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I’ll kill you, motherfucker
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# ? Jul 20, 2018 20:24 |
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# ? Jun 11, 2024 20:23 |
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I get it. You could pick your favorite British footballers, but you wouldn't be able to use them in a tournament if you wanted to win it.
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# ? Jul 20, 2018 20:44 |
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Yeah--outside of the tournament, you could just bid points to buy units from other players' kill teams, but during a tournament they'd all go play for their home teams
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# ? Jul 20, 2018 20:56 |
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Add in a cross-faction draft and you have a winning combination.
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# ? Jul 20, 2018 21:23 |
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TheChirurgeon posted:Yeah--outside of the tournament, you could just bid points to buy units from other players' kill teams, but during a tournament they'd all go play for their home teams But your team would roll terribly when it matters.
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# ? Jul 20, 2018 21:28 |
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EvilBeard posted:But your team would roll terribly when it matters. you mean *your* team would. Mine would gently caress around in the qualifying stages, lose to the all-grot team, and then watch the real tournament from home
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# ? Jul 20, 2018 21:35 |
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TheChirurgeon posted:you mean *your* team would. Mine would gently caress around in the qualifying stages, lose to the all-grot team, and then watch the real tournament from home 🇺🇸🇺🇸🇺🇸 I'm American.
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# ? Jul 20, 2018 22:22 |
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EvilBeard posted:I get it. You could pick your favorite British footballers, but you wouldn't be able to use them in a tournament if you wanted to win it. Ban this sick filth
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# ? Jul 20, 2018 22:38 |
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How does GW handle pre-orders release times? Will Kill Team be available for pre-order at midnight UK time, or at some random point tomorrow?
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# ? Jul 20, 2018 23:03 |
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It seems to be around 10am UK time for pre-orders generally, not sure on the official time-line though
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# ? Jul 20, 2018 23:19 |
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MrFlibble posted:You could make a Death Guard Kill team with 7 bog standard plague knights or 6 with plenty of weapon options plus maybe a poxwalker or two - I don't think any of the kill teams need every unit to be playable. I wasn't sure if this would be an option, to be honest. I was thinking certain units might be limited to X models, guess I mixed up rules where you have like a Champion / 2 Specialism-ists (?) / A few other random mooks in that unit.
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# ? Jul 20, 2018 23:25 |
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Sab669 posted:I wasn't sure if this would be an option, to be honest. I was thinking certain units might be limited to X models, guess I mixed up rules where you have like a Champion / 2 Specialism-ists (?) / A few other random mooks in that unit. Most units have an option for regular and gunner versions (and leaders) that get special weapons. On top of that you can make them specialists (even the basic versions) which gives that model bonuses and access to new tactics. For some forces you might need to take multiple different units for a good weapon selection but I think thats mostly the teams that will be fielding 10 or more models. Obviously I don't have the game, just what I've picked up.
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# ? Jul 20, 2018 23:29 |
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Gunder posted:How does GW handle pre-orders release times? Will Kill Team be available for pre-order at midnight UK time, or at some random point tomorrow? It depends what country you're in. Upsidedownland pre-orders are up already, and American ones up up at 1pm eastern.
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# ? Jul 21, 2018 05:13 |
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100 dollarydoos for fangs of ulfrich, why is our mark up sooo much
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# ? Jul 21, 2018 05:31 |
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Played a 2k game against IG/Blood Angels. I played House Raven Knights and Raven Guard. Castellan/Crusader/Punchknight with two hammer captains on bikes with 3 units of sniper scouts with cloaks. I deployed my scouts on a few objectives pushed up near his deployment burying them in cover. I went first and knocked his shadowsword into its bottom bracket and deleted a few infantry units. Got a mortal wound in on his warlord with scouts. His turn one he got a wound on my warlord with Pask, and used overlapping fields of fire to pump his bracketed shadowsword up, dealing about 30 damage and obliterating my warlord. I managed to finish off the shadowsword, and my captains allowed me to get supremacy for d3 and I defended another. He hammered my other two Knights, but they dodged Mephiston and this Sanguinary Guard failed to get any wounds on the Punchknight. I ended up killing Pask, and he was depleted enough that even with 2 badly damaged Knights, he wouldn't be able to catch up the victory point race. I really liked the SM addition to the army, and I'm just gonna test Captains with shield, hammers, and jump packs to see if I like them better than the bike option. Being able to push out on deployment with scouts seems very valuable in the game of area denial. EvilBeard fucked around with this message at 06:18 on Jul 21, 2018 |
# ? Jul 21, 2018 06:16 |
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ANAmal.net posted:It's not even great for that - the printouts are gigantic and it either leaves out critical stuff or has page breaks in the middle of poo poo or like, Azrael's Warlord Trait is "Grand Stragegist". It works, I guess, and I don't want to poo poo all over what must have been a huge amount of work, but it's not as nice as having proper data sheets. Speaking of which: This is cool, and I have to chime in also complaining about the Battlescribe format. They don't seem to actually have a schema defined anywhere, there's one listed at the top of the file that just goes nowhere. It looks like you decided to parse the HTML output instead of the XML, is there a reason you didn't use the XML?
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# ? Jul 21, 2018 07:35 |
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tqilamknbrd posted:100 dollarydoos for fangs of ulfrich, why is our mark up sooo much Just a heads up, the fangs are a five man Reiver squad, which may or may not be a turn on for people. You do get special cards and rules to make them space wolves, but I don't think there's any customising bitz.
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# ? Jul 21, 2018 07:55 |
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xutech posted:Just a heads up, the fangs are a five man Reiver squad, which may or may not be a turn on for people. You do get special cards and rules to make them space wolves, but I don't think there's any customising bitz. I've got some Grey Slayer upgrade sprues coming that I'm hoping to use to customise the Reivers, the main thing I want from that box is the cards though
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# ? Jul 21, 2018 08:53 |
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tqilamknbrd posted:100 dollarydoos for fangs of ulfrich, why is our mark up sooo much Niche product being sent to a niche country (I assume Australia). Conversion is like $1.35 from usd now as well so it's not like the mark up is brutal if you buy from a local shop rather than GW. E: like the killteam box is $130usd (GW) and you can get it for $185aud (flgs), which is a ten dollar difference ultimately and if you work in retail you earn $15 more per hour than an American. JBP fucked around with this message at 09:10 on Jul 21, 2018 |
# ? Jul 21, 2018 09:07 |
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Just wait until after Brexit when GW has to start charging more to make up for the extra import/export tariffs.
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# ? Jul 21, 2018 09:37 |
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Alchemists Workshops have the Kill Team big box for £62. Has anyone bought from them before? They seem to have pretty deep discounts. https://alchemistsworkshops.com/product/warhammer-40000-kill-team/
Gunder fucked around with this message at 11:07 on Jul 21, 2018 |
# ? Jul 21, 2018 11:00 |
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Asgard have the main box for £60 - http://asgardwargames.co.uk/product-category/preorders - I've used these guys a bunch in the past and never had problems. Note the extra discount is for this weekend only, then it goes back up to their regular 20% off.
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# ? Jul 21, 2018 11:51 |
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Zark the Damned posted:Asgard have the main box for £60 - http://asgardwargames.co.uk/product-category/preorders - I've used these guys a bunch in the past and never had problems. drat, that is a crazy deal.
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# ? Jul 21, 2018 12:04 |
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On average, how tall are the nurglings and plaguebearer models?
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# ? Jul 21, 2018 12:35 |
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tqilamknbrd posted:I've got some Grey Slayer upgrade sprues coming that I'm hoping to use to customise the Reivers, the main thing I want from that box is the cards though The cards don't seem to be a shuffle and draw thing - they look like a reference more than anything. Yes I know half of them aren't in the book - but I'm fairly sure reddit will have the missing tactics before you've finished naming your kill team.
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# ? Jul 21, 2018 13:26 |
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Chainclaw posted:This is cool, and I have to chime in also complaining about the Battlescribe format. They don't seem to actually have a schema defined anywhere, there's one listed at the top of the file that just goes nowhere. It looks like you decided to parse the HTML output instead of the XML, is there a reason you didn't use the XML? Easier for people to find in the UI, basically, and also it doesn't respect any of the visualization options like the other export options do - I needed it to be consistent, and the "Save as HTML" button seemed like the only one that doesn't let the end user gently caress with the output. I thought about trying to futz with the .rosz files directly, but they're apparently some weird-rear end binary format.
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# ? Jul 21, 2018 16:53 |
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ANAmal.net posted:Easier for people to find in the UI, basically, and also it doesn't respect any of the visualization options like the other export options do - I needed it to be consistent, and the "Save as HTML" button seemed like the only one that doesn't let the end user gently caress with the output. I thought about trying to futz with the .rosz files directly, but they're apparently some weird-rear end binary format. I started down that path of using one of the output formats, but after some digging I found out rosz files are just zip files with an XML roster inside.
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# ? Jul 21, 2018 17:22 |
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Chainclaw posted:I started down that path of using one of the output formats, but after some digging I found out rosz files are just zip files with an XML roster inside. Motherfucker. EDIT: That's a legit game-changer and an amazing find, I can't believe I didn't think of that. When I get time to pick this back up, I'm going to re-write the parser logic to work off of rosz files. gently caress! ANAmal.net fucked around with this message at 17:46 on Jul 21, 2018 |
# ? Jul 21, 2018 17:40 |
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Final Kill Team preview: Thousand Suns Well ... Games Workshop posted:In our final Kill Team Focus (for now…) quote:The Thousand Sons are one of only two Kill Team Factions (so far…) Probably means that Inquisition (and probably Rogue Trader) Kill Teams will have Psychic units as well. E: quotes are hard
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# ? Jul 21, 2018 17:43 |
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Faeit had a bunch of leaked Kill Team: Rogue Trader stuff that showcased the members of the RT and Chaos Cultist teams. The Starstriders http://natfka.blogspot.com/2018/07/kill-team-rogue-trader-reveal.html Among them are a cult mechanicus person and a death cultist, but no indications of a psyker (probably Inquisitor for that) The Nurgle Cults http://natfka.blogspot.com/2018/07/more-kill-team-rogue-trader.html
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# ? Jul 21, 2018 18:24 |
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Technowolf posted:Final Kill Team preview: Thousand Suns Or....... Grey Knights?
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# ? Jul 21, 2018 19:10 |
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Hencoe posted:Or....... Grey Knights? Maybe try reading the preview. Or the Grey Knights preview, posted only yesterday. Both are clear that Grey Knights and Thousand Sons have access to a psyker, and both are clearly hinting at a future expansion/faction that will also have a psyker model.
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# ? Jul 21, 2018 20:34 |
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Sweet, hopefully rubric marines are actually viable in KT. I ended up going with BA as my 40k army because I don't care for tzangor models, but it would be awesome if I could play TS in KT without tzangor blobs being essential to win.
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# ? Jul 21, 2018 20:37 |
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Mikey Purp posted:Sweet, hopefully rubric marines are actually viable in KT. I ended up going with BA as my 40k army because I don't care for tzangor models, but it would be awesome if I could play TS in KT without tzangor blobs being essential to win. They streamed a battle report on Friday via Twitch that was 1ksons vs. Harlequins. The Thousand sons won both games
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# ? Jul 21, 2018 20:42 |
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Mikey Purp posted:Sweet, hopefully rubric marines are actually viable in KT. I ended up going with BA as my 40k army because I don't care for tzangor models, but it would be awesome if I could play TS in KT without tzangor blobs being essential to win. TSons get 2+ saves against a ton of weapons and they can all have flamers. If they're around people are going to have to build to counter them with high-damage weapons and mortal wound spam.
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# ? Jul 21, 2018 22:17 |
Mikey Purp posted:Sweet, hopefully rubric marines are actually viable in KT. I ended up going with BA as my 40k army because I don't care for tzangor models, but it would be awesome if I could play TS in KT without tzangor blobs being essential to win. Yeah. My first impression is that Thousand Sons and Orks will top tier. Both can take auto hit weapons. Orks can take 3 point dudes to go and sit on objectives.
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# ? Jul 21, 2018 22:22 |
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I never really thought about it but why are there no assassins in KT? Necromunda had Spryers back in the day (not sure if they're still a thing lore-wise or rules-wise).
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# ? Jul 21, 2018 22:27 |
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Schadenboner posted:I never really thought about it but why are there no assassins in KT? Necromunda had Spryers back in the day (not sure if they're still a thing lore-wise or rules-wise). They're probably coming with the Inquisition expansion
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# ? Jul 21, 2018 22:43 |
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Speaking of inquisition is there any idea about when that codex will come out?
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# ? Jul 21, 2018 22:46 |
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# ? Jun 11, 2024 20:23 |
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If 7th ed's release schedule is anything to go by, it will be the very last codex to come out and then we'll get a new edition immediately afterwards. Yes, I am still mad about Codex: Imperial Agents.
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# ? Jul 21, 2018 23:04 |