enigmahfc posted:Now I'm just waiting for someone to work up a quick and dirty online squadbuilder using these point sheets because, man, i really hate making squads by hand it seems. Same!
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# ? Jul 27, 2018 17:00 |
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# ? May 24, 2024 22:42 |
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ConfusedUs posted:They've always said it would be out in Sept for official release. Suuuuurrrrreeee it will I don't doubt FFG's intention to release it in Sep but it's mobile software, so unless they had this thing more or less ready months ago, it will probably be delayed. I could easily be wrong, though. Also, for those that don't follow the Vassal mod, it looks like they have some 2.0 content in the form of auto spawned lists from some of the 2.0 demos that have been going on.
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# ? Jul 27, 2018 17:03 |
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Madurai posted:Two mod slots for Interceptors...
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# ? Jul 27, 2018 17:06 |
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The Low PS interceptors having PTL for free is, IMO, what makes them viable, not really the mod slots.
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# ? Jul 27, 2018 17:16 |
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I am incredibly disappointed that A-Wings don't have two EPTs anymore.
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# ? Jul 27, 2018 17:34 |
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Acebuckeye13 posted:I am incredibly disappointed that A-Wings don't have two EPTs anymore. Your price for innate push.
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# ? Jul 27, 2018 17:40 |
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Acebuckeye13 posted:I am incredibly disappointed that A-Wings don't have two EPTs anymore. They basically seem like they are still trash compared with Z-95s
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# ? Jul 27, 2018 17:49 |
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Panzeh posted:Your price for innate push. One of the EPTs was always PTL anyway.
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# ? Jul 27, 2018 17:51 |
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Poopy Palpy posted:One of the EPTs was always PTL anyway. But Interceptors still get two mod slots, where's the justice FFG?
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# ? Jul 27, 2018 17:59 |
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I'm SUPER loving stoked for TIE swarms, mini swarms, Guri, 2 IGGies and 4LOM... so much stuff. But is it just me or is not using the Talent slots tempting at times? There aren't really that many amazing ones.
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# ? Jul 27, 2018 19:37 |
thespaceinvader posted:I'm SUPER loving stoked for TIE swarms, mini swarms, Guri, 2 IGGies and 4LOM... so much stuff. I think there will be times where you fill the Talent slot last, if at all. Crack Shot is way weaker than it was in 1st ed, but it's still just 1 point. Might as well drop it in there if you have a few points left and don't need a big bid.
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# ? Jul 27, 2018 19:40 |
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AndyElusive posted:Hey cool, TIE Punishers, Bombers and Strikers can take Gunner upgrades. Hell yeah
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# ? Jul 27, 2018 19:53 |
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I find it interesting that force supersedes EPTs. Are the force talents that much better?
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# ? Jul 27, 2018 19:56 |
bunnyofdoom posted:I find it interesting that force supersedes EPTs. Are the force talents that much better? A couple of them are baller. Supernatural Reflexes is real good.
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# ? Jul 27, 2018 20:13 |
Looks like The Incredible Bulk is gonna survive into 2.0. Lothal Rebel (70 pts) Tac Scrambler (2 pts) (obstructs attacks) Lothal Rebel (70 pts) Tac Scrambler (2 pts) (obstructs attacks) Magva Yarro (50 pts) (U-Wing, attackers can only re-roll 1 die) Lando (crew) (5 pts) Title (0 pts) 199 points Both ghosts reinforce first round of combat; after that, they only reinforce if wounded. Enemies have to try to chew through that, or shoot at the trailing U-Wing that's preventing heavy re-rolls, has 3 greens, and potentially has two defensive tokens
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# ? Jul 27, 2018 20:17 |
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ConfusedUs posted:A couple of them are baller. Supernatural Reflexes is real good. So's Force Deadeye. That's the only way* to launch TL munitions without actually getting the TL, so that's going to be a super powerful upgrade, especially on low init guys (45 points for a homing missile force deadeye inquisitor...)
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# ? Jul 27, 2018 20:25 |
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is the 2.0 wiki up yet?
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# ? Jul 27, 2018 20:37 |
bunnyofdoom posted:is the 2.0 wiki up yet? yes http://xwing-miniatures-second-edition.wikia.com/wiki/X-Wing_Miniatures:_Second_Edition_Wiki
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# ? Jul 27, 2018 20:46 |
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5x Alpha Sq Interceptors survive into 2.0 It is time e: 3x Defenders did not survive though, as was anticipated e2: I really hope they didn’t overprice the defenders Recoome fucked around with this message at 21:29 on Jul 27, 2018 |
# ? Jul 27, 2018 21:25 |
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Recoome posted:5x Alpha Sq Interceptors survive into 2.0 Defenders got HEAVILY buffed, and are almost the only ship to have become strictly better in 2e than in 1e, not to mention being one of a VERY select few to be able to get focus/evade. Green 1 banks, 2k, system slot, extra shield, boost action is worth it, I'd guess. Iden, Seyn, Howl, Juke Rexler. Yeah
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# ? Jul 27, 2018 21:40 |
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Very intentional that 7x TIEs + Howlrunner is at 201 points, guess they wanted to steer away from Thing + 7 Ties You can actually have 5x Saber Sq. Interceptors at 200 points, although completely naked
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# ? Jul 28, 2018 00:12 |
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KongGeorgeVII posted:Blocking can still be pretty drat powerful against the right list. I played against op3 4 times and only once was it even remotely close because I could just occupy all the space they could go and burn down Lowhhrick. https://i.imgur.com/Cu699Pm.gifv farewell to the last great swarm list in 1E
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# ? Jul 28, 2018 01:18 |
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Dunno if Fenn and Guri will be efficient enough to match their premiums. They cost more than Dengar lmao. The HWK is nice and cheap though. I can see Palob being a real PITA, will definitely have to throw him on the table.
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# ? Jul 28, 2018 01:45 |
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The Fang doesn't have a mod slot yet the box comes with afterburner........................................
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# ? Jul 28, 2018 02:03 |
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That's gotta be be an oversight, surely. Though, if true, Guri + Palob + Fenn fits at 200.
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# ? Jul 28, 2018 05:53 |
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hoiyes posted:Dunno if Fenn and Guri will be efficient enough to match their premiums. They cost more than Dengar lmao. The HWK is nice and cheap though. I can see Palob being a real PITA, will definitely have to throw him on the table. Yeah, I'm a little worried by the cost of Guri, she's probably the ship I'm most enthused about trying.
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# ? Jul 28, 2018 09:08 |
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Does 7 academy pilots and Del Meeko sound like a bad idea? I just feel the need to fly 8 tie fighters and melt my brain at a tournament.
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# ? Jul 28, 2018 09:36 |
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Raged posted:Does 7 academy pilots and Del Meeko sound like a bad idea? It sounds like a great idea. It also costs 201 points.
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# ? Jul 28, 2018 19:28 |
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thespaceinvader posted:It sounds like a great idea. 21x7= 161+30= 191 tho???
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# ? Jul 28, 2018 22:55 |
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Good news everyone! I finally beat the guy I have been trying to beat ever since I got into the game! 4 years! He has beaten me everytime. Today, at a store champ, I beat him 100-0 He flew two reapers and the inquisitor with Optimized prototype. I flew Whisper with Krennic, and two Nus with Harpoons (I feel dirty) I wiped his rear end out. Feels so good, I don't mind going 1-2 that day. I came in 5th, and my fiancé came in 6th, so we each got custom templates, and agreed to get differing colours. As well, we won $20 in store credit (some of the prize pool were $10 gift certs which we each won). We now have a shadowcaster finally. So, my get ready for 2.0 mechanics list should be that and kimogila, and what else?
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# ? Jul 28, 2018 22:59 |
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Some Numbers posted:21x7= 161+30= 191 tho??? 21 * 7 is not 161.
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# ? Jul 29, 2018 01:30 |
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Academy ties are 23 points. 7 of those are 161 points. Del is 30 points.
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# ? Jul 29, 2018 01:35 |
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I know this will sound weird but just use a calculator jesus gently caress people melt down when no list builder is immediately available
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# ? Jul 29, 2018 02:04 |
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Chemmy posted:21 * 7 is not 161. You’re right, I wrote 21 instead of 23. 23x7 is still 161, so the point stands.
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# ? Jul 29, 2018 02:38 |
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And Del is 30, not 40 like Iden or Howlrunner
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# ? Jul 29, 2018 02:45 |
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LOL I did not mean to cause this basic math derail. Del with 7 Academy pilots is 191. Still deciding on an EPT for Del. I really think Imps are overall looking to benefit the most from 2.0. I love my scum faction, but something just seems to be missing and Fang fighters having no mod slot seems insane. Same can be said for A-Wings. Those ships are just begging for afterburners.
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# ? Jul 29, 2018 06:43 |
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I think it's significantly more accurate to suggest that "ships that use maneuvering and primary weapons benefit the most from 2.0" and that the Imperial side of things happens to have more of those than Scum or Rebels. I know I'm looking forward to flying X-wings again in a serious capacity, and that's exciting as hell for the same reason.
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# ? Jul 29, 2018 06:47 |
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Some Numbers posted:21x7= 161+30= 191 tho??? Academy pilots are 23... E: though yeah, it does come to 191. And E2: yeah, I'm looking forward to all the options for running stuff that has to manoeuvre and get arc on target. The only turret I'm expecting to run soon is Lando's falcon. thespaceinvader fucked around with this message at 08:33 on Jul 29, 2018 |
# ? Jul 29, 2018 08:30 |
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Looks like TT simulator has a functional 2.0 mod: https://www.reddit.com/r/XWingTMG/comments/930t3p/tabletop_simulator_unified_xwing_20_mod_major/ Seems good, list spawner works well. Apparently soon there will be a full fledged builder for it, but this is a good start.
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# ? Jul 30, 2018 12:16 |
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# ? May 24, 2024 22:42 |
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Few 2.0 questions Is there actually 2 mods that anyone would put on an Interceptor currently? Why would anyone choose Bistan over Veteran Turret gunner? Maybe I missed it, but do scum have any way of dealing somewhat consistent stress besides Assaj?
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# ? Jul 31, 2018 11:43 |