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cougar cub posted:That graphic for slipgate mode is so loving amateurish just looks like concept art but no respawns is cool ...Keel however is not
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# ? Jul 27, 2018 23:24 |
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# ? Jun 3, 2024 14:16 |
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I was kind of hoping for CTF to have Runes and grappling hooks. Also I was hoping to have to manually bind a mouse key to +hook every time I played.
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# ? Jul 27, 2018 23:30 |
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Hey! You guys love Clan Arena right? Well good news for you, we got something like Clan Arena, except it isn't!
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# ? Jul 27, 2018 23:38 |
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what is this, reddit?
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# ? Jul 28, 2018 00:00 |
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A.o.D. posted:I was kind of hoping for CTF to have Runes and grappling hooks. Dev said the goal for CTF is to include secondary map control aspects and specifically called out Runes as the idea they were looking to replicate.
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# ? Jul 28, 2018 01:00 |
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Hell yeah 3WaveCTF.
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# ? Jul 28, 2018 02:55 |
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hawowanlawow posted:a few more years of bumbling around maps, stoned out of my gourd, hoping to see the weapon I want in front of me, and I will be on top of that poo poo ya same
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# ? Jul 28, 2018 05:00 |
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BattleHamster posted:dev stream @ https://www.twitch.tv/quake quote:What about making (insert item here) available in the store? You bastards
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# ? Jul 28, 2018 05:01 |
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A.o.D. posted:I was kind of hoping for CTF to have Runes and grappling hooks.
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# ? Jul 28, 2018 05:54 |
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All my matches so far are absolutely laughable one-sided roflstomps, whether on the winning or losing side. I still don't understand why the reset happened, I felt like I was evenly matched in almost all my Duels.
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# ? Jul 29, 2018 21:58 |
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Well that was lucky
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# ? Jul 30, 2018 05:54 |
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take solace old heads, my k/d is basically the same as it was 20 years ago. 1.0
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# ? Jul 30, 2018 12:19 |
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HoboWithAShotgun posted:All my matches so far are absolutely laughable one-sided roflstomps, whether on the winning or losing side. All the TDM games I got yesterday were slaughter fests with me and one dude on the other team curb stomping a bunch of new people like a third of our level, was odd.
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# ? Jul 30, 2018 14:05 |
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got sick of waiting 5+ minutes for TDM yesterday 3 separate times (9 pm on the west coast) so i just claimed my shards and played warframe instead
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# ? Jul 30, 2018 14:57 |
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why don't you guys just play FFA?
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# ? Jul 30, 2018 14:59 |
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hawowanlawow posted:why don't you guys just play FFA? I do as well, I mix up FFA and TDM.
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# ? Jul 30, 2018 15:54 |
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hawowanlawow posted:why don't you guys just play FFA? too scared/bad
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# ? Jul 30, 2018 16:01 |
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Jose Mengelez posted:take solace old heads, my k/d is basically the same as it was 20 years ago. k/d is entirely relative to who you're fighting. Its zero sum. I don't get why people talk about k/d like that, but it happens all the time. You could be a better player now than 20 years ago and have a lower k/d if you're playing with better opponents. Its nonsense. K/d is only effective at ranking the people who were in that match at that time.
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# ? Jul 30, 2018 16:32 |
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boar guy posted:too scared/bad ? It's less pressure because FFA is always a bit of a cluster gently caress. Don't go into FFA expecting to win.
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# ? Jul 30, 2018 17:08 |
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boar guy posted:too scared/bad
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# ? Jul 30, 2018 17:33 |
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hawowanlawow posted:why don't you guys just play FFA? I've barely touched FFA, I play like 90% duel, 9% 2 vs 2. I don't think the other modes are that fun, the first thing that springs to mind is playing on Shipment in CoD4, with 8 people instead of 2. Just a bit too much.
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# ? Jul 30, 2018 17:40 |
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*shrug* i dunno ive just never liked 'kill all the other people on the map' styles. i like a team to work with. its no big deal, i already paid for the game so they got me, i just want it to take off and it feels like its struggling because of stuff like waiting 5 minutes in primetime for 7 other people to play with
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# ? Jul 30, 2018 17:41 |
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I think it's more of a clusterfuck with teams. You can have three people all using their abilities on you sometimes. Overwatch has that problem, too.
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# ? Jul 30, 2018 18:02 |
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I'm split between FFA being frustrating when people keep stealing your kills (where in TDM if you get kill stealed it still helps your team overall, assists aren't bad) and TDM being frustrating because I always have 1 or 2 teammates with 0 kills who are DC'd half the round so its a 2v4. Instagib is by far the most fun and I'm gonna keep bitching about not having an instagib playlist until we get one Sick of having to queue for FFA and everybody votes deathmatch instead. We desperately need some objectives beyond kills, though. CTF can't get here soon enough.
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# ? Jul 30, 2018 18:27 |
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Zaphod42 posted:k/d is entirely relative to who you're fighting. Its zero sum. i mean on average, across all matches against all opponents and all id games. on every map from from dwango02 to molten falls. ᶦ ᵐᵃʸ ᵇᵉ ᵉˣᵃᵍᵍᵉʳᵃᵗᶦⁿᵍ ᶠᵒʳ ᵉᶠᶠᵉᶜᵗ
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# ? Jul 30, 2018 18:40 |
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Zaphod42 posted:I'm split between FFA being frustrating when people keep stealing your kills (where in TDM if you get kill stealed it still helps your team overall, assists aren't bad) and TDM being frustrating because I always have 1 or 2 teammates with 0 kills who are DC'd half the round so its a 2v4. I wish they'd break those apart as I have no desire to play IG 99% of the time.
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# ? Jul 30, 2018 19:03 |
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MysteriousStranger posted:I wish they'd break those apart as I have no desire to play IG 99% of the time. That's the thing, either you really want to play instagib or you really don't, so it doesn't make sense to mix them.
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# ? Jul 30, 2018 19:10 |
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Zaphod42 posted:That's the thing, either you really want to play instagib or you really don't, so it doesn't make sense to mix them. I think the logic was to drop que times. The game has a growing player base, but it's not all that large. Each different que fractures that base even more as people tend to play one game mode really and focus on it. So by keeping it solo/teams that's a way to force reduced wait times and fuller servers.
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# ? Jul 30, 2018 19:18 |
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MysteriousStranger posted:I think the logic was to drop que times. The game has a growing player base, but it's not all that large. Each different que fractures that base even more as people tend to play one game mode really and focus on it. So by keeping it solo/teams that's a way to force reduced wait times and fuller servers. Yeah. It went into place before the E3 growth along with bots.
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# ? Jul 30, 2018 22:39 |
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MysteriousStranger posted:I think the logic was to drop que times. The game has a growing player base, but it's not all that large. Each different que fractures that base even more as people tend to play one game mode really and focus on it. So by keeping it solo/teams that's a way to force reduced wait times and fuller servers. Of course, but still. I'd rather wait longer to get the mode I want. You could even let people queue for both, although that'd require features that maybe their network can't currently handle. But then that's on them.
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# ? Jul 31, 2018 01:19 |
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Zaphod42 posted:Of course, but still. I'd rather wait longer to get the mode I want. EDIT: They also need to stop kicking everyone out after 1 match. Let people leave if they want obviously but otherwise defaulting to rematch/map vote and allowing folks to jump in mid-game would alleviate a ton of wait time. The Joe Man fucked around with this message at 01:46 on Jul 31, 2018 |
# ? Jul 31, 2018 01:29 |
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Zaphod42 posted:Of course, but still. I'd rather wait longer to get the mode I want. This is how it worked prior to the E3 patch. You could multiqueue in casual or ranked.
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# ? Jul 31, 2018 04:42 |
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That's very strange. You'd think they would have kept a queue mode that gave you a list and you say 'queue me for this, this, and this, and put me in the first one that connects'. There's really no reason not to have it that I can think of.
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# ? Jul 31, 2018 04:47 |
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I play at least two rounds of this game like every single day. Its crazy but I like it more than almost anything else I have right now. Its just the right experience to hop in, get a few fun shooty rounds in, and then get out without any long term bullshit. When there's a game you love and play all the time having RPG mechanics to grind out is cool but when like every game on the market wants you to play for dozens of hours to unlock this and that its overwhelming. Its nice to just have everybody spawn on a map with the same guns and just let skill rule the day. That said development feels pretty slow, its been awhile and there's not been very much to show. Seems like they probably have a pretty small crew. Dying for that CTF.
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# ? Jul 31, 2018 05:08 |
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I used to play for a few hours every night but once they removed sacrifice from queue I stopped playing as much. I usually queue for deathmatch now but the constant threat of instagib being voted and the queue times I started doing some tdm. Even then the downtime between matches is too unbearable now. This also may sound strange but I don’t like playing with the same people every time. Like unless I’m doing a pick up game or riding with a crew I like to just play against a sea of faceless players. I’m playing this f2p cod clone right now called Ironsight and it’s so chill. You get into a game within seconds and then poof another game with different faces. For some reason that anonymity makes the game even more relaxing and chill. I just can’t get this feeling in qc because the population is low and the lovely slow matchmaking downtimes is turning me off really bad lately. I really hope one of these new game modes strikes gold and the UI plus matchmaking is fixed up soon. Core gameplay has issues too (bullshit abilities mainly) but pales for me compared to other things.
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# ? Jul 31, 2018 09:00 |
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why is this game so insanely cpu intensive compared to quakelive? it's murdering my old 4th gen i5 in ffa and tdm. i'm probably overdue an upgrade but it's baffling that this of all games would be the thing to break the old workhorse's back.
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# ? Jul 31, 2018 10:17 |
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The Joe Man posted:CS:GO did it ages ago. You just checkmark the maps you're willing to play and you're then queued up for whichever one is available first. They could implement the same thing except for game-type. They had it at one point where it voted/loaded you into the next match the losing team almost always fell apart. Zaphod42 posted:I play at least two rounds of this game like every single day. Its crazy but I like it more than almost anything else I have right now. Its just the right experience to hop in, get a few fun shooty rounds in, and then get out without any long term bullshit. That's where I am with it. I can hop in, get a few rounds, hop back out and get on with the world. Just needs more players and content. The content has been slow but it's been good.
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# ? Jul 31, 2018 12:57 |
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MysteriousStranger posted:They had it at one point where it voted/loaded you into the next match the losing team almost always fell apart. Usually you randomise the teams whenever you change maps explicitly to avoid that issue.
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# ? Jul 31, 2018 13:06 |
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Jabor posted:Usually you randomise the teams whenever you change maps explicitly to avoid that issue. There’s a problem with tdm where a group of decent players queue together and get matched with random groups. I’ve queued into 75-3x stomps against the same group three times in a row. I just want to slide around and frag people but prefer ffa > tdm > instagib so I blunder into tdm after getting voted into igib a few times.
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# ? Jul 31, 2018 18:23 |
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# ? Jun 3, 2024 14:16 |
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kaschei posted:There’s a problem with tdm where a group of decent players queue together and get matched with random groups. Premades shouldn't be matched with randoms, that's pretty standard for small-team competitive FPS but they probably again don't want to split the playerbase too much as queue times are already lengthy. Sucks though, I've definitely felt this. Shouldn't be able to make a team in that case. You can queue together and you'll end up in the same game but you may have to be on opposite teams from your friends. People can throw matches in that case, but there's ways to deal with all of this.
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# ? Jul 31, 2018 18:44 |