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Danger Diabolik
Feb 9, 2014

I just started running a game of ryuutama and my players are really digging it. This is the first time I've really used a lot of colabrrative world building in a long term game. Has anyone had any good/bad experiences with ryuutama and is there anything I should watch out for/keep in mind?

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Pollyanna
Mar 5, 2005

Milk's on them.


e: never mind, i'm getting way too mad over nothing

Pollyanna fucked around with this message at 22:10 on Jul 19, 2018

Andrast
Apr 21, 2010


Gay beautiful butt peacock

Plutonis
Mar 25, 2011

I really feel a great deal of contempt towards podcast people that's hard to put into words.

Brother Entropy
Dec 27, 2009

Pollyanna posted:

Because


is apparently a common sentiment.

it's probably not that common

Pollyanna
Mar 5, 2005

Milk's on them.


Brother Entropy posted:

it's probably not that common

I have seen enough poo poo like that on Tumblr that man, I don't know.

paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

Pollyanna posted:

I have seen enough poo poo like that on Tumblr that man, I don't know.

I feel like most people on Tumblr might go drama queen a bit but only a select, lovely few resorts to death threats.

Plutonis
Mar 25, 2011

paradoxGentleman posted:

I feel like most people on Tumblr might go drama queen a bit but only a select, lovely few resorts to death threats.

There's been several evidences to the contrary

Kai Tave
Jul 2, 2012
Fallen Rib
It's not a Tumblr thing, it's an everywhere thing. Death threats are practically an inescapable part of being online these days, not just being Extremely Online. It's very dumb and it sucks.

Antivehicular
Dec 30, 2011


I wanna sing one for the cars
That are right now headed silent down the highway
And it's dark and there is nobody driving And something has got to give

Zurui posted:

Which game is this?

"Psychosis: Ship of Fools," a weird thing I found at the hobby shop once, although it looks like it's up on DTRPG now?

Leraika
Jun 14, 2015

Luckily, I *did* save your old avatar. Fucked around and found out indeed.

Danger Diabolik posted:

I just started running a game of ryuutama and my players are really digging it. This is the first time I've really used a lot of colabrrative world building in a long term game. Has anyone had any good/bad experiences with ryuutama and is there anything I should watch out for/keep in mind?

The thing I've had the most trouble with/seen the most trouble with is that there's not really a lot of structure in traveling and travel challenges the way there is in, say, dungeons and dragons where you can have wandering encounters or dungeons or whatever more commonly, so there's a bit more on the GM to tie things together instead of just a bunch of 'okay you travel and something happens, roll a skill'.

Also I would suggest giving the non-magic types access to something that can cast a single minor spell of their choice every so often, because Ryuutama magic is both useful and CUTE.

Danger Diabolik
Feb 9, 2014

Leraika posted:

The thing I've had the most trouble with/seen the most trouble with is that there's not really a lot of structure in traveling and travel challenges the way there is in, say, dungeons and dragons where you can have wandering encounters or dungeons or whatever more commonly, so there's a bit more on the GM to tie things together instead of just a bunch of 'okay you travel and something happens, roll a skill'.

Also I would suggest giving the non-magic types access to something that can cast a single minor spell of their choice every so often, because Ryuutama magic is both useful and CUTE.

Oh yeah I can see how travel checks could get really dry if you weren't careful.

The magic is so good! Reading the description for Elfwish is what made me want to play the game! We also decided that you have to tell the spell name in character in order to cast it.

Leraika
Jun 14, 2015

Luckily, I *did* save your old avatar. Fucked around and found out indeed.

Danger Diabolik posted:

Oh yeah I can see how travel checks could get really dry if you weren't careful.

The magic is so good! Reading the description for Elfwish is what made me want to play the game! We also decided that you have to tell the spell name in character in order to cast it.

As is only proper.

Epi Lepi
Oct 29, 2009

You can hear the voice
Telling you to Love
It's the voice of MK Ultra
And you're doing what it wants

SunAndSpring posted:

I mean Ashly’s insanely weird for using her dead boyfriend in comparison to the dead RPG character because she could’ve just talked about literally anything that isn’t that to soothe these nerds, but good god gently caress nerds. Why even care about this character? He sucked rear end in the 8 episodes I watched. Such a stock amnesiac character.

She was a guest PC on that episode and gently caress you Mollymauk was great.

kingcom
Jun 23, 2012

Epi Lepi posted:

She was a guest PC on that episode and gently caress you Mollymauk was great.

I dont think Mollymauk was 'send death threats and telling the GM hes homophobic and blaming laura bailey for getting knocked up and missing the game' level of great imo.

Epi Lepi
Oct 29, 2009

You can hear the voice
Telling you to Love
It's the voice of MK Ultra
And you're doing what it wants

kingcom posted:

I dont think Mollymauk was 'send death threats and telling the GM hes homophobic and blaming laura bailey for getting knocked up and missing the game' level of great imo.

I never said he was.

kingcom
Jun 23, 2012

Epi Lepi posted:

I never said he was.

I'm more trying to point out that for me, that whole poo poo is just a tainted mess now regardless of the character.

ConanThe3rd
Mar 27, 2009

kingcom posted:

I dont think Mollymauk was 'send death threats and telling the GM hes homophobic and blaming laura bailey for getting knocked up and missing the game' level of great imo.

Yeah, no, Ash needed to bring up via example for these clowns.

Like it's wierd to do so but I think these people genuinely need the case study.

Sion
Oct 16, 2004

"I'm the boss of space. That's plenty."
The CR thread in TV IV is the best thread in TV IV (it is a low bar to cross) and also probably the best thread about CR on the internet. We give a poo poo about spoilers and it's not a total loving *insert player here* IS SO BAD shitbox. It's like the opposite of the reddit for the show. you should swing by some time!

Pollyanna
Mar 5, 2005

Milk's on them.


Sion posted:

The CR thread in TV IV is the best thread in TV IV (it is a low bar to cross) and also probably the best thread about CR on the internet. We give a poo poo about spoilers and it's not a total loving *insert player here* IS SO BAD shitbox. It's like the opposite of the reddit for the show. you should swing by some time!

Although I am also posting in it so YMMV.

Azran
Sep 3, 2012

And what should one do to be remembered?
I'm curious about the FFG Star Wars RPG. What are its main weaknesses? It would seem at a glance combat is certainly not its strongest point :v: I like the two-axis resolution system but I'm concerned I'll run out of things to adjudicate advantages and threats, triumphs etc.

Edit: oh lol you were talking about this two pages ago, whoops

Azran fucked around with this message at 09:09 on Jul 21, 2018

Jeb Bush 2012
Apr 4, 2007

A mathematician, like a painter or poet, is a maker of patterns. If his patterns are more permanent than theirs, it is because they are made with ideas.

Azran posted:

I'm curious about the FFG Star Wars RPG. What are its main weaknesses? It would seem at a glance combat is certainly not its strongest point :v: I like the two-axis resolution system but I'm concerned I'll run out of things to adjudicate advantages and threats, triumphs etc.

Your intuition is correct on both counts!

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Azran posted:

I'm curious about the FFG Star Wars RPG. What are its main weaknesses? It would seem at a glance combat is certainly not its strongest point :v: I like the two-axis resolution system but I'm concerned I'll run out of things to adjudicate advantages and threats, triumphs etc.

Edit: oh lol you were talking about this two pages ago, whoops
Combat for combat's sake is not its strong point. You want scenes in which combat is a facet of a scene with more complicated goals than "Shoot all the dudes". The good news is that combat and non-combat actions flow together extremely well, so it's very easy to adjudicate (and enjoy) one guy going for "Trip an AT-AT" in the middle of a laser fight, or having a laser fight break out during your hacking scene, or a hacking scene break out during your AT-AT attack. If you're looking for a game where "four guys vs four guys in a blank room until one side is dead" can be entertaining yeah it's not going to work for you though.

The main book has at least one example for each skill for each axis (three, not two!), and there's a few generic fallbacks of gain/lose a strain, reveal information, or boost someone else's roll. The important thing to remember is that unless you have something particularly in mind for the side-results of a roll it's intended to be a collaborative system. Every time I've played it didn't take long for the entire table to get in on coming up with advantage/threat results. Sometimes they're just a creative description of why person A's hacking results made Person B's target easier to shoot but people get much more creative as they feel out what works. Triumphs and Despairs are where you need to pull out the big guns, they're supposed to be major shake ups to a scene.

IMO the dice system itself is solid as gently caress, but it's let down by a lot of the system attached to it. It's possible to fail at character creation (Look at all this stuff you can spend your points on! But spend them on getting 4/3/3/2/2/1 in your stats or you'll suck poo poo), there's a lot of pointless gear porn, the force point acquisition system needed another pass, and the character advancement is pretty anaemic compared to WFRP3. None of these are deal killers but they're worth keeping in mind.

Azran
Sep 3, 2012

And what should one do to be remembered?

Splicer posted:

Combat for combat's sake is not its strong point. You want scenes in which combat is a facet of a scene with more complicated goals than "Shoot all the dudes". The good news is that combat and non-combat actions flow together extremely well, so it's very easy to adjudicate (and enjoy) one guy going for "Trip an AT-AT" in the middle of a laser fight, or having a laser fight break out during your hacking scene, or a hacking scene break out during your AT-AT attack. If you're looking for a game where "four guys vs four guys in a blank room until one side is dead" can be entertaining yeah it's not going to work for you though.

The main book has at least one example for each skill for each axis (three, not two!), and there's a few generic fallbacks of gain/lose a strain, reveal information, or boost someone else's roll. The important thing to remember is that unless you have something particularly in mind for the side-results of a roll it's intended to be a collaborative system. Every time I've played it didn't take long for the entire table to get in on coming up with advantage/threat results. Sometimes they're just a creative description of why person A's hacking results made Person B's target easier to shoot but people get much more creative as they feel out what works. Triumphs and Despairs are where you need to pull out the big guns, they're supposed to be major shake ups to a scene.

IMO the dice system itself is solid as gently caress, but it's let down by a lot of the system attached to it. It's possible to fail at character creation (Look at all this stuff you can spend your points on! But spend them on getting 4/3/3/2/2/1 in your stats or you'll suck poo poo), there's a lot of pointless gear porn, the force point acquisition system needed another pass, and the character advancement is pretty anaemic compared to WFRP3. None of these are deal killers but they're worth keeping in mind.

Alright. My group are pretty big Star Wars nerds so I think I'll pull the trigger. Out of all the stuff you mentioned, I feel the stat traps are by far the worst and I'll dig around for ways to deal with that. Thanks!

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Azran posted:

Alright. My group are pretty big Star Wars nerds so I think I'll pull the trigger. Out of all the stuff you mentioned, I feel the stat traps are by far the worst and I'll dig around for ways to deal with that. Thanks!
You want to spend as much of your starting points on stats as possible. If you have a couple of points left over buy a skill or part of your career or something, but don't avoid buying a stat to buy skills.
You want a 4 in your career's main stat, 3 in at least one of its secondaries, and brawn or agility at 3 so you can shoot lasers if needed. If one of your careers' key attributes is agility or brawn already just put those last points into whatever stat you like, but the other secondary is probably your best bet.
Most races start with 100 points, and you can scavenge another 10 buy buying obligation/duty/morality, and the above will cost 100 points if your racial 3 is one of the above. This means that some career/class matchups are going to be fairly sub-par, but it's a small intersection and sub-par in EotE is nowhere near as bad as it is in say D&D.

All of this is fine, the problem is it doesn't tell you this anywhere and it SHOULD have this in giant black letters on every page during character creation. Which is unforgivable tbh and one of my biggest peeves in any system. You can also ignore most of these rules if you know what you're doing with certain matchups, but if you don't you'll want to stick to the above.

e: Was formatted horribly.

Splicer fucked around with this message at 12:19 on Jul 21, 2018

Azran
Sep 3, 2012

And what should one do to be remembered?

Splicer posted:

You want to spend as much of your starting points on stats as possible. If you have a couple of points left over buy a skill or part of your career or something, but don't avoid buying a stat to buy skills.
You want a 4 in your career's main stat, 3 in at least one of its secondaries, and brawn or agility at 3 so you can shoot lasers if needed. If one of your careers' key attributes is agility or brawn already just put those last points into whatever stat you like, but the other secondary is probably your best bet.
Most races start with 100 points, and you can scavenge another 10 buy buying obligation/duty/morality, and the above will cost 100 points if your racial 3 is one of the above. This means that some career/class matchups are going to be fairly sub-par, but it's a small intersection and sub-par in EotE is nowhere near as bad as it is in say D&D.

All of this is fine, the problem is it doesn't tell you this anywhere and it SHOULD have this in giant black letters on every page during character creation. Which is unforgivable tbh and one of my biggest peeves in any system. You can also ignore most of these rules if you know what you're doing with certain matchups, but if you don't you'll want to stick to the above.

e: Was formatted horribly.

This is very much appreciated. Final question before I go pester the SW FFG thread - is the power level between books compatible or is it a Rogue Trader / Deathwatch / Only War situation where PCs from one book will be on a completely different level from the others?

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Azran posted:

This is very much appreciated. Final question before I go pester the SW FFG thread - is the power level between books compatible or is it a Rogue Trader / Deathwatch / Only War situation where PCs from one book will be on a completely different level from the others?
Edge of the Empire and Age of Rebellion are equivalent power and can be mixed and matched. I've not played Force and Destiny, but it is my understanding that even the Jedi characters are equivalent to an equal points EotE/AoR character.

Father Wendigo
Sep 28, 2005
This is, sadly, more important to me than bettering myself.

ProfessorCirno posted:

I mean, when you boil it down, the true lie of cyberpunk as a genre was the idea that our garbage dystopia future would be in any way cool and not just constantly the dumbest poo poo imaginable.

Just tilt into the stupid and embrace it. Hack into the White House commissary and cancel all orders for Diet Coke, replacing it with Caffeine Free Diet Coke so the president will nap more. Break into a Twitter bot farm and apply a word filter so the national dialogue becomes focused on blackhead zit removal for a few days. Hunt Amazon drones for fun, profit, or sport! Experience tense social combat as a guerilla provocature instigating fights between corporate Twitter accounts.

hyphz
Aug 5, 2003

Number 1 Nerd Tear Farmer 2022.

Keep it up, champ.

Also you're a skeleton warrior now. Kree.
Unlockable Ben

Splicer posted:

Edge of the Empire and Age of Rebellion are equivalent power and can be mixed and matched. I've not played Force and Destiny, but it is my understanding that even the Jedi characters are equivalent to an equal points EotE/AoR character.

The problem with Jedi (or fledgling Jedi, since Force and Destiny is about personal discovery of the Force) is that they’ll have different goals to everyone else, and that lightsabers are stupidly powerful in melee but (like everything else) nearly useless against autofire.

mbt
Aug 13, 2012

Couldnt you just ask your players to please not play jedi because its probably both more fun and easier to balance

Jeb Bush 2012
Apr 4, 2007

A mathematician, like a painter or poet, is a maker of patterns. If his patterns are more permanent than theirs, it is because they are made with ideas.
also, the force mechanics are bad, and where EOTE and AOR's obligation/duty mechanics at least look interesting (I've only played F&D), F&D has a garbage good-guy points mechanic instead

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

hyphz posted:

The problem with Jedi (or fledgling Jedi, since Force and Destiny is about personal discovery of the Force) is that they’ll have different goals to everyone else, and that lightsabers are stupidly powerful in melee but (like everything else) nearly useless against autofire.

Jedi, of course, infamously bad against blaster fire.

fool of sound
Oct 10, 2012
Also lol at the upgraded blasters that are exactly as lethal as lightsabers except ranged and can semi auto fire

hyphz
Aug 5, 2003

Number 1 Nerd Tear Farmer 2022.

Keep it up, champ.

Also you're a skeleton warrior now. Kree.
Unlockable Ben

spectralent posted:

Jedi, of course, infamously bad against blaster fire.

They’re fine against blasters (well, deflecting takes a lot of training but basically so) but deflecting a machine gun? At least in this system, ain’t happening. (Fighting Darth Vader is “you lose”, btw.)

dwarf74
Sep 2, 2012



Buglord

hyphz posted:

They’re fine against blasters (well, deflecting takes a lot of training but basically so) but deflecting a machine gun? At least in this system, ain’t happening. (Fighting Darth Vader is “you lose”, btw.)
Makes sense. After all it's not like literally the first thing Luke learns to do is deflect blaster-

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.
It's not like Jedi don't die in numbers to massed ranks of troops using autofire in the movies either, so it's entirely possible for them to be overwhelmed.

hyphz
Aug 5, 2003

Number 1 Nerd Tear Farmer 2022.

Keep it up, champ.

Also you're a skeleton warrior now. Kree.
Unlockable Ben

dwarf74 posted:

Makes sense. After all it's not like literally the first thing Luke learns to do is deflect blaster-



With a droid that is shooting to help him learn, not trying to kill him.

Joe Slowboat
Nov 9, 2016

Higgledy-Piggledy Whale Statements



unseenlibrarian posted:

It's not like Jedi don't die in numbers to massed ranks of troops using autofire in the movies either, so it's entirely possible for them to be overwhelmed.

I too love for my games to assume I'm one of the nameless extras in scenes of mass slaughter rather than the main characters of the movies.

Yawgmoth
Sep 10, 2003

This post is cursed!

Joe Slowboat posted:

I too love for my games to assume I'm one of the nameless extras in scenes of mass slaughter rather than the main characters of the movies.
Ah, I see you're a die-hard fan of the L5R RPG!

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Brother Entropy
Dec 27, 2009

it doesn't seem that ridiculous that guns what shoot faster are harder to deflect with your thin laser beam sword

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