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Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



Elman posted:

It does feel kinda silly how apparently I'm expected to have multiple ship designs and mix them according to my strategy and go through all of them and update them every time I unlock something new.

Meanwhile in EU4 you just go "ok give me 20 infantry 4 horsemen 15 artillery" and occassionally press an upgrade button when you unlock a new unit type.
You can tick it so they upgrade things that get direct linear upgrades (so it'll go from Laser 2 to Laser 4 on its own). That's different from the computer making the design for you and works fine.

Let's replace corvettes with courgettes, who's with me.

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canepazzo
May 29, 2006



https://twitter.com/Martin_Anward/status/1026401801497657345

Soldier pops!

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
Has it been clarified how the Infrastructure value is calculated yet?

Wiz
May 16, 2004

Nap Ghost

Aethernet posted:

Has it been clarified how the Infrastructure value is calculated yet?

It mainly comes from districts. City districs give more infra than resource extracting ones do.

Black Pants
Jan 16, 2008

Such comfortable, magical pants!
Lipstick Apathy
I like the idea that larger ships accelerate/turn slower than smaller ships but have a higher maximum speed, but that'd probably require a change to how FTL is 'move to the edge of the system, stop, warp, start moving again.'

Arianya
Nov 3, 2009


:yeah: Star Ruler 2 had a lot of interesting ideas and the death of the studio is a sore point with me.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

Wiz posted:

It mainly comes from districts. City districs give more infra than resource extracting ones do.

Thank you. Are there any penalties to hyper-specialising planets towards infra or extraction?

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Black Pants posted:

I like the idea that larger ships accelerate/turn slower than smaller ships but have a higher maximum speed, but that'd probably require a change to how FTL is 'move to the edge of the system, stop, warp, start moving again.'

Eliminate maximum speeds entirely, the only value that matters is acceleration. Change ship animations so they accelerate in the direction of travel, then flip around and reverse thrust halfway through.

Change combat to be a series of drive-by attacks, with fleets passing by each other before reversing thrust to attack again. Smaller ships maintain evasion, larger ships get a range bonus due to better sensors.

Anticheese
Feb 13, 2008

$60,000,000 sexbot
:rodimus:

Conot posted:

:yeah: Star Ruler 2 had a lot of interesting ideas and the death of the studio is a sore point with me.

Its diplomacy was interesting and neat!

OwlFancier
Aug 22, 2013

Beer4TheBeerGod posted:

Eliminate maximum speeds entirely, the only value that matters is acceleration. Change ship animations so they accelerate in the direction of travel, then flip around and reverse thrust halfway through.

Change combat to be a series of drive-by attacks, with fleets passing by each other before reversing thrust to attack again. Smaller ships maintain evasion, larger ships get a range bonus due to better sensors.

While it's sort of cool I can't say that's my favorite feature from Star Ruler to port over, given that it's extremely unintuitive.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

OwlFancier posted:

While it's sort of cool I can't say that's my favorite feature from Star Ruler to port over, given that it's extremely unintuitive.

Physics is inconvenient that way.

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.

Oh yes, it's happening.

Truga
May 4, 2014
Lipstick Apathy
Man star ruler ship building was on its own level...

Phobeste
Apr 9, 2006

never, like, count out Touchdown Tom, man

Beer4TheBeerGod posted:

Physics is inconvenient that way.

Physics also inconveniently doesn't allow for ftl travel so uh it might be ok to abstract over this too

turn off the TV
Aug 4, 2010

moderately annoying

Just switch to a different engine and recreate the fleet combat in Nexus: The Jupiter Incident. Should work fine, IMHO.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
I hope the change makes smaller planets more worthwhile, right now I ignore anything below around 16.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Phobeste posted:

Physics also inconveniently doesn't allow for ftl travel so uh it might be ok to abstract over this too

It was a joke.

turn off the TV
Aug 4, 2010

moderately annoying

The biggest flaw with the game's fleet combat at the moment is that during the first alien discovery events the text refers to your scientists as "<insert species name> scientists," when there can't be any aliens living in your empire! It should just say "our scientists" or something!! :argh:

McSpanky
Jan 16, 2005






Beer4TheBeerGod posted:

It was a joke.

I'd be okay with that if it worked that way at lower tech levels. Be fun to get some "primitives with rocket engines vs. our nonlinear dark matter spacefolding hypervector" poo poo going on.

Lum_
Jun 5, 2006

Taear posted:

I pick it because it's nice and I want to be nice.

The only way to play as Very Nice is Rogue Servitor :colbert:

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
There should be a game settings slider that goes from Very Mean -- Mean -- OK -- Nice -- Very Nice. No idea what it would do but I'm sure the devs could think of something.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
Given the speed limit for ships in realspace would be C, Stellaris realspace travel times are nowhere near C, and Stellaris ships seem to have some kind of fuelless reactionless drives, "speed" being an abstracted measurement of acceleration does make the most in-universe sense. Presumably small ships are faster than big ships due to a square/cube relationship between available engine surface area and ship mass. This would mean you could make faster ships by shaping them like a dinner plate with the back covered in engines oh my god flying saucers are real.

turn off the TV posted:

The biggest flaw with the game's fleet combat at the moment is that during the first alien discovery events the text refers to your scientists as "<insert species name> scientists," when there can't be any aliens living in your empire! It should just say "our scientists" or something!! :argh:
Literally unplayable.

Splicer fucked around with this message at 14:29 on Aug 6, 2018

Yngwie Mangosteen
Aug 23, 2007

turn off the TV posted:

The biggest flaw with the game's fleet combat at the moment is that during the first alien discovery events the text refers to your scientists as "<insert species name> scientists," when there can't be any aliens living in your empire! It should just say "our scientists" or something!! :argh:

What if you start with a slave species?

Arianya
Nov 3, 2009

turn off the TV posted:

The biggest flaw with the game's fleet combat at the moment is that during the first alien discovery events the text refers to your scientists as "<insert species name> scientists," when there can't be any aliens living in your empire! It should just say "our scientists" or something!! :argh:

Syncretic Evolution

:colbert:

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

DrSunshine posted:

There should be a game settings slider that goes from Very Mean -- Mean -- OK -- Nice -- Very Nice. No idea what it would do but I'm sure the devs could think of something.

It should refer to your own race, and do literally nothing except reassure the player that their Fanatic Purifier race of megasnails is burning down the galaxy for the right reasons.

turn off the TV
Aug 4, 2010

moderately annoying

Conot posted:

Syncretic Evolution

:colbert:

Captain Monkey posted:

What if you start with a slave species?

The troglodyte slave aliens aren't going to be the ones working in xenolinguistics or xenobiology. Even if they were, they're still a part of your empire.

As far as I'm concerned all development on Stellaris should cease until the team corrects this horrific oversight.

turn off the TV fucked around with this message at 14:59 on Aug 6, 2018

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.

Aethernet posted:

Thank you. Are there any penalties to hyper-specialising planets towards infra or extraction?

I'm pretty sure Wiz has mentioned that as development goes up certain buildings/sectors become more efficient, such as refining and research and other higher order functions I would presume. But this is at the expense of raw resource extraction; so if you overdevelop all your planets you will starve them of their necessary inputs or become overly reliant on expensive market transactions. I don't know if you can be embargoed by other nations but I guess that could also be another problem. Or maybe they're going with the V2 market where everyone shoves everything into a blackhole and recipients get whatever fires out the other side.

The reverse is also a problem if you don't develop enough and fall behind your opponents when you can't produce enough sophisticated equipment or research as fast as them.

It's nice that they're adding a sort of pseudo production chain for minerals (and to a lesser extent, food).

Aethernet posted:

It should refer to your own race, and do literally nothing except reassure the player that their Fanatic Purifier race of megasnails is burning down the galaxy for the right reasons.
"Look I can put you our of your misery now or we can sit back as the heat death of the universe causes you to die slowly and painfully. I'm doing you a favour when you think about it really, you should be grateful. Now hold still."

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Lum_ posted:

The only way to play as Very Nice is Rogue Servitor :colbert:

Enforced niceness is bad niceness Lum.

Conskill
May 7, 2007

I got an 'F' in Geometry.

Taear posted:

Enforced niceness is bad niceness Lum.

Enforced niceness is the most equitable form of niceness possible, citizen, or do you have some sort of disagreement with Friend Computer?

OwlFancier
Aug 22, 2013

Taear posted:

Enforced niceness is bad niceness Lum.

Sounds like someone needs more ice cream.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Splicer posted:

Given the speed limit for ships in realspace would be C, Stellaris realspace travel times are nowhere near C, and Stellaris ships seem to have some kind of fuelless reactionless drives, "speed" being an abstracted measurement of acceleration does make the most in-universe sense. Presumably small ships are faster than big ships due to a square/cube relationship between available engine surface area and ship mass. This would mean you could make faster ships by shaping them like a dinner plate with the back covered in engines oh my god flying saucers are real.

While that would make a ship super-fast, it would also be incredibly vulnerable if an enemy can hit it from behind. The more optimal shape would be a sphere, with a ring of engines around the equator.




An example

Nosfereefer
Jun 15, 2011

IF YOU FIND THIS POSTER OUTSIDE BYOB, PLEASE RETURN THEM. WE ARE VERY WORRIED AND WE MISS THEM

Psycho Landlord posted:

This would be a fuckawesome start to a "Space God is mad that you can observe it now," crisis.

Some kind of "dangerous" technology which reveals secrets Man (or Snail, w/e) was never meant to know, and which unleashes lovecraftian madness upon the galaxy

e: the research team is found eviscerated, by themselves

Rhjamiz
Oct 28, 2007

gently caress me I guess it's time to boot up Star Ruler 2 again.

OwlFancier
Aug 22, 2013

Libluini posted:

While that would make a ship super-fast, it would also be incredibly vulnerable if an enemy can hit it from behind. The more optimal shape would be a sphere, with a ring of engines around the equator.




An example

I spent about 30 seconds trying to figure out where the very large durchmesser was before realising that "throughknife" probably translates as "cross section"

nessin
Feb 7, 2010
As much as I loved Star Ruler 2's combat system, the ship design was just a mess. It makes sense when you've played it for hours upon hours and designed enough ships to toss into the meat grinder to figure out what you're doing. That and the need to basically design them from scratch by placing individual blocks... way too tedious and annoying. Fortunately they did have the community design option which made it bearable to just pick out a few community designs and then just up the size number over time.

Squiggle
Sep 29, 2002

I don't think she likes the special sauce, Rick.


Conot posted:

:yeah: Star Ruler 2 had a lot of interesting ideas and the death of the studio is a sore point with me.

Me too, dogg - me too.

Star Ruler 2's political, diplomatic, and shipbuilding systems are top loving rate and I am livid they didn't get the recognition it deserved. I'm glad the open sourcing is bringing people to the game.

The one thing I want to do is mod the race art into something a little less goofy.

Squiggle fucked around with this message at 18:49 on Aug 6, 2018

Ham Sandwiches
Jul 7, 2000

Star Ruler 2 is one of the most boring games I've played and it sold 30,000 copies worldwide despite heavy promotion and being available on steam, and yet somehow the forum consensus is because the devs posted here a few times it was a totally overlooked gem, just a brilliant example of game design

Theres sooo many good youtube examples of people having fun with Star Ruler 2... ah yes, the ones that don't exist, lmao, just an amazing game that we should copy as closely as possible in Stellaris

Nosfereefer
Jun 15, 2011

IF YOU FIND THIS POSTER OUTSIDE BYOB, PLEASE RETURN THEM. WE ARE VERY WORRIED AND WE MISS THEM

OwlFancier posted:

I spent about 30 seconds trying to figure out where the very large durchmesser was before realising that "throughknife" probably translates as "cross section"

Space knife fights!
e: MESSERKAMPF!

OwlFancier
Aug 22, 2013

FWIW I think SR1 is the better game than SR2 though SR2 is something you should play because it's worth looking at.

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Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

Ham Sandwiches posted:

Star Ruler 2 is one of the most boring games I've played and it sold 30,000 copies worldwide despite heavy promotion and being available on steam, and yet somehow the forum consensus is because the devs posted here a few times it was a totally overlooked gem, just a brilliant example of game design

Theres sooo many good youtube examples of people having fun with Star Ruler 2... ah yes, the ones that don't exist, lmao, just an amazing game that we should copy as closely as possible in Stellaris

It did do some things right, but I really didn't like the economic system, which managed to somehow be too high level and annoyingly finickety at the same time.

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