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Splicer posted:I don't think it needs to be locked behind ethics or civics. Authoritarianism where the ruling caste pointedly does not waste resources on frippery, bread and circuses is for the weak minded, our asceticism is what makes us fit to lead. Ruling is not a privilege, it is a duty. Human Hive living standards.
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# ? Jul 23, 2018 16:56 |
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# ? May 23, 2024 08:48 |
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Splicer posted:I don't think it needs to be locked behind ethics or civics. Authoritarianism where the ruling caste pointedly does not waste resources on frippery, bread and circuses is for the weak minded, our asceticism is what makes us fit to lead. Ruling is not a privilege, it is a duty. I'm sorry, but some things are just too unrealistic even for Stellaris. An early game egalitarian living standard where rulers have to give some stuff up and are mad about it is totes doable tho.
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# ? Jul 23, 2018 17:05 |
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Splicer posted:I don't think it needs to be locked behind ethics or civics. Authoritarianism where the ruling caste pointedly does not waste resources on frippery, bread and circuses is for the weak minded, our asceticism is what makes us fit to lead. Ruling is not a privilege, it is a duty. So basically taking 1984's conceit to the limit, where the upper party traded opulence for stronger assurance of the continuation of their power. That'd be cool.
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# ? Jul 23, 2018 17:05 |
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Leaked early footage of Stellaris hive mind pop duty assignment screen.
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# ? Jul 23, 2018 17:09 |
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I kind of hope these new systems actually do have some interesting interactions for hive minds/machine intelligences. Wanna see more of how it works from that angle.
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# ? Jul 23, 2018 17:12 |
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Wiz posted:I'm sorry, but some things are just too unrealistic even for Stellaris. An asceticism civic where leaders gain a bonus for living like hermits could be cool though.
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# ? Jul 23, 2018 17:14 |
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Agrarian Idyll could look so cool in the new system.
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# ? Jul 23, 2018 17:20 |
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Wiz posted:I'm sorry, but some things are just too unrealistic even for Stellaris. There should at least be a priest caste that doesn't have reproduction rights.
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# ? Jul 23, 2018 17:31 |
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Even in space Paradox games are eurocentric.
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# ? Jul 23, 2018 17:33 |
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Just realised there's no way to make a species who do not care about creature comforts outside hive minds. You can reduce the cost of consumer goods, but not demand. No concept of knowledge for knowledge's sake or "For the good of the species"; all across the Stellaris universe there is no motivator but greed.
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# ? Jul 23, 2018 17:43 |
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# ? Jul 23, 2018 17:46 |
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This is why hive minds are the best, btw.
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# ? Jul 23, 2018 17:47 |
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Splicer posted:Just realised there's no way to make a species who do not care about creature comforts outside hive minds. You can reduce the cost of consumer goods, but not demand. No concept of knowledge for knowledge's sake or "For the good of the species"; all across the Stellaris universe there is no motivator but greed. Well specifically you reduce the mineral expenditure on consumer goods, which is vague in that it could mean both more efficient production or less demand.
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# ? Jul 23, 2018 17:49 |
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Splicer posted:Just realised there's no way to make a species who do not care about creature comforts outside hive minds. You can reduce the cost of consumer goods, but not demand. No concept of knowledge for knowledge's sake or "For the good of the species"; all across the Stellaris universe there is no motivator but greed. This is a searing hot but very silly take on 'those with power tend to allocate more resources to themselves'
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# ? Jul 23, 2018 17:55 |
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i role played one fanatic egalitarian, environmentalist, conservationist species needing less consumer goods as being satisfied with much less, coming from a true poo poo hole of a homeworld. a human's decent/poor living standards was their utopian abundance. edit: even basic robots use consumer goods. Those drat capitalistic robots only working out of greed! winterwerefox fucked around with this message at 18:00 on Jul 23, 2018 |
# ? Jul 23, 2018 17:58 |
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Wiz posted:This is a searing hot but very silly take on 'those with power tend to allocate more resources to themselves'
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# ? Jul 23, 2018 17:58 |
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Splicer posted:Humans with power what about molluscs with power? Where do extremist buddhist nationalism movements fit into the spectrum of humans and molluscs?
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# ? Jul 23, 2018 17:59 |
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Lots of resources allocated to shells.
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# ? Jul 23, 2018 17:59 |
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Well I mean there is a species trait that reduces their consumer goods mineral cost, right? I'd interpret that as a spartan living style. Although that's racial instead of social so I guess it's not quite the same.
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# ? Jul 23, 2018 18:01 |
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I don't know about you guys, but I draw fulfillment from the transcendent agony of my ascetic eudaimonic struggle.
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# ? Jul 23, 2018 18:11 |
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There really should be some kind of no fun allowed living standard available to reflect an ascetic ruling class forcing their beliefs on everyone else.
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# ? Jul 23, 2018 18:12 |
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This got a bit weirdly antagonistic, I guess I'm just trying to say that in my weird alien empire simulator I'd like it if I could make weird alien empires who's weird alien priorities are "To each according to their needs" or "Leading's easy pay them less" or even "Not hugely pushed about material possessions at all really".
Splicer fucked around with this message at 18:27 on Jul 23, 2018 |
# ? Jul 23, 2018 18:24 |
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Had an issue in my current Voor game - after the collapse the of the horde I ended up wanting to steal some territory from one of the fragments, I noticed a federation was taking their systems too, so I claimed a bunch of systems went to war, and after grabbing a few systems, and occupying all the worlds the war just stopped. Target had no planets, no systems, no stations but the war exhaustion just slowly ticked up. In the end I took a white peace and right now it looks like the federation is just sitting their in the same situation, moving fleets back and forth with impunity while the war sits around unwon. In a couple of systems I was occupying the planets while the federation forces had captured the station, I had the top claim on those systems but wasn't awarded them in the peace deal. Not that I expected that, but It might be relevant. Anyone seen this behaviour? illectro fucked around with this message at 18:30 on Jul 23, 2018 |
# ? Jul 23, 2018 18:26 |
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Splicer posted:This got a bit weirdly antagonistic, I guess I'm just trying to say that in my weird alien empire simulator I'd like to make a weird alien empires who's hat is "Not funnelling all the wealth to the 1%" or "Not hugely pushed about material possessions, thanks" Unfortunately this game is made by human beings and therefore limited by human imagination. We just can't comprehend something like that unless it's hive mind bugs or literal robots.
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# ? Jul 23, 2018 18:27 |
illectro posted:Had an issue in my current Voor game - after the collapse the of the horde I ended up wanting to steal some territory from one of the fragments, I noticed a federation was taking their systems too, so I claimed a bunch of systems went to war, and after grabbing a few systems, and occupying all the worlds the war just stopped. Target had no planets, no systems, no stations but the war exhaustion just slowly ticked up. In the end I took a white peace and right now it looks like the federation is just sitting their in the same situation, moving fleets back and forth with impunity while the war sits around unwon. You only get claimed systems if you fully control them. Meaning station and all planets
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# ? Jul 23, 2018 18:38 |
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ConfusedUs posted:You only get claimed systems if you fully control them. Meaning station and all planets Yeah I figured that, but it's not explaining why the war is dragging on even after I dropped out.
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# ? Jul 23, 2018 18:40 |
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Splicer posted:This got a bit weirdly antagonistic, I guess I'm just trying to say that in my weird alien empire simulator I'd like it if I could make weird alien empires who's weird alien priorities are "To each according to their needs" or "Leading's easy pay them less" or even "Not hugely pushed about material possessions at all really". It's difficult to comprehend a species that is able to achieve technological progress but also does not care about material possessions what so ever. At a society level, sure, but at a species level I'm not sure how you proliferate even the most basic tools when nobody gives a poo poo about them.
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# ? Jul 23, 2018 18:40 |
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Splicer posted:"Leading's easy pay them less"
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# ? Jul 23, 2018 18:44 |
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just lol if in the tyol 2200 you care about things like "being paid" and "material goods" and not the survival of the collective whole and attainment of spiritual enlightenment
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# ? Jul 23, 2018 18:47 |
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Problem: The ruling class is taking too big a share of the resources from the working class. Solution: Nerve staple the working class.
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# ? Jul 23, 2018 18:49 |
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Chomp8645 posted:Eat The Rich civic when? That's devouring swarm.
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# ? Jul 23, 2018 18:50 |
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https://www.youtube.com/watch?v=YO_xh7xIabk
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# ? Jul 23, 2018 18:51 |
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Epicurius posted:That's devouring swarm. I unironically want this now E: communist space bugs that only devour the upper classes while modifying the lower classes into future drones for the swarm
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# ? Jul 23, 2018 18:54 |
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Engineer a master race/slave race civilization where the slave race is actually the wealthy living in utopian abundance, but they're also Delicious.
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# ? Jul 23, 2018 18:57 |
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DrSunshine posted:Engineer a master race/slave race civilization where the slave race is actually the wealthy living in utopian abundance, but they're also Delicious. Kinda like Orions except they didn't have the eating part.
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# ? Jul 23, 2018 19:00 |
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DrSunshine posted:Engineer a master race/slave race civilization where the slave race is actually the wealthy living in utopian abundance, but they're also Delicious. That's like an Eloi/Morlocks thing.
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# ? Jul 23, 2018 19:13 |
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winterwerefox posted:i role played one fanatic egalitarian, environmentalist, conservationist species needing less consumer goods as being satisfied with much less, coming from a true poo poo hole of a homeworld. a human's decent/poor living standards was their utopian abundance. To be honest, if a civilization could build robots completely maintenance free, they wouldn't need to conquer the galaxy, since they would be advanced enough already to totally outclass everyone. Chalks posted:It's difficult to comprehend a species that is able to achieve technological progress but also does not care about material possessions what so ever. At a society level, sure, but at a species level I'm not sure how you proliferate even the most basic tools when nobody gives a poo poo about them. It's not that, really. It's just that in a game it's kind of hard to hit a sweet spot between mad scientist level complexity and having all differences abstracted away. Look at the example above, it would never have crossed my mind someone would interpret robots needing spare parts abstracted away under "consumer goods" could be interpreted as robots buying Nintendo Switches for fun or some dumb poo poo, but yet here we are. (Of course it's funny, but it's certainly not what consumer-goods using robots actually are. It's just a measure of all that poo poo needed to support a complex piece of machinery like an all-purpose generalist robot.)
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# ? Jul 23, 2018 19:13 |
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Perhaps you could replace "consumer goods" with "consumption."
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# ? Jul 23, 2018 19:15 |
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I'm looking forward to making a Fanatically Authoritarian Materialist empire where the ruling class lives in obscene wealth while the rest fight for scraps. I shall call it Galt's Gulch. The bio writes itself.
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# ? Jul 23, 2018 19:24 |
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# ? May 23, 2024 08:48 |
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Aethernet posted:I'm looking forward to making a Fanatically Authoritarian Materialist empire where the ruling class lives in obscene wealth while the rest fight for scraps. I shall call it Galt's Gulch. I'm not sure if the new population system will be able to have planets with only administrators.
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# ? Jul 23, 2018 19:26 |