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Hopefully this helps maintain the lack of bombing at Rabaul! Also how -many- planes do the Allies have at Port Moresby!?
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# ? Jun 10, 2024 20:07 |
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Grey Hunter posted:
https://www.youtube.com/watch?v=td4VEGiIQmk
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Japanese naval commanders lament that their turrets only traverse so far, vertically, and that those cowardly gaijin in their strato-bombers remain, for now, out of reach
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More proof that the battleship is the epitome of modern warfare!
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The Japanese secret wonder weapon will be dredging out all the sunken shipping of the allies and using it to create a networked bridge system strapped with guns
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I’m the american commander who againpit his planes wingtip to wingtip for the 15th time. Surely sabotage is our greatest danger!
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wiegieman posted:This timeline will have the most warped naval doctrine ever. Jeez. i think you mean raddest
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Ron Jeremy posted:I’m the american commander who againpit his planes wingtip to wingtip for the 15th time. The Japanese do keep sneaking explosives onto parked planes on the runway. Via 460mm cannons.
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Night10194 posted:The Japanese do keep sneaking explosives onto parked planes on the runway. If saboteurs can destroy your base from several nautical miles away, do you truly have a good enough counter-espionage program in place?
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44 destroyed on field ![]() There's a whole genre of jokes in the vein of "What's the best way to gain air superiority - Park one of your tanks on the enemy's runway!"
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"Let's build our airfield on range of their naval guns" -USMC doctrine
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So, looking at the list of airfield hits... what can and F-5E actually do in this game? I don't remember Grey or any of the manual explainers ever mentioning recon missions.
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Ardeem posted:So, looking at the list of airfield hits... what can and F-5E actually do in this game? I don't remember Grey or any of the manual explainers ever mentioning recon missions. Recon missions give you intel on the target hex. You get estimated numbers for troops, planes (divided between fighters, bombers, and auxiliary), and ships in the port. It also shows damage to facilities. You also get a number, usually out of 10, for how good your intel on the hex is. This gives you an idea whether the numbers are reasonably accurate or if they might be heavily influenced by fog of war. Grey never really mentions photo recon but it’s pretty important stuff. Good photo recon can make or break an operation and it factors heavily into my planning. Also, troops supposedly fight better if you have high intel on a hex.
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Ardeem posted:So, looking at the list of airfield hits... what can and F-5E actually do in this game? I don't remember Grey or any of the manual explainers ever mentioning recon missions. oh my sweet summer child you set all your loving recon planes in simple but annoying to set up daily search arcs from each airbase and then get a billion reports back on what each one saw it is extraordinarily tedious and unnecessary
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Ardeem posted:So, looking at the list of airfield hits... what can and F-5E actually do in this game? I don't remember Grey or any of the manual explainers ever mentioning recon missions. Recon missions occur, kind of randomly. Each "successful" recon mission has a chance of revealing information about that location. The more recon missions you run over the same target, the more things you know about the location. For instance, you may send one plane to recon an airfield and you'll see some ? x B-24 Liberator Send more planes and you might find other planes, or troops, or boats. If you don't keep up the recon flights, the information will "decay"
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KYOON GRIFFEY JR posted:oh my sweet summer child Nah this is naval search, which is different from recon. Naval search has arcs and produces a ton of reports. Recon has target hexes and is much rarer than naval search. Naval search is happening all the time everywhere, while recon is occurring only in a few locations.
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Ardeem posted:So, looking at the list of airfield hits... what can and F-5E actually do in this game? I don't remember Grey or any of the manual explainers ever mentioning recon missions. Recon missions take photographs of hexes, which is useful for improving detection levels on ground, air, and naval units anchored in the hex. They're really useful prior to planning an invasion to tell how many troops are in the hex, since it's impossible to tell otherwise and you don't want to commit a month prepping 5 marine regiments to take an island that only has a battalion of defenders. They can also tell you which ports the AI are using so you can coordinate carrier raids for port strikes; there are a lot of "hidden" ships like submarines and Auxilliary Tenders that aren't targeted by regular naval strike missions. The F-5 and F-4 are kind of crappy in game, since you eventually start gettting PB4Y-1Ps which have a 31 hex range and don't take up valuable airfield space near the front. However, you get a ton of them per squadron, so if you just leave the recon mission to commander's discretion they'll slowly hit every enemy base in range and give you temporary detection levels on anything they have there. I believe recon levels on a hex also increases the accuracy of strategic bombing in that hex, although this is kind of a moot point since most strategic bombers in the game already carry their own cameras, and there's only one kind of camera modeled in game. The last thing you can do with recon planes is train them for naval search. Unlike PBY catalinas or level bombers, they can't attack targets on search since they have no weapons, but their vastly increased range usually makes up for this. the PB4Y-1Ps that you get starting in early 1943 are excellent in this role since the search arcs they can cover are massive and they're not likely to be intercepted since they're too fast.
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What do the Japanese get in terms of photo recon? I’ve only played the Allies, who start off with pretty scarce recon resources but of course eventually get more than you can reasonably use. I would guess Japan is worse off in both quality and quantity?
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Good question. Dinahs feel like they’re everywhere, but may just have great range.
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Bold Robot posted:What do the Japanese get in terms of photo recon? I’ve only played the Allies, who start off with pretty scarce recon resources but of course eventually get more than you can reasonably use. I would guess Japan is worse off in both quality and quantity? Dinahs (Ki-46), a few floatplanes, the C6N, the flying boats
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Bold Robot posted:Nah this is naval search, which is different from recon. Naval search has arcs and produces a ton of reports. Recon has target hexes and is much rarer than naval search. Naval search is happening all the time everywhere, while recon is occurring only in a few locations. thanks, i thought i might have gotten confused
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wiegieman posted:This timeline will have the most warped naval doctrine ever. Jeez. Although Grey is having absurd success because the AI refuses to react to it properly, sallying big gun ships to (attempt to) bombard airfields is like the least ahistorical thing in the LP.
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TheDemon posted:Although Grey is having absurd success because the AI refuses to react to it properly, sallying big gun ships to (attempt to) bombard airfields is like the least ahistorical thing in the LP. yeah it's important to note that the Japanese were able to do this about ONCE to Henderson Field in Guadalcanal, and the response was to put up carriers when they were available, and surface action groups to head off any further intrusions, and putting in more planes into the Field, all to sink the Japanese TFs before they got close again
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![]() ![]() ![]() I counter invade Rota. These troops are in strategic mode, as this was supposed to be a reinforcement group, not and invasion one, but I think I can make it work. ![]() They have had troops here for weeks who have not attacked. ![]() They can't have landed to many troops! ![]() They have landed a single detachment of the 1st Marine Division. Morons. ![]() ![]() That was a very focused day. The only thing that was not the regular bombing runs were the invasions. ![]() Apparently they hit one of my subs in the patrol phase. Looking at Chunking, all my troops there are finally back at full strength. So I need to give the attack another go! This is going to be bloody.
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by now it's a U-Bootes
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Grey Hunter posted:Looking at Chunking, all my troops there are finally back at full strength. So I need to give the attack another go! ![]()
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It had better be a Shock Attack at Chungking.
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Goons who know the arcane magic behind WITP: have the things that made our last attack into Chongqing so bloody actually been reduced? From reading this thread I've gotten the sense that the land combat system is unpredictable at best, but do the fires/industry hits/disruption? from bombing mean Grey is going to have an easier time now?
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They should be disrupted and low on supplies, if not than this will never work and I'll Bugger off and invade india likea proper English chap.
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tunapirate posted:
I'm not sure at this point even the people who made the game would be able to tell you that.
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tunapirate posted:Goons who know the arcane magic behind WITP: have the things that made our last attack into Chongqing so bloody actually been reduced? Heavy Industry hits, Manpower hits, Light Industry hits, Fires, Airbase hits and Runway hits do not have any direct impact on the combat that's to come. What Light Industry hits do, is prevent those things from producing supplies. Airbase supply hits also have an effect in that they reduce the amount of supplies in the hex. The idea is between the inability to produce supplies, and direct reductions of supply points, the enemies should run out of supplies, which causes a combat penalty. Disruption also causes combat penalties, but that's something that's a product of Grey's artillery bombardment, not of the Strategic Bombing missions. Ground attack missions could disrupt and kill troops, but that's not what Grey is using/doing.
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Time travel is fun!
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Is it likely that the Chinese troops have just been generating a mountain of supply this whole time that will not run out even if it is hardly being replenished?
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Flavius Aetass posted:Is it likely that the Chinese troops have just been generating a mountain of supply this whole time that will not run out even if it is hardly being replenished? Nope, because you need industry to create supplies, and supplies are used to repair, or just to maintain troops. At this stage, the Chinese forces in Chungking are in a slow decline that, at some point, may stabilize, but theoretically won't happen until long after Grey has had the opportunity to completely clear out the hex.
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Jobbo_Fett posted:Time travel is fun! Ah the old wibbly wobbly runway shelling ... thing. On topic: Yeah theoretically do enough industry damage and even self supplying hexes won’t.
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![]() I was just running through my PT boat commanders trying to replace the low performers and found this. Apparently the devs aren't totally devoid of humor.
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idgi
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V. Illych L. posted:idgi Quinton McHale is the (fictional) character Ernest Borgnine plays on the 60s TV sitcom McHale's Navy.
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Triggerhappypilot posted:Quinton McHale is the (fictional) character Ernest Borgnine plays on the 60s TV sitcom McHale's Navy. Oh. I'm sure literally everyone looked at the guy you had selected in green.
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# ? Jun 10, 2024 20:07 |
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Leperflesh posted:Oh. I'm sure literally everyone looked at the guy you had selected in green. Are you telling me the developers weren't tipping their hats to the preeminent manufacturer of licensed action figures of the 1970s and 80s?
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