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I drive my 2560x1440 model just fine with a 1050TI I havent had a chance to try out Skyrim VR yet, but I hopefully will soon. I got sucked into Elite Dangerous last night for the entire night because holy poo poo is sitting in a cockpit playing space taxi waaaaaaay more fun than it sounds
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# ? Jul 26, 2018 16:50 |
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# ? Jun 6, 2024 19:33 |
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Thanks for the info and for recommending cheap chinese garbage. plape tickler fucked around with this message at 17:29 on Jul 26, 2018 |
# ? Jul 26, 2018 17:17 |
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plape tickler posted:Thanks for the info and for recommending cheap chinese garbage. It absolutely is
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# ? Jul 26, 2018 17:28 |
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Was just editing that mistake. Looking forward to that at least.
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# ? Jul 26, 2018 17:29 |
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Spent maybe an hour on and off with the new laptop, was not able to get the goggles going. Steam VR detects it now with that binary you shared. Raw debug logs say that it's using an NVIDIA adapter, but the debug report says the HMD is using the intel h630 adapter. Tried setting Nvidia to force performance always, and also tried setting it for the specific app. But I can play battlegrounds, etc on my external display via the same hdmi port.
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# ? Jul 26, 2018 17:38 |
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Hadlock posted:Spent maybe an hour on and off with the new laptop, was not able to get the goggles going. Steam VR detects it now with that binary you shared. Raw debug logs say that it's using an NVIDIA adapter, but the debug report says the HMD is using the intel h630 adapter. Have you tried rebooting your computer since you set up the VR headset?
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# ? Jul 26, 2018 17:39 |
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Hadlock posted:Spent maybe an hour on and off with the new laptop, was not able to get the goggles going. Steam VR detects it now with that binary you shared. Raw debug logs say that it's using an NVIDIA adapter, but the debug report says the HMD is using the intel h630 adapter. Oh, yeah, I ran into all of that info with the problem mine initially had. Its about the laptop forcing the HMD to use the intel chipset instead of nVidia, but everyones issues seem to be fixed by setting it manually in the nvidia control panel. You set the Holo program as well as the steam and steamvr executables? I'd set the executables for the games you're trying to play too. I know it doesnt help, but that seems like a common problem with laptop video cards, that a lot of people have regardless of HMD, so hopefully a fix is out there. fake edit: I would research your specific laptop, this reddit post is not promising: "Almost all laptops connect the external HDMI port to the Intel integrated GPU directly through the motherboard, which means that they are simply not suitable for VR. There have been some exceptions, but unless the laptop is marketed as "VR Ready", you probably cannot use it." - https://www.reddit.com/r/oculus/comments/6b5g0a/how_do_you_prioritize_gpu_over_integrated/ And this from Oculus themselves: "The last bullet point is tricky: many discrete GPU laptops have their external video output connected to the integrated GPU and drive the external output via hardware and software mechanisms that can’t support the Rift. Since this isn’t something that can be determined by reading the specs of a laptop, we are working on how to identify the right systems - https://www.oculus.com/blog/powering-the-rift/ I hope yours can be fixed, but it sounds like some laptops are hard wired to put the intel GPU out over the HDMI port Maybe start by looking for your specific laptop model and VR and see if anyone has had success with any HMD
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# ? Jul 26, 2018 18:06 |
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Jim Silly-Balls posted:Oh, yeah, I ran into all of that info with the problem mine initially had. Its about the laptop forcing the HMD to use the intel chipset instead of nVidia, but everyones issues seem to be fixed by setting it manually in the nvidia control panel. You set the Holo program as well as the steam and steamvr executables? I'd set the executables for the games you're trying to play too. Is that likely to be an issue on a new Dell XPS 15 9570?
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# ? Jul 26, 2018 18:20 |
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Couldnt tell you, you'll probably need to see if anyone with that model has gotten any HMD working on the nvidia/ati portion
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# ? Jul 26, 2018 18:30 |
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plape tickler posted:What's the preferred vr video viewer for the monoculus rift? DeoVR is pretty good. If you download it separately from steam you won't flag the "xxx is now playing..." for your friends. ... Unless you're into that
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# ? Jul 26, 2018 18:37 |
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armorer posted:Is that likely to be an issue on a new Dell XPS 15 9570? It looks like in addition to HDMI that laptop also has a DP on it, yes? I've seen it be the case before where HDMI didn't work on a laptop, but a DP ->HDMI adapter worked fine as the DP was wired to the dedicated GPU and didn't go through the intel chipset. I can't say for certain, but theres a fair chance it should work. You do have the version with the GTX 1050ti, yes? Its a bit on the low end, but it should be able to run a WMR headset, or Rift. I wouldn't suggest Vive simply for the reason the former 2 have a frame interpolation technique to help smooth over low frame rates, which the vive doesn't have, and with a 1050ti you'd probably be running into frame rate issues on various things.
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# ? Jul 26, 2018 18:37 |
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Fair enough. I googled around a bunch and didn't come up with anything of use. I don't actually have that laptop yet but it'll be on order soon, and yes with the 1050. We shall see
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# ? Jul 26, 2018 18:39 |
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Man, Beat Saber is fantastic. Made me order some VR lenses because gently caress glasses and me being an overweight slob having to regularly take off the headset to administer to the sweat
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# ? Jul 26, 2018 18:48 |
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armorer posted:Fair enough. I googled around a bunch and didn't come up with anything of use. I don't actually have that laptop yet but it'll be on order soon, and yes with the 1050. We shall see fwiw I have the 9560 and a Vive and it ran Gorn and a home-brew unity game like a champ on a 1050.
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# ? Jul 26, 2018 19:57 |
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Dr. Poz posted:fwiw I have the 9560 and a Vive and it ran Gorn and a home-brew unity game like a champ on a 1050. Oh, perfect thanks! I should be good then. I can't imagine that the two are all that different, or that if they are they would have broken VR on the newer one.
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# ? Jul 26, 2018 20:02 |
Real Oasis when? that's all I want to know Is there a Steam community thing in VR where you can wander around as an avatar and (provided the game's already installed) just walk up to someone and invite them to play a game with you? If there isn't, that should be a thing they're working on. I don't even care if the whole thing is a generic Steam store front. Let me walk around among other VR users, pull up my games library next to them, and point at stuff while suggesting we play one of the games our two libraries share in common. That would be extremely cool
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# ? Jul 26, 2018 20:37 |
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You can kind of do that with Bigscreen Beta
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# ? Jul 26, 2018 20:42 |
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Tom Guycot posted:It looks like in addition to HDMI that laptop also has a DP on it, yes? Yes I successfully have used a Vive and WMR on a 970m with Optimus (HDMI wired through the intel iGPU) using Min-DP->HDMI converter->HMD . Basically every laptop is setup that way which was why for years Oculus did not recommend laptops. Even MOST "VR Ready" laptops are setup that way. I think even over the DP it still might go thought the iGPU causing additional latency. There are only a very few laptops that don't have Optimus. If I was buying a new laptop I would make sure to get one without Optimus on at least one HDMI port. I'd bet Optimus also screws up any chance to use GSync.
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# ? Jul 26, 2018 21:08 |
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nickhimself posted:Real Oasis when?
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# ? Jul 26, 2018 22:04 |
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Huh, this is new: https://uploadvr.com/microsoft-mixed-reality-flashlight/ Microsoft WMR headsets are finally using the tracking cameras as passthrough.
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# ? Jul 26, 2018 22:36 |
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Dr. Poz posted:fwiw I have the 9560 and a Vive and it ran Gorn and a home-brew unity game like a champ on a 1050. Did you have to do anything wonky to get it to work? Really struggling with my Monoculus
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# ? Jul 26, 2018 22:39 |
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Does your laptop have a DisplayPort?
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# ? Jul 26, 2018 23:13 |
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HTC: Uh, everything is under control. Situation normal. But, uh, everything's perfectly all right now. We're fine. We're all fine here, now, thank you. How are you? https://blog.vive.com/us/2018/07/26/think-vr-dying-just-getting-started/ The Walrus fucked around with this message at 00:01 on Jul 27, 2018 |
# ? Jul 26, 2018 23:20 |
I'm looking at grabbing a PSVR shortly. I know you can get it working on PC with the Move Controllers, but does the option exist where I can purchase Vive controllers down the track and use a bastardised PSVR+Vive Controller setup for PC games?
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# ? Jul 26, 2018 23:27 |
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Infinitum posted:I'm looking at grabbing a PSVR shortly. You would need to buy the base stations also and believe it or not two controllers and two base stations is more than an entire Vive.
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# ? Jul 26, 2018 23:31 |
Odd Look as long as I can play Beat Saber custom songs on PC with PSVR+Move Controllers I'll be a happy chappy.
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# ? Jul 26, 2018 23:37 |
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just at least try soundboxing too, it's only 8 bucks and I'm sad my favourite game is dying
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# ? Jul 26, 2018 23:40 |
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I don't know about PSVR on PC, but don't try to mix and match different devices and tracking systems. You will pretty much have to set it up and align it yourself. I don't know if it requires third party software or not. I saw a post or video by some guy who was basically editing the alignment manually by changing some settings and then taking his headset on and off to see if the controller lined up in real life and in the headset. Sounds like a big headache.
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# ? Jul 26, 2018 23:41 |
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Infinitum posted:I'm looking at grabbing a PSVR shortly. Last time I looked into this there was no 6dof tracking nor move controller support for psvr on PC, how does it work now?
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# ? Jul 26, 2018 23:49 |
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Infinitum posted:I'm looking at grabbing a PSVR shortly. The Vive controllers cannot talk directly to the PC, you need either the Vive headset, or two Vive Tracker dongles ($100 each, yikes). SweViver has a walkthrough: https://www.youtube.com/watch?v=UbDHuEkvqZc
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# ? Jul 26, 2018 23:53 |
Jenny Agutter posted:Last time I looked into this there was no 6dof tracking nor move controller support for psvr on PC, how does it work now? This software appears to allow PSVR to run fairly well on PC https://www.trinusvirtualreality.com/psvr/ https://www.youtube.com/watch?v=5BSeXv3KRawhttps://www.youtube.com/watch?v=Rcy9wvlmmy8
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# ? Jul 26, 2018 23:55 |
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Oh, apparently you can reflash Steam Controller dongles to pair to Vive wands. So two of those Steam Controllers would be $50 each on Steam, and you can use Steam Wallet credit to purchase the physical hardware. So that is probably better than paying for Vive Trackers.
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# ? Jul 26, 2018 23:59 |
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Rec Royale squad mode is live, anyone want to group up tonight?
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# ? Jul 27, 2018 00:19 |
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Jim Silly-Balls posted:Does your laptop have a DisplayPort? Hmm no my 9570 doesn't, but neither does his 9560, I don't think My Thunderbolt 3 docking station does? Why?
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# ? Jul 27, 2018 01:47 |
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The flip side of that discussion about hdmi being wired to the Intel gpu was that often the nvidia one was wired to DisplayPort
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# ? Jul 27, 2018 02:47 |
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Zero VGS posted:Oh, apparently you can reflash Steam Controller dongles to pair to Vive wands. So two of those Steam Controllers would be $50 each on Steam, and you can use Steam Wallet credit to purchase the physical hardware. So that is probably better than paying for Vive Trackers. What about these Steam Controller dongles on ebay for $10-15 from China? Any idea if those would be reflashable or are these just bluetooth modules for Steam Links or something?
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# ? Jul 27, 2018 02:50 |
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Obsurveyor posted:What about these Steam Controller dongles on ebay for $10-15 from China? Any idea if those would be reflashable or are these just bluetooth modules for Steam Links or something? You didn't link anything but I'm assuming these? https://www.ebay.com/itm/Steam-Controller-Wireless-Dongle-Receiver-Usb-Receiver-1002-/302305215558 Yes, those should work actually. They look identical to the real Steam Controller dongle; it might be a supply chain link from a factory that actually makes the official dongles. In any event, scrubbing through the feedback of eBay buyers who purchased these dongles form this seller, they all seemed happy with them.
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# ? Jul 27, 2018 03:16 |
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Zero VGS posted:You didn't link anything but I'm assuming these? The sticker on the back is in a different order than the dongle that came with my SC, though that might just because it's a different-market-version. The eBay one has a KC "Korea Certification" mark that mine does not, while mine has an Australian Regulatory Compliance Mark the eBay one does not.
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# ? Jul 27, 2018 03:52 |
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Sigourney Cheevos posted:The sticker on the back is in a different order than the dongle that came with my SC, though that might just because it's a different-market-version. The eBay one has a KC "Korea Certification" mark that mine does not, while mine has an Australian Regulatory Compliance Mark the eBay one does not. Yeah, I dunno for sure, all I know is that the guy sold 66 of them and all the feedbacks I'm finding for people who specifically purchased the dongle are satisfied customers, so even if they aren't official, they all seem to work perfectly fine. You can get them for $22 on Amazon with Prime shipping, if you wanna get it in two days instead of two weeks, and actually be able to return it: https://www.amazon.com/XBERSTAR-Wireless-Receiver-Adapter-Controller-PC/dp/B07CLSW8XQ/
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# ? Jul 27, 2018 03:59 |
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# ? Jun 6, 2024 19:33 |
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Hadlock posted:Hmm no my 9570 doesn't, but neither does his 9560, I don't think really? when i looked on the dell website it said: 2 USB 3.1 Gen 1 with Power Delivery 1 Battery gauge button and indicator 1 AC power 1 HDMI 2.0 1 Thunderbolt™ 3 (4 lanes of PCI Express Gen 3) supporting: Power Delivery, Thunderbolt 3 (40Gbps bi-directional), USB 3.1 Gen 2 (10Gbps), Native DisplayPort 1.2 video output, VGA, HDMI, Ethernet and USB-A via Dell Adapter (sold separately) 1 Headset jack
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# ? Jul 27, 2018 04:22 |