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Harminoff
Oct 24, 2005

👽
Anyone able to get dirt rally working with the monoculus?

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Shine
Feb 26, 2007

No Muscles For The Majority

rio posted:

Last question, is TheBlu VR worth :10bux:? It looked like something my daughter might enjoy but if it is super short or not interesting then maybe not.

It's a chill and low-pressure VR setting in which to plop somebody to acclimate them to VR. I hop into it every now and then to help take my mind off stuff and enjoy some turtles. It's like 10 minutes of content and I could see a child adoring those 10 minutes, especially when that loving whale arrives.

Shine fucked around with this message at 09:45 on Jul 28, 2018

Jenny Agutter
Mar 18, 2009

Harminoff posted:

Anyone able to get dirt rally working with the monoculus?

Did you set up revive? Dirt rally uses oculus rift something or the other, it doesn't do vr through steam

Chadzok
Apr 25, 2002

Shine posted:

It's a chill and low-pressure VR setting in which to plop somebody to acclimate them to VR. I hop into it every now and then to help take my mind off stuff and enjoy some turtles. It's like 10 minutes of content and I could see a child adoring those 10 minutes, especially when that loving whale arrives.

The deep sea with a torch scene is pretty spooky and memorable too.

Beve Stuscemi
Jun 6, 2001




The Postman posted:

I got my Monoculus today and that's all well and good. How the heck do I navigate the Steam VR menus though? I'm using a wired 360 controller and I can only interact with the buttons below the actual steam menu display. I can't accept EULAs or anything.

What game are you having to accept a Eula on in VR? All my legal button clicking was done in 2D, and then any buttons in-game had a method to be clicked in VR

Also did you set your steamvr up as standing only? That might affect it

E: I should say, I never really use the steamvr construct thing, I just start games in 2d out of steam and pop the HMD on

Songbearer
Jul 12, 2007




Fuck you say?

nickhimself posted:

do some stuff virtually like drive cars or shoot mans while driving cars in GTA

I think you talked about this earlier in the thread but if you have the time, please let us know how good the GTAVR mod actually is. I'd love to try it out but GTA5 is a big download for something that might not be too good. Is the mod standalone or does it require Vorpx, and does it actually feel good to drive/look around/shoot or is it jank city? I know some jank is to be expected.

Harminoff
Oct 24, 2005

👽

Jenny Agutter posted:

Did you set up revive? Dirt rally uses oculus rift something or the other, it doesn't do vr through steam

So I got revive set up and I do get the game to come up but there is some overlay from I think steamvr saying there is no button mapped and I can't interact with that menu?

El Grillo
Jan 3, 2008
Fun Shoe
So my bro and I were having a (pointless) debate about what's so difficult/expensive about creating next gen VR - i.e. consumer HMDs with high FOV which are as lightweight/neatly packaged as Rift etc.

My impression was that lenses are a big part of why VR tech is difficult and that Oculus/Valve have spent a lot of time & money on R&D to make lightweight lenses that can do the job for VR without introducing tons of distortion and chromatic aberration. However he rightly pointed out that, for example, Pimax seems to have come up with decent lenses and that's with limited funding. Obviously Pimax is creating a very wide HMD to accommodate their wide FOV experience so it's not like they've had to come up with lenses that could give wide FOV in a Rift-like form factor, but still.

Anyway does anyone know or have any articles about lens tech for VR, what the problems are and how near we might be to solving them for the proper gen 2 HMDs (assuming gen 2 will be wide FOV but similar form factor to Rift/Vive CV1s)?

nickhimself
Jul 16, 2007

I GIVE YOU MY INFO YOU LOG IN AND PUT IN BUILD I PAY YOU 3 BLESSINGS

Songbearer posted:

I think you talked about this earlier in the thread but if you have the time, please let us know how good the GTAVR mod actually is. I'd love to try it out but GTA5 is a big download for something that might not be too good. Is the mod standalone or does it require Vorpx, and does it actually feel good to drive/look around/shoot or is it jank city? I know some jank is to be expected.

The only thing I've done is install VorpX. I didn't bother with that GTA VR mod. Head tracking is all I wanted and VorpX does it very well. I really haven't even bothered looking for VR controller support

Beve Stuscemi
Jun 6, 2001




Songbearer posted:

I think you talked about this earlier in the thread but if you have the time, please let us know how good the GTAVR mod actually is. I'd love to try it out but GTA5 is a big download for something that might not be too good. Is the mod standalone or does it require Vorpx, and does it actually feel good to drive/look around/shoot or is it jank city? I know some jank is to be expected.

I’d like to know too, as just cruising in GTA is extremely enjoyable and is probably more so in VR

E: nebermind

Obsurveyor
Jan 10, 2003


It's not lens tech. Lenses have hundreds of years of iteration and research behind them and are well understood. It's developing display technology small and light enough to be worn on the head and presented to the viewer a couple inches from the eyes with the highest possible DPI(dots per inch).

Jenny Agutter
Mar 18, 2009

Harminoff posted:

So I got revive set up and I do get the game to come up but there is some overlay from I think steamvr saying there is no button mapped and I can't interact with that menu?

in steam open up the properties of dirt rally turn off desktop vr theater and maybe steam overlay for good measure. btw there will be a popup on your flat screen saying it doesnt support vr or something but you can just ignore that

Zero VGS
Aug 16, 2002
ASK ME ABOUT HOW HUMAN LIVES THAT MADE VIDEO GAME CONTROLLERS ARE WORTH MORE
Lipstick Apathy
Just got both my Monoculi

They host the official drivers on Mega.nz, lol

Plus the download was kinda messed up, I had to retry it ten times to get the file. I re-uploaded it to WeTransfer: https://we.tl/H7eAYfOUUj

Windows SmartScreen tried to block me from running it because it is an unknown publisher, but I ran virus scans on it and it came out clean.

After you install it, reboot and it'll have an icon at the bottom-right of the screen. Click that and check for updates, it will have a new update.

Harminoff
Oct 24, 2005

👽
Yeah it took me a while to get it working. My screen kept flashing but figured out it was from a bad HDMI extender. Luckily I had a female to female HDMI adapter so used that and it fixed that issue.

Only issue I have not is that if I try and watch a movie I have a horizontal green line in the middle of the screen.


I'm surprised this thing works at all though given how low end my PC is. I can play elite and whatnot, though I would still like to upgrade so I can run it at a higher setting and not have terrible lag when looking around.

Also, image seems pretty blurry on the outer edge of the screen though that could be my lovely vision causing that. It also pushes against my nose pretty hard so I need to figure out the adjustment on that.

Zero VGS
Aug 16, 2002
ASK ME ABOUT HOW HUMAN LIVES THAT MADE VIDEO GAME CONTROLLERS ARE WORTH MORE
Lipstick Apathy
Good lord this is janky/pukey.

With Revive, all the games do this weird thing where they launch into a "window" in VR that covers most of your view, but if you turn your head you see it's just a floating box in a black void. You don't actually have a 360 view and can't look behind you.

Games launched directly from SteamVR have propert 360-degree turning, however:

a) there seems to be some lag when I turn my head

b) there is some very pronounced image persistence (blurring streaking) from the display being non-OLED. But it is much more pronounced than other IPS screens like the Dell headset.

c) the headset doesn't seem to be warping the environment properly to account for the lens distortion. If there's a straight horizontal line, and I turn my head up or down, if very obviously bends to the lens curvature and warps a lot.

d) sweet spot is as poor as any WMD headset

e) probably the worst offense, the focal distance seems to be set really, really close

Harminoff posted:

Also, image seems pretty blurry on the outer edge of the screen though that could be my lovely vision causing that. It also pushes against my nose pretty hard so I need to figure out the adjustment on that.

I will say, the $80 dual lens one is way more comfortable than the $50 version. The HMD itself is about 25% smaller/lighter. The dual lens uses a head strap that is basically a clone of the Oculus with the triangular back. The foam face pad has a much lighter density of foam than the $50 version, so it is much more comfortable. Both versions have the face foam stuck to the plastic with adhesive, so I carefully peeled the part holding my nostrils shut, and moved them higher in the HMD so they rest on the bridge of my nose.

The $80 version is actually quite comfortable to wear, however I am as sick as a dog from the visuals and need to take a break.

Beve Stuscemi
Jun 6, 2001




That line you guys are seeing is the steamvr chaperone. That’s where steam thinks you’ll hit a wall. It can be turned off on the steamvr options. It shows up in the middle of the screen because the HMD isn’t 6dof and steamvr puts you at floor level by default

SCheeseman
Apr 23, 2003

Some Youtuber posted a thread on reddit detailing and showing some gifs of an unreleased gladiatorial combat game.

Here they are here to make it easier to just open them all in tabs:
https://media.giphy.com/media/4N1MXsdutRAjh0P6HV/giphy.gif
https://media.giphy.com/media/2wWYKcr5Kt9kcDuFDj/giphy.gif
https://media.giphy.com/media/WxJoMRc4CeFS9Bu6gU/giphy.gif
https://media.giphy.com/media/2uxVmgblNgZUR0vDXV/giphy.gif
https://media.giphy.com/media/8Aji45vxrqFfrykTnX/giphy.gif
https://media.giphy.com/media/AE7TTe52OyVNCztQPJ/giphy.gif
https://media.giphy.com/media/fQodeOfSPs3hHvUFR9/giphy.gif
https://media.giphy.com/media/klzxu2oYSVGQOKqOEO/giphy.gif
https://media.giphy.com/media/PMi33QRj8sAvSMORj3/giphy.gif
https://media.giphy.com/media/vMSYEKrykZESu7wOaD/giphy.gif
https://media.giphy.com/media/vcKS8dHxcvNmPSDRYh/giphy.gif
https://media.giphy.com/media/w61MfKyoD0RLWbdUll/giphy.gif
https://media.giphy.com/media/ferIx3FjeaFSKMeKmB/giphy.gif
https://media.giphy.com/media/ctSPegMWXaanedBVF6/giphy.gif
https://media.giphy.com/media/uWcm3eqUcZDOtik7rH/giphy.gif
https://media.giphy.com/media/OSb2BcbJc6NmeeLy88/giphy.gif
https://media.giphy.com/media/fdRWzyW3Va4a48vuny/giphy.gif
https://media.giphy.com/media/1o1lMxKAwpC6A8iPIX/giphy.gif
https://media.giphy.com/media/1n6CfQbJr5mc8ort1I/giphy.gif
https://media.giphy.com/media/1g2e0MNTrciDRWVusQ/giphy.gif
https://media.giphy.com/media/2inCPQHh3JJeQCDjAm/giphy.gif

The dev has posted in the linked reddit thread. It's SteamVR+Rift and in closed beta, no decapitations/limb chopping at this stage, but it looks pretty cool regardless (I love the jump kick).

Songbearer
Jul 12, 2007




Fuck you say?
^^ Oh my god that game looks so cool. I love GORN so I'm always excited for more gladiatorial fun, melee combat still hasn't been done as well as that game so if they can nail it with rigid body weapons that'll be amazing.

https://www.youtube.com/watch?v=TfHDieesGs8

Onward is a jolly good time, shame my "skills" don't translate to the actual game :v:

Songbearer fucked around with this message at 22:37 on Jul 28, 2018

plape tickler
Oct 21, 2012

by Nyc_Tattoo
My audio is fairly quiet with headphones connected to the monoculus rift. Everything is at max. What am I missing?

Google Butt
Oct 4, 2005

Xenology is an unnatural mixture of science fiction and formal logic. At its core is a flawed assumption...

that an alien race would be psychologically human.

have any good/cool space games come out in the last month? and are there any on the HORIZON?

Beve Stuscemi
Jun 6, 2001




plape tickler posted:

My audio is fairly quiet with headphones connected to the monoculus rift. Everything is at max. What am I missing?

In windows 10 when you click on the sound icon in the tray, you’re switching the audio to the WVR2, right?

Harminoff
Oct 24, 2005

👽

Jenny Agutter posted:

in steam open up the properties of dirt rally turn off desktop vr theater and maybe steam overlay for good measure. btw there will be a popup on your flat screen saying it doesnt support vr or something but you can just ignore that

Alright got this fixed by going to http://127.0.0.1:8998/dashboard/controllerbinding.html and configuring it from there. Next step is to get it working with my dfgt.

It also seems to drift to the right pretty bad. Anything that I can do to fix that?

plape tickler
Oct 21, 2012

by Nyc_Tattoo

Jim Silly-Balls posted:

In windows 10 when you click on the sound icon in the tray, you’re switching the audio to the WVR2, right?

It switched to wvr2 automatically, quiet at 100%. I switched to realtek and it's fine. Another issue, it looks like I'm viewing everything through a large circle, because I can see the outline of the lenses I guess. I assume that's why you want adjustable lenses.

edit - the padding around the mask is keeping me from getting close enough to the lenses.

plape tickler fucked around with this message at 02:09 on Jul 29, 2018

Phenotype
Jul 24, 2007

You must defeat Sheng Long to stand a chance.



Anyone ever tried to mount the entire Oculus sensor stand to the wall? Two Command strips oughta do it, right? That can't weigh any more than a picture frame.

e: Ugh, or is that a terrible idea? The angle on the thing would be close to straight down no matter how far you wiggle it. I just want to get my sensors out from the wall a little bit. Would two Command strips mount the sensor stand to the ceiling?

Phenotype fucked around with this message at 02:26 on Jul 29, 2018

Beve Stuscemi
Jun 6, 2001




plape tickler posted:

It switched to wvr2 automatically, quiet at 100%. I switched to realtek and it's fine. Another issue, it looks like I'm viewing everything through a large circle, because I can see the outline of the lenses I guess. I assume that's why you want adjustable lenses.

edit - the padding around the mask is keeping me from getting close enough to the lenses.

I dunno. I can hear my headphones fine through mine. :china: I guess

Maybe you can pull the padding off and put thinner stuff on? I haven’t looked into how easily it does or does not come off

EbolaIvory
Jul 6, 2007

NOM NOM NOM

Phenotype posted:

Anyone ever tried to mount the entire Oculus sensor stand to the wall? Two Command strips oughta do it, right? That can't weigh any more than a picture frame.

e: Ugh, or is that a terrible idea? The angle on the thing would be close to straight down no matter how far you wiggle it. I just want to get my sensors out from the wall a little bit. Would two Command strips mount the sensor stand to the ceiling?

Use the ones rated for the right weight and its fine. Those Command strips have lb weight ratings printed on them. The stand + sensor is under 1 lb. So long as it sticks and your paint isnt lovely and peels, it should be fine assuming they are not generic low end crappy strips.

Prep your wall by cleaning it with alcohol (or mix) first you savage (Warning, High % alcohol will strip the poo poo out of some paints)

Bhodi
Dec 9, 2007

Oh, it's just a cat.
Pillbug

EbolaIvory posted:

Use the ones rated for the right weight and its fine. Those Command strips have lb weight ratings printed on them. The stand + sensor is under 1 lb. So long as it sticks and your paint isnt lovely and peels, it should be fine assuming they are not generic low end crappy strips.

Prep your wall by cleaning it with alcohol (or mix) first you savage (Warning, High % alcohol will strip the poo poo out of some paints)
Do not do this! The stands are unnecessarily heavy and the sensors will stick really far out from the wall and they cannot angle "up" enough to give good coverage unless they're really, really high (they should be mounted about 1ft above head height and angled at your waist when you are standing in the center for best results)

Just buy these instead! The camera screws right in. https://www.amazon.com/gp/product/B00DWA0QLS

I also bought these to hide the cords as they go down the wall and across the floor:
https://www.amazon.com/gp/product/B000BVXVTK
https://www.amazon.com/gp/product/B00004W3ZP

Bhodi fucked around with this message at 05:06 on Jul 29, 2018

Stick100
Mar 18, 2003

rio posted:

I got all my poo poo connected after about 7 months of not using the Oculus and discovered the right earphone wasn’t working. After some googling someone recommended detaching it, blowing in the connects spot and reattaching and it did fix the problem. Weird since it was just sitting around unused for all those months - do you all think this is an indication of what could be a recurring problem in the future? ...

Last question, is TheBlu VR worth :10bux:? It looked like something my daughter might enjoy but if it is super short or not interesting then maybe not.

1. I had the same issue with my Oculus, the issue is just that the pin that connect the right headphones to the hmd get dirty/disconnected. I don't think it's an indication of anything, and even so Oculus seems pretty good about helping people even outside of warrenty. They also have replacements (at least ear buds), so in the absolute worst case you should still be fine.

2. TheBlu is very short, many people like it as an intro to VR since all you have to do is stand, personally I'd suggest against spending $10 if that's the price. If you really want to try it out I might suggest the Viveport subscription, it's got a 14 day free trial and gives you 5 games at a time. It's something like $9 a month, but you do get to try 5 different games every month if you want. I've hardly used my sub (I got it on super discount) but it was great for trying things like Richies Plank experience/TheBlu once and then knowing I didn't need to ever try them again.

plape tickler
Oct 21, 2012

by Nyc_Tattoo

Jim Silly-Balls posted:

I dunno. I can hear my headphones fine through mine. :china: I guess

Maybe you can pull the padding off and put thinner stuff on? I haven’t looked into how easily it does or does not come off

It's not silent through the headset, it just won't go as loud as I want. Going through the pc works fine anyway. The padding is attached with velcro. I'll have to find something thinner. Holy poo poo those videos get right up in your grill.

EbolaIvory
Jul 6, 2007

NOM NOM NOM

Bhodi posted:

Do not do this! The stands are unnecessarily heavy and the sensors will stick really far out from the wall and they cannot angle "up" enough to give good coverage unless they're really, really high (they should be mounted about 1ft above head height and angled at your waist when you are standing in the center for best results)

Just buy these instead! The camera screws right in. https://www.amazon.com/gp/product/B00DWA0QLS

I also bought these to hide the cords as they go down the wall and across the floor:
https://www.amazon.com/gp/product/B000BVXVTK
https://www.amazon.com/gp/product/B00004W3ZP

I don’t disagree. But he asked if it would work, and technically it will. :-P

El Grillo
Jan 3, 2008
Fun Shoe

Obsurveyor posted:

It's not lens tech. Lenses have hundreds of years of iteration and research behind them and are well understood. It's developing display technology small and light enough to be worn on the head and presented to the viewer a couple inches from the eyes with the highest possible DPI(dots per inch).
Interesting. I thought we already had small enough high-res screens? I swear I keep seeing articles about how Samsung has come up with a new higher res screen perfect for gen 3 VR or something. My impression was that the big improvement in, say, Go vs Rift CV1 was in lens tech, and that a lot of the buzz around the Half Dome prototype was because they managed to get 140 degree fov in the same form factor as Rift CV1..

Obviously we've been developing lens tech for centuries but another thing I was wondering was if there is an analogous use case in the military or science arenas where they need very high powered, lightweight and compact (i.e. single) lenses with extremely low distortion/chromatic aberration over the whole of a large 'sweet spot' area? In other words, are Oculus and co really having to break new ground in lens tech for these HMDs or has this sort of stuff already been 'solved' elsewhere?

El Grillo fucked around with this message at 09:10 on Jul 29, 2018

Lemming
Apr 21, 2008
It's a new use case for these lenses, it requires a lot of r&d and doing new things that haven't been done before.

Roadie
Jun 30, 2013

El Grillo posted:

Interesting. I thought we already had small enough high-res screens?

The "retina display" line past which it's hard or impossible to see the pixels is about 60 pixels-per-degree (Apple stuff is 57 PPD at 10 inches away from your face). A 4K VR headset only has about 25 PPD, because the screen is two inches from your eyes.

Tom Guycot
Oct 15, 2008

Chief of Governors


I remember in Abrash's talk a few years ago they were saying humans are capable of 120 pixels/degree. Still, going from the ~15 we're at now to 30 next gen with a wider FOV as well, should make a startling difference.

Sacred Cow
Aug 13, 2007

Bhodi posted:

Do not do this! The stands are unnecessarily heavy and the sensors will stick really far out from the wall and they cannot angle "up" enough to give good coverage unless they're really, really high (they should be mounted about 1ft above head height and angled at your waist when you are standing in the center for best results)

Just buy these instead! The camera screws right in. https://www.amazon.com/gp/product/B00DWA0QLS

I also bought these to hide the cords as they go down the wall and across the floor:
https://www.amazon.com/gp/product/B000BVXVTK
https://www.amazon.com/gp/product/B00004W3ZP

If you know someone with a 3D printer, ask them to make you 2 or 3 of these.

Oglogoth
May 16, 2010

Daaaaarling~

Sacred Cow posted:

If you know someone with a 3D printer, ask them to make you 2 or 3 of these.

You could ask this guy to 3d print them, depending on how costly they are: https://forums.somethingawful.com/showthread.php?threadid=3860025

GutBomb
Jun 15, 2005

Dude?
This isn’t strictly VR related but I’ve seen several people in this thread post about Project CARS 2 who don’t normally post in the simracing thread so:

Alright PCars 2 goons. It’s time to resume our online racing fuckery.

:siren: Sunday July 29th 4:30 PM Eastern Time :siren:
Fuji Speedway
1959 Aston Martin DBR1/300

BE THERE



Dongattack
Dec 20, 2006

by Cyrano4747
Posted ITT about a month ago about having to send in my Rift and being worried about custmoer service. After a lot of back and forth Oculus said they couldn't do anything cause the retailer i bought the headset from wasn't a authorized retailer and i would have to do it through them.

Turns out Oculus has this policy where if you don't send in EVERYTHING that was in the original package they won't even look at it. So there was some back and forth where i tried to get out of sending in my one sensor that came with the original deal cause it would take of a big chunk of paint with it when it came off the ceiling i thought (it didn't), but no dice. It didn't matter which sensor i sent in tho, any sensor would do :lol: as long as i sent in one, oh and please to send in the Xbox One controller that came with the package too or NO DEAL BROTHER

I was kinda annoyed at this point, but i sent all of it in. Nobody even looked at it i think cause i instantly got back a brand new headset, and since it was the updated deal i also got one extra sensor and one extra pair of Touch controllers out of the deal. All in all it wasn't too bad, just some annoyances and i can't complain about free stuff. 5/5 would break again

rio
Mar 20, 2008

I got Skyrim VR last night - it is on sale at greenmangaming and they have an additional 18% off coupon so it was only 34 bucks. This game was one of the things I was most excited for in VR but when it came out I heard so much negativity about it that I passed considering the original price.

Aaand I was up way too late because wow is it cool. Of course part of that was getting some mods installed, one of my least favorite parts of the game. I didn’t even get past the tutorial because I’m taking it so slow - I’ve played through Skyrim a lot in the past but this felt totally new. I actually jumped a couple of times from the tutorial dragon.

The controls are really unintuitive on the Rift but I’m going to try a mod tonight that fixes that and install a few more mods as well. It really has me hopeful for the future of VR because if a game like this that I have played so much it feels this awe inspiring then I can only imagine how good a fresh RPG AAA title would be.

If anyone hasn’t gotten it and wants to, the code is EXTRA18 for the additional 18% off.

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Grundulum
Feb 28, 2006
GMG is loving up in every possible way for me right now. Is it normal for pages to just come up empty, or did they forget to pay their server bill? I’m trying to take advantage of the $34 Skyrim VR (thanks for the heads-up!), but they are certainly making me work for it.

Edit: 23rd time’s the charm. This was my first time using GMG. Is it normally such a shitshow?

Grundulum fucked around with this message at 19:20 on Jul 29, 2018

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