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RabidWeasel posted:There should definitely be special rules for single province islands but separatist rebels are already pathetic so this shouldn't be a general rule. Actually rebels (of every kind) tend to have this strange dualism where they're either pushovers, or absolutely overwhelming (esp. for OPMs and small nations early on - I've had 16-20k rebel stacks spawn when my forcelimit is still 10 or so) There's just so many things that "work" but could be done much better (revolts, trade, colonization, estates, development...), that Tahirovic posted:
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# ? Aug 2, 2018 16:31 |
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# ? May 28, 2024 03:31 |
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Unless the wiki is out of date..quote:A single spawn cannot spawn more regiments than the land force limit. And the type determines how difficult their armies are. Pretenders are the strongest (125% base morale compared to yours!), followed by Revolutionary (110% morale), Separatists (100% morale, 10 base army size where most are 1), Zealots (110% morale, no cannons), Nobles (100% morale, no cannons) and so on, excluding special type Polish-Magnate rebels (120% morale) because they only pop in Polish culture provinces.
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# ? Aug 2, 2018 16:52 |
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Sage Grimm posted:Unless the wiki is out of date.. Huh. I had no idea. Though I distinctly remember separatist rebels heavily outnumbering me after the first few provinces conquered as a small nation, maybe they spawned two stacks or I wasn't at full army cap?
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# ? Aug 2, 2018 17:15 |
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They can also spawn in enemy territory, that wiki is simply not up to date.
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# ? Aug 2, 2018 18:29 |
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Communist Walrus posted:Groogy, is there any plan to alter the way separatist rebels enforce their demands? Had an instance yesterday where I'd captured all of Naples, but then a stack of 18 Neapolitan separatists spawned in Malta. Before I had the chance to build enough cogs to transport my troops there to deal with them, the rebels enforced their demands and I lost the entirety of Naples, despite the rebels being confined to a single island. Seems kind of silly. One would think they'd gain independence only for the areas they'd occupied. That's nothing, I'm still salty about the time a few thousand Ming rebels in literally unreachable Aleut, Alaska enforced their demands for mainland China
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# ? Aug 2, 2018 18:31 |
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Same, only 3k Ottomans in bumfuck Polynesia.
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# ? Aug 2, 2018 18:36 |
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TorakFade posted:Huh. I had no idea. Though I distinctly remember separatist rebels heavily outnumbering me after the first few provinces conquered as a small nation, maybe they spawned two stacks or I wasn't at full army cap? If i'm not mistaken its based on your theoretical forcelimit with 0 autonomy which is going to be more than your actual force limit as a small country that just took a bunch of land.
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# ? Aug 2, 2018 18:42 |
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AnoHito posted:Same, only 3k Ottomans in bumfuck Polynesia. Sounds like a good pitch for a reality show.
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# ? Aug 2, 2018 18:48 |
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Huh, in my current stupid Catholic HRE Ottomans game there was recently two Circassias. I didn't pay enough attention to see how it came about but there they were, both of them Orthodox and right next to each other. And fighting each other and occupying each others' clay. Eventually one conquered the other. Weird.
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# ? Aug 2, 2018 20:23 |
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Groke posted:Huh, in my current stupid Catholic HRE Ottomans game there was recently two Circassias. I didn't pay enough attention to see how it came about but there they were, both of them Orthodox and right next to each other. And fighting each other and occupying each others' clay. Eventually one conquered the other. Weird. Probably a Cossack revolter state. Those guys get dynamically generated name based on where they are so it’s not unbelievable that you could just be called Circassia.
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# ? Aug 2, 2018 20:41 |
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Tahirovic posted:They can also spawn in enemy territory, that wiki is simply not up to date. What do you mean? When you're at war and your enemy country's unrest spawns rebels in provinces you hold? Or when you have rebels pop and they appear in enemy territory? Because I've never seen the latter.
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# ? Aug 2, 2018 21:19 |
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I uh, didn't know it was possible to get personal unions as poland in elective monarchy. Just inherited a full scandinavia denmark with my palatinate sponsored monarch.
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# ? Aug 3, 2018 01:33 |
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Sage Grimm posted:What do you mean? When you're at war and your enemy country's unrest spawns rebels in provinces you hold? Or when you have rebels pop and they appear in enemy territory? Because I've never seen the latter. I believe they are referring to the fact that separatist rebels can cross borders. Let's say you're playing the Livonian Order and you decide to take advantage of Lithuania being stomped into the ground by Russia to pinch a couple of Lithuanian provinces for yourself. After the war Lithuanian separatist rebels can spawn in both your country and Russia. The ones that spawn in your country will be limited by your force limit. The ones that spawn in Russia are however only limited by the (presumably) much higher Russian force limit. Once a mega stack of Lithuanian separatist rebels spawn in Russia they can (and probably will) cross the border and start sieging down former Lithuanian provinces in your country.
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# ? Aug 3, 2018 01:53 |
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Yeah that sucks but you just need to avoid them and siege it back once they gently caress off back to Russia. Eventually they’ll get dealt with, and sometimes before everything hits 100% devastation!
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# ? Aug 3, 2018 17:56 |
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There are occasionally cases where you can use that to your advantage. Like, when taking land while your manpower/forcelimits are low, give an ally a nearby fort province and any rebels that spawn in your territory will gravitate to that fort and your ally will kill them. (if it's not a fort, your ally might just watch them siege the land and wait until they buzz off before re-sieging) The cases where both the situation calls for this and the geography allows for it are pretty rare, though.
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# ? Aug 3, 2018 20:20 |
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I've had a few false starts with this game, I excel at CK/Stellaris but having trouble getting good at this game. Any of you goons have this same problem? Any tips or advice?
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# ? Aug 3, 2018 23:46 |
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who are you and who's stomping you
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# ? Aug 3, 2018 23:49 |
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Gyshall posted:I've had a few false starts with this game, I excel at CK/Stellaris but having trouble getting good at this game. Any of you goons have this same problem? Any tips or advice? Learn how to manage aggressive expansion and allies. Also the hardest thing for me was being ok with taking loans and hiring mercs all the time.
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# ? Aug 4, 2018 02:20 |
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I have a couple of questions about independence wars I was wondering if anyone knew the answer to: 1. If you're fighting your former overlord in an independence war can you annex them? 2. If the answer to the above is yes, do you gain overlordship of any other vassals which your former overlord had or do they go independent?
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# ? Aug 4, 2018 10:27 |
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Gyshall posted:I've had a few false starts with this game, I excel at CK/Stellaris but having trouble getting good at this game. Any of you goons have this same problem? Any tips or advice? it really depends. are you having false starts as Milan? Or are the false starts coming from a France playthrough? Did you start your EU experience in Mezo-America? Gives us more
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# ? Aug 4, 2018 11:22 |
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Gyshall posted:I've had a few false starts with this game, I excel at CK/Stellaris but having trouble getting good at this game. Any of you goons have this same problem? Any tips or advice? This game has very, very asymmetrical starts (unlike Stellaris and like CK, but CK is much less centered on war than EU). Plus many, many countries are prone to false starts - or it might be that what you consider a false start is actually not that bad So yeah, we need to know which country you use, and what are the actual problems you're encountering. Is it money? Losing battles? Being beaten up by bigger neighbors?
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# ? Aug 4, 2018 11:42 |
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Playing as the Knights, I managed to form Jerusalem, but I'm not really sure where I go from here. I can't actually take on the Mamluks (I took the necessary provinces for Jerusalem while the Mamluks were getting stomped by the Ottomans) and I'm too far away from any of my allies for them to join my wars. Even if I could go toe-to-toe with the Mamluks, I think I'd just get steamrolled by the Ottomans when they finally conquer their way to my borders. Allying the Ottomans seems like a good bet, but I raided their coasts so many times as the Knights that they're going to hate my guts for several decades. Any recommendations?
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# ? Aug 4, 2018 12:23 |
How best to fight with Russia as Yuan? I have pretty much the needed territory + Korea, enough tributaries to be mandate positive. My army is about half Russia's, got tech parity. They're not attacking me but rather holy warring one of my buffer tributaries, if that changes things.
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# ? Aug 4, 2018 12:35 |
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Communist Walrus posted:Playing as the Knights, I managed to form Jerusalem, but I'm not really sure where I go from here. I can't actually take on the Mamluks (I took the necessary provinces for Jerusalem while the Mamluks were getting stomped by the Ottomans) and I'm too far away from any of my allies for them to join my wars. Even if I could go toe-to-toe with the Mamluks, I think I'd just get steamrolled by the Ottomans when they finally conquer their way to my borders. Allying the Ottomans seems like a good bet, but I raided their coasts so many times as the Knights that they're going to hate my guts for several decades. If the Ottomans blobbed then i think it's impossible outside of the AI uniting to beat them for your convenience.
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# ? Aug 4, 2018 14:47 |
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RabidWeasel posted:I have a couple of questions about independence wars I was wondering if anyone knew the answer to: In case anyone was interested the answer to both of these questions is yes, though you still need to demand independence as a separate wargoal as well. This opens up some interesting possibilities if you want to do a "vassal release and switch" strategy. Though I can't think of many large releasable states which are worth doing this with (Punjab is the obvious one, and that's all going to change next patch)
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# ? Aug 4, 2018 15:50 |
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RabidWeasel posted:In case anyone was interested the answer to both of these questions is yes, though you still need to demand independence as a separate wargoal as well. Wait what the hell happens if you don't demand independence? Who would you be a vassal of?
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# ? Aug 4, 2018 15:53 |
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AnoHito posted:Wait what the hell happens if you don't demand independence? Who would you be a vassal of? I assume you need to become independent before you can demand anything else
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# ? Aug 4, 2018 16:21 |
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AnoHito posted:Wait what the hell happens if you don't demand independence? Who would you be a vassal of?
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# ? Aug 4, 2018 16:28 |
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Gaius Marius posted:I assume you need to become independent before you can demand anything else Yeah this, you can't take anything other than WP or independence and then if you choose independence it lets you take provinces as well.
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# ? Aug 4, 2018 16:33 |
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canepazzo posted:How best to fight with Russia as Yuan? I have pretty much the needed territory + Korea, enough tributaries to be mandate positive. My army is about half Russia's, got tech parity. They're not attacking me but rather holy warring one of my buffer tributaries, if that changes things. Just fight them normally, Russian troops suck compared to any of the real great powers
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# ? Aug 4, 2018 18:28 |
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I didn't know about having to demand independence, so once in a Sweden game I took all of my cores from Denmark and Norway, then went back to being under a personal union. At least it tanked Denmark's prestige so I got free once the king died.
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# ? Aug 4, 2018 19:34 |
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Firebatgyro posted:Just fight them normally, Russian troops suck compared to any of the real great powers
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# ? Aug 4, 2018 19:36 |
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Got the Philippine Tiger achievement (As Cebu, recreate the Chola empire) in 1763, after a couple false starts. Then a day after the peace agreement was signed for that to happen I had Malacca, a vassal constantly pissed at me because my rivals kept supporting their independence, declare war with the help of 0-mandate Ming and a somewhat okay Japan. Game mysteriously crashed after that, don't know what happened there.
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# ? Aug 4, 2018 20:19 |
Firebatgyro posted:Just fight them normally, Russian troops suck compared to any of the real great powers AAAAA! Real Muenster posted:lol, streltsy disagrees. So what I did was sending 3-4 merc cavalry units to siege stuff as far away as possible, as well as burning stuff, while my two actual stacks sieged the forts as far away as possible; it worked, as they evenntually peaced out with my tributary (Yeren), who requested: Cores returned to Sweden Cores returned to Lithuania Cores returned to Bukhara and 10 ducats. Thanks a lot, Yeren Weird thing about their army composition: miltech 17, they had 112k infantry and 2k cavalry. 0 artillery.
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# ? Aug 4, 2018 23:48 |
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canepazzo posted:3-4 merc cavalry units to siege stuff as far away as possible, as well as burning stuff canepazzo posted:Weird thing about their army composition: miltech 17, they had 112k infantry and 2k cavalry. 0 artillery. cav sucks and arty isn't that good until ~tech 16 so that's not too off
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# ? Aug 4, 2018 23:57 |
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Please never use merc cavalry. It's just way too expensive.
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# ? Aug 5, 2018 00:10 |
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oddium posted:
wrong and holy poo poo wrong
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# ? Aug 5, 2018 00:14 |
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hmmm actually i’m right
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# ? Aug 5, 2018 00:16 |
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Senor Dog posted:wrong and holy poo poo wrong Cavalry has its uses but for the love of god, not merc cavaly. Having a couple cavalry on each flank is good for your main battle stack. And then splitting those 4 cav off to go around looting the enemy's territory is also smart (cav loot a lot faster than inf). It's free money. If you're not using mercs. Artillery's only function until tech 16 is helping progress sieges. Aside from that, it is incredibly weak until you unlock better unit types and the +fire modifiers. The boosts at tech 13 are decent, but it's still hard to justify heavy spending on artillery until tech 16. And it's not until tech 22 when they become horrific murder machines. edit: Though I guess Russia in that person's game is tech 17 so yeah, they really should have more arty. Dr. Video Games 0031 fucked around with this message at 04:36 on Aug 5, 2018 |
# ? Aug 5, 2018 00:21 |
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# ? May 28, 2024 03:31 |
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Artillery gets good at tech 12 when they get a 2nd fire pip, and is decent but not worth the price outside of 1-2 per army for the siege bonus unless you're rich before that, imo.
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# ? Aug 5, 2018 00:22 |