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Lemniscate Blue
Apr 21, 2006

Here we go again.

Mr.Misfit posted:

I´d say the gun is just as cursed. Anyone who you can kill with it was at the end of their lifespan, so no time is ever added to your clock. All it does is lead to a mass spree of killing without you ever getting any time added to your own. It´s a trick to get the owner to kill. If people have as would be required, a pre-determined amount of lifetime, then anyone you´d kill with it always would have been at the end of theirs, because you´d be unable to choose freely in such a universe. So, congrats on choosing the trick trap option, I guess?

The watch is worse though, because it doesn´t say that it stops your own time. So you just age twice as fast as everyone else does...

The watch requires a recharge time of two hours after every hour of use. So if it's rigged that way, you're aging four hours for everyone else's three.

Still a trick, but not as nasty as it could be.

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1337JiveTurkey
Feb 17, 2005

The wallet is more of a sloth item. It's not enough to actually sate someone who's truly greedy but it's enough to live a very comfortable lifestyle without having to do any work ever again.

Lemniscate Blue
Apr 21, 2006

Here we go again.

1337JiveTurkey posted:

The wallet is more of a sloth item. It's not enough to actually sate someone who's truly greedy but it's enough to live a very comfortable lifestyle without having to do any work ever again.

$365,000 per year is pretty good until hyperinflation gives you a wallet full of wallpaper.

Ring all the way. Gives you the skills to adapt.

Cassa
Jan 29, 2009
$364k a year would put you in the top 3% of earners in Australia according to a quick google. The fact that the currency changes depending on country should also put off that pittance adding to inflation. The only reason not to take it is that it's not immediately flashy.

Slimnoid
Sep 6, 2012

Does that mean I don't get the job?
The wallet also erases any debt tied to a credit card that's put into it so you can always run up a huge amount of debt and then erase it in an instant.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
That's the wallet's curse bit. Within days of your first card wipe you'll be in a federal holding facility being asked very nicely how the gently caress you did that. Same for the money, 365,000 a year with no source of income is "Where'd you stash the drugs?" time.

Father Wendigo
Sep 28, 2005
This is, sadly, more important to me than bettering myself.

Lemniscate Blue posted:


Ring all the way. Gives you the skills to adapt.

The ring doesn't actually improve anything, it just makes you think you're an ubermensch and prevents anyone from convincing you otherwise.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
Sorry for being super weird in this thread a couple of weeks ago, I was under a lot of stress and it was leaking out in weird ways.

mbt
Aug 13, 2012


Hi this is 2 days late but i got a copy of cyberpunk signed by mike pondsmith, hes a really cool guy :shobon:

Best part of the panel was him describing Detroit as being the most cyberpunk city due to its urban decay

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!

oriongates posted:

The watch and the gun are way unbalanced compared to the rest. I mean, come on, that wallet is tier 1 at best but it costs just as many souls as the time-stop watch and the immortality gun, both tier 3 or 4 in the right hands? Pfft. This system is totally broken.
I'd choose the wallet because money is just imaginary bullshit that I need because of an oppressive system. The ring or the locket ought to undermine your faith in yourself as a human being, and the watch and the gun are just temptations to completely gently caress up your life.

Pollyanna
Mar 5, 2005

Milk's on them.


I’m not touching any of that poo poo. I don’t trust ‘em.

Ettin
Oct 2, 2010
Why give away your soul for a gun to shoot the demon with when you can kick it in the sack for free?

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!

That Old Tree posted:

Oh absolutely it was a tremendous mess, particularly after the Dawn Fix or whatever it was called when the number of new widgets and resource pools ballooned, and extremely long Charms started to become more common. For my home games I had print-outs of everything with fully integrated errata and house rules, but I just did that sort of poo poo all the time anyway. After the huge rewrites started rolling out, I can't imagine the proportion of people who actually used the errata was all that significant even if you discount the probable majority who weren't aware it existed in the first place.

I played mainly in online games where Ink Monkeys and Errata were givens for the most part, and additional house fixes for martial arts or specific splats were also pretty common, which was also often a mess of negotiating "please don't nerf my MA entirely". Add in custom material and the game became pretty Calvinball at times, particularly when you factor things like storyteller favoritism in.

Wrestlepig posted:

My only question is whether it’s ever worth not picking Witcher or Mage.

I'll let you know once I'm out of the shadow of the car issues I had on the way home.

Jimbozig
Sep 30, 2003

I like sharing and ice cream and animals.
The wallet would let me give unlimited amounts of money to charity via cards and would let me do the most good for others.

The flask appeals most to me personally - get fit without having to work out, eat as much as I want, and get to stay up all night instead of sleeping... sounds perfect! The liquor I can take or leave - I'm not much of a drinker. But it's a nice side benefit. Being fit and resistant to disease would lead to a very long lifespan.

The watch would get me free time, but the flask does that just as well by obviating the need for sleep. I guess you could also use the watch for like robbing banks and poo poo. Maybe using the watch to steal from the Kochs and Adelsons of the world to give to the poor would be better than the wallet...

Tough choice. The rest don't sound that great.

paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

I feel like with 1000$ per day you can do so much good while still living a pretty good life that it pretty much makes the sacrifice of losing your soul worth it. Like do you know how many lives you could change with 30000$ a month?

E: gently caress, I hadn't even considered the possibility of loving with credit cards that way! Donate a million to cancer research and wipe it out instantly!

paradoxGentleman fucked around with this message at 18:08 on Aug 6, 2018

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!
Pundit hates Actual Plays because it disproves his insane claims about True Gaming vs. (((Cultural Marxist))) indoctrination. You can watch or listen to an Actual Play of normal people enjoying games he hates, while he's an expat in Uruguay who will not reveal his name or face or playstyle to his audience.

Libluini posted:

The tiniest and weakest army ever

after spending so much time in doors with no interaction with anything else, these "soldiers" probably can be killed by a stern look
I listen to podcasts while I do yard work and lift weights, but I would rather do these things in complete silence than listen to Actual Plays.

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.
Did Pundit ever switch over to phrases like "SJW", "cultural marxist", and "globalist" like every other internet fascist or is he still using the words he made up because he thinks he came up with the concepts first like "pseudo-activist swine"?

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!
Yes, he did. I don't follow the guy, but last I checked he deflects any criticism of his obviously fascist beliefs by claiming he's of Jewish ancestry and you are the real Nazi for criticizing him because the Nazis were socialist and blah blah blah.

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.
A proud consultant on D&D, 5th editon, everyone!

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Halloween Jack posted:

you are the real Nazi for criticizing him because the Nazis were socialist and blah blah blah.

Dinesh & DSouza, 5th Edition

Serf
May 5, 2011


pundit is busy on g+ posting right-wing memes about how if the left endorses political violence they will be mowed down en masse by sons of anarchy cosplay dads with ar-15s

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!
First blush on The Witcher Roleplaying Game: yes, non-witchers / mages / priests do have unique skills with their own (sometimes small) sub-systems. This may not be combat, but a bard is a good face, the game has weapon durability mechanics for the smith to utilize, the medic seems top-tier for getting fixed up, etc. It could be there are issues that I've overlooked, I haven't gotten to do a deep dive yet. Magic has stamina costs and you can only use it so much before wearing out; moreover, high-power spells like mages use are likely to cause actual damage to the caster. In addition, mages can have their casting interrupted and are relatively fragile. Witchers are likely to be the top-end of combat but more because of the options they have available, though many of those aren't necessarily exclusive to them. A Man-At-Arms seems like a perfectly solid combat choice since they'll be focusing their skill on pure combat skills and don't have to worry about developing as many secondary skills as Witchers do.

If there are issues I've seen so far, they're the sort of journeyman issues common to 1990s RPGs; you can randomly roll attributes and assign or get points, and tiers of point-buy from "average" to "legendary". A roll will usually land you at the middle between the first and second tiers (67.5 as opposed to 60 / 70). In addition, the tiers aren't really accounted for when it comes to things like skill maximums, which is an issue if you're going to do a legendary game. Some of the key characters of the games are beyond even legendary PCs. XP costs are done on a curve with every other Interlock game, which results in the same maximization issues many White Wolf players will be familiar with (i.e. you want all your traits you're focusing on to be maximized as feasible). Some things like Reputation don't seem to have any description how to increase / decrease it.

In general it seems solid so far but some simple house-ruling would really improve things- increasing skills / started skill caps for more experienced starting characters, making skill improvement static (like 5 / 10 IP for skills, 50 IP for attributes, improve low-level skill training to match), etc. In general they're issues with Interlock that just aren't fixed here, but there's nothing as dramatically busted on a flip-through as Solos were in Cyberpunk 2020.

Macdeo Lurjtux
Jul 5, 2011

BRRREADSTOOORRM!
Does anyone have any impressions on Zweihander? The exposure it’s gotten after the Ennis wins has me intrigued.

Is it basically setting agnostic WFRPG?

That Old Tree
Jun 24, 2012

nah


Macdeo Lurjtux posted:

Does anyone have any impressions on Zweihander? The exposure it’s gotten after the Ennis wins has me intrigued.

Is it basically setting agnostic WFRPG?

It has some implied setting bits in how it's written, but it is very much "WFRP with the serial numbers (lazily) filed off." There is at least one part where they just straight put in a thing from WFRP that I guess is supposed to be an homage or cute reference or whatever, but it's just putting someone else's thing into their already studiously unoriginal game. All in all it seems "fine."

The author is an extremely annoying shill for his game. Which, I guess, worked. I wonder how things are looking with WFRP 2nd edition on Drivethru and 4th edition coming out, now?

hyphz
Aug 5, 2003

Number 1 Nerd Tear Farmer 2022.

Keep it up, champ.

Also you're a skeleton warrior now. Kree.
Unlockable Ben

Vote: flask, then save your soul by transporting medicine into areas afflicted by infectious diseases and refilling water supplies.

Rules lawyer: locket, then take a picture of the demon and put it in the locket.

Vox Valentine
May 31, 2013

Solving all of life's problems through enhanced casting of Occam's Razor. Reward yourself with an imaginary chalice.

Macdeo Lurjtux posted:

Does anyone have any impressions on Zweihander? The exposure it’s gotten after the Ennis wins has me intrigued.

Is it basically setting agnostic WFRPG?
Yeah just crammed into almost 700 pages of mechanics.

And then he made a Legally Not 40k conversion guide that was just 32 pages and hilariously poorly considered because it's more or less the occupation of Jerusalem in the Crusades but in space and you're playing Christian Templars who have relocated all of mankind to Jerusalem to make a final stand.

That Old Tree
Jun 24, 2012

nah


Hostile V posted:

And then he made a Legally Not 40k conversion guide that was just 32 pages and hilariously poorly considered because it's more or less the occupation of Jerusalem in the Crusades but in space and you're playing Christian Templars who have relocated all of mankind to Jerusalem to make a final stand.

:what:

That Old Tree
Jun 24, 2012

nah






:thunk:

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

Macdeo Lurjtux posted:

Does anyone have any impressions on Zweihander? The exposure it’s gotten after the Ennis wins has me intrigued.

Is it basically setting agnostic WFRPG?

The new WFRP is coming out soon, it's based in the old world. It's basically an updated 2E with incredible art. It is totally worth waiting for.

I have Zweihander and its neat for what it is, and was super exciting when WFRP was dead, but now it's not worth a look. And the creator is really irritating.

Vox Valentine
May 31, 2013

Solving all of life's problems through enhanced casting of Occam's Razor. Reward yourself with an imaginary chalice.

Dark Astral Ad Blurb posted:

In the grim future of Dark Astral, there is only war.

The solar system is spread apart into warring fiefdoms, technology has gone by the wayside and become an extreme luxury, education is fleeting and knowledge is reserved for the powerful – meaning science and medicine lag behind. Religion and superstition reign. This is a campaign setting that’s deeply entrenched in superstition and subverted ideals, despite the staggering height of technology.

Dark Astral is the Renaissance era transplanted into the theater of the Vault of Night: foolhardy Shadowbrokers (Hostile V's note: Rogue Traders), corrupted Klergists (HV: Techpriests), insane Psykonauts (HV: hazard a guess), hedonistic Technokrats (HV: Imperial scribes and magistrates), sanguine Manhunters (HV: Bounty Hunters/Scum) and ravaged Astrotemplars (HV: theoretically Space Marines but really just like Imperial Guardsmen and you're told they're really cool superhumans) all have their niche, even if their sailing ships are replaced by space arks and bows with laser rifles. In Dark Astral, don’t use traditional science fiction terms: aliens are called The Other, gravity is called Ætherea, planets are called Dominions, spaceships are called Arks, stars are called Mirrors and space itself is called the Vault of Night. In the uncharted territories in the Vault of Night, there are not galaxies, but Wytch-spirals. Instead of black holes, there are the starless wells called Dark Astral.

Dark Astral Intro Text posted:

It is the far future, but in a not-so-distant past of the one we recognize as the Renaissance. Following the desecration of the garden world of Eden, the people fled in a massive diaspora through the Vault of Night, under the auspices of an immortal Technokrat named Sol Invictus. In the grim darkness, a new Jerusalem was erected, a pinnacle of humanity’s greatness. As time progressed, the memory of Eden was lost to a new dawn, regarded barely as a faint echo in Sol Invictus’ convocations. As humanity’s faith and culture spread to new dominion worlds, so did the threats of an unknown universe unfold.

An unforeseen enemy emerged from the vastness of the Dark Astral - an uncharted sector in the Vault of Night. Civilization was threatened by what was simply called “The Other”. Not even the godhead could protect the people from the horrors to come. Unable to cope with the wrath of The Other’s legions, survivors of New Jerusalem congregated in the Last Cathedral, pleading to a dying Sol Invictus for answers. The Astrotemplars of the godhead interpreted the grim omens. Humanity was tasked with a holy quest, commanded to make pilgrimage back to Eden. Gathering the best and brightest, a massive ark known as Outremer (pronounced Oh-trey-mere) was built in the few short years to follow. Housing nearly ten million souls and two of every beast, it raised anchor, departing New Jerusalem shortly before it was destroyed by The Other’s infernal weaponry. It took nearly three generations for the ark’s survivors to find the path back to Eden. But it was not the Eden spoken of in the sermons.

An aurora of shimmering pink light surrounded Eden, an emerald jewel encircled by a haze of dark Magick. Passing through the whorl of chaos, Outremer nearly disintegrated as it hurdled towards Eden. Nearly broken, remnants of the ark and a mere fraction of humanity survived the impact. They had escaped The Other, yes but the Hospitaliers’ prayers to Sol Invictus were left unanswered following their arrival. Had they ventured too far beyond? Was this the Eden prophesied of? Left with no choice, the Outremer followed protocols given to them by the godhead. Eden became their new home.

Now, nearly three generations later, the massive city known as Outremer stands as a bastion against the Hinterlands. Beset on all sides by Mutants, the survivors try to eek out a desperate existence, devoid of Sol Invictus’s divine voice. The ruler of Outremer, the Elector-Prelate, hides behind his guard of Astrotemplars. His supplicant Hospitalier Klergists send countless adventurers on ‘Crusades’ into the surrounding wilderness for the glory of Outremer. This world is not safe and it is not kind, but it is the only one they know.

That Old Tree
Jun 24, 2012

nah


quote:

In the grim future of Dark Astral, there is only war.

Oh my god just gently caress this guy.

quote:

It is the far future, but in a not-so-distant past of the one we recognize as the Renaissance.

:wtc:

Plutonis
Mar 25, 2011

The Siege of Space Constantinople

Vox Valentine
May 31, 2013

Solving all of life's problems through enhanced casting of Occam's Razor. Reward yourself with an imaginary chalice.

That Old Tree posted:

Oh my god just gently caress this guy.


:wtc:
https://starwarsintrocreator.kassellabs.io/#!/BLJGEP1x5ns3Rq0MYy1I

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

i thought you guys might have been overstating it but holy poo poo lmao

Jeffrey of YOSPOS
Dec 22, 2005

GET LOSE, YOU CAN'T COMPARE WITH MY POWERS
immortal technokrat

Vox Valentine
May 31, 2013

Solving all of life's problems through enhanced casting of Occam's Razor. Reward yourself with an imaginary chalice.

And again it never stops being funny to me that Zweihander is a 700 page book but the Dark Astral conversion chapbook is 32 pages long.

Kai Tave
Jul 2, 2012
Fallen Rib

Hostile V posted:

And again it never stops being funny to me that Zweihander is a 700 page book but the Dark Astral conversion chapbook is 32 pages long.

How is it fuckin 700 pages? Isn't it a Warhammer Fantasy 1E retroclone? How big was the actual game it's "homaging?"

That Old Tree
Jun 24, 2012

nah


Kai Tave posted:

How is it fuckin 700 pages? Isn't it a Warhammer Fantasy 1E retroclone? How big was the actual game it's "homaging?"

They basically crammed the entirety of the player-facing content from WFRP2 into one book. WFRP2 core's Careers chapter is about 60 pages; Zweihander's CareersProfessions chapter is over 100 pages. WFRP's Magic chapter is about 30 pages; Zweihander's is about 80. WFRP's Bestiary section is, admittedly, pretty skimpy at just 6 pages; Zweihander's Bestiary is 160 pages long. Each Bestiary entry has at least one illustration with it. It's nuts.

Vox Valentine
May 31, 2013

Solving all of life's problems through enhanced casting of Occam's Razor. Reward yourself with an imaginary chalice.

Kai Tave posted:

How is it fuckin 700 pages? Isn't it a Warhammer Fantasy 1E retroclone? How big was the actual game it's "homaging?"
Well yeah it takes from 1e but then it goes into 2e and also 3e I think. 1e is a little under 400 pages but you know what it doesn't have? Mechanics for vampires and Not Skaven and playing as Ogre PCs. So those have to be in Zweihander, clearly. So like what does Zweihander include? All...of it. All of it. All of it.

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Macdeo Lurjtux
Jul 5, 2011

BRRREADSTOOORRM!
Thanks for the heads up, I wanted to believe it was good, but the blurb about a Forbes profile about the game and the stuff about gleeful self labeling as a ‘heartbreaker’ threw some red flags.

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