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Runcible Cat
May 28, 2007

Ignoring this post

The_White_Crane posted:

Hahahahahaha holy poo poo we learned just enough from our experience last time to make someone else throw the rock this time, but we still stayed in the open and got blown off our feet! :allears:

Take all, climb flower penis.

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The_White_Crane
May 10, 2008

wiegieman posted:

It takes incredible something to wear that belt buckle, I'm just not sure what.

It's not just the giant snarling wolf buckle, but the little pendant crotch-shield, too!

nelson
Apr 12, 2009
College Slice
  1. Do we take the Ruby Ring? No
  2. Do we take the Laumspur? Yes
  3. Do we climb up a stamenor down the stem? Down

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

The_White_Crane posted:

It's not just the giant snarling wolf buckle, but the little pendant crotch-shield, too!

Those were absolutely a thing. Not the best example image, but they were often covered by tabards:



Mongol armour also had a big flap to cover the groin.

The_White_Crane
May 10, 2008

Jedit posted:

Those were absolutely a thing. Not the best example image, but they were often covered by tabards:

Mongol armour also had a big flap to cover the groin.

Oh yeah, I know. It's just that doesn't look like armour, it literally looks like someone stuck a tiny little shield on his belt.

Runcible Cat
May 28, 2007

Ignoring this post

The_White_Crane posted:

Oh yeah, I know. It's just that doesn't look like armour, it literally looks like someone stuck a tiny little shield on his belt.

Got to protect little Naar from Kai Nutshotmastery.

Tiggum
Oct 24, 2007

Your life and your quest end here.


Comstar posted:

climb flower penis.

Wolf's Bane posted:

The thick, trunk-like stamen is covered with fine hairs which help you to make the long climb towards the amber-coloured light far above. However, as you get nearer to the light, the stamen hairs become coated with lumps of sticky, sweet-smelling yellow pollen. These pollen clusters hamper your progress, as you have to struggle to unglue yourself from them every time you shift your position.

You are nearing the stamen’s bud-like top when you become aware of a distant buzzing sound. Rapidly the noise gets louder, until you are suddenly plunged into semi-darkness. A huge winged insect is hovering directly above you, its multi-coloured body blotting out most of the pale amber sky. It lunges back and forth with its great head as it sucks away clumps of pollen from surrounding stamens with its long, spear-like proboscis. Then the creature detects your presence, and the deafening noise of its wings changes pitch. It rises several feet above the stamen and hovers there for a few moments while it studies you with massive composite eyes. Unfortunately it takes only a few seconds for the creature to decide that it wants to vary its diet of pollen. With a sinister nod of its head, it extends its proboscis and then stabs its sticky point towards your unprotected back.
Shall we fight or retreat?

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
Fight!

Comstar
Apr 20, 2007

Are you happy now?
Fight. This my sweet sweet nectar.

Mister Perky
Aug 2, 2010
Fight

okay see it was about this point in the Grand Master series where younger me started to think maybe Joe's run out of stuff to have Lone Wolf fight and maybe we should've gotten a couple more Grey Star books instead.

I really wish there'd been a couple more Grey Star books.

Synthbuttrange
May 6, 2007

Run we're not pollen.

nelson
Apr 12, 2009
College Slice

Synthbuttrange posted:

Run we're not pollen.

Runcible Cat
May 28, 2007

Ignoring this post


Why can't we make it our noble companion and steed instead? Bees are animals too, Joe!

Tiggum
Oct 24, 2007

Your life and your quest end here.


Comstar posted:

Fight. This my sweet sweet nectar.
Nectar? I hardly know her.

Wolf's Bane posted:

The gigantic insect detects movement where it is expecting none, and immediately it senses a threat to its safety. Swiftly it retracts its proboscis and rises several feet, taking its vulnerable belly beyond the reach of your sword arm. It hovers motionlessly for a few seconds, its glinting fly-like eyes watching you intently; then it emits a high-pitched shriek, and at once you know that it is getting ready to attack.
Shall we try Animal Mastery or our the Sommerswerd?

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!

Runcible Cat posted:

Why can't we make it our noble companion and steed instead? Bees are animals too, Joe!

You tempted me. Animal Mastery, Go!

nelson
Apr 12, 2009
College Slice

achtungnight posted:

You tempted me. Animal Mastery, Go!

Comstar
Apr 20, 2007

Are you happy now?

achtungnight posted:

You tempted me. Animal Mastery, Go!

Xarn
Jun 26, 2015

achtungnight posted:

You tempted me. Animal Mastery, Go!

Runcible Cat
May 28, 2007

Ignoring this post

Runcible Cat posted:

Why can't we make it our noble companion and steed instead? Bees are animals too, Joe!

Mister Perky
Aug 2, 2010
we use our magic laser sword all the time, and we ever get a chance to make Animal Kinship/Control/Mastery useful! Let's use it!

Leraika
Jun 14, 2015

Luckily, I *did* save your old avatar. Fucked around and found out indeed.
I am Lone Wolf! I speak to the bees!

Toplowtech
Aug 31, 2004

Leraika posted:

I am Lone Wolf! I speak to the bees!
It's Naar's world they probably all speak with Jerry Senfield's voice.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Toplowtech posted:

It's Naar's world they probably all speak with Jerry Senfield's voice.

Naar's World! Naar's World! Instadeath? Excellent!

Tiggum
Oct 24, 2007

Your life and your quest end here.


Wolf's Bane posted:

Your psychic powers prove very effective: the giant insect obeys your command not to attack. Yet, before it flies away, it sprays the stamen with a misty vapour which causes the petals to close up.

Hurriedly you retreat along the stamen and narrowly avoid being crushed to death as the huge petals fold in on themselves. Your innate Kai Discipline of Animal Mastery has saved you from a confrontation with the giant insect, yet the creature has used its own innate abilities to thwart your chances of escaping from the plant this way. The vapour condenses and runs along the stamen, making it difficult for you to maintain your grip, and reluctantly you are forced to retreat all the way down to the bowl of the corolla, to where the hollow stem is now the only chance you have of getting out of this plant alive.

You lower yourself carefully into the hollow stem and soon discover that it drops away very steeply. It is a vertical tube for most of its length, yet you are able to slow your rate of descent by grabbing hold of tiny tendrils which protrude from the lining of the stem wall. As you get nearer to its base, the stem wall becomes semi-transparent and slick with moisture. You press your face to this warm surface, and you are able to discern other stems. They look like the trunks of trees in a dense green forest. Then you look down to see that the stem of this plant is descending into darkness. The darkness begins at the point where the stem passes below ground level. You decide to stop at this point, for you have no desire to explore the roots of this strange flower.

Carefully you examine the fabric of the semi-transparent stem. If you can force your way through this tough plant wall, you will be able to escape from your prison-like tube.

The toughness of the plant wall and the confines of the stem make it difficult for you to wield your weapon effectively. It takes you nearly half an hour to hack your way out of this plant, during which time you lose 2 ENDURANCE points due to fatigue.

Endurance: 47/49.

You leap from the rent in the plant wall and land safely on a mound of soft black earth. As you struggle to your feet, you notice that this rich soil forms a narrow clearing between the base of the plant and the stems of many others, all of a similar species. Their colossal stalks soar into a dimly amber sky where gigantic flowering heads bend and sway in a humid breeze. Staring at this awe-inspiring canopy, hundreds of feet above, makes you feel incredibly small and vulnerable—like a tiny insect. This feeling is made worse when suddenly a huge, horse-sized beetle comes careering through the plant stems. Instinct and quick thinking save your skin. Instantly you freeze, and the shiny black monstrosity ignores you and continues its chaotic rampage through this forest of gigantic plants.



It is several moments before your pulse slows and your senses detect a distant source of energy, somewhere away to the north. You cannot discern its nature or purpose, but you feel compelled to investigate. Guided by your tracking skills, you trek through this extraordinary forest for nearly an hour before arriving at a huge clearing where, from the cover of a huge fallen leaf, you gaze upon a spectacular sight.

Curing: +1 EP (48/49).

You have come to the edge of a deep canyon. The verdant walls of this massive gorge are carpeted with a rainbow of colour, and the air is alive with the busy noise of huge, buzzing insects. Everything is fecund and fertile and dripping with humid jungle heat. High above the gorge you glimpse for the first time the source of the light which illuminates this strangely wonderful realm. The canyon is set within a cavern, the walls of which seem to engulf the sky. At its apex there is an oval-shaped vent through which a concentrated shower of amber rays pours down, like sunbeams through a stained glass portal. You watch in awe as flights of dragonflies, each as large as a Vassagonian Itikar, circle languidly above the canyon on gossamer wings. They shimmer like streaks of liquid silver as they ride the thermal currents. The sight is one of great beauty, yet one you cannot fully enjoy. The instinct which led you to the rim of this gorge now tells you that the source of the power you seek lies several miles away and above, beyond the vent that is the source of this cavern’s light. Carefully you consider your predicament and determine that in order to escape, you must reach the vent—an exit that lies more than a thousand feet above the rim of the gorge.



Curing: +1 EP (49/49).
Do we use Kai-alchemy or Animal Mastery?

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
Animal Mastery has already helped us once, let's use it again.

nelson
Apr 12, 2009
College Slice
Animal Mastery sounds like the more fun option!

exmachina
Mar 12, 2006

Look Closer
I like the idea of a left-handed fly swat. kai-alchemy

Comstar
Apr 20, 2007

Are you happy now?

nelson posted:

Animal Mastery sounds like the more fun option!

Runcible Cat
May 28, 2007

Ignoring this post

Runcible Cat posted:

Why can't we make it our noble companion and steed instead? Bees are animals too, Joe!

I'm still sulking about not having Lone Wolf pursued all over Sommerlund by wizards and junior Kai, having to use all his cunning and disguise skills though. It's extra weird because the map is such a blatant set up for it - https://www.projectaon.org/en/xhtml/lw/19wb/maplarge.htm - and instead here we are wibbling around in Honey I Shrunk The Kai Lord.

Maugrim
Feb 16, 2011

I eat your face
If we just fly up there ourselves a dragonfly is gonna eat us. Let's ride something bigger.

Maugrim
Feb 16, 2011

I eat your face

Runcible Cat posted:

I'm still sulking about not having Lone Wolf pursued all over Sommerlund by wizards and junior Kai, having to use all his cunning and disguise skills though. It's extra weird because the map is such a blatant set up for it - https://www.projectaon.org/en/xhtml/lw/19wb/maplarge.htm - and instead here we are wibbling around in Honey I Shrunk The Kai Lord.

On the other hand this is reminding me of the Otherland series by Tad Williams, which I really love.

Tiggum
Oct 24, 2007

Your life and your quest end here.


exmachina posted:

I like the idea of a left-handed fly swat. kai-alchemy
This way we get to use our new spell.

Wolf's Bane posted:

Drawing on your newly-acquired magic, you focus on the distant vent and carefully recite the words of the Brotherhood Spell Teleport. For a few seconds your vision swims in and out of focus as your strength is sapped of the power that this spell requires (lose 4 ENDURANCE points). Then your sight becomes crystal clear, and you feel yourself floating upwards through the air towards the apex of this gigantic cavern.

You have risen close to a mile above the canyon when suddenly you attract the unwanted attention of a gigantic dragonfly. Anxious to evade a probable attack, you concentrate harder upon your destination and will yourself to accelerate.

Endurance: 45/49.
We roll: 2.


You increase the rate of your ascent, but your sudden acceleration serves only to make you a more attractive target in the eyes of the predatory dragonfly. With a loud and angry buzzing noise, the creature comes soaring down upon your back like a hawk upon a bolting hare.
Lone Wolf (with Kai-surge): COMBAT SKILL 54 ENDURANCE 45
Golasyx: COMBAT SKILL 49 ENDURANCE 45
Combat Ratio: 5

We roll: 6
Lone Wolf (with Kai-surge): COMBAT SKILL 54 ENDURANCE 43
Golasyx: COMBAT SKILL 49 ENDURANCE 33

Wolf's Bane posted:

Your defensive blow tears a hole in the creature’s silvery wing. The wound is not fatal, but the damage to its wing is enough to render the hungry dragonfly incapable of ascending any higher. It emits a loud buzz of frustration which fades as it slowly spirals away towards a cluster of smaller creatures hovering near the centre of the gorge.

At length you reach the apex of the cavern and soar into the light-filled vent. Upon entering this vast aperture you are buffeted by crosswinds which sweep you precariously towards its rocky lip. Only your Kai Disciplines and your lightning-swift reactions save you from being crushed to death as you are blown towards its jagged, volcanic edge.

You survive the impact and are able to haul yourself out of the vent and climb safely onto a surface that you assume to be the roof of the cavern. Seeking shelter from the raging crosswinds, you squeeze yourself into a hollow in the porous rock from where you are able to take stock of your new surroundings. The sight makes you gasp, for it is a view that truly rivals the fertile wonders of the cavern below.

Curing: +1 EP (44/49).

Before your disbelieving eyes there spreads a vast volcanic landscape, punctuated by mountainous dunes of blue-grey sand and columns of towering rock. The amber sky is mottled and banded, like the eye of an angry tiger, and within its fathomless reaches you count twelve multi-coloured moons. These glowing spheres cast their light upon the burnt and crusty soil, lending it a ghostly aspect. Thick clouds, black and turgid, swollen with humid vapours, rear up like shadowy castles upon the far horizon. You can feel coarse grains of sand in the stinging crosswinds, and your senses warn that a storm is fast approaching.

Seeking safer shelter from the coming storm, you get to your feet and cast your eyes across this warm yet unwelcoming land. Away to your right, lying less than a mile distant within a shallow basin of age-worn rock, you see a monstrous temple crafted from opaque black glass. Spikes of crystal embellish its many tiers, and atop its highest level there stands a tower, tall and sleek.



A square of yellow light marks an open portal at the tower’s base. You glimpse something standing in the doorway and, when you magnify your vision, you see that it is a cloaked warrior silhouetted against the portal’s fiery glow. Your pulse quickens the instant you recognize the warrior. It is your accursed adversary—Wolf’s Bane.

The compelling urge to move northwards, that you felt shortly after you broke free from the plant stem, returns to haunt your senses. You feel drawn towards the temple as if you are being summoned by a force beyond this world. Your Sixth Sense screams danger, and every fibre of your being knows it should resist, but you suppress these natural instincts and set off towards the temple. This towering edifice holds many dangers, of that you are in no doubt, yet bravely you resolve to confront and overcome them. Only by doing so can you hope to triumph over your enemy and find a way back to your home world of Magnamund.

During your difficult trek to the temple, unless you possess the Discipline of Grand Huntmastery you must eat a Meal or lose 3 ENDURANCE points.

Curing: +1 EP (45/49).

By the time you reach the base of the temple, the storm is howling like a vengeful demon in your ears. Stinging blasts of hot, sand-laden wind whip your face mercilessly, and you are forced to lean almost horizontally into the storm to maintain your balance. The storm is increasing in ferocity by the minute. You are sorely aware that you must find cover within an hour at most, or you will perish in this hellish blizzard.

An empty parapeted stairway ascends from the temple’s lowermost tier to the portal of its crowning tower. The parapet offers you protection from the wind, and you climb the many steps bent over, almost on your hands and knees, in order to stay out of the abrasive storm. Before you ascend the last tier, you check to make sure that your adversary is not lying in ambush. The portal is now closed, and you can sense no living creature nearby, yet you unsheathe your weapon from your belt and hold it ready in case danger should come from an unsuspected quarter.

When you reach the portal, you discover that it comprises a seamless sheet of lead-lined iron, many inches thick. You detect a lingering aura of magic around its threshold which makes you wary that a trap may have been set. Yet when you summon your psychic skills to probe deeper, you sense otherwise. You detect that Wolf’s Bane has deliberately cast an illusion of magic around this portal, no doubt in the hope that it will delay or deter you long enough for the storm to do its work. Confident that the door is not lethal, you examine it more closely. Set flush into the glassy surface of its surrounding arch, you discover an inscription above two squares of dull crimson gemstone. Your Sixth Sense reveals that tapping upon each square a correct number of times will cause the door to open. Cautiously you place your fingers lightly upon the squares and feel the gentle vibration of the door’s locking mechanism. By concentrating on these vibrations you hope to be able to decipher its locking codes.

Curing: +1 EP (46/49).
The original text has a look-up-the-answer puzzle here so I'm substituting a Lone Wolf trivia question:

There is a game on Magnamund similar to chess. What is it called and in which book is it first mentioned?


Fun fact: The original puzzle in the book is wrong. It asks for "the Endurance score below which" Kai-surge can't be used, which is 7, but the answer it's looking for is 6. The Project Aon version corrects the question to ask for the "score at which" Kai-surge can't be used.

Tiggum fucked around with this message at 11:21 on Aug 2, 2018

Mikl
Nov 8, 2009

Vote shit sandwich or the shit sandwich gets it!
Hey! That's not Teleport at all! It's just Levitation with a fancy new name! We've been ripped off! Banedon!!! :argh:

anakha
Sep 16, 2009


Mikl posted:

Hey! That's not Teleport at all! It's just Levitation with a fancy new name! We've been ripped off! Banedon!!! :argh:

Even worse, Levitation with a health penalty.

I suspect Banedon isn't LW's BFF anymore.

E: crossposting from another site:

quote:

Telabort—By casting this spell, Kai Grand Crowns can transport themselves physically to any place which they can reach on their own two feet. Their feet will carry the caster, his equipment, and his silly clothing to his chosen destination. Use of this spell will cost the caster between 1 and 3 ENDURANCE points every time it is used long enough for the caster to miss some sleep. This cost reduces as a Kai Grand Master increases in rank all of one more time before the series ends.

anakha fucked around with this message at 11:49 on Aug 2, 2018

Runcible Cat
May 28, 2007

Ignoring this post

Tiggum posted:

There is a game on Magnamund similar to chess. What is it called and in which book is it first mentioned?

Can’t remember what it’s called, but I think we play it with the ship’s captain in book 2.

Tiggum
Oct 24, 2007

Your life and your quest end here.


Mikl posted:

Hey! That's not Teleport at all! It's just Levitation with a fancy new name! We've been ripped off! Banedon!!! :argh:

The difference is that Levitate only makes you weightless so you can't steer yourself in midair, but Teleport allows you to fly towards a particular point. Or to put it another way, they're both way less cool than they sound.

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
Yeah Banedon, I don’t think we can play samor (first mention in book 2) together anymore.

Ratatozsk
Mar 6, 2007

Had we turned left instead, we may have encountered something like this...
Disappointed that we missed on this once in a playthrough opportunity.

nelson
Apr 12, 2009
College Slice

achtungnight posted:

samor (first mention in book 2)

Unlike chess, Samor also includes bluffing. I imagine it to be somewhat like a cross between Chess and Stratego.

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Tiggum
Oct 24, 2007

Your life and your quest end here.


achtungnight posted:

samor (first mention in book 2)
This is the correct answer.

Wolf's Bane posted:

The moment you complete the code, you feel a shuddering vibration run through the great iron portal. Slowly it grinds open to reveal an antechamber that is lit by a dozen flaming torches set around its glassy walls. The wind has now become so fierce that it is tearing the fabric of your cloak and tunic. Rather than remain outside in the storm a moment longer, you hurry through the open portal and seek shelter within.

Curing: +1 EP (47/49).

The iron portal grinds to a close behind your back, shutting out the storm so completely that the roar of the wind instantly disappears. The abrupt silence and lower air pressure within this entry chamber make your ears pop painfully. You lower the hood of your cloak and carefully wipe the sand from your eyes before taking your first tentative steps across the antechamber’s polished glass floor.

You pass through a triangular arch and down a ramp that leads to an echoing hallway. The floor and walls of this broad hall are fashioned from a black, glassy mineral that is veined with fluorescent greens and sickly purples. You sense strong pulses of psychic power radiating from an open arch at the far side of the hall, and your skin prickles with a presentiment of danger. You unsheathe your weapon and move towards the arch with the utmost caution; you are expecting the unexpected.

Curing: +1 EP (48/49).

Beyond the arch lies a steep ramp that descends to the floor of a circular chamber, the lowest level of the tower which soars into the stormy sky above. Runes of alien design run around the seamless glassy walls, and the air is heavy with the sweet smell of decay. A large circular plinth stands in the centre of the chamber, its mirror-smooth surface a little under three feet from the floor. You take a step towards it, and suddenly it is surrounded by a wall of fierce blue flames which shoot upwards from tiny vents in the floor around its base. As these flames gradually subside, you see four Kai Masters cowering upon the plinth. They are the four young Kai you thought had been left safely behind in the Old Necropolis of Tyso. They look petrified with fear, and when they see you they throw up their blistered, soot-blackened hands and plead for you to release them from their fiery prison.

Drawing upon your Magnakai Discipline of Psi-screen, you detect that the image of the four Kai Masters is nothing but a cruel illusion. Then, in the very next instant, the ramp on which you are standing suddenly drops away from under your feet. You throw yourself to one side and crash down upon the floor of the chamber, rolling over as you strike the hard surface to lessen the shock of impact. As you stagger to your feet, you see the image of the four Kai being consumed by fire. It is a frightful sight, and as they scream their last, a wave of hostile psychic energy crashes into your mind.

Curing: +1 EP (49/49).

The sudden and unexpected ferocity of this psychic assault makes you fall to your knees and clasp your head in both hands. The pain is worming its way deep into your mind, causing your body to convulse with psychic shock. Dimly, through a red haze, you sense that the Platinum Amulet you are wearing around your neck affords you some defence against this attack, although it cannot protect you completely.

We roll: 1 + 5 (rank) = 6.

You muster your psychic defences and construct a wall around your mind to protect yourself from this agonizing mental assault. Your strategy is effective, although the effort it requires depletes your reserves of strength (lose 3 ENDURANCE points).

This psychic assault has been one of the worst you have ever experienced. You have survived, but your Kai senses tell you that your ordeal has not ended; it has only just begun. You force open your eyes and look with dread at the terrible threat confronting you now.

Endurance: 46/49.

From the uppermost reaches of the tower there descends an icy fog which radiates an intensely powerful aura of Evil. This menacing mist darkens as it swirls around the lower levels, like some huge vaporous snake seeking out its prey. Then, slowly, it gathers in towards the centre of the chamber where it hangs above the plinth like an angry thunderhead, roiling and seething with colossal malevolence.

You gaze into this black cloud and are gripped by an abject terror the instant you fathom its nature and purpose. This cloud is not of this world and it has not fully taken on substance and being within the material plane of Aon, yet even in its malformed state you recognize it to be a materialization of ultimate Evil. This is a manifestation of Naar—the King of the Darkness!

Suddenly a deafening clap of thunder shakes the walls, and the base of the tower is lit up by crackling arcs of lightning. The freezing air seethes with tension as the presence of Naar triggers explosive chemical imbalances within it. Then, above the crackling cacophony of noise, you hear a chilling voice speaking to you in your native tongue.

‘Disciple of Kai—you know my name. Will you not deign to speak it?’

Morbid terror is ripping at your insides, yet you refuse to show the slightest trace of weakness. You steel yourself, and inwardly you pray to Kai and Ishir to protect you in this hour of deepest need.

‘No!’ you scream. ‘I will never acknowledge you!’

‘You may be one of Kai’s favourite minions,’ retorts the voice, ‘but you will always be mortal. You would do well to remember that in my presence.’ Thunder booms, and the floor shakes beneath your feet, causing you to fall involuntarily to your knees.

‘Now that you bow before me, Lone Wolf, I shall impart to you your fate, for I am the true master of Aon. This is Avaros, a small and insignificant satellite of Duron, a world that has long been devoted to my cause. And you have been lured here for one purpose—to be destroyed. During the speck of time that you have existed, you have become an impertinent obstacle to my conquest of Magnamund. For this you will forfeit your soul. Yet, before I claim your worthless soul, I shall make sport of your demise so that Kai and Ishir shall see the worthlessness of their creations and know the futility of their cause.’

Once more the thunder booms, and you are blinded momentarily by a flash of white fire. Slowly your sight returns, and now you can see your adversary—Wolf’s Bane—standing upon the plinth, directly under the menacing black cloud.

‘Here is my champion,’ speaks the voice of Naar. ‘You and he are well matched for the contest that is about to commence.’

Wolf’s Bane unsheathes his sword and levels it at your chest. His facial features twist into a grotesque parody of your own as he spits out a venomous threat:

‘Victory will be mine, Lone Wolf. Evil shall ultimately triumph!’

You shout a defiant riposte, but the voice of Naar booms once more, drowning your worthy cry:

‘So be it! Let the duel begin!’

Curing: +1 EP (47/49).

Nausea wells up from the pit of your stomach as the lower chamber of the tower is suddenly transformed into a whirling spiral of violent colours and noise. You feel yourself falling forwards into this vortex and, for a few fleeting seconds, you glimpse your adversary. He is brandishing his sword and laughing like a madman, his face twisted with maniacal glee as he rides this terrifying whirlwind. Then he is lost to the chaos of the maelstrom, and he vanishes from your sight.

For what seems like an eternity you spin and fall through a rainbow of colour and sound. Only gradually do you become aware that this nightmare journey is coming to an end when the noise abates and the swirling colours begin to fade. Then, with a jolt, you find yourself standing ankle-deep in stagnant green water, struggling to keep your balance. You draw your weapon and scan your surroundings, fearful of sudden attack, but you soon realize that you are alone.

You appear to be under the ground, standing in a crude sewer-like tunnel which has been excavated by primitive means. The roots of trees protrude from its beaten earth ceiling, and there is a stale and unpleasant smell of rotting vegetation. You use your psychic skills to probe for Wolf’s Bane, but you cannot detect his presence, and so you sheathe your weapon and relax your guard. The encounter with the manifestation of Naar has left a fear gnawing at your heart, the fear that the Dark God could at any moment he chooses lay claim to your soul. But your Kai courage swiftly overcomes the anxiety, and you draw comfort from your faith in the Gods Kai and Ishir. You offer up a prayer to them to watch over you during the coming trial of strength, and vow that you will never lose hope, no matter what dangers you may yet face. As if in answer to your prayer you feel a surge of energy flow through your body, revitalizing your mind and senses (restore any ENDURANCE points which you may have lost during your adventure so far).

Alert and confident, you peer along the gloomy tunnel in both directions and try to determine the best course to follow. Neither way looks especially appealing.

Endurance: 49/49.
Do we go forward or backward?

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