|
Alright, which of you fuckos backed Sigmata? I want to hear thoughts from people who've read it.
|
# ? Jul 24, 2018 04:06 |
|
|
# ? May 25, 2024 16:38 |
|
You'd forget about it anyways.
|
# ? Jul 24, 2018 04:10 |
|
So I ran the second session of 4e for my IRL group today, 2 of whom have never played D&D before and only 1 of whom has played 4e before. "Why does everyone hate this edition" came out of the newbie's mouth. I felt proud. They're also discovering team tactics and it's real cool and good.
|
# ? Jul 24, 2018 04:10 |
|
Moriatti posted:So I ran the second session of 4e for my IRL group today, 2 of whom have never played D&D before and only 1 of whom has played 4e before. Feel good story of the day.
|
# ? Jul 24, 2018 04:20 |
|
Ettin posted:Alright, which of you fuckos backed Sigmata? I want to hear thoughts from people who've read it. Unironically curious to hear this myself. Making fun of the previews is kind of like shooting fish in a barrel but is it actually entertainingly bad, boringly bad, or does it somehow miraculously turn out to be Not Bad.
|
# ? Jul 24, 2018 04:31 |
|
Ettin posted:Alright, which of you fuckos backed Sigmata? I want to hear thoughts from people who've read it. Some people admitted to naïvely backing it the kickstarter thread. You might need to march them over here and lock them in the pillory for our entertainment.
|
# ? Jul 24, 2018 04:53 |
|
I backed it without really digging into it on a KS binge and then forgot I had, but I have no interest in reading it so you’ll have to find another sucker.
|
# ? Jul 24, 2018 04:56 |
|
Ettin posted:Alright, which of you fuckos backed Sigmata? I want to hear thoughts from people who've read it. Liquid Communism posted some charsheets over here in the KS thread. SPOILER WARNING: not good
|
# ? Jul 24, 2018 05:07 |
|
Ettin posted:Alright, which of you fuckos backed Sigmata? I want to hear thoughts from people who've read it. Fuuuuck
|
# ? Jul 24, 2018 05:16 |
|
dwarf74 posted:Oh gently caress! Not only did I back this loving game but apparently I accidentally backed at the physical book tier only! lol owned by your own self
|
# ? Jul 24, 2018 05:21 |
|
Nuns with Guns posted:Some people admitted to naïvely backing it the kickstarter thread. You might need to march them over here and lock them in the pillory for our entertainment. Oh I backed it, I'm just waiting until I sit down and read through the thing to post about it
|
# ? Jul 24, 2018 05:53 |
|
BetterWeirdthanDead posted:I hate that this tired bullshit about 4e persists. The first loving page of the TAZ graphic novel takes a swing at 4e for no reason other than the person writing the introduction getting to feel smug. In fairness, as I recall it was just Pat Rothfuss (a guy I know nothing about except I think he wrote some books that my dumbest coworker enjoys) saying he hadn't played it? Mostly I just felt sorry for him that he only played the bad D&Ds.
|
# ? Jul 24, 2018 06:26 |
|
Tuxedo Catfish posted:Every character should still has something to do all encounter long. Middle characters have it natively. Early characters' limited abilities (think Encounter powers) are the ones that nurture progress, while their unlimited abilities (like At-Wills) are more about creating preconditions for success of the big guns; forced movement and Leader-style buffs would be good. Late characters would have lots of evasive and opportunistic abilities at first, and then slowly escalate into effects that pretty much end the encounter (with a little help from their friends).
|
# ? Jul 24, 2018 07:54 |
|
Halloween Jack posted:With the OSR going on, I'm pretty sure AD&D1e has more support than 5e. Holmes D&D has more support than 5e, which is really saying something Nuns with Guns posted:3e really did exist in an interesting position. You could really tell that the game devs were reading the charop posts on the official forums and taking notes as they went along. It resulted in a lot of experimentation that did improve at least most of the base classes somewhat, either through slipping in some feats or alternate class abilities. Plus, the different experiments in power level with the more impactful melee base classes and more focused casting classes that came out later on. They had the resources and production schedule to stick a lot of band-aids on a broken system that 5e can't through first-party means. From what I've read, if you restrict the classes that can be chosen to a certain range of them based upon a Tier system that people have spent years figuring out, 3e actually apparently becomes somewhat balanced and playable, still a bit of a mess though
|
# ? Jul 24, 2018 07:59 |
|
BX has to lead the pack, right? It seems like everything OSR is BX.
|
# ? Jul 24, 2018 08:07 |
|
Babylon Astronaut posted:BX has to lead the pack, right? It seems like everything OSR is BX. Yup, followed by OD&D derivatives, with 2E at the bottom
|
# ? Jul 24, 2018 08:10 |
|
drrockso20 posted:From what I've read, if you restrict the classes that can be chosen to a certain range of them based upon a Tier system that people have spent years figuring out, 3e actually apparently becomes somewhat balanced and playable, still a bit of a mess though Like, the skill and magic item system will always be a mess. But in 3.PF if you restrict yourself to tiers 3 and 4 - especially since Pathfinder has like 90% of its material be legally free online in searchable SRD form - you can have a wacky gonzo experience. I kinda liken it to a MOBA game where every character is wacky and different, except instead of different characters its different weird classes.
|
# ? Jul 24, 2018 08:11 |
|
Babylon Astronaut posted:BX has to lead the pack, right? It seems like everything OSR is BX. A large proportion of the OSR scene uses the B/X rules specifically as its basis, yes. After B/X derivatives, you have the OD&D derivatives, and then AD&D 1e, which is still mostly centered on OSRIC and Castles & Crusades. Finally, AFAIK the only OSR product for AD&D 2e that I'm aware of is goon-made For Gold & Glory, and that's just a straight clone. drrockso20 posted:From what I've read, if you restrict the classes that can be chosen to a certain range of them based upon a Tier system that people have spent years figuring out, 3e actually apparently becomes somewhat balanced and playable, still a bit of a mess though This is mostly true, yes. It all depends on how many lines of rules and restrictions you're willing to write down.
|
# ? Jul 24, 2018 08:13 |
I can't believe I missed an edition wars derail and a star wars derail. Advanced Star Wars was great, but second edition really hosed it up.
|
|
# ? Jul 24, 2018 08:54 |
|
gradenko_2000 posted:This is mostly true, yes. It all depends on how many lines of rules and restrictions you're willing to write down. Yeah, if you just say "play only classes recognized as Tier 3" you'll solve some of 3.5's problems. The martials get to do more than just "I attack", but pretty much all of their abilities are still focused entirely on combat. The casters no longer get to just ignore every problem ever, but they still get to do that to a not insignificant number of them. Oh, and everything balance related still goes out the window if every person in the group isn't at least roughly similar in terms of system mastery, though not nearly as badly as if the wizard and fighter were in play. senrath fucked around with this message at 09:30 on Jul 24, 2018 |
# ? Jul 24, 2018 09:28 |
|
drrockso20 posted:Holmes D&D has more support than 5e, which is really saying something Yep, the tiers of power in 3e are rankings in how easily a single character class can derail a game/overshadow every other character by existing on one end (wizard, druid, cleric) to classes that struggle to perform their basic function on the other (truenamer). You do cut out a lot of the most extreme bullshit on the player-side by flat banning the most OP and nonfunctional ends of the spectrum. The middle tier classes also tend to be the ones that came out later on and have more unique mechanics and flavor to them, making them more compelling to play long-term. It's a coping mechanism though, and yeah it doesn't solve the inherent issues in the system.
|
# ? Jul 24, 2018 12:39 |
|
https://twitter.com/skinnyghost/status/1021741069858299904
|
# ? Jul 24, 2018 14:11 |
|
i have so many conflicting feelings about this
|
# ? Jul 24, 2018 14:13 |
|
oh god no
|
# ? Jul 24, 2018 14:21 |
|
oh god yes
|
# ? Jul 24, 2018 14:26 |
|
Oh, to have been a fly on the wall at the meeting that generated that little tidbit
|
# ? Jul 24, 2018 14:28 |
|
X-crawls coming back, finally.
|
# ? Jul 24, 2018 14:34 |
|
It's time to bring back competitive Tomb of Horrors, but streamed on Disney this time.
|
# ? Jul 24, 2018 14:34 |
|
Kai Tave posted:lol owned by your own self
|
# ? Jul 24, 2018 14:34 |
|
Old Dirty Cumburgs posted:In fairness, as I recall it was just Pat Rothfuss (a guy I know nothing about except I think he wrote some books that my dumbest coworker enjoys) saying he hadn't played it? Yes, it was Rothfuss. Still a needless edition war insert in the TAZ book.
|
# ? Jul 24, 2018 14:37 |
|
Lemon-Lime posted:It's time to bring back competitive Tomb of Horrors, but streamed on Disney this time. Those of us with long memories will know that D&D has dabbled in competitive tournaments before, but a tidbit I'd like to offer is that Goodman Games also ran tournaments on the same "clear the dungeons as skillfully as possible" principles during the 3rd Edition era:
|
# ? Jul 24, 2018 14:44 |
|
I mean, streaming is the way the brand seems to be succeeding. It's a lot of work to actually put together a game and run it, so I can see why this works. ...I just wish 5e was a better game.
|
# ? Jul 24, 2018 14:52 |
|
I don't think they can actually turn D&D into something esportable. As in, something with clear win conditions to achieve victory and get cash prizes. They can certainly make a D&D shooter or MMO or whatever, but what design team is going to make an entirely new genre of esports? Not the D&D team. drrockso20 posted:Yup, followed by OD&D derivatives, with 2E at the bottom Halloween Jack fucked around with this message at 15:08 on Jul 24, 2018 |
# ? Jul 24, 2018 15:05 |
|
Halloween Jack posted:I don't think they can actually turn D&D into something esportable. As in, something with clear win conditions to achieve victory and get cash prizes. Halloween Jack posted:Eh, is anything that's compatible with 1e not compatible with 2e? Didn't 2e just introduce THAC0 and quest XP, and beyond that, just eliminating fiddly combat rules few people used anyway? I thought THAC0 was in AD&D? Anyhow, yeah, you can use all AD&D stuff with 2e, and even some B/X stuff.
|
# ? Jul 24, 2018 15:15 |
|
Halloween Jack posted:I don't think they can actually turn D&D into something esportable. As in, something with clear win conditions to achieve victory and get cash prizes. They already did it before, though. The earliest format of organized play events for AD&D was to have teams of players all going into the same dungeon, getting awarded points for recovering treasure and beating traps and delving far into the dungeon, and having points docked for PC deaths, with the team with the most points winning. Arguably the whole point of writing AD&D in the first place was to have a single common rules reference in order to enable this kind of gameplay. Moriatti posted:Ironically, 4e would've been the best option for this, since it's codified extended rest system and tactical combat means that you could have scoring objectives to have parallel teams overcome, and, could probably have ways for the two parties to interact with each other outside of direct combat. Right. The biggest weakness of trying to pull this off in the 5e era is that the rules are so loose and not-there that it actively undermines the point. Moriatti posted:I thought THAC0 was in AD&D? Anyhow, yeah, you can use all AD&D stuff with 2e, and even some B/X stuff. AD&D 1e did not use THAC0 right off the bat. It made an appearance in the DMG, and was gradually "phased in" over the later modules and supplements, but AD&D 2e was the first time you were expected to use THAC0 per the PHB. gradenko_2000 fucked around with this message at 15:20 on Jul 24, 2018 |
# ? Jul 24, 2018 15:18 |
|
Halloween Jack posted:They can certainly make a D&D shooter or MMO or whatever, but what design team is going to make an entirely new genre of esports? Not the D&D team. Competitive eSports for 5e would be hilarious. Hmmm, why do all the top teams consist of 4 wizards and no other classes???
|
# ? Jul 24, 2018 15:18 |
|
Jimbozig posted:Competitive eSports for 5e would be hilarious. Hmmm, why do all the top teams consist of 4 wizards and no other classes??? Nah, with 5E it's 4 Lore Bards.
|
# ? Jul 24, 2018 15:19 |
|
don't worry, they'll enforce team composition rules - can't be making their product look bad in the tournament
|
# ? Jul 24, 2018 15:21 |
|
Jimbozig posted:Competitive eSports for 5e would be hilarious. Hmmm, why do all the top teams consist of 4 wizards and no other classes??? Another thing that sounds really funny in retrospect is expecting that the design team (such that one exists) is going to be anywhere near as receptive to feedback as any of these actual esports are. One of 5e's core principles is "no errata" as a reaction to 4e, which is ... really not what you want to hear in the same context as, say, Dota's constant patching.
|
# ? Jul 24, 2018 15:26 |
|
|
# ? May 25, 2024 16:38 |
|
Jeffrey of YOSPOS posted:don't worry, they'll enforce team composition rules - can't be making their product look bad in the tournament Even better! I want to be the best Fighter on the pro circuit. What do I have to do? Say "I attack," when it's my turn in combat, and then go take an extended bathroom break when the noncombat stuff happens.
|
# ? Jul 24, 2018 15:30 |