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Powershift
Nov 23, 2009


Bruteman posted:

I just wanted to check on this before I devote time/resources to it - when you do base building on a freighter, do your changes carry over if you buy a new freighter?

nopearino

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RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

What is the point of the Fleet Management Console? You can't actually manage anything in it. I was trying to dismiss or at least repair the frigate remotely but that's impossible too apparently. It's just a ghost ship now.

precision
May 7, 2006

by VideoGames
Yeah I assume they'll patch in the ability to dismiss Frigates at some point, as well as hopefully being able to customize them. They've talked about how community events will have cosmetic rewards, and I assume that's what you'll use Quicksilver for?

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

For now I've sent the damaged frigate off on a suicide mission. It'll either come back and hopefully be visible or blow up and problem solved. :shrug:

WithoutTheFezOn
Aug 28, 2005
Oh no

ChrisBTY posted:

. Is there any way for me to mark this place so I can find it again.
No, not until you can build an item called a beacon.

quote:

Same planet, find a broken-down ship. I decide to 'buy' it (not exchange it mind you). But I couldn't find a way to switch my default ship back to my original ship so I had to reload (from the previously mentioned waypoint save thank the Gods). What was I supposed to do there?
You were supposed to get back in your original ship, and it would’ve said “primary ship changed”.

quote:

Why do the mission boards keep saying they have nothing for me?
You haven’t advanced far enough in the main story.


Game is bad at explaining things, but those are the answers to your questions.

precision
May 7, 2006

by VideoGames
holy CRAP

dude on Reddit found this planet... I assumed it was a photoshop job, or he used mods to get this, but no - this is a real planet found in vanilla Next:



:stare:

Twibbit
Mar 7, 2013

Is your refrigerator running?
He found earth

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I like how the reason you don't find any cities or towns anywhere is "the sentinels annihilated all civilization". It's less discovering and more rediscovering because they erased everything.

gently caress you sentinels

precision
May 7, 2006

by VideoGames

Twibbit posted:

He found earth

I want to go to there

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

Rapacity posted:

You shouldn't need to go far for cobalt... it's in every single cave I've ever seen. You'll get a beacon blueprint later on to mark places but just go into any cave for cobalt.

Naturally the one time I was looking for a bit of cobalt and ducked into a cave, it turned out the entire planet was platinum instead.

DaveKap
Feb 5, 2006

Pickle: Inspected.



Libluini posted:

NMS however, is an incredibly bad fit for what the devs wanted to tell
Gentle reminder that none of this story was in the 1.0 version of the game, which had the primary story of "vague nonsense that pretends at intellectualism." The guy who wrote the Artemis/Apollo storyline (which was when the Atlas path storyline was re-written) was, as far as I can tell, contracted. So you're not even really seeing the dev's story, you're seeing some dude who came in after the 1.0 poo poo storm and said "how about this?" Which makes it all the funnier that a bunch of the writing in the Artemis/Apollo plot is extremely sardonic as it tells the tale of 2 travellers trying to meet up (2 NMS players) only to discover that they cannot (1.0 had no multiplayer at all.)

Waffle House
Oct 27, 2004

You follow the path
fitting into an infinite pattern.

Yours to manipulate, to destroy and rebuild.

Now, in the quantum moment
before the closure
when all become one.

One moment left.
One point of space and time.

I know who you are.

You are Destiny.


SubNat posted:

Yup to this. It would be an interesting money/timesink if you could scrounge parts off of ships you don't want to use anymore, and use them to customize your ships. (Getting the occasional, neat part off of bandits would make taking them on a bit more interesting as well. )

It would make finding a neat, crashed ship pretty interesting throughout the game, as opposed to now where I'll just look at the resale value, and just ignore it anyhow unless it looks really neat. And even then it'll probably just dust over in the freighter's hangar.

Not to mention it would be a reasonable place to scrap / sell off older, unused ships, even without any kind of customization.

Yessss. Also on that note:
- Ship sale market. I have this poo poo-rear end shuttle that I recovered that I don't even wanna gently caress with, I just wanna scrap it for resources or sell it for units. Space Towing and Recycling could give you materials or units.

- Please add normal rainstorms, not just boiling or scalding ones
- Pet system. :3:

I'd like to be able to take this spiky shovel-headed guy home with me:



Or these giant obvious gen1 pokemon:


new boat. yippeekiyay, melonfarmers

Waffle House fucked around with this message at 20:51 on Aug 4, 2018

Big McHuge
Feb 5, 2014

You wait for the war to happen like vultures.
If you want to help, prevent the war.
Don't save the remnants.

Save them all.
I found a "Crimson" world that was desolate but had bubbles everywhere. Couldn't harvest or do anything to them, but I guess it looked neat? There were also these giant circular structures with a massive rotating wheel inside. It gave me some story but nothing more. Sadly there wasn't anything else to do on the planet.

precision
May 7, 2006

by VideoGames

Waffle House posted:

- Please add normal rainstorms, not just boiling or scalding ones

These do exist, it's just that currently they're incredibly rare compared to SUPERHEATED CELLS

Veritas
Aug 20, 2003
Can you build a base on a freighter, and do all the farming/exocraft etc missions from there? Like if i just want to wait until i get a freighter instead of building on a planet.

ToastyPotato
Jun 23, 2005

CONVICTED OF DISPLAYING HIS PEANUTS IN PUBLIC
Welp, buying a microprocessor definitely doesn't work for my stupid base Gek. Is the blueprint supposed to be the first thing the scientist gives me? If so I guess I am hosed because he never did. Also I built that base next to a facility, which seems to have respawned its door. Also the natural quad sentinels there are capable of walking through the walls of my base. Also when sentinels get themselves stuck in terrain they become invincible and regen all their health. Every time I have tried to kill a walker it got stuck and regenned. Good poo poo man.

buglord
Jul 31, 2010

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!

Buglord
Is there a quicker way to learn languages? I’m giving gifts to everyone in the space stations and interacting with all the little pillars on the planets but man it takes time. Is there any benefit for learning the languages.

EC
Jul 10, 2001

The Legend
How does moving bases work? If I destroy all this stuff I have (rooms, specialist terminals, hallways, etc) do I get the mats back so I can rebuild or....?

I thought I dug my base by the water but I want to do something cooler.

Broken Cog
Dec 29, 2009

We're all friends here

ToastyPotato posted:

Welp, buying a microprocessor definitely doesn't work for my stupid base Gek. Is the blueprint supposed to be the first thing the scientist gives me? If so I guess I am hosed because he never did. Also I built that base next to a facility, which seems to have respawned its door. Also the natural quad sentinels there are capable of walking through the walls of my base. Also when sentinels get themselves stuck in terrain they become invincible and regen all their health. Every time I have tried to kill a walker it got stuck and regenned. Good poo poo man.

It's not a microprocessor.

precision
May 7, 2006

by VideoGames

buglord posted:

Is there a quicker way to learn languages? I’m giving gifts to everyone in the space stations and interacting with all the little pillars on the planets but man it takes time. Is there any benefit for learning the languages.

No, it takes an insane amount of time (or, presumably, luck). I'm pretty sure there are a ton of words that aren't ever actually used in the game and the game does not prioritize giving you words that are common (this should probably be fixed, honestly). The "average player" will probably never come anywhere close to ever being able to decipher even a single box of text and that's not fun design.

edit: apparently each race has around 300 words

edit2: wait, no, there are 2,368 words to learn in the game, so more like 700 per, and according to the wiki page they're learned in a fixed order, which is even more baffling because the order you learn words in is not very good, considering I've learned hundreds of words and have never even seen a single translated sentence on my screen, or anywhere CLOSE to it.

precision fucked around with this message at 21:17 on Aug 4, 2018

Sultan Tarquin
Jul 29, 2007

and what kind of world would it be? HUH?!
Remember to run over all the orbs in Atlas stations to learn a bunch of words too.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

DaveKap posted:

Gentle reminder that none of this story was in the 1.0 version of the game, which had the primary story of "vague nonsense that pretends at intellectualism." The guy who wrote the Artemis/Apollo storyline (which was when the Atlas path storyline was re-written) was, as far as I can tell, contracted. So you're not even really seeing the dev's story, you're seeing some dude who came in after the 1.0 poo poo storm and said "how about this?" Which makes it all the funnier that a bunch of the writing in the Artemis/Apollo plot is extremely sardonic as it tells the tale of 2 travellers trying to meet up (2 NMS players) only to discover that they cannot (1.0 had no multiplayer at all.)

Luckily I'm well accustomed to this kind of bullshit, thanks to playing way too many old games from a time where two drunken college students making and porting a complex space game was pretty much the norm. A lot of those very old games had stories or story elements which only make sense if you're drunk yourself, so over time I learned the art of vindictive mental story replacement, to prevent myself from becoming a well-preserved corpse.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

So there's the Artemis path: "do all this tutorial stuff, then head for the center," the Atlas Path: "visit the big ominous diamonds, say yes to the stuff you can't understand, until you have all the dragonballs" and Nada/Polo: "complete milestones, as if you need a reason to do that". Are there any other story elements to discover and do these conflict at all such that I'd have to pick?

Also, were Nada and Polo intentionally named after the Ice Climbers Nana and Popo?

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Lmao my damaged frigate successfully returned to my freighter.

Mission log: One minute in an asteroid exploded and instantly destroyed it. The frigate outside continues to not exist. Mission failed.

:dice:

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Bruceski posted:

Also, were Nada and Polo intentionally named after the Ice Climbers Nana and Popo?

Clearly they are named after the Spanish word for "nothing" and Marco Polo. :colbert:


Because NMS is a game about exploration and we are actually totally unable to discover anything, as we are part of the simulation inside the simulation

SubNat
Nov 27, 2008

precision posted:

edit2: wait, no, there are 2,368 words to learn in the game, so more like 700 per, and according to the wiki page they're learned in a fixed order, which is even more baffling because the order you learn words in is not very good, considering I've learned hundreds of words and have never even seen a single translated sentence on my screen, or anywhere CLOSE to it.

Oh good, thank you random Vy'keen for teaching me the plural of a word, however despite this I won't be able to understand the singular version.

It's also so strange that the cost of learning a word varies so much, too.
With Gek it's just 10 units, with Korvax it's 10 copper, a material you'll have to mine, or rarely be able to buy. And then it's meat with the Vykies, which you'll usually only get off of killed animals.
And then you also have alien monuments where you can learn the location of either a nearby ancient place, ( which'll net you anywhere from 100k - 2,500k units it seems like.) or a whooping 1 word.


buglord posted:

Is there any benefit for learning the languages.

A lot of the manifacturing bases and the like have a problem that you can solve. Which is only a puzzle because of the language barrier.
( SYSTEM ERROR: NEEDS COMMON MATERIAL. Player: oh god what, I'll just shove in some of these rare metals, since they're the most expensive out of the 3 options. )
The moment you know enough words those 'puzzles' just become a text box asking you to press a specific reaction.
Same with a lot of monuments where you have to choose what to do.
Which is also not fun at all. Congrats, by tediously grinding your dictionary skill you've gotten the puzzles to solve themselves!

(Also sometimes you'll be told 3 more words in one language or another, because you encountered a translation for dummies terminal.)


Learning languages slowly over time is an interesting mechanic, but unfortunately it's just not fun or useful at all I feel.
The various puzzles and small interactions in the game go from clicking a random response / trial and error, to just being told the solution.
And it often just hinges on learning 1 specific word, as well. Which you might not get until word #500.


e:

Bruceski posted:

Are there any other story elements to discover and do these conflict at all such that I'd have to pick?

0 conflict between them, grind away.

Sultan Tarquin
Jul 29, 2007

and what kind of world would it be? HUH?!
Man that infra-knife accelerator really loving sucks.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I killed a bounty for 100k and got nothing for it.

None of the space stuff really works does it

quote:

Oh good, thank you random Vy'keen for teaching me the plural of a word, however despite this I won't be able to understand the singular version.

I wonder if "isotope" comes up a lot for them. :v:

DogonCrook
Apr 24, 2016

I think my 20 years as hurricane chaser might be a little relevant ive been through more hurricanws than moat shiitty newscasters

SubNat posted:

Oh good, thank you random Vy'keen for teaching me the plural of a word, however despite this I won't be able to understand the singular version.

It's also so strange that the cost of learning a word varies so much, too.
With Gek it's just 10 units, with Korvax it's 10 copper, a material you'll have to mine, or rarely be able to buy. And then it's meat with the Vykies, which you'll usually only get off of killed animals.
And then you also have alien monuments where you can learn the location of either a nearby ancient place, ( which'll net you anywhere from 100k - 2,500k units it seems like.) or a whooping 1 word.


A lot of the manifacturing bases and the like have a problem that you can solve. Which is only a puzzle because of the language barrier.
( SYSTEM ERROR: NEEDS COMMON MATERIAL. Player: oh god what, I'll just shove in some of these rare metals, since they're the most expensive out of the 3 options. )
The moment you know enough words those 'puzzles' just become a text box asking you to press a specific reaction.
Same with a lot of monuments where you have to choose what to do.
Which is also not fun at all. Congrats, by tediously grinding your dictionary skill you've gotten the puzzles to solve themselves!

(Also sometimes you'll be told 3 more words in one language or another, because you encountered a translation for dummies terminal.)


Learning languages slowly over time is an interesting mechanic, but unfortunately it's just not fun or useful at all I feel.
The various puzzles and small interactions in the game go from clicking a random response / trial and error, to just being told the solution.
And it often just hinges on learning 1 specific word, as well. Which you might not get until word #500.


e:


0 conflict between them, grind away.

I dont remember it but theres a way to solve the puzzles without knowing the words. I kinda doubt its changed but it might have. There were guides for the older versions that tell you how to decipher the number puzzles.

Broken Cog
Dec 29, 2009

We're all friends here
Fhfigohkv gfffuf fweefgkg gkg fkfk Interloper dyf yohobs fjbkb fjgk hohobb.

DogonCrook
Apr 24, 2016

I think my 20 years as hurricane chaser might be a little relevant ive been through more hurricanws than moat shiitty newscasters
I guess the idea was for it to only be a puzzle until you learn the words. I mean the payout is learning a word sometimes. It doesnt really make sense lol

SubNat
Nov 27, 2008

RBA Starblade posted:

I wonder if "isotope" comes up a lot for them. :v:

(From the save editor.)


I bet the Korvax that taught me 'awakes' but not awake felt real smug after walking off with my 10 copper ore. :jerkbag:
I guess maybe my traveller is just an utter idiot, which I guess checks out all things considered.

Player: Hm, this word looks almost the same as awakes, but is a bit shorter, it's just got 1 letter less, I wonder what on earth this could mean???

DogonCrook posted:

I dont remember it but theres a way to solve the puzzles without knowing the words. I kinda doubt its changed but it might have. There were guides for the older versions that tell you how to decipher the number puzzles.

The number puzzles don't use language at all, so they're just simple logic puzzles.
But with the language ones you have to press the button, and either you have too little info and have to try one at random. Or you have enough info and the 'puzzle' basically states it's own solution.

The Monoliths are a bit more like puzzles, since once you have one or two words you can start guessing things based on context, but they repeat often enough that you can just trial and error them all if you can remember what you did the previous times.

SubNat fucked around with this message at 21:58 on Aug 4, 2018

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Sultan Tarquin posted:

Man that infra-knife accelerator really loving sucks.

Well, now I'm glad I went with the ballista instead. (It's a bit short range and overheats after just a couple of shots, but what you hit will feel the pain.)

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

SubNat posted:

(From the save editor.)


I bet the Korvax that taught me 'awakes' but not awake felt real smug after walking off with my 10 copper ore. :jerkbag:
I guess maybe my traveller is just an utter idiot, which I guess checks out all things considered.

Player: Hm, this word looks almost the same as awakes, but is a bit shorter, it's just got 1 letter less, I wonder what on earth this could mean???

Maybe languages in the NMS-universe are logogrammatic or some poo poo, then "Awake" and "awakes" could be represented by completely different words.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I salvaged a space winnebago lmao. I'm a spaceball now!

DogonCrook
Apr 24, 2016

I think my 20 years as hurricane chaser might be a little relevant ive been through more hurricanws than moat shiitty newscasters

SubNat posted:

(From the save editor.)


I bet the Korvax that taught me 'awakes' but not awake felt real smug after walking off with my 10 copper ore. :jerkbag:
I guess maybe my traveller is just an utter idiot, which I guess checks out all things considered.

Player: Hm, this word looks almost the same as awakes, but is a bit shorter, it's just got 1 letter less, I wonder what on earth this could mean???


The number puzzles don't use language at all, so they're just simple logic puzzles.
But with the language ones you have to press the button, and either you have too little info and have to try one at random. Or you have enough info and the 'puzzle' basically states it's own solution.

Yeah i was thinking about the ones where its nonsense text and then like 3 number sequences to choose from. There is a method of solving those without knowing the words. I forgot about the ones that ask you to shut stuff down or whatnot.

SubNat
Nov 27, 2008

Libluini posted:

Maybe languages in the NMS-universe are logogrammatic or some poo poo, then "Awake" and "awakes" could be represented by completely different words.

Very possible I suppose, with the Korvax I could wholly accept it. (All words just fit in an array to conserve bandwidth while communicating, each one with a unique hexadecimal code to represent it instead of letters.)

But it just stretches and makes the system feel ever so much more tedious.
I'm pretty sure they've just got a program to scan through the game's script, and add each unique word used to a list of words you can learn.

Even though some of them might never be used by some of the species ingame.

DogonCrook
Apr 24, 2016

I think my 20 years as hurricane chaser might be a little relevant ive been through more hurricanws than moat shiitty newscasters
But still, you happen upon a nuclear reactor going critical and you read the insructions how to save the day, and then everyone gathers round and is like "well thank you very much, in english we call what you did "neat" welp safe travels!"

SubNat
Nov 27, 2008

DogonCrook posted:

Yeah i was thinking about the ones where its nonsense text and then like 3 number sequences to choose from. There is a method of solving those without knowing the words. I forgot about the ones that ask you to shut stuff down or whatnot.

Oh, with those I've never really looked at the text, since they're solvable immediately, especially when the game gives you alternatives to choose from.

There are just 2 of them, too, I think?
One where the number goes n*1, n*2, n*3, n*4, n*5, n*6, or something, and the answer is '720' (6*120 =720)

And a different one where they just had a 4-number code, where each number shifted one step to the left.

I kind of liked those, being the only non-language-reliant things you're interacting with, early game.


DogonCrook posted:

But still, you happen upon a nuclear reactor going critical and you read the insructions how to save the day, and then everyone gathers round and is like "well thank you very much, in english we call what you did "neat" welp safe travels!"


Your standing with the Korvax has increased
You got 32 nanite clusters.

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ToastyPotato
Jun 23, 2005

CONVICTED OF DISPLAYING HIS PEANUTS IN PUBLIC

Broken Cog posted:

It's not a microprocessor.

I'm looking right at the quest text. It says to construct a Microprocessor. I am also looking at my inventory. The green chip says Microprocessor.

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