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Tin Tim posted:Well you could also just dig down a bit to connect the cave below, seal it up at the bottom, and then dump like 200 buckets of water into pool which should be enough with the already present water. This way you can also build a quick and easy safe spot to fish from at the top This is exactly what I did and got my fish!! There was only one small lake above it and it would have taken longer to properly guide the water down than it did to make a bunch of buckets and then just throw them in. Thanks everyone!
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# ? Jul 27, 2018 19:08 |
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# ? May 8, 2024 04:53 |
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This is not going to be a popular opinion, but one of the reasons that I don't like playing with a "small" map size (PC version) is that I've found that one far too often ends up with certain biomes either totally missing or barely there. I haven't tested this scientifically and it's just an observation, but that's why I generally choose a medium world.
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# ? Jul 27, 2018 21:08 |
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Tin Tim posted:Also can somebody explain why the horseman's blade is regarded so highly? I get that the pumpkins it spawns home and do decent damage but I always get hit too much when I try to use it because the pumpkin spawns are rather slow Holdovers from a several years ago when it was endgame content. Not much reason to use it over the influx waver or terra blade imo. It does spawn a ton of projectiles against worms, though. dis astranagant fucked around with this message at 22:13 on Jul 27, 2018 |
# ? Jul 27, 2018 22:10 |
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Tin Tim posted:Also can somebody explain why the horseman's blade is regarded so highly? I get that the pumpkins it spawns home and do decent damage but I always get hit too much when I try to use it because the pumpkin spawns are rather slow
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# ? Jul 28, 2018 05:44 |
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I don't give a gently caress, I don't want an endless map but I want titans, I want a goddamn 16,000x12,000 map or whatever the max is that TerraCustom let's you push the sliders to, but it always crashes before it fully gens :/ I just want one of those with my special mods, so I get to explore a single megamap slowly and meticulously, each new biome a whole world and barrier to get through I'd also love a solid mod that does nothing but add new biomes and sub-biomes
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# ? Jul 28, 2018 09:49 |
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Man this is why I really wish Terraria had official mod support. I'd jump ship from Starbound mods in a loving heartbeat if I didn't have to rely on third-party bullshit.
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# ? Jul 28, 2018 09:51 |
I Said No posted:Man this is why I really wish Terraria had official mod support. I'd jump ship from Starbound mods in a loving heartbeat if I didn't have to rely on third-party bullshit. I forget, has it been confirmed that Terraria 2 is in development?
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# ? Jul 28, 2018 10:16 |
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I just got the fishron wings+flail.....ayy lmao
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# ? Jul 28, 2018 10:22 |
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Zereth posted:I forget, has it been confirmed that Terraria 2 is in development? iirc it's been either iced or cancelled because the company it was outsourced to grievously mishandled it
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# ? Jul 28, 2018 10:40 |
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No, that was Terraria Otherworld, which I'm pretty sure was not Terraria 2 but rather a spin off.
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# ? Jul 28, 2018 10:54 |
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Lorini posted:This is exactly what I did and got my fish!! There was only one small lake above it and it would have taken longer to properly guide the water down than it did to make a bunch of buckets and then just throw them in. For the next time, all you need is one bucket of water and a platform 4 blocks wide and one block up at the end, like an L lying down. You can constantly dump the water and pick it up in one motion before all of it runs off the end of the platform, effectively generating infinite water. Sadly doesn't work with slow moving fluids like honey.
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# ? Jul 28, 2018 11:00 |
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Zereth posted:I forget, has it been confirmed that Terraria 2 is in development? I haven't heard any announcement that Terraria 2 had moved past the "planning" stage. Terraria Otherworld has been axed.
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# ? Jul 28, 2018 11:25 |
Fruits of the sea posted:For the next time, all you need is one bucket of water and a platform 4 blocks wide and one block up at the end, like an L lying down. You can constantly dump the water and pick it up in one motion before all of it runs off the end of the platform, effectively generating infinite water. Sadly doesn't work with slow moving fluids like honey. Cat Mattress posted:I haven't heard any announcement that Terraria 2 had moved past the "planning" stage. Terraria Otherworld has been axed.
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# ? Jul 28, 2018 11:42 |
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Terraria 1.4 is coming before that and it's probably not happening next year given the pace of updates.
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# ? Jul 28, 2018 12:40 |
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JustJeff88 posted:This is not going to be a popular opinion, but one of the reasons that I don't like playing with a "small" map size (PC version) is that I've found that one far too often ends up with certain biomes either totally missing or barely there. I haven't tested this scientifically and it's just an observation, but that's why I generally choose a medium world. There's nothing wrong with feeling that way. A common suggestion people give in these threads is to make small worlds to get more materials and then just delete them afterwards.
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# ? Jul 28, 2018 13:03 |
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Zereth posted:At least the current setup beats how it used to be. I remember installing Red Cloud being a pain back before tModLoader existed. Red Cloud was amazing and I wish it was updated to current Terraria. That being said, Calamity and Thorium together adds a ton of stuff to explore to scratch that itch.
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# ? Jul 28, 2018 15:33 |
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JustJeff88 posted:This is not going to be a popular opinion, but one of the reasons that I don't like playing with a "small" map size (PC version) is that I've found that one far too often ends up with certain biomes either totally missing or barely there. I haven't tested this scientifically and it's just an observation, but that's why I generally choose a medium world. Pretty sure that biome size scales to world size. I've done some extensive testing of this with the world gen preview mod and it basically comes down to world gen RNG. That mod is required if you don't want unpleasant surprises while playing. For my last large world playthrough, I rolled at least 20 worlds before I got a good one. And for those of you worried about 'being spoiled', trust me, a few dozen hours in and you'll have forgotten what the preview showed.
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# ? Jul 28, 2018 16:38 |
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Heh decided to take a look in here since ive been streaming some terraria with mods lately, and was suprised to see and old tutorial video of mine in the OP. I forgot i even made that.
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# ? Jul 28, 2018 17:02 |
Kalas posted:Red Cloud was amazing and I wish it was updated to current Terraria. It was great. Ambaire posted:Pretty sure that biome size scales to world size. I've done some extensive testing of this with the world gen preview mod and it basically comes down to world gen RNG. That mod is required if you don't want unpleasant surprises while playing. For my last large world playthrough, I rolled at least 20 worlds before I got a good one.
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# ? Jul 29, 2018 05:17 |
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Kalas posted:Red Cloud was amazing and I wish it was updated to current Terraria. There IS a thread on the official forums asking for people to help update it to current, you know! The ability to step up one block necessitates a lot of changes.
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# ? Jul 29, 2018 05:22 |
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Zereth posted:Small maps can occasionally have things like the Corruption/Crimson almost completely overwriting the surface jungle or that sort of poo poo, though. World sizes were determined when there were only Forest, Jungle, Corruption, Occasionally Some Sand, and Ocean biomes and several more have been crammed in since. This is another reason I'm looking forward to Terraria 2, it'd be a good opportunity to overhaul world generation to deal with this sort of thing.
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# ? Jul 29, 2018 05:44 |
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Zereth posted:Small maps can occasionally have things like the Corruption/Crimson almost completely overwriting the surface jungle or that sort of poo poo, though. Vib Rib posted:What's weird is I've played large worlds that have this same problem, and others you often see in small worlds (like not enough standard forest biome space). I would've expected that would be enough to balance it out but sometimes the spacing is just stupid. Ambaire posted:it basically comes down to world gen RNG. This. Get world gen preview mod and just start generating test worlds. It can generate good worlds but it also can generate hosed up worlds. Hence the need to do a bunch in a row. I agree that part of the problem could be solved if the worlds were 50% wider and the biomes were the same width. Also, when you're repeatedly generating and deleting worlds to get a good one, alternate names. If you're repeatedly creating and deleting a world with the same name, stuff can get hosed up unless you relaunch the client between attempts.
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# ? Jul 29, 2018 17:13 |
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Terracustom is an amazing tool for creating the perfect world to play in. Look it up. I like making a world with both crimson and corruption, guaranteed piramid, and large width with medium hight. Works with mods too.
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# ? Jul 29, 2018 20:26 |
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I wanted to try to make a custom map/mod where the game starts in the underworld and you can't build until you reach the surface.
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# ? Jul 30, 2018 04:08 |
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Crimson Harvest posted:I wanted to try to make a custom map/mod where the game starts in the underworld and you can't build until you reach the surface. One of the old Roguelikes, Moria had an offshot variation. I think that one was T.O.M.E., before it split off to be something standalone and bad. You'd start as a lost soul in the bottom of the 100 level dungeon and had to get out. Usually your lifespan was measured in a few turns. You could move through walls, but so could a lot of other stuff. You'd want to find something harmless that was worth a lot of XP and run like a little girl at the sight of anything even remotely dangerous. I'd imagine the same would apply in Terraria, you just don't have the HPs to survive anything, the first Imp that spawned would be your nemesis.
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# ? Jul 30, 2018 04:14 |
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Hey I am getting an itch to play terraria again, and I have a couple of questions. 1.) Any big updates soon? 2.) Is there a mod out there that adjusts the world generator to create extra lard worlds and can generate natural biomes of both corruption and crimson in the same area?
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# ? Jul 30, 2018 04:56 |
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Waffleopolis posted:Hey I am getting an itch to play terraria again, and I have a couple of questions. 1. SoonTM 2. TerraCustom was mentioned like 4 posts ago
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# ? Jul 30, 2018 05:12 |
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Waffleopolis posted:Hey I am getting an itch to play terraria again, and I have a couple of questions. Needs more lard biome.
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# ? Jul 30, 2018 05:13 |
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Realistically I wouldn't expect 1.3.6 this year since the Switch version still isn't out. The plan is to have a single unified game across current platforms once that happens.
dis astranagant fucked around with this message at 05:17 on Jul 30, 2018 |
# ? Jul 30, 2018 05:14 |
Dootman posted:Needs more lard biome. Not, like, the Crimson, just Straight Up Meat. I know you can use the Meat Grinder to turn crimstone into Meat furniture but I want a naturally-occurring Meat biome.
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# ? Jul 30, 2018 07:07 |
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Zereth posted:Now I want a Meat Biome. https://www.youtube.com/watch?v=ZP7K9SycELA
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# ? Jul 30, 2018 07:15 |
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I'm just gonna leave this here Working titles include 2 mouths 1 burg I have a mouth but can't burg
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# ? Jul 30, 2018 22:16 |
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Any mod that will give Planetera like 1 hit point? I've died three times now and am getting tired of having to find another Plantera.
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# ? Jul 31, 2018 01:19 |
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It helps a whole lot if you build an arena in the underground jungle and either lure plantera there or wait until a bulb spawns close to it. Then it shouldn't be that hard to kill it with the megashark while you dodge around. If you have crimson you can also make the golden shower to reduce its defense a bit. The dart rifle with crystal darts is also good because the darts bounce around your arena and deal with the tentacles in the second phase. But yeah a megashark alone should handle it in a decent arena
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# ? Jul 31, 2018 01:50 |
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If the arena is too small the spike ball will get you
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# ? Jul 31, 2018 01:56 |
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Lorini posted:Any mod that will give Planetera like 1 hit point? I've died three times now and am getting tired of having to find another Plantera. Something to try, knock out the background walls. Plantera needs them to hook in for it's mobility. You can actually carve out large areas it can't move around in as well. Dynamite works wonders to both clear walls and carve out a big arena.
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# ? Jul 31, 2018 02:03 |
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Dumb Lowtax posted:If the arena is too small the spike ball will get you Yeah that's what happened I think. I made this arena like I saw in a YouTube video but clearly that guy was more skilled than I. Next time I'm going to make one big round arena with no exits and I think that'll work. I can knock out walls with a hammer right?
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# ? Jul 31, 2018 02:08 |
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Plantera is one of the easiest bosses in the game with a bit of setup: Two teleporters, a long thin(charactersized) corridor about one and a half screens wide and some cable. A timer to automatically fire the teleporter every second if you're feeling fancy. Fire away with ranged weapon of choice while teleporting from one side to the other.
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# ? Jul 31, 2018 02:09 |
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A massive (1.5 screen sizes?) arena with platforms helped me beat Plantera's thorny rear end Wings helped a lot for that though.
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# ? Jul 31, 2018 03:15 |
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# ? May 8, 2024 04:53 |
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Lorini posted:Any mod that will give Planetera like 1 hit point? I've died three times now and am getting tired of having to find another Plantera. The Cheat Sheet mod has a butcher button that kills all mobs present in the world.
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# ? Jul 31, 2018 04:40 |