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Whoooooo boy there's a pretty obvious and fast memory leak in the ps4 version now. God damnit I was just getting back into enjoying this
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# ? Jul 27, 2018 09:36 |
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# ? May 20, 2024 15:45 |
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Man how long does the Polo "raise one of your milestone levels, wait two hours, rinse repeat" go for? I now have to kill a certain level of starships I want to start the base building quests. I assume this eventually leads to base building.
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# ? Jul 27, 2018 10:08 |
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Huh, interesting... It was this galactic commission mission that was slowing my game down to like ½-to-2/3rds speed... As soon as I turned it in everything snapped back to regular speed (or close enough). Well cool there's a new (not-so) fun bug. I only wish it was as cool as dudes asteroid-warp-to-planet bug posted last page
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# ? Jul 27, 2018 10:17 |
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theblackw0lf posted:Man how long does the Polo "raise one of your milestone levels, wait two hours, rinse repeat" go for? I now have to kill a certain level of starships Those are just repeatable milestone quests, follow the Artemis and Apollo ones instead
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# ? Jul 27, 2018 10:23 |
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Stevefin posted:Those are just repeatable milestone quests, follow the Artemis and Apollo ones instead
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# ? Jul 27, 2018 10:40 |
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Stevefin posted:So I found my first new ruin with the ancient keys, while I was hunting them under the ground I found structures underground and decided to try and excavate the entire ruin Hey, I got one of those last night, and did the same thing. Picked up 4 ancient keys. Now what do I with them?
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# ? Jul 27, 2018 10:41 |
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Duke Chin posted:Whoooooo boy there's a pretty obvious and fast memory leak in the ps4 version now. God damnit I was just getting back into enjoying this I'm not quite sure it's a memory leak. I thought the game was doing worse the longer I played, but at one point tonight I'd been playing for a long time on the same planet and the game suddenly was running amazing. I think it tends to get stuttery and crashy when you visit many different locations in rapid succession maybe. I hope it's at least somewhat fixed in the patch they pushed out. edit: yeah the patch notes specifically mention memory leaks so I guess it's a systemic thing across all the versions
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# ? Jul 27, 2018 11:11 |
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The_Doctor posted:Hey, I got one of those last night, and did the same thing. Picked up 4 ancient keys. Now what do I with them? So the new scanner in this version just keeps surprising me. You can scan NPC ships and it'll tell you the type, how much space it has (even tech!) and the cost of the ship! No more having to run around talking to everyone trying to figure out if their ship is what you want, just scan!
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# ? Jul 27, 2018 11:21 |
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Duke Chin posted:Whoooooo boy there's a pretty obvious and fast memory leak in the ps4 version now. God damnit I was just getting back into enjoying this Not sure if all the fixes in the recent PC patch apply to what the PS4 will be getting, but I think it has all very similar bugs. The 1.51 patch notes mention fixing a number of memory leaks, and crashes caused by memory corruption. If it's the same thing affecting the PS4 version then it might be sorted when the patch gets there.
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# ? Jul 27, 2018 12:01 |
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How do I unlock the bigger refineries? Trying to soup up my multitool and I need to cook 2 dihydrogens at once apparently for one of the ingredients. Also god drat I loving hate space stations. Why the gently caress is everything elevated just enough that a default jetpack can hardly make it up, and the stairs are crammed in the corners. Annoying as poo poo.
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# ? Jul 27, 2018 12:43 |
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Stevefin posted:Those are just repeatable milestone quests, follow the Artemis and Apollo ones instead Also I feel like they hosed the allure of that quest like. Before the anomaly was a random encounter as you traveled. So by the time you saw it you’d have a good chunk of exploring and milestones done. Now it just shows up every couple of hours when you have the quest selected and scan.
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# ? Jul 27, 2018 12:55 |
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Dont Touch ME posted:Also god drat I loving hate space stations. Why the gently caress is everything elevated just enough that a default jetpack can hardly make it up, and the stairs are crammed in the corners. Annoying as poo poo. Why haven't you upgraded your jetpack yet? I can jet and sprint for miles. You should be able to do this within the first hour, they're pretty cheap.
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# ? Jul 27, 2018 12:59 |
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Happy Noodle Boy posted:Also I feel like they hosed the allure of that quest like. Before the anomaly was a random encounter as you traveled. So by the time you saw it you’d have a good chunk of exploring and milestones done. Now it just shows up every couple of hours when you have the quest selected and scan. That I did not know of, I thought it would just spawn the next time you have more milestones to trade in outside of the main quest line so to speak
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# ? Jul 27, 2018 13:04 |
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What's the best way to take out walkers, other than jumping in your spaceship and blasting the poo poo out of them? Edit: Pretty sure you can summon the Anomaly at any time now just by having the quest open and scanning a system.
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# ? Jul 27, 2018 13:11 |
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So I’m encountering a bug in the exocraft quest line. The dude told me to go blow up a depot and bring him the advanced materials but the quest has updated to me returning to him yet I don’t have the materials needed to actually hand in the quest. Does anybody know what materials he’s asking for? I have a feeling I may have them in storage but I have no idea which materials they are
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# ? Jul 27, 2018 13:17 |
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Happy Noodle Boy posted:Well ran into my first big. Freighter says it has no hyperdrive fuel so I can’t warp anywhere with it but the hyperdrive is at 100%. This bug was fixed today on the experimental branch: quote:Latest changes on Experimental (27/07): https://steamcommunity.com/app/275850/discussions/0/1762481957315885908/
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# ? Jul 27, 2018 13:20 |
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John F Bennett posted:Why haven't you upgraded your jetpack yet? I can jet and sprint for miles. You should be able to do this within the first hour, they're pretty cheap. I play on permadeath, nothing is cheap at all.
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# ? Jul 27, 2018 13:33 |
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Stevefin posted:Those are just repeatable milestone quests, follow the Artemis and Apollo ones instead How do I start that quest?
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# ? Jul 27, 2018 13:39 |
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Dont Touch ME posted:I play on permadeath, nothing is cheap at all. sup permadeath, buddy! Suffering is fun!
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# ? Jul 27, 2018 13:47 |
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Happy Noodle Boy posted:sup permadeath, buddy! Suffering is fun! Damaged ships are literally only good to cheese as trades for actual functioning ships. The raw materials to fix your average busted ship are worth more than it would be to buy it straight up.
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# ? Jul 27, 2018 13:51 |
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John F Bennett posted:Why haven't you upgraded your jetpack yet? I can jet and sprint for miles. You should be able to do this within the first hour, they're pretty cheap. How does one go about doing that? Also I vaguely remember something about if you placed upgrades next to each other it boosted the whole?
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# ? Jul 27, 2018 14:04 |
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If my primary interest atm is base building, what's the most efficient way to expand my structure options? I want to get as many pieces to mess with as possible before I start in on my base.
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# ? Jul 27, 2018 14:07 |
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xilni posted:How does one go about doing that? The "purchase upgrades" option on station merchants. The rare S-class mods can give enormous multipliers to jetpack or sprint duration. quote:Also I vaguely remember something about if you placed upgrades next to each other it boosted the whole? This is still true, related upgrades installed in cells next to each other will synergize and give a bigger bonus than if they had been installed somewhere else.
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# ? Jul 27, 2018 14:07 |
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PantsBandit posted:If my primary interest atm is base building, what's the most efficient way to expand my structure options? I want to get as many pieces to mess with as possible before I start in on my base. Explore planets and look for buried tech modules, dig them up and feed the salvaged tech you get to a blueprint analyzer to unlock more base components to play with.
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# ? Jul 27, 2018 14:17 |
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Broken Cog posted:Explore planets and look for buried tech modules, dig them up and feed the salvaged tech you get to a blueprint analyzer to unlock more base components to play with. Cool, thanks. I'm playing the game with a buddy of mine and we both really like the aspect of building a bad rear end home to come back to, terraria and starbound were great for that. The building in this game seems a little janky so far but I'm still looking forward to seeing what we can come up with
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# ? Jul 27, 2018 14:20 |
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How did they manage to add more content to the game while simultaneously making it more of a grind? I'm going back to Elite.
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# ? Jul 27, 2018 14:55 |
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Montalvo posted:How did they manage to add more content to the game while simultaneously making it more of a grind? I switched to Creative mode and having much more fun. I miss the upgrade loop but it's really not worth the tedium and frustration of dealing with this game's resource system.
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# ? Jul 27, 2018 14:56 |
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PantsBandit posted:
It's far superior than most other games when it comes to building. The only game I've ever seen that has absolutely slammed building was Wildstar. That being said, I just feel like this game is so ... empty. I sat down to play with a buddy last night and we cannot figure out what there really is to do. Once you've explored a little you've essentially done everything the game has to offer. There aren't any random dungeons offering loot or gear, there isn't any real progression. I can shoot my laser gun to make my laser gun shoot lasers better so that I can then shoot my laser gun to shoot my lasers better, or upgrade my ship so that I can better upgrade my ship, but beyond that there isn't much to DO in the game. Following the mission / quests isn't conducive to multiplayer. Base building is... ok... but even that has its limits after a certain amount of time. It also requires some hefty farming which usually means you need to have expanded your backpack space, ship's capacity, etc. Which means more farming before you can really, truly farm. Every. Planet. Feels. The. Same. Sure, they look thematically different, but a googly eye bouncing tree is the same as a giant ballsack tree is the same as a "terra" tree. That rock may look different, but it's still a rock and it'll still provide the same materials you need. The space combat and space feel is lacking, too. And I am incredibly annoyed by the police sentry force that warp tackles you without ANY REPRIEVE beyond ducking back into a planet. There should be mechanics based off of warp tackling, countering it, or being able to essentially evade or escape. Instead, it's a long and awkward chase that often leads to frustration. Kill one? Now you have two on you and your chances of dying have increased two fold. That's also because space combat is just awkward in general. Let's also not forget the AI's ability to hit you from nearly any position. I've found that, despite how boring it might seem to have to go to and from the planet, being a pirate of varying frigates you find in space tends to be the most lucrative for me for now. Especially in repairing my ship. They have nearly everything I need but chlorine. I just wish there was more to do. I wish there were ships that could allow for multiple people to be on board - my multiplayer friends manning the guns while I navigate us through 'roids after stealing some treasure, I wish there were dungeons filled with relics and old sentries or creatures that are bent on killing you, or that things in the game... mattered. The game should have an auction house between players with the ability to craft and build varying modules and pieces to sell to other players. Materials should have a similar quality to what SWG had - where they have varying potencies as minerals that maybe you can seek out. Give them VARIANCE, FLAVOR and COLOR rather than just being "oh, another ferrite node." So maybe you have a reason to travel to another planet - you've scanned down a patch of ferrite that, once refined, will make some fantastic module pieces. It just needs... more.
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# ? Jul 27, 2018 15:14 |
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Montalvo posted:How did they manage to add more content to the game while simultaneously making it more of a grind? Well the game had no content so any new content-mechanic is going to be seen as more of a grind.
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# ? Jul 27, 2018 15:14 |
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Ben Nerevarine posted:I switched to Creative mode and having much more fun. I miss the upgrade loop but it's really not worth the tedium and frustration of dealing with this game's resource system. Do you still have to contend with non-passive sentinels? What are the major difference aside from unlimited resources?
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# ? Jul 27, 2018 15:18 |
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Montalvo posted:How did they manage to add more content to the game while simultaneously making it more of a grind? Weirdly enough I see it the opposite. Sure things take more to do (repairing for example), but all of that work does lead somewhere now. It needs a few tweaks sure, but NMS finally has some sense of progression now instead of “cheese some cash and buy everything ASAP”
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# ? Jul 27, 2018 15:31 |
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John F Bennett posted:Do you still have to contend with non-passive sentinels? What are the major difference aside from unlimited resources? I haven't run into any sentinels yet, but I'm still in my starting system. In any case, in addition to having unlimited resources, you're invincible. Which... now that I think about it, might make sentinels even more annoying. So far the differences I've noticed are - Unlimited resources (you can still gather, it's just that buying/building/exchanging doesn't subtract from your resources; this includes credits, nanites, everything as far as I can tell) - All blueprints unlocked - Invincible (the hazard, oxygen, and health indicators are altogether gone from the UI) - No tutorial - Atlas is disabled, but Artemis is in
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# ? Jul 27, 2018 15:34 |
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Does claiming the pre order ship still break the tutorial?
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# ? Jul 27, 2018 15:44 |
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Retro42 posted:Weirdly enough I see it the opposite. Sure things take more to do (repairing for example), but all of that work does lead somewhere now. It needs a few tweaks sure, but NMS finally has some sense of progression now instead of “cheese some cash and buy everything ASAP” Maybe I just haven't progressed enough yet (I should probably try to find that free Freighter) but it doesn't feel like I'm getting anywhere. I'm on PS4 so I might try to dupe glitch myself a bunch of warp cells and go to some other far flung corner of the galaxy.
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# ? Jul 27, 2018 15:47 |
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Is there a way to turn the option on to only have my friends join my system instead of randos? Someone I don't know just joined my system. Or does that not even matter cause the system is so big? edit: The guy who joined my system died lol Macaluso fucked around with this message at 15:56 on Jul 27, 2018 |
# ? Jul 27, 2018 15:53 |
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Macaluso posted:Is there a way to turn the option on to only have my friends join my system instead of randos? Someone I don't know just joined my system. Or does that not even matter cause the system is so big? Joining your system is not the same as joining your game. I think randos can stumble across you. Especially the further in you get.
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# ? Jul 27, 2018 15:56 |
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Rocket launchers on your ship are a huge help if you want to end encounters quickly
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# ? Jul 27, 2018 16:05 |
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I found a bunch of Vortex cubes in a cave on my second planet, but it's a toxic dickscape where I can't stay outside for more than six minutes, and the cave has poison puffballs that chew through my hazard and into my health. Is it worth it hunting around for more cubes?
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# ? Jul 27, 2018 16:05 |
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Anasurimbur posted:Joining your system is not the same as joining your game. I think randos can stumble across you. Especially the further in you get. He's currently discovering things in my system. If he discovered something before I get to it, do I lose out on the money from discovering it in the future?
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# ? Jul 27, 2018 16:07 |
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# ? May 20, 2024 15:45 |
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Macaluso posted:He's currently discovering things in my system. If he discovered something before I get to it, do I lose out on the money from discovering it in the future? You still get paid for re-discovering the same things but you may lose naming rights if he uploads it first.
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# ? Jul 27, 2018 16:10 |