

Wrestlepig
Feb 25, 2011

my mum says im cool

Toilet Rascal

Subjunctive posted:

There are 3, I think!

copy pasting this from the bitd thread

Serf posted:

I like Karma in the Dark mostly because it has a good presentation and a really interesting spin on both Blades and Shadowrun, where your money is replaced by your karma and there is a defined end-of-game trigger where each player gets to commit a metacurrency towards changing the world. Then you're encouraged to make new characters of either the same crew (which is now a legacy organization) or a new crew. Its weird and interesting but also still pretty rough.

There's also Runners in the Shadows which cleaves a bit closer to both base Blades and Shadowrun assumptions. It also has a pretty decent look to it, but it is broken up into a bunch of Google Drive docs, which hampers reading a bit. It does make a decent attempt to preserve the gear porn from Shadowrun, which is nice.

I would absolutely play a blades hack because there is nothing more that I hate in games than players meticulously trying to form a plan that covers every single circumstance to avoid making rolls and taking risks. I'm in a cyberpunk 2020 game and there are points where my eyes glaze over and I mumble "engagement roll, flashbacks, equipment load" as a mantra.

It probably won't happen since I'm always running stuff at a meetup and bitd isn't super-well suited to the one-shots I tend to handle. Maybe one day

Wrestlepig fucked around with this message at 03:19 on Jul 18, 2018

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!

fool_of_sound posted:

Honestly my conclusion after playing a substantial amount of Shadowrun is that I don't actually like the fantasy elements at all, and what I really want from a cyberpunk game is a game where equipment is both detailed and the primary method of defining characters' capabilities. I'm willing to bet most people who play Shadowrun are drawn in by a particular element or two, and would be better served by a game that supports those elements.

See, I'm honestly the opposite. The idea of your rough and tough and rowdy cyberpunk characters from the gutters and ghettos would be defined by their corporate candy just rankles me. It's a view of cyberpunk I've always disliked - the huge assumption that of course your characters and game is all about working within the system and cozying up with the corps.

drrockso20
May 6, 2013

Has Not Actually Done Cocaine
Honestly while Cyberpunk is a genre that's one of my favorites from an aesthetic point, I'll admit I loving despise most of the themes the genre runs on, if mostly because I find they are too close to reality for my liking and it ends up making me get depressed, as I want my fiction to take me away from the real world's problems, not remind me of them

There's some exceptions to this like Transmetropolitan for example

fool of sound
Oct 10, 2012

ProfessorCirno posted:

See, I'm honestly the opposite. The idea of your rough and tough and rowdy cyberpunk characters from the gutters and ghettos would be defined by their corporate candy just rankles me. It's a view of cyberpunk I've always disliked - the huge assumption that of course your characters and game is all about working within the system and cozying up with the corps.

I really feel like the dehumanizing aspect of tech-as-power-source is core to cyberpunk. YOU genuinely aren't anyone special. Nobody is. Tech is so advanced that it's all that matters. The chips in your head are better than any education, cyberarms beat hitting the gym, your gun can aim better than you can, you sure as hell can't hack without a top of the line system.

starkebn
May 18, 2004

"Oooh, got a little too serious. You okay there, little buddy?"

Kai Tave posted:

Once again the discussion turns back to Into the Breach.

that too, but I was thinking Card Hunter

theironjef
Aug 11, 2009

The archmage of unexpected stinks.

fool_of_sound posted:

I really feel like the dehumanizing aspect of tech-as-power-source is core to cyberpunk. YOU genuinely aren't anyone special. Nobody is. Tech is so advanced that it's all that matters. The chips in your head are better than any education, cyberarms beat hitting the gym, your gun can aim better than you can, you sure as hell can't hack without a top of the line system.

Shadowrun has a whole class of guys that can.

fool of sound
Oct 10, 2012

theironjef posted:

Shadowrun has a whole class of guys that can.

Yeah which is one of the major features I dislike about the setting, as stated previously.

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

fool_of_sound posted:

I really feel like the dehumanizing aspect of tech-as-power-source is core to cyberpunk. YOU genuinely aren't anyone special. Nobody is. Tech is so advanced that it's all that matters. The chips in your head are better than any education, cyberarms beat hitting the gym, your gun can aim better than you can, you sure as hell can't hack without a top of the line system.

That is exactly the kind of thing I was talking about when I was talking about how I hate the themes of cyberpunk

fool of sound
Oct 10, 2012

drrockso20 posted:

That is exactly the kind of thing I was talking about when I was talking about how I hate the themes of cyberpunk

Yeah, the themes of cyberpunk aren't pleasant. It certainly not an escapist genre. The core fantasy of the cyberpunk character is that of the clever and ruthless underdog.

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

fool_of_sound posted:

Yeah, the themes of cyberpunk aren't pleasant. It certainly not an escapist genre. The core fantasy of the cyberpunk character is that of the clever and ruthless underdog.

Would definitely like some stuff that uses the cyberpunk aesthetic, but without the themes of it

kingcom
Jun 23, 2012

drrockso20 posted:

Would definitely like some stuff that uses the cyberpunk aesthetic, but without the themes of it

So unfortunately thats kind of the point of cyberpunk. The entire thesis statement of the genre is that the technological revolution that is coming isn't going to save us from our social issues. Its going to make them worse.

I'm not sure how you do the aesthetic without it being a consequence of rapidly growing inequality. I mean, if you dont want the themes you are basically just doing Steampunk.

EDIT: Maybe thats why sci-fi games are such a hard sell to get people to play. Sci Fi often has a definitive answer its trying to present.

EDIT2: Also the thing that makes cyberpunk amazing to play in is not that the world is a good place, its that can try to smash the loving system with your cyber arms.

kingcom fucked around with this message at 07:33 on Jul 18, 2018

Kai Tave
Jul 2, 2012
Fallen Rib
Arguably Shadowrun is the aesthetics of cyberpunk without the themes as Shadowrun is primarily focused on the loop of doing crimes for money more than anything else. A lot of the CP2020 table stories I've heard over the years seem to go down the Grand Theft Auto route as well.

kingcom posted:

So unfortunately thats kind of the point of cyberpunk. The entire thesis statement of the genre is that the technological revolution that is coming isn't going to save us from our social issues. Its going to make them worse.

I'm not sure how you do the aesthetic without it being a consequence of rapidly growing inequality. I mean, if you dont want the themes you are basically just doing Steampunk.

Or just generic sci-fi, because you don't really get cyberpunk without some measure of stark dystopia. At that point all you've got is people with robot arms and bad fashion sense.

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kingcom
Jun 23, 2012

Kai Tave posted:

Or just generic sci-fi, because you don't really get cyberpunk without some measure of stark dystopia. At that point all you've got is people with robot arms and bad fashion sense.

You can have socialist utopia ala Star Trek my dude.

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