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Rirse posted:Further reason to not buy it now.
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# ? Aug 7, 2018 02:25 |
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# ? May 24, 2024 17:59 |
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FlamingLiberal posted:I feel like everything they are doing is just reinforcing my decision not to buy it Can't wait for them to make it so it's mandatory to not only use creation club for mods but also make it pay to search or something equally asinine
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# ? Aug 7, 2018 02:40 |
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WebDO posted:Can't wait for them to make it so it's mandatory to not only use creation club for mods but also make it pay to search or something equally asinine The cynic in me believes this is the real reason it's not going to be on Steam - they've not had a problem with Steam taking their cut before and even if Steam's percentage was a sticking point I'm sure they could've negotiated a more favourable rate or some volume discount agreement or something. What really caused negotiations to go sour was Bethesda bringing up their drat paid mods poo poo again and whoever was calling the shots at Valve just noped the gently caress out at that point because they didn't feel like doing this a fourth time. With this on Bethesda.net, and only Bethesda.net, they now call the shots on how this can and cannot be modified. And with what I'm sure will be an always online requirement they can completely lock down the game, forcing people to do only what they allow without any 3rd party interference.
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# ? Aug 7, 2018 02:46 |
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honestly steam doesn't really seem to give a poo poo about anything on their platform so i kind of doubt any of that scenario happened
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# ? Aug 7, 2018 02:57 |
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"I was okay with putting visual novels full of transvestite porn on Steam, but when Todd Howard sussed me with that drat CREATION CLUB, I had to draw the line somewhere!" - Gabe Newell, a time that actually happened when he said those exact words
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# ? Aug 7, 2018 03:27 |
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Jeff Goldblum posted:"I was okay with putting visual novels full of transvestite porn on Steam, but when Todd Howard sussed me with that drat CREATION CLUB, I had to draw the line somewhere!" Newell then went into detail on how Todd Howard lost the Snow Dog Challenge.
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# ? Aug 7, 2018 04:01 |
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At this point I feel like 76 is a big hoax
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# ? Aug 7, 2018 04:03 |
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I think Fallout 76 is a game to tide the shareholders over while they work on Fallout 5, because it looks like the game is just recycling assets, game engine & mechanics (namely radiant quests & settlement building) from Fallout 4 and adding NetCode to them. So it's gonna be pretty cheap to develop and no doubt highly profitable because the Fallout IP is so solid.
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# ? Aug 7, 2018 04:17 |
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Jeff Goldblum posted:"I was okay with putting visual novels full of transvestite porn on Steam, but when Todd Howard sussed me with that drat CREATION CLUB, I had to draw the line somewhere!" How about "Let's assume for a second that we are stupidly greedy. So far the paid mods have generated $10k total. That's like 1 per cent of the cost of the incremental email the program has generated for Valve employees (yes, I mean pissing off the Internet costs you a million bucks in just a couple of days). That's not stupidly greedy, that's stupidly stupid. You need a more robust Valve-is-evil hypothesis." -Gabe Newell, words that were actually said the last time we tried this. They're not taking some principled stance against greed in gaming culture, I'm pretty sure Gabe's since come out as supporting paid mods "if it's done properly" after the rage subsided. This was three years ago and things have gone down hill a lot since then so I'm pretty sure they wouldn't give a poo poo what goes on so long as they're making money. More likely Bethesda just wasn't making it worth while for Valve since they'd likely get stuck having to clean up after them all over again and police this poo poo if it was on their platform. Bethesda wanting to call all the shots and keep all the money is probably where things broke down. Psychotic Weasel fucked around with this message at 04:26 on Aug 7, 2018 |
# ? Aug 7, 2018 04:22 |
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Paid mods aren't a bad idea, in theory, in that you'd have professional mod makers actually making good mods full time. In practice those mods would mostly be XXX MEGA ANIME TITTY ADVENTURE NOW WITH MORE TENTACLES UGUUUUUU.
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# ? Aug 7, 2018 04:27 |
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we already have paid mods it's the creation club if this announcement is indicative of anything (not clear still) id probably pin it more likely that steam is real poo poo with servicing online games see: another Zenimax property Elder Scrolls Online with reoccurring connectivity issues for players connecting through steam
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# ? Aug 7, 2018 04:36 |
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ToxicSlurpee posted:Paid mods aren't a bad idea, in theory, in that you'd have professional mod makers actually making good mods full time. imagine if steam made you pay to play day of defeat
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# ? Aug 7, 2018 04:38 |
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Berke Negri posted:we already have paid mods it's the creation club or bethesda following suit of other big publishers, decided they no longer need to give valve a cut of their pc revenue (or at least want to test it out)
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# ? Aug 7, 2018 04:42 |
Bethesda's Fallout 76 is Going to Smash Recordsquote:...but the most recent news of Fallout 76's unusual development centers on Bethesda's decision to keep the game exclusively on the publisher's in-house digital distribution, Bethesda.net (as opposed to Steam, which has helped sell somewhere in the neighborhood of 19 million copies of Fallout 3, Fallout: New Vegas, and Fallout 4). Cream-of-Plenty fucked around with this message at 04:50 on Aug 7, 2018 |
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# ? Aug 7, 2018 04:44 |
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Jeff Goldblum posted:imagine if steam made you pay to play day of defeat If the answer is "all mods must be paid mods" then yeah that's stupid but the option for mod makers to actually get paid for their work is fine. You know, if they want to go that route.
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# ? Aug 7, 2018 04:50 |
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Rinkles posted:or bethesda following suit of other big publishers, decided they no longer need to give valve a cut of their pc revenue (or at least want to test it out) yeah if this were like four or five years ago I'd think this would be a bad idea but steam has really gone to poo poo so i can't really blame them
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# ? Aug 7, 2018 04:58 |
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chitoryu12 posted:No initial Steam release for Fallout 76. It'll be Bethesda.net. Called that poo poo. Elder scrolls 6 will not be on steam either, nor anymore fallouts.
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# ? Aug 7, 2018 05:45 |
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More likely this has to do with the server issues of maintaining a Steam/non Steam online.
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# ? Aug 7, 2018 05:51 |
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Rookersh posted:More likely this has to do with the server issues of maintaining a Steam/non Steam online. Nope. It's because Steam refuses to cooperate with Bethesda's microtransaction 'everything is DLC' structure unless Valve gets a cut. It's why all the CC stuff in FO4 gets released as new game versions.
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# ? Aug 7, 2018 06:14 |
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A Bethesda-only client run through an always-on Bethesda run service does seem like a fantastic way to ensure monetized mods. I don't really care to rehash the model again, but surely they must realize building the whole game from top to bottom to be run in a Bethesda-only, no-fun zone will limit the size of the mod community to begin with? I mean I guess 30% of something is more than 0% of nothing. Mendrian fucked around with this message at 11:08 on Aug 7, 2018 |
# ? Aug 7, 2018 09:02 |
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Mendrian posted:A Bethesda-only client run through an always-on Bethesda run service does seem like a fantastic way to ensure monetized mods. they've said F76 will support regular mods at some point in the future
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# ? Aug 7, 2018 09:20 |
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quote:"Fallout 3 made a huge splash on Windows' Games for Windows Live;" I'm not sure why any PR exec would even mention WGWL while trying to promote their Steam-alternative, given most gamers would recoil in horror at recalling that poo poo.
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# ? Aug 7, 2018 09:26 |
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I don't understand how the game is supposed to be enjoyable without VATS. Without VATS melee is useless and the shooting feeling has always been really bad in Fallout games. I also wonder about this statement: "Starting in October we’ll be selecting people who have pre-ordered the game from a participating retailer to enter our B.E.T.A. We’ll start small and grow over time as we prepare for launch." Because their FAQ states: Q: I PRE-ORDERED FALLOUT 76 DIGITALLY ON THE XBOX ONE STORE, THE PLAYSTATION STORE, OR BETHESDA.NET, HOW DO I ACCESS THE B.E.T.A.? A A: You will automatically receive B.E.T.A. access on the Xbox One Store, PlayStation Store, or Bethesda.net eShop account that you pre-ordered with when the B.E.T.A. launches. Stay tuned for exact details here and on our official social channels. So will you get access by pre-ordering or do you also have to be one of the selected people? The only reason to pre-order is to access the beta so...? Getting the feeling that this game will be kind of a mess.
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# ? Aug 7, 2018 09:30 |
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TjyvTompa posted:I don't understand how the game is supposed to be enjoyable without VATS. Without VATS melee is useless and the shooting feeling has always been really bad in Fallout games. I also don't know how it can be fun without story, writing, or real NPCs but here we are.
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# ? Aug 7, 2018 11:09 |
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TjyvTompa posted:I don't understand how the game is supposed to be enjoyable without VATS. Without VATS melee is useless and the shooting feeling has always been really bad in Fallout games. It funny that you mention that, people asking both Pete Hinds and Todd Howard over Twitter how to get in the the beta, both are giving two completely different answers. We’re looking at a situation where the right hand has no idea what the left hand is doing.
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# ? Aug 7, 2018 11:11 |
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Back Hack posted:It funny that you mention that, people asking both Pete Hinds and Todd Howard over Twitter how to get in the the beta, both are giving two completely different answers. We’re looking at a situation where the right hand has no idea what the left hand is doing. The xbox pre-order page states very clearly that pre-ordering Fallout 76 gives you access to the beta but their announcement mentions something about a code sent to you by email. I think that they hosed up and forgot that the codes are only for the PC version. My assumption is that the PC beta will be for select people while the console betas will be for everyone.
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# ? Aug 7, 2018 11:25 |
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ToxicSlurpee posted:If the answer is "all mods must be paid mods" then yeah that's stupid but the option for mod makers to actually get paid for their work is fine. You know, if they want to go that route. Modders being paid for their work is a great idea, but I don't think Bethesda being paid for modders' work is
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# ? Aug 7, 2018 12:22 |
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Christ Todd Howard is going full Peter Molyneux on this game.
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# ? Aug 7, 2018 12:33 |
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2house2fly posted:Modders being paid for their work is a great idea, but I don't think Bethesda being paid for modders' work is The of the inevitable plan by Bethesda to tax the modders that do the unofficial patch mod for them is amazing
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# ? Aug 7, 2018 12:55 |
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WebDO posted:The of the inevitable plan by Bethesda to tax the modders that do the unofficial patch mod for them is amazing People have been claiming that Bethesda was going to move to only paid mods for over a decade at this point.
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# ? Aug 7, 2018 13:02 |
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Mendrian posted:I also don't know how it can be fun without story, writing, or real NPCs but here we are. Fallout 4 seemed to do well.
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# ? Aug 7, 2018 15:07 |
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7c Nickel posted:People have been claiming that Bethesda was going to move to only paid mods for over a decade at this point. True. The hand-wringing about Bethesda and paid mods has been a bit much. Though, it is true that Bethesda keeps pushing for it and gaining a little ground each time. 76 might just give them what they want.
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# ? Aug 7, 2018 15:31 |
7c Nickel posted:People have been claiming that Bethesda was going to move to only paid mods for over a decade at this point. What would actually be required for them to make Fallout 76 only use paid mods? They can't exactly shut down the Nexus. Would it be coding the game so only mods with a Creation Club signature function?
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# ? Aug 7, 2018 15:33 |
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TjyvTompa posted:I don't understand how the game is supposed to be enjoyable without VATS. Without VATS melee is useless and the shooting feeling has always been really bad in Fallout games. it has vats just without the slow time effect i think, given its multiplayer
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# ? Aug 7, 2018 15:39 |
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chitoryu12 posted:What would actually be required for them to make Fallout 76 only use paid mods? They can't exactly shut down the Nexus. Would it be coding the game so only mods with a Creation Club signature function? For online/mp games it’s the other way around and they’d have to purposefully enable client side mods, can’t just dl a new gun from nexus and drop it in your game folder if the game data is being stored on their servers.
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# ? Aug 7, 2018 15:52 |
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2house2fly posted:Modders being paid for their work is a great idea, but I don't think Bethesda being paid for modders' work is The problem is, for the most part, you aren't paying the modders, you're paying Bethesda. When Skyrim allowed for mods to be sold, Beth received something ridiculous like 90% of the money from any sale. If Fallout 76 has exclusively payable mods, I honestly don't see them being favorably toward modders.
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# ? Aug 7, 2018 16:19 |
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Liquid Communism posted:Nope. They've literally never had a problem with this, have very specifically built a modding pipeline around Valve's services, and Valve has given them a get out of jail card in regards to this on TESO. More then likely this is a Quake Champions/TESO trajectory. Beth.net only on launch, followed by Steam once the servers get settled and they have the distribution pipeline figured out. I'd bet it comes to Steam the same time we get private servers/mod support.
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# ? Aug 7, 2018 16:21 |
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How do mods even work with an online only game? What are you going to mod that isn't going to break it for other people who don't have the mod?
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# ? Aug 7, 2018 16:30 |
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7c Nickel posted:People have been claiming that Bethesda was going to move to only paid mods for over a decade at this point. Wasn't this because they basically tried to do that and then walked it back very loving quickly when people weren't happy? They can try and chip away at the barrier forever, but other game studios aren't doing it and have thriving modding scenes, whereas I imagine it's a little bit stale on the creation club. Hell I had a quick look through fallout 4's club and all I saw was some lovely recolours and some guns that any tosser could put together.
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# ? Aug 7, 2018 16:32 |
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# ? May 24, 2024 17:59 |
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Tom Guycot posted:How do mods even work with an online only game? What are you going to mod that isn't going to break it for other people who don't have the mod? Texture mods or sounds should still be possible. For anything involving new items or gameplay they would need to make a system where mods are basically dlc and distributed to other players by the client.
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# ? Aug 7, 2018 16:36 |