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DrSunshine posted:Will the "India question" be the Imperator: Rome thread's "Collectivism/Individualism" debate for Stellaris? Depends on what happens with India going further. If it gets developed to a decent level then no, i don’t think people are like actively against it. If it doesn’t than maybe.
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# ? Jul 24, 2018 02:59 |
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# ? May 9, 2024 02:50 |
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uPen posted:Can we get to the important questions, namely can I form the Byzantine Empire? This is actually a loss condition in the. 4th &5th century dlc
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# ? Jul 24, 2018 04:04 |
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CharlestheHammer posted:Depends on what happens with India going further. Putting India into CK2 absolutely tanked late game performance because there's too many Barons of Nowhereville, India running around by 1300. Given that Imperator appears to have more provinces just in Europe than CK2 does in the whole world map, I think being concerned about the map being too big and causing performance issues is legitimate. Direct Roman/Hellenic interaction with India was not a major driver of conflict in the time period so doing an off-map thing like CK2 did with China may make more sense.
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# ? Jul 24, 2018 05:17 |
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CK2 also significantly improved its performance in post-India patches, plus Imperator, from what we can tell, isn't quite as character-heavy a game to begin with, so I doubt there'll be as many checks going on every game-day to slow down the game.
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# ? Jul 24, 2018 05:38 |
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Wasn't the post 1300 slowdown because every Greek culture character was constantly checking if they could castrate every other character in the game, regardless of whether or not they were alive? I remember the patch notes saying the AI was going to be less castration happy.
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# ? Jul 24, 2018 05:49 |
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It's a bit of a moot point anyway, since India is already in it! Anyway, this very good and cool post got buried under Indiachat. A Buttery Pastry posted:From a purely flavor perspective, having larger provinces in the more advanced regions makes a lot of sense - even the weakest of lord in those places could still be running a vast territory compared to some German bog-lord, because a more advanced society can impose order farther from the center of power. Since the game uses pops rather than something like EU4 development, it shouldn't be such a huge issue to lump a lot of people into the same province either - whereas proper India/China level populations in the base EU map essentially blows past the design space offered by the base mechanics. India in I:R could have a third as many provinces as Europe, but if those provinces had five-six times as many pops then it ends up balancing perfectly fine - and it might end up being better for gameplay, if the region wasn't really home to such tiny polities to take advantage of tiny provinces. This is a good possibility, yeah. It'd actually make sense since most of these provinces, it seems, are there solely for the purpose of colonization and migration and not as a distinct polity.
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# ? Jul 24, 2018 05:49 |
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Don Gato posted:Wasn't the post 1300 slowdown because every Greek culture character was constantly checking if they could castrate every other character in the game, regardless of whether or not they were alive? I remember the patch notes saying the AI was going to be less castration happy. It was the biggest single source of slowdown, but there have been many more they've optimized over the years.
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# ? Jul 24, 2018 06:02 |
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CK2 runs faster now than it ever did. They've really optimized it in the past year.
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# ? Jul 24, 2018 06:02 |
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Mantis42 posted:CK2 runs faster now than it ever did. They've really optimized it in the past year. Yeah it owns. performance updates are the best thing
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# ? Jul 24, 2018 08:11 |
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I still get a lot of slowdown though.
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# ? Jul 24, 2018 08:32 |
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Jeez I look away from the thread for a second Flavius Aetass posted:why can't the dates go into the modern day and have all the tech into the internet age Because end game crisis would be your pops doing literally nothing but taking on the job of "arguing with someone on the internet". And I find it is a bit too politically loaded to accurately represent human society like that right now.
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# ? Jul 24, 2018 08:43 |
I want a proper Paradox take on Romance of the Three Kingdoms.
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# ? Jul 24, 2018 08:55 |
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Fuligin posted:Yeah it owns. performance updates are the best thing Reapers Due was secretly a performance patch, It gave Paradox the ability to massacre all the worthless NPC's every few decades to keep up performance.
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# ? Jul 24, 2018 09:35 |
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Gaius Marius posted:Reapers Due was secretly a performance patch, It gave Paradox the ability to massacre all the worthless NPC's every few decades to keep up performance. And also all of your genius heirs
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# ? Jul 24, 2018 09:52 |
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The cost of having a fast game
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# ? Jul 24, 2018 11:42 |
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Groogy posted:Because end game crisis would be your pops doing literally nothing but taking on the job of "arguing with someone on the internet". That's not doing nothing, they will lower literacy and raise militancy
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# ? Jul 24, 2018 13:30 |
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The performance of India in CK2 was just a side effect. The real issue is nothing really spills over the karakorum in either direction without player prodding. So it's just an appendix of a dharmic thunder dome that's there just in case someone wants to play a Timur. Being there from the ground up means there's a better chance to integration but the pessimist in me is still worried it's going to be an appendix just in case a player wants to be Alexander part two.
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# ? Jul 24, 2018 13:46 |
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zedprime posted:just in case a player wants to be Alexander part two. Yes, I do.
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# ? Jul 24, 2018 14:13 |
zedprime posted:The performance of India in CK2 was just a side effect. The real issue is nothing really spills over the karakorum in either direction without player prodding. So it's just an appendix of a dharmic thunder dome that's there just in case someone wants to play a Timur. Yea, I don't really see any reason to not just end the map at the Indus - trade networks maybe, but I'm not sure if thats worth simulating all of india for.
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# ? Jul 24, 2018 14:34 |
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The Seleucids literally had a giant war with the Mauryans—who go far beyond the Indus—just a couple of years off the game’s start date. If the game were solely about Rome then I can kinda of see the argument, but as we have established, it’s not. I mean hell, the Mauryans are probably straight up the most noteworthy power in this period; why shouldn’t they be in the game?
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# ? Jul 24, 2018 14:47 |
Koramei posted:The Seleucids literally had a giant war with the Mauryans—who go far beyond the Indus—just a couple of years off the game’s start date. If the game were solely about Rome then I can kinda of see the argument, but as we have established, it’s not. I mean hell, the Mauryans are probably straight up the most noteworthy power in this period; why shouldn’t they be in the game? Fair enough, I guess - I'm just not that well read on the history of the Seleucids.
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# ? Jul 24, 2018 14:56 |
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Koramei posted:The Seleucids literally had a giant war with the Mauryans—who go far beyond the Indus—just a couple of years off the game’s start date. If the game were solely about Rome then I can kinda of see the argument, but as we have established, it’s not. I mean hell, the Mauryans are probably straight up the most noteworthy power in this period; why shouldn’t they be in the game? Yea, and a Parthian player would definitely benefit from having more poo poo to do in the east while they let Rome get huge.
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# ? Jul 24, 2018 14:57 |
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looking forward to the late game clash between the great empires Carthage, the odyrssian kingdom, Kush, and the bactrians
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# ? Jul 24, 2018 14:59 |
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SnoochtotheNooch posted:Yea, and a Parthian player would definitely benefit from having more poo poo to do in the east while they let Rome get huge. Bactria too and I’m gonna guess it will be one of the more popular factions in that area. At least judging from the total war series
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# ? Jul 24, 2018 15:01 |
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Mantis42 posted:CK2 runs faster now than it ever did. They've really optimized it in the past year. Now put that team on Stellaris, please.
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# ? Jul 24, 2018 15:04 |
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Drone posted:I want a proper Paradox take on Romance of the Three Kingdoms. Honestly, I think the Spring and Autumn and/or Warring States periods might make for a better game.
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# ? Jul 24, 2018 15:15 |
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Pakled posted:Honestly, I think the Spring and Autumn and/or Warring States periods might make for a better game. I think it depends on which style of game you're going for. If you're playing as a country like in EU, yeah those periods would be better. But I would kill for a CK style, character-driven Three Kingdoms game. Imagine assassinating Guan Yu with a pile of horse dung. Plus the Total War game will probably help sales by piquing consumer interest.
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# ? Jul 24, 2018 15:28 |
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Fintilgin posted:Now put that team on Stellaris, please. I am hoping the tegulacide (shut up Astroclassicist) is going to speed things up a fair bit If the AI doesn't have to think about whether it's got the right pops on the right tiles that's got to free up a lot of CPU time and improve scalability, right?
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# ? Jul 24, 2018 15:47 |
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However it's done, I'd definitely try a China-focused game.
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# ? Jul 24, 2018 17:29 |
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Fintilgin posted:Now put that team on Stellaris, please. As soon as Wiz is finished remaking the game then maybe they can swap.
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# ? Jul 24, 2018 18:14 |
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I wonder how the silk road would work from the other end. Most of what I've seen of Chinese history really downplays the value of external trade.
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# ? Jul 24, 2018 21:34 |
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Chinese historians tend to downplay everything external. I don't know the actual value of the silk road (although it was clearly enough for serious resources to have been invested in it for more than a thousand years), but for an example, the non-indigenously made grave items that have been recovered from Korean royal tombs from most of the first millennium are nearly entirely Western; things like Roman glassware and Persian jewelry. Since items that get buried with royalty tend to be the most valuable stuff there is, the fact they mostly used Western goods rather than Chinese ones makes it pretty clear they were valued very highly.
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# ? Jul 24, 2018 23:21 |
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CharlestheHammer posted:Depends on what happens with India going further. Jesus loving christ. It took me a decade but I found the worst SA poster ever.
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# ? Jul 24, 2018 23:21 |
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IncredibleIgloo posted:Jesus loving christ. It took me a decade but I found the worst SA poster ever. I um am not sure what problem you have with that post? Unless you want slap fights or something.
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# ? Jul 24, 2018 23:22 |
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Someone on Reddit analyzed Vicky 2's economy and discovered that sphere markets don't work the way we think they work and resources are getting duped a lot in the processquote:I've been working on an application to analyze Victoria 2 save games to give a better view of the economy and hopefully solve some mysteries about how parts of it work. While working on this I found many things about the amount produced and amount sold didn't add up. After analyzing several save games, as well as comparing values in a running game, I have reached the conclusion that every explanation I've heard about how sphere markets work is wrong.
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# ? Jul 25, 2018 06:38 |
so never sphere anybody that produces the same goods your country does in any appreciable volume, is what i'm getting out of this also that being sphered is much more advantageous than being the sphere leader
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# ? Jul 25, 2018 06:48 |
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Hopefully they'll get that all patched up for Vicky 3!
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# ? Jul 25, 2018 06:49 |
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The comments, however, are full of people presenting contradictory evidence so in conclusion Victoria II's economy is a sapient malevolent force that actively obfuscates how it works by presenting different data to different humans so we don't figure out it's actually a distributed genocidal AI until it's too late.
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# ? Jul 25, 2018 07:07 |
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haven't been following Imperator that much, but it's not really getting me very interested so far. not really sure what the hook of the game is, like CK2 has it's characters and intrigue, EU4 has colonization and nation development and Vic 2 has modernisation and global trade. Imperator kind of has all of these things but nothing seems to be really sticking out to me so far. anyone else got the same thoughts? it is pretty early in development so maybe the meatier stuff is coming later on
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# ? Jul 25, 2018 08:15 |
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# ? May 9, 2024 02:50 |
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Just think of Imperator as a development of the EU games in a different setting; that's what it actually is, they just didn't want to brand it as EU: Rome 2 for marketing reasons. The biggest draw to me at the moment is the map scale, it's totally different from anything Paradox has produced before and it has a lot of potential for changing up what would otherwise be the same old gameplay. Look at the maps people have posted with all those weirdly shaped wasteland provinces. Also just the concept of "EU4 but with a different tech system" is quite a strong draw to me. I actually really like monarch points as a concept but I don't think that having tech tied to them is a good idea so I'm interested to see what the alternative is going to be like.
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# ? Jul 25, 2018 09:42 |