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donoteat posted:OK I'm actually really happy about how this one turned out RIP Mike, Mike, Mike, Mike, Mike, and Mike's Confectionaries
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# ? Jul 23, 2018 14:50 |
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# ? May 25, 2024 07:09 |
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jadebullet posted:
I am deeply interested in both these questions. From what I recall, I think you have to have some form of outside connection, but you don't have to use them (i remember seeing a map get around the issue via two tiny highways at the edge of the map that just go straight back off it). Then you can use an Airport/etc to get people in. Canal's I actually just use to make a giant river of poo poo to fill up a dam because its funny and I do it in every city i've ever built.
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# ? Jul 23, 2018 16:33 |
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donoteat posted:OK I'm actually really happy about how this one turned out When you said you were doing the PP&P ep this week I got excited for some reason, I'm not sure why. Maybe because I'd like to know what to do with all this available space for parking! This is a very good episode, and made me sad. I have a freeway right next to me that I can see from my office window and recently the road has been downgraded to a boulevard to many people being angry about reducing the speed limit. This episode helped me re-consider what they did. https://en.wikipedia.org/wiki/Cleveland_Memorial_Shoreway I had thought it was to lower road noise, because that neighborhood is going through genetrification. Of course though, the lowered speed limit pisses me off at 1am when I'm trying to get home in 5 minutes as opposed to 10. I also have 490 near me which has a goofy story https://en.wikipedia.org/wiki/Interstate_490_(Ohio) This has made traveling to the east side a pain in the rear end which I avoid, the east side is inaccessible most of the time. But I appreciate that they kept it out, so I'm torn on it because of how it impacts me today. Really though, I'm glad they kept it out but it took me understanding a lot of info to get there.
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# ? Jul 23, 2018 16:39 |
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vyelkin posted:As with all your previous videos, this is really good. I haven't played this game in a couple of years but these videos are captivating. I'm eagerly awaiting the next one!
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# ? Jul 23, 2018 16:49 |
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jadebullet posted:Anyway, is it actually possible to have a city run properly without highway connections? I kind of want to do something similar in building a region over a period of time rather than instantly starting in 2018. Mainly I want to start in the late 1800s with the main city being fed coal from various towns up north, and with rail travel being the main connection between towns, then going from there. (Similar to how anthracite came down from Schuylkill County to the tidewater port at Port Richmond) People have done island cities accessible only by boats that work fine, so you could probably do the same with rail. How well this would actually work with the game’s economic simulation is questionable; I’m thinking of all of the weirdness that can happen in terms of importing goods. But it’s definitely worth a shot. I’m pretty sure you can at least route ferries through canals.
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# ? Jul 23, 2018 16:51 |
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How does this game perform with virtual memory on an SSD and will it utilise spare VRAM? I have a 4 GB card. 1050 ti to be specific.
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# ? Jul 23, 2018 17:48 |
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donoteat posted:OK I'm actually really happy about how this one turned out I really enjoyed this video though, and your series in general - they're both great. A Buttery Pastry fucked around with this message at 18:05 on Jul 23, 2018 |
# ? Jul 23, 2018 17:59 |
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Weren't some highways built with very limited ways to cross to separate the undesirables such as poors and/or untermensch from the proper americans?
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# ? Jul 23, 2018 18:36 |
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Poil posted:Weren't some highways built with very limited ways to cross to separate the undesirables such as poors and/or untermensch from the proper americans? Yes, and also because they were often running straight through the middle of poor neighbourhoods to allow suburbanites to get downtown without driving through poor districts, and they didn't want the poor to have on- or off-ramps that might add traffic to the suburban commutes. Where they were built right through the neighbourhoods (as opposed to in between them, as you mention), this had the result of destroying the community life of both sides of the highway, because people could no longer easily visit friends and family or patronize businesses or visit churches or community centres, you get the idea, on the other side of the highway as well as in the parts that were demolished. Thus in addition to the dislocation of the construction itself, and the noise and increased traffic and all that, you had the effect of segregating a neighbourhood from itself and causing further long-term destruction to the viability of community life. e: here's an example from Baltimore where there are loads of bridges but no on-ramps. That's taken from a Guardian article that goes into more detail on this particular egregious planning crime. quote:In the middle of this blight stands a monument to failed American city planning: a giant ditch that bisects West Baltimore neatly into north and south. Officially named State Route 40, it was originally intended to be a key part of a proposed east-west freeway presented as crucial to the city’s growth. This gigantic project upended hundreds of lives, transformed an entire landscape and cost tens of millions of dollars. The locals call it the “road to nowhere”. There's more in the article itself: https://www.theguardian.com/cities/2018/feb/21/roads-nowhere-infrastructure-american-inequality vyelkin fucked around with this message at 18:55 on Jul 23, 2018 |
# ? Jul 23, 2018 18:50 |
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If you'd like to know more, you can consult the historical documentary "Who Framed Roger Rabbit?"
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# ? Jul 23, 2018 18:58 |
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jadebullet posted:I'm really enjoying your series on Franklin, particularly since I'm in the area myself and love history. Quite frankly I'm looking forward to you dealing with a massive passenger station that not only renders north-south travel impossible for a section of the city, but tends to catch fire constantly. (Personally. I much prefer the Reading to the Pennsy anyway) if you have mass transit you could use the two way highway (resembling i guess just a small road) instead of the default ones if you edit them in the map.
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# ? Jul 23, 2018 19:39 |
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Connect main highway to a small island that only has boat out of it to the real game area.
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# ? Jul 23, 2018 20:01 |
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Poil posted:Weren't some highways built with very limited ways to cross to separate the undesirables such as poors and/or untermensch from the proper americans? Often yes. In some cases more affluent areas NIMBYed everything so hard that the highways would take routes that look weird on a map. Except when you look at the demographics you'd see it going right through pockets of poor people and/or minorities. Sometimes that would actually be intentional because lol gently caress those people. Even if it isn't intentional plowing through areas with lower land values is attractive from a purely financial outlook. So if you have a neighborhood full of poor people who rent and somebody from the government says to the actual landowners hey we want to buy the crap out of this land guess who the owner is more likely to side with.
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# ? Jul 23, 2018 20:35 |
Where I'm at you have two interesting things. The first is Port Kennedy, PA. This was a small company town that served some quarries in Valley Forge. Then 422 came through and all that is left is a large mansion that was turned into a restaurant that then failed, and a church, with 422 running right through it. Then there is the failed highway at Bridgeport, PA. If you look on a map you will see a highway section that starts in the town and extends a mile up the road, then stops. The only part that was ever used is the ramp section with 202. It was intended to be a bypass between Norristown and 422 at Trooper. Unfortunately for them, the project ran into issues regarding the landscape and the railroad and died.
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# ? Jul 23, 2018 21:07 |
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If I'm trying to recreate a real world city but make it more tailored for the game's scale, what scale should I be using? 1:1.5ish? I'm talking like appropriately sized subway catchment areas and a decent number of appropriately spaced stops and like some detail of neighborhoods but not every little street. Maybe some use for heavy rail as well but that seems tough.
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# ? Jul 23, 2018 21:52 |
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How to get no-highway cities to work: Make an island or what ever. You won't be able to save the map and play it without any highway connection, so off in some secret corner make a tiny loop of a stub and forget about it. Now you can make a city where the only way to get goods is via ship. I've never tried adding rail to the mix, but it probably works the same. It also sometimes takes a few months for the game to figure out it can't path anything to you via highway, and then sends the people and goods via ship. Make sure you have a cargo port and cruise ship port or you won't get any citizens. Suddenly after a while of thinking maybe the game isn't working you'll get a ship with like 500 people on it suddenly flood out from the port and your city will spring to life. An important note though, if you're using traffic manager and using advanced parking, this disables pocket cars. No pocket cars plus everyone arriving via ship or train means no one in your city will have cars, or they will be extremely rare. Congrats, you now have an almost totally car-free city.
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# ? Jul 23, 2018 22:45 |
Eh, I figured it out. I just deleted all highways except for at the edge, and ran roads to it to represent older style roads.
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# ? Jul 23, 2018 22:50 |
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Roadchat! Sorry if the image sizes are screwy, scaling on a 4K display is awful. This is the M18: When it was built in the early 1970s, it was supposed to simply link up the M1 (London-Yorkshire) to the A1 (London-Edinburgh). Then, a few years later, someone had the bright idea to extend the M18 northward, so that it could link up to the M62 (Hull-Liverpool). Pretty straightfoward: in a small way it links up England's main north-south and east-west arteries. Quick history of the area: Sheffield used to be a manufacturing/fabrication powerhouse. Doncaster was a mining town. Goole is the UK's most inland port, and Scunthorpe used to be basically a gigantic steelworks with a town attached. Basically it was the 70s, motorways were cheap, the energy crisis hadn't happened yet, and having lots of ways to connect pre-globalised British Industry together was a good thing. Then came the 80s and Thatcherism and, well. Anyway, this was Junction 3, now Junction 5, of the M18 after it was built: Presenting the A18(M). It was basically a length of motorway built to connect the M18 to the A18, and at a length of just under a mile it was Britain's shortest stretch of motorway. Cute anecdote, but here's where it gets weird - the A18 is the main road connecting Doncaster and Scunthorpe, so having a motorway connection almost straight into to a major steelworking town was fantastic. This is what it looks like today. The two roundabouts are still there, but something's been ... added: In the late 1970s, the M180 was built and, for some reason, they never added an eastbound entry from the A18; so coming from the A18 roundabout you need to join the M180 going west, go all the way around the larger roundabout, to come back headed east. From satellite view you can also see where they recycled the old road into a sliproad when they were building the M180: in a nutshell, the entire junction was done as cheaply as possible. To illustrate further, this is the M180's route today: It just ... stops, after going east for a while, instead of linking up with Immingham (home to the UK's busiest port by tonnage), and Grimsby (at the time the UK's busiest fish docks), after which it becomes the A180 and reduces to a bog-standard 2 lanes in each direction. Madness. ...so uh not particularly interesting I suppose, just illustrative of how there basically is no / was no Grand Master Plan for the English road network. Just slap it down on the cheap and hope it works out for the best
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# ? Jul 23, 2018 23:07 |
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That's roughly how we work in general. Our motorways are all very much "we want to do this" and they achieve said goal but don't really think about the future. The current thing that's irking me is the removal of the lay by lane (used in the event of a break down). Instead they turned it into another lane and they'll apparently have lights to signal to other motorists when a break down happens on said lane. Doesn't take a rocket scientist to see what happened next: https://www.getsurrey.co.uk/news/surrey-news/m3-camberley-crash-not-very-13960020
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# ? Jul 24, 2018 10:32 |
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dogstile posted:That's roughly how we work in general. Our motorways are all very much "we want to do this" and they achieve said goal but don't really think about the future. Lol what the gently caress england
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# ? Jul 24, 2018 15:50 |
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If you hit a stopped vehicle on the highway you should really have your license taken away for a few years until you can prove your eyes and attention span are properly developed.
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# ? Jul 24, 2018 17:59 |
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Doncaster is where dreams die, that is if we ever had any dreams in the first place
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# ? Jul 24, 2018 18:09 |
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dogstile posted:That's roughly how we work in general. Our motorways are all very much "we want to do this" and they achieve said goal but don't really think about the future. This isn't the first stretch of "smart motorway" they're going to set up on the M3, as they're going to turn the southern stretch at Southampton/Eastleigh down from Winchester into the same thing, as well as most of the M27. This obviously ignores that the absolute worst stretches of the M27 are just before/after where the "smart" motorway bits will start/end
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# ? Jul 24, 2018 19:53 |
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As a side note, if you have an afternoon spare or some downtime at work, take a look at CBRD's 'bad junction' database. Are your Skylines interchanges snarled-up, traffic-choked, perilous black holes of despair? Good, that means they're realistic!
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# ? Jul 24, 2018 20:07 |
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donoteat posted:OK I'm actually really happy about how this one turned out This is loving incredible and I could listen to you do these until the end of time. What is the mod you're using that's letting you fine-tune placement of roads and what not?
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# ? Jul 24, 2018 20:40 |
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spincube posted:As a side note, if you have an afternoon spare or some downtime at work, take a look at CBRD's 'bad junction' database. Are your Skylines interchanges snarled-up, traffic-choked, perilous black holes of despair? Good, that means they're realistic! I agree with pretty much everything about the A3 Hogsback junction and basically that entire road around Guildford. It's a relic of a bygone era
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# ? Jul 24, 2018 20:50 |
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Taintrunner posted:This is loving incredible and I could listen to you do these until the end of time. What is the mod you're using that's letting you fine-tune placement of roads and what not? That would be Move it!
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# ? Jul 24, 2018 20:54 |
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donoteat posted:OK I'm actually really happy about how this one turned out I'm really liking these.
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# ? Jul 24, 2018 21:23 |
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Three days of non-stop Citiesing. My awful specs can't keep up with the amount of detail I want to cram in and now that I've dipped below 8fps I've had to stop. Okunokawa:
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# ? Jul 24, 2018 22:02 |
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Tai posted:How does this game perform with virtual memory on an SSD and will it utilise spare VRAM? I have a 4 GB card. 1050 ti to be specific. I ran it on a 4GB GTX 460 with 8GB of system ram and a spinning rust HDD, it'll be fine. My load times with lots of mods sucked (~8 minutes if i closed chrome) but the game was absolutely playable.
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# ? Jul 24, 2018 22:39 |
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Crisis Now posted:Three days of non-stop Citiesing. Very cute! How did you get houses along the new park paths?
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# ? Jul 24, 2018 22:54 |
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Baronjutter posted:Very cute! How did you get houses along the new park paths? The tiny paths are actually roads. Using Move It and Plop the Growables are pretty much mandatory for making very dense towns / wall-to-wall / buildings that follow roads closely. The former letting you move any object (as well as nodes for roads) and the latter stops buildings despawning if they're outside of the normal building area.
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# ? Jul 24, 2018 23:06 |
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Chenghiz posted:I ran it on a 4GB GTX 460 with 8GB of system ram and a spinning rust HDD, it'll be fine. My load times with lots of mods sucked (~8 minutes if i closed chrome) but the game was absolutely playable. And how many mods could you run? I know the game will run fine, I'm just a mod fiend.
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# ? Jul 25, 2018 02:30 |
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It depends a lot on the mods, really. Stuff like buildings will use a lot of memory and badly optimized ones will use a lot more.
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# ? Jul 25, 2018 02:40 |
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Yeah it's hard to say. A street sign prop is a mod as far as the steam workshop is concerned. I think I usually had ~800 mods/assets and nothing I knew of that was badly optimized as far as RAM usage went.
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# ? Jul 25, 2018 03:05 |
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donoteat posted:OK I'm actually really happy about how this one turned out Seriously. I watch these for your lecture and commentary, and generally just speed through any cinematic.
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# ? Jul 25, 2018 03:07 |
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Warmachine posted:Seriously. I watch these for your lecture and commentary, and generally just speed through any cinematic.
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# ? Jul 25, 2018 03:29 |
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Baronjutter posted:If you hit a stopped vehicle on the highway you should really have your license taken away for a few years until you can prove your eyes and attention span are properly developed. Do you drive much, my dude? Stopped cars in a high speed road, especially when its somewhat busy so other cars are obscuring vision, are some of the scariest things on the road I've experienced, probably ranking only a little below black ice
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# ? Jul 25, 2018 04:50 |
donoteat posted:OK I'm actually really happy about how this one turned out This video was linked elsewhere on these forums and I went back to watch your whole Franklin series (and then catch up with this thread). It's really fantastic work. If Franklin itself burns you out, definitely keep it up with the political pieces. But I'm very interested in seeing Franklin develop into dealing with issues like this too.
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# ? Jul 25, 2018 05:04 |
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# ? May 25, 2024 07:09 |
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So I have a problem. I have these pretty sea-walls that have nice built-in railings. They look lovely, but no one walks on them since they aren't a path or street of any kind. I can covertly lay pedestrian paths inside of them as bridges, but the bridges have their own railings on both sides. But what if I want buildings along them? Can I sink a road in? I can! But then the terrain deforms up all around it a tile wide both sides and fucks up my sea-wall. Is there any option to get a pedestrian path or street hidden up in a quay without it deforming the terrain? Some railingless-bridge? Baronjutter fucked around with this message at 06:32 on Jul 25, 2018 |
# ? Jul 25, 2018 06:29 |