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Powershift posted:
I've played this game a whole loving lot and I only ever got past level 1 Atlas Pass in 1.0 Is there anything good behind the v3 doors now? Guys, I found where you put the quarter in:
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# ? Jul 31, 2018 05:49 |
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# ? May 9, 2024 23:47 |
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Nothing behind V3 doors but some boxes with concentrated carbon and ammo.
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# ? Jul 31, 2018 06:15 |
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Powershift posted:
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# ? Jul 31, 2018 06:17 |
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i saw a multitool that was made of flesh one time and i wish i had bought it even though it wasnt that great in terms of slots. i've not seen one since.
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# ? Jul 31, 2018 06:17 |
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More fun bugs tonight: I'd advise against logging out on your freighter. Twice now I've logged in and my ship was parked on top of my secondary ship. Attempting to get into either would launch me into the rafters of my freighter and I'd have to reload. Solution was to wait for a cheap enough ship to come into my freighter so that I could trade it out. Second, I've been using a lot of navigation data chips on planets (signal beacon -> distress signals), but they all have taken me to an abandoned facility and it says that there is valuable tech inside. However, every time I go in it tells me a story followed by "found nothing" and I get some nanites. I have a feeling that it's trying to give me a blueprint, either one that I already have or one that I don't qualify for yet.
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# ? Jul 31, 2018 06:22 |
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Here's the full formula from scratch for the $18m object 100 frost crystal + 200 solanium = Heat capacitor 100 cactus flesh + 200 star bulb = poly fibre Heat capacitor + poly fibre = circuit board(1,200,000) 250 sulphrine + 50 condensed carbon = thermic condensate 250 nitrogen + 50 condensed carbon = nitrogen salt thermic concentrate + nitrogen salt = semiconductor 250 radon + 50 condensed carbon = enriched carbon Enriched carbon + semiconductor = superconductor($2,000,000) Superconductor + circuit board = quantum processor($5,200,000) 250 sulphrine + 50 condensed carbon = thermic condensate 250 radon + 50 condensed carbon = enriched carbon Thermic condensate + condensed carbon = organic catalyst 250 nitrogen + 50 condensed carbon = nitrogen salt organic catalyst + nitrogen salt = fusion accelerator($2,000,000) 600 fungal mold +25 mordite = acid 200 cactus flesh = unstable gel acid + unstable gel = liquid explosive($1,000,000) Liquid explosive + fusion accelerator = portable reactor ($5,000,000) 50 pyrite + 100 pure ferrite = dirty bronze 50 ammonia + 50 ionised cobalt = herox 50 uranium + 100 pure ferrite = lemmium dirty bronze + herox + lemmium = geodesite($150,000) Quantum processor($5.2m) + portable reactor ($5m) + geodesite($150,000) = fusion ignitor($18,000,000) for a profit of nearly $8m over the 3 top level parts themselves.
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# ? Jul 31, 2018 06:31 |
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You know how to get the exosuit hight capacity inventory slots?
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# ? Jul 31, 2018 06:32 |
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elpaganoescapa posted:You know how to get the exosuit hight capacity inventory slots? when you are buying the slots, click on the cargo button hovering over your backpack to the right of your list of slots. or press right on the d-pad when you're at the slot purchasing/unlocking screen
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# ? Jul 31, 2018 06:33 |
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Powershift posted:when you are buying the slots, click on the cargo button hovering over your backpack to the right of your list of slots. or press right on the d-pad when you're at the slot purchasing/unlocking screen Thanks a lot!
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# ? Jul 31, 2018 06:37 |
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Anyone who has starter tips, can you condense as many as possible into single posts so I can put them all in the OP? One I haven't seen mentioned yet: Always carry a bunch of all three stages of Ferrite. Pure Ferrite is often needed for repairs, Magnetised Ferrite is way more efficient for recharging the Terrain Manipulator, and you're always gonna need plain old Ferrite Dust for all kinds of random things.
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# ? Jul 31, 2018 06:50 |
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Any time you get something new, put it into the refiner and see what it can turn into. You don't need to refine it right away, but that way when you get a recipe that needs something new you might know where it comes from. Looking things up in the in-game database can help here as well, but I'm not sure if you need to have gotten one for them to show up there or just seen it as a requirement.
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# ? Jul 31, 2018 07:05 |
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When they do a NMS2, I really hope they'll have space stations of different sizes and stuff based on the economy of a system. It would be very nice if there were larger stores for stuff like the multitool available. Trying to get a bigger, better multitool feels almost impossible when you'll only find 1 new one per station. And then maybe a few more if you find some of those small shops on the planet surface. Still don't think I've seen a pistol with more than maybe 9 slots, and B class. And that's also with checking out the space anomalies as well. (Though those have had some neat looking experimental/alien ones. )
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# ? Jul 31, 2018 07:11 |
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Question: how do I build the terrain manipulator? All the multi tools I have been seeing don't have it and I don't get the option to build it in mine (maybe because I already have it)
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# ? Jul 31, 2018 07:13 |
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Does anyone know where you can buy salvaged technology modules? I know you can, I did it yesterday, but I forgot to note what kind of facility it was. It was one of those with 1 character sitting in a chair and 1 character behind a counter in a store. Maybe it was a small settlement?Powershift posted:Here's the full formula from scratch for the $18m object Thank you! You are the first person I have found anywhere that has found a 3 part recipe, not even the wiki lists any. Did you just raid manufacturing facilities to get the blueprints?
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# ? Jul 31, 2018 07:21 |
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what upgrade am i looking for in order to get scans of creatures/plants to resolve faster?
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# ? Jul 31, 2018 07:23 |
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precision posted:Anyone who has starter tips, can you condense as many as possible into single posts so I can put them all in the OP? Simple quick start guide: 1. Follow the tutorial until it gives you the option to free explore 2.a. mine enough to build a few warp cells, warp to a few new sectors visiting the station and pick up all the missions except deliveries. or b. join random games, and visit the station, pick up any missions, etc 3.similar missions stack, so completing one completes them all, this should give you a supply of nanites 4.with nanites buy S-level upgrades for the phase cannon, life support, mining laser, scanner. Don't buy upgrades for photon cannon 5.build a base, build and populate the specialist terminals, follow through the missions to learn how to farm and get the exocraft 6.make money(see below) 7.teleport to each station from step 2, behind the leftmost vender is an exosuit upgrade you can buy. warp/join until you have as many slots as you want/need. ignore drop pods, drop pods suck. Examples of how to make money: -3 S-class scanners stacked in your tool will give you 150-400k per plant/animal scanned -Farming mushrooms/mordite/cacti in their native biomes allow you to make liquid explosive that is $1m a pop -Missions will eventually start rewarding you with expensive items, some of which can be combined to make even more expensive ones -scanning every animal on a planet and uploading it gives a large bonus. there are nocturnal and cave specific animals that can be hard to find How do i? -get a freighter: the first freighter you save from pirates is given to you for free, make it count -Find crashed ships: find navigation data in the stations, land on a planet, build a signal booster, use the navigation data to search for distress signals -Repair all these broken bits on it!: don't, wait until another ship lands on your freighter and trade your busted one for a working one -get formulas: use navigation data and the signal booster to search secured frequencies to find manufacturing facilities. shoot the door with the ship or use the plasma launcher. you can reload if you get the puzzle wrong -get bluerprints: use your visor to search for burried technology, these look like downward pointing arrows, each one will either give you nanites, or tokens to use in the blueprint scanner you can build at your base Things to have at all times: Signal booster: good for finding ships/manufacturing facilities/ancient sites. Don't keep forgetting it everywhere like a jerk Portable refiner: you never know when you'll need a more advanced material Ferrite dust Things you should know: -magnetic ferrite goes a lot farther to charging your terrain tool than the lower forms of ferrite -upgrades don't carry over to your new ship/tool, but you can disassemble them for 50% of the parts before trading -every station has 5-6 blue/orange cubes or small black circles on tables/desks, touching them gives you nanite clusters or navigation data -buy fuel or the parts to make it in bulk. launcher fuel stacks 20 deep in regular inventory -some ships come with a launcher efficiency module, this reduces the fuel used per launch to 10-15% and helps greatly in the early game. -The first freighter you save from pirates is given to you for free -Broken ships you claim but don't repair appear on your freighter when you get one. You can trade them for working ships that land on your freighter -Don't claim more than 8 additional broken ships or there is nowhere for new ships to land in your freighter to trade -Multi-tool/suit/ship upgrades in the same category have to be touching for the effects to fully stack -Fly backwards shoot forwards until you have a good fighting ship -you don't have to stay in the refeiner for it to keep working -the stationary refiner doesn't need fuel -you get a full refund on components for base parts you delete -hit the melee button then quickly hit the jetpack button to fly forward at high speed -if a sentinel can see you, you get a white arrow in your central vision and a flashing sentinal sign. if it turns blue, stop destroying poo poo because you're being scanned -you can zap stuff from anywhere into your on-base storage but can only remove it manually -the 3 hyperdrive upgrades allow you to warp to different colored stars with different/advanced planets and materials -quick charge stuff by pressing down on the d-pad/arrow keys, it automatically goes to whatever is lowest. -don't leave the atmosphere with sentinels on you, you can't lose the ships, or use your pulse engine with them on you. Just hover low to the ground until you lose them before going to space -you can restart missions you get too far from in order to bring them closer to you. -you can only add 3 letter-graded upgrades to each device, but you can have 2 groups of 3 in your suit and poo poo by having 3 in your main storage and 3 in your tech slots. -don't plant plants on modified land, the game might eventually fill it in Powershift fucked around with this message at 07:34 on Jul 31, 2018 |
# ? Jul 31, 2018 07:26 |
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Verviticus posted:what upgrade am i looking for in order to get scans of creatures/plants to resolve faster? That upgrade would be the 'play on PC, and install an actual game mod to do that', upgrade.
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# ? Jul 31, 2018 07:27 |
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TjyvTompa posted:Does anyone know where you can buy salvaged technology modules? I know you can, I did it yesterday, but I forgot to note what kind of facility it was. It was one of those with 1 character sitting in a chair and 1 character behind a counter in a store. Maybe it was a small settlement? you can buy them at small settlements, which is just the single landing pad/building. You can search for inhabitable buildings with the signal booster to find them, or take "find the missing person" missions which usually lead you to one Yeah, all the blueprints are in manufacturing facilities. I haven't found them all, but found enough to complete the puzzle. Verviticus posted:what upgrade am i looking for in order to get scans of creatures/plants to resolve faster? Ain't one S-class scanner upgrades only increase the value Powershift fucked around with this message at 07:33 on Jul 31, 2018 |
# ? Jul 31, 2018 07:28 |
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Calaveron posted:So the weapon specialist quest line sent me to destroy a sentinel depot I had already destroyed so there’s that quest stopped to a screeching halt If you go to a system far away you can relocate the quest there to a new depot.
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# ? Jul 31, 2018 07:28 |
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Added, thank you! One of my crews just returned from an expedition and reported "Artifacts recovered with minimal finger damage."
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# ? Jul 31, 2018 07:43 |
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How to find your 24-slot S-rank Multitool : * Install an economy scanner in your ship and unlock and build a save point (carry this with you). * Find and warp to a rich star system (last word of the economy report should be something like wealthy, oppulent, booming, etc). These have higher chance of selling an S-rank multitool. As an added bonus, they also have a higher volume of ships, which equates to a higher chance you'll find an exotic ship while you're working on the tool. * Visit the space station and check the multitool shop display. This is important: The class ranking of the tool displayed here will never change. If it's an A-class tool, it will always be an A-class tool. Keep warping until you find an S-class display. Don't forget to buy exosuit upgrades from each station! * Once you find the S-class display case, we're going to use a trick to reroll the contents of it. Fly to one of the planets and land. Place the save point on the ground and use it. Wait a second for the save to register, then go into the menu and reload the last manual save (the one you just made). * Fly back to the station and check the display again. If you don't like the results (it isn't 24-slot, you don't like the color or model, or you'd rather try for an experimental or alien tool), fly to a different planet and repeat. You can do this once for each planet and moon in the system. The reason this works is that every planet has a multitool associated with it, that you can buy from one of the buildings on that planet. However, some planets don't have that building. Each system also has a multitool, which is for sale on the space station. The station tool is determined when you warp to the system, but if you load a game and never warp, the station just sells the last planetary tool it loaded up instead. For some reason, it's the display case that determines the rank and stats of a tool, but the planet determines the model, color, installed tech, and number of slots.
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# ? Jul 31, 2018 07:50 |
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Has anyone seen any upgrades or blueprints for your terrain modifier? I'm getting really tired of how it eats through ferrite like crazy. In a similar vein, any Launcher upgrades? I've only ever seen them already in place on other ships. I'm getting tired of something promising me a blueprint and just getting some sort of upgrade module instead.
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# ? Jul 31, 2018 07:55 |
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"The Captain is unorthodox, but he gets poo poo done" This is by far the best Frigate I've found, hot drat.
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# ? Jul 31, 2018 07:59 |
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how do you delete base parts? I dunno if this is common but I have a bug where the first option will autobuild when you hit the up arrow and I've somehow ended up with two construction stations both with the same alien on the same planet, I don't see an option to delete it. I ended up loading a previous autosave and my plan is to just transfer the components out of reach so I don't run into the problem again but if there's a way to undo terminals t'd be nice to know for future reference.
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# ? Jul 31, 2018 08:05 |
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Calaveron posted:So the weapon specialist quest line sent me to destroy a sentinel depot I had already destroyed so there’s that quest stopped to a screeching halt I had a similar problem, I destroyed the depots using my ship which makes it so that it doesn't register them as destroyed by me. What I did was warp to different systems, saving/reloading, and after a while when I warped back to my base the mission updated and told me to talk to the weapon specialist again, the depot was now registered as destroyed. So....warp around and save/reload and go back to your base and hope you get lucky.
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# ? Jul 31, 2018 08:44 |
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Guys, where do you get gamma roots and coprite? I know that gamma roots is on radiation planets, but where do I get it?
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# ? Jul 31, 2018 08:44 |
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ArbitraryC posted:how do you delete base parts?
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# ? Jul 31, 2018 08:48 |
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elpaganoescapa posted:Guys, where do you get gamma roots and coprite? I know that gamma roots is on radiation planets, but where do I get it? They're like Solanium, you need hazmat gauntlets and gather them from a plant that can be various sizes
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# ? Jul 31, 2018 08:49 |
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Take a look around in the scan visor for a leaf icon. Coprite is poop. Get close to a creature and the should be a prompt to feed it, shortly after you'll get a stinky reward.
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# ? Jul 31, 2018 08:49 |
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elpaganoescapa posted:Guys, where do you get gamma roots and coprite? I know that gamma roots is on radiation planets, but where do I get it? It's very easy to find, it should even be listed as a resource on the planet. You can find it by destroying plants on radioactive planets, there are also specific gamma root flora that can be harvested, scan for those on a radioactive planet. https://nomanssky.gamepedia.com/Gamma_Root
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# ? Jul 31, 2018 08:56 |
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I got blueprint for a automatic mineral harvester, what is the point of this device? It seem you can only put it on a depot but you might as well mine it manually and never having to come back don't you?
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# ? Jul 31, 2018 09:25 |
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Krogort posted:I got blueprint for a automatic mineral harvester, what is the point of this device? The automatic harvester does not deplete the resource, it will give you infinite resources over time. All it needs is carbon as fuel and it will give you 250 units of the resource after a while, you need to empty it to make more.
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# ? Jul 31, 2018 09:34 |
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That's pretty neat! A good use case would be to put some around your base with a beacon next to them and do some collections round using one of the land vehicle which I didn't manage to unlock yet.
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# ? Jul 31, 2018 09:43 |
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Krogort posted:That's pretty neat! That's exactly what I've been doing, except I'm just flying to them in my ship. Unfortunately the exocrafts are huge pieces of poo poo, extremely slow (much faster to walk/boost), you steer with the mouse, not A and D (you still accelerate/brake with W and S). Their mining laser is like a wet fart, even mining a small cactus takes a minute. You should still buy them because they are extremely good and cheap storage, especially the biggest one.
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# ? Jul 31, 2018 09:52 |
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does di-hydrogen ever get sold by a trade terminal?
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# ? Jul 31, 2018 10:09 |
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cubicle gangster posted:I've been to a bunch of ancient ruins and crashed freighters - 2 in the last few hours, but at best I've come out with 200k. The game has a start menu that walks you through everything like a toddler, the early game is mad easy just rote. I enjoyed the steps and learning Maybe this game isn't for you
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# ? Jul 31, 2018 10:22 |
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Whats the most efficient way to get Chromatic metal? They should really sell the stuff given how prolific its uses are.
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# ? Jul 31, 2018 10:23 |
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man, i do not think ive played a game with worse base building than this nothing snaps except wood and paving, which seems completely worthless because you can only connect three together, the game demands that you use their dumbass cylinders without providing hallways??? if you want to build terrain you have to build it in loving spheres, so good luck getting something flat Inspector Gesicht posted:Whats the most efficient way to get Chromatic metal? They should really sell the stuff given how prolific its uses are. they do Verviticus fucked around with this message at 10:33 on Jul 31, 2018 |
# ? Jul 31, 2018 10:24 |
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Verviticus posted:man, i do not think ive played a game with worse base building than this I only used small rooms to build my base, much easier to use than the wood/steel/concrete snap nightmare.
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# ? Jul 31, 2018 10:33 |
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# ? May 9, 2024 23:47 |
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Inspector Gesicht posted:Whats the most efficient way to get Chromatic metal? They should really sell the stuff given how prolific its uses are. Some space stations I've been to sell it, I just bought 500 to stick into a cargo slot Usually if I have to refine something I'll pair that time up with copper mining to get two birds w/ one stone
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# ? Jul 31, 2018 10:33 |