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You're an idiot if you spend more than the $8 Steam early access price for Dead Cells.
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# ? Aug 6, 2018 19:10 |
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# ? Jun 5, 2024 19:31 |
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Sorry that you're poor before anybody gets livid, this is an unsourced quote from earlier in the thread
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# ? Aug 6, 2018 19:14 |
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Andrast posted:I have no idea how developers can't get 2D games to run at 60 these days probably poo poo like this https://twitter.com/DodgeRollGames/status/593625936131653632
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# ? Aug 6, 2018 19:14 |
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Andrast posted:I have no idea how developers can't get 2D games to run at 60 these days The backgrounds in Dead Cells are 2D, but the characters are 3D models.
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# ? Aug 6, 2018 19:15 |
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Fitzy Fitz posted:probably poo poo like this This is one of my favorite tweets ever, very cool to see gungeon playing from that angle
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# ? Aug 6, 2018 19:16 |
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Jonny_Rocket posted:What games would you recommend I play next? I’m interested in Octopath Traveler after trying the demo, how is the game? I’m also strangely drawn to Stardew Valley, Yoku’s Island Express and Nine Parchments. I’d love to hear your thoughts and recommendations I would get Stardew Valley, the Fortnite battle pass (Fortnite is free to play, having the battle pass just gives you side objectives and cosmetics), Picross S, one of the gazillion <$10 arcade shmups (I really like Strikers 1945 for what it's worth) and Sonic Mania
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# ? Aug 6, 2018 19:20 |
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Fitzy Fitz posted:probably poo poo like this That's pretty cool
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# ? Aug 6, 2018 19:21 |
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I'd love to see an mdickie game on Switch
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# ? Aug 6, 2018 19:23 |
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Andrast posted:That's pretty cool It’s cool but seems needlessly resource intensive?
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# ? Aug 6, 2018 19:24 |
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Andrast posted:I have no idea how developers can't get 2D games to run at 60 these days 2D can be more intensive than you think. Especially in higher resolutions. Remember that Arc had to cut animation frames from Blazblue on revisions that made the game more chaotic due to frame drops on consoles.
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# ? Aug 6, 2018 19:25 |
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American McGay posted:You're an idiot if you spend more than the $8 Steam early access price for Dead Cells. I paid $20 to play it on my couch while my wife watches tv or in bed, and also in airplanes. This is worth $12 to me, and also it’s going to an 11 person dev team in France Hope this helps
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# ? Aug 6, 2018 19:25 |
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SeANMcBAY posted:It’s cool but seems needlessly resource intensive? Most 2D implementations nowadays just render things orthographically on polygons anyway so there's not that much more going on except that some of those polygons extend into a third dimension. And what else are you going to spend your resources on anyway?
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# ? Aug 6, 2018 19:26 |
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punk rebel ecks posted:2D can be more intensive than you think. Especially in higher resolutions. Aren't Arc games actually 3D? Or did that happen with one of the older ones?
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# ? Aug 6, 2018 19:27 |
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SeANMcBAY posted:It’s cool but seems needlessly resource intensive? Now a day, most 2d games are 3d inherently because of the engine. You're placing objects in a 3d space, the camera is what gives the illusion of 2d. They're actually saving resources by the look of it, with how they've built their structures.
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# ? Aug 6, 2018 19:30 |
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THE AWESOME GHOST posted:I paid $20 to play it on my couch while my wife watches tv or in bed, and also in airplanes. This is worth $12 to me, and also it’s going to an 11 person dev team in France
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# ? Aug 6, 2018 19:31 |
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A.I. Borgland Corp posted:Hey guys, no matter how much you play a console or how little, it shouldn't get dusty. Clean your dang houses. Sweep, vacuum, mop your floors, and dust your furniture, electronics, and surfaces. Dust accumulation is inevitable in any place where are moves through regularly. There's dust literally everywhere. Sweep, vacuum, and mop all you want, there's still going to be dust in the air. Just ask your AC filter.
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# ? Aug 6, 2018 19:35 |
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Andrast posted:Aren't Arc games actually 3D? Or did that happen with one of the older ones? Only Guilty Gear Xrd and Dragonball FighterZ do the whole "I can't believe it's not 2D!" thing. Blazblue series is pixel art.
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# ? Aug 6, 2018 19:37 |
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Cool that Minit does not have a Switch Tax. 10 bucks is a touch much, but not by much. Fair enough price to pay for a cute fun game, brief as it is.
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# ? Aug 6, 2018 19:38 |
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punk rebel ecks posted:Only Guilty Gear Xrd and Dragonball FighterZ do the whole "I can't believe it's not 2D!" thing. Is there a reason why they are still using both methods?
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# ? Aug 6, 2018 19:38 |
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Andrast posted:Is there a reason why they are still using both methods? BlazBlue Crosstag reuses assets from across 4 entire games so I assume it was just easier to do on the fly. It'll probably be the last ArcSys game that uses the "old" animation.
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# ? Aug 6, 2018 19:41 |
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Andrast posted:I have no idea how developers can't get 2D games to run at 60 these days The tools make content creation easy but optimization still requires programming expertise
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# ? Aug 6, 2018 19:43 |
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DLC Inc posted:BlazBlue Crosstag reuses assets from across 4 entire games so I assume it was just easier to do on the fly. It'll probably be the last ArcSys game that uses the "old" animation. I can still see Arc making pixel art again for a series. But yeah, due to crossovers being all the rage, I feel it's only a matter of time before Blazblue goes the Xrd route so we can have Guilty Gear x Blazblue x Dragonball x Etc. in the future.
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# ? Aug 6, 2018 19:45 |
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Arcsys says its 3d methods are no cheaper than sprite work due to all the hand tweaking they do
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# ? Aug 6, 2018 19:57 |
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Andrast posted:That's pretty cool Hollow Knight is similar, the artwork is all 2D but they do the parallax/fog/depth effects by layering things in 3D space https://giant.gfycat.com/AlarmedThriftyAlaskanhusky.webm
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# ? Aug 6, 2018 20:00 |
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repiv posted:Hollow Knight is similar, the artwork is all 2D but they do the parallax/fog/depth effects by layering things in 3D space That's very cool
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# ? Aug 6, 2018 20:06 |
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Fitzy Fitz posted:probably poo poo like this This is how Pillars of Eternity and a lot of other 2D games work, most things are just on a flat plain with effects and objects being 3D. Or there's multiple 2D planes like shown about with Hollow Knight.
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# ? Aug 6, 2018 20:06 |
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enojy posted:It's already up to full price ($24.99) on the eShop. Meanwhile, it's still 20% off on PSN. Good job, Nintendo. It's still 20% off in the EU shop at least. I just bought it after seeing the reviews.
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# ? Aug 6, 2018 20:21 |
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It is utterly charming that the best way to stimulate our nostalgia for a technique used to simulate 3d on a 2d plane is to emulate the 2d effect in 3d space.
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# ? Aug 6, 2018 20:29 |
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2D art glued to a quad doesn't affect frame rates at all. If the game is struggling performance wise its probably shaders or some wonky code that's making it cpu bound.
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# ? Aug 6, 2018 20:31 |
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This kinda poo poo is what happens when games don't come on carts anymore. Everybody is so wasteful.
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# ? Aug 6, 2018 20:31 |
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*licks cart* Yeah I miss the days when games came on carts too
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# ? Aug 6, 2018 20:39 |
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It's faster to feed that poo poo as polygons to a GPU than to do things traditionally by copying pixels around with the CPU
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# ? Aug 6, 2018 20:44 |
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Excuse me but the SA MasterGoon Programmers really don't think so
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# ? Aug 6, 2018 20:46 |
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Lodin posted:Shut up guys, Switch is getting a game where you're a fricking bee! drat, I was really hoping this was a buck bumble sequel.
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# ? Aug 6, 2018 20:48 |
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Fitzy Fitz posted:probably poo poo like this repiv posted:Hollow Knight is similar, the artwork is all 2D but they do the parallax/fog/depth effects by layering things in 3D space Doesn't Night in the Woods ALSO do something similar to this?
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# ? Aug 6, 2018 20:50 |
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Real hurthling! posted:Arcsys says its 3d methods are no cheaper than sprite work due to all the hand tweaking they do Yeah, it's pretty bonkers the stuff that goes into it. It's not just a celshader you throw any old 3D model into, the models themselves are specifically made to work with their rendering method, the vertex normals are manually edited to make everything look right, the animations have to be done in a specific way, etc. It's a ton of work but the result is amazing and their stuff (Xrd and FighterZ) are still basically the only convincing 3D-that-looks-2D out there. Even big animation studios and such don't go through all that trouble, which is why 3D always sticks out like a sore thumb when it's trying to look like cartoons/anime. e: I recommend this GDC talk if you want some insight into how it's done: https://www.youtube.com/watch?v=yhGjCzxJV3E
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# ? Aug 6, 2018 20:52 |
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The most interesting thing to me is how they have to DECREASE animation frames to get the effect as too many animation frames will ruin it.
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# ? Aug 6, 2018 21:21 |
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The only other time I can think of a studio pulling that off was Fire Emblem Awakening’s cutscenes. I could’ve watched a whole show in that style.
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# ? Aug 6, 2018 21:22 |
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Xrd and FighterZ look so good as emulations of 2D because ASW developed workflows to allow their artists to animate 3D models with 2D techniques, and then gave those workflows to talented and thoughtful artists who put in a ton of work making everything look perfect. I've seen anime that animates everything in 3D but doesn't do any of this work. Instead they just cut a whole bunch of frames and call it a wrap and it gives me a headache to watch.
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# ? Aug 6, 2018 21:52 |
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# ? Jun 5, 2024 19:31 |
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TheKingofSprings posted:The only other time I can think of a studio pulling that off was Fire Emblem Awakening’s cutscenes. While it looks nice it still looks very well 3D.
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# ? Aug 6, 2018 21:52 |