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that's what it was! I knew it was one of the 3D ones.
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# ? Aug 3, 2018 19:44 |
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# ? May 22, 2024 15:05 |
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i would call that a victory, yes
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# ? Aug 4, 2018 01:38 |
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It's the little fist pump at the end that turns it from good to great.
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# ? Aug 6, 2018 08:46 |
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Punching my own head off to own the libs.
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# ? Aug 6, 2018 11:41 |
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Punching his own head off to establish dominance over his opponent is an extremely Baraka thing to do so I'm glad it's him that gets to demonstrate that glitch.
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# ? Aug 6, 2018 12:52 |
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Croccers posted:Punching my own head off to own the libs. Why not? He gets it right back in the next match.
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# ? Aug 6, 2018 17:28 |
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CJacobs posted:https://www.youtube.com/watch?v=AcNMgpYpgfw Whats up with ps1 Max
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# ? Aug 7, 2018 01:36 |
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It's an unlockable skin. It's actually Max from the Gameboy Advance game, which is a real thing that exists!
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# ? Aug 7, 2018 02:17 |
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CJacobs posted:It's an unlockable skin. It's actually Max from the Gameboy Advance game, which is a real thing that exists! And for what it is, actually really good!
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# ? Aug 7, 2018 02:21 |
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Just watching those videos made me think drat, rockstar put together some wicked environments on what amounts to souped up 2003 macs
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# ? Aug 7, 2018 03:03 |
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https://twitter.com/MikkiHEL/status/1026155329577541633 (thread)
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# ? Aug 7, 2018 06:21 |
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RagnarokAngel posted:And for what it is, actually really good! I will take your word for it, the gbas d-pad seems very very very very very very very very bad for anything involving three dimensional movement
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# ? Aug 7, 2018 11:52 |
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mandatory lesbian posted:I will take your word for it, the gbas d-pad seems very very very very very very very very bad for anything involving three dimensional movement It was an isometric 2D game.
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# ? Aug 7, 2018 13:20 |
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RagnarokAngel posted:It was an isometric 2D game. https://www.youtube.com/watch?v=WOJ88WX-RWc
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# ? Aug 7, 2018 13:26 |
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The Max Payne GBA game is so much better than anyone could've possibly imagined. I love it because it's such a perfect time capsule of what it was like to have a game on multiple platforms back in that era. The PS2 version of Max Payne had to completely redo the saving/loading/checkpoint system because it was much more cumbersome for the player to save/load than on PC, not to mention the memory card data storage structure. And then you have stuff like the GBA game where they literally completely remade the game just to sell it on another platform, making it the same game but a totally different experience. Developers just don't do that stuff anymore and I find it a really neat relic of the past.
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# ? Aug 7, 2018 13:40 |
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CJacobs posted:The Max Payne GBA game is so much better than anyone could've possibly imagined. I love it because it's such a perfect time capsule of what it was like to have a game on multiple platforms back in that era. The PS2 version of Max Payne had to completely redo the saving/loading/checkpoint system because it was much more cumbersome for the player to save/load than on PC, not to mention the memory card data storage structure. And then you have stuff like the GBA game where they literally completely remade the game just to sell it on another platform, making it the same game but a totally different experience. Developers just don't do that stuff anymore and I find it a really neat relic of the past. Iirc the rainbow six gbc game was like this, it was top-down scoped weapons just moved the viewport over by a screen or something
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# ? Aug 7, 2018 14:26 |
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Perfect Dark for the Game Boy Colour was a top-down isometric Metal Gear-esque shooter so utterly, completely different from the N64 game as to be unrecognizable. It also had a weird lumpy cartridge with an integrated rumble pack and a genuinely distressing death scream whenever you died.
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# ? Aug 7, 2018 14:31 |
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Angry Diplomat posted:Perfect Dark for the Game Boy Colour was a top-down isometric Metal Gear-esque shooter so utterly, completely different from the N64 game as to be unrecognizable. It also had a weird lumpy cartridge with an integrated rumble pack and a genuinely distressing death scream whenever you died. The game also worked with the gameboy printer and the Gameboy to N64 transfer pack so the thing was hilariously over engineered for what it was. It also probably has the second hardest tutorial after the first Driver and despite the difficulty the tutorial doesnt teach you how to play the first thing you do in the actual game.
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# ? Aug 7, 2018 14:38 |
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Barudak posted:The game also worked with the gameboy printer and the Gameboy to N64 transfer pack so the thing was hilariously over engineered for what it was. It also probably has the second hardest tutorial after the first Driver and despite the difficulty the tutorial doesnt teach you how to play the first thing you do in the actual game. Yeah that game was loving brutal. I remember making it to like... level 3 and completely giving up.
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# ? Aug 7, 2018 14:39 |
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This is awesome.
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# ? Aug 7, 2018 15:21 |
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Daikatana for the Game Boy Colour was a turn-based rpg and was actually half decent.
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# ? Aug 7, 2018 15:35 |
I think I own Turok for the gameboy. I don't remember if I ever played it.
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# ? Aug 7, 2018 15:38 |
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Then you had the true oddballs like Ecks vs Sever that inverse of the usual was actually superior to the movie, and being one of the few GBA FPS out there.
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# ? Aug 7, 2018 16:01 |
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I think they were like a dozen FPS for the GBA, most of them classic ports (Doom 1 & 2, Duke 3D, Wolf 3D) or an heavily adapted port of a console shooter (Medal of Honor, James Bond). I believe the first Ecks vs Sever was based on a script, so it wasn’t inspired by the actual movie itself. That probably changed for the sequel, even if the movie ended up being a dud (I described it once with “no one had fun during the making of this movie, not even the on-set caterer”). Mierenneuker has a new favorite as of 16:24 on Aug 7, 2018 |
# ? Aug 7, 2018 16:20 |
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The GBA was a beast if you had the right people working on it: https://www.youtube.com/watch?v=56EzX4Mbg34&t=620s https://www.youtube.com/watch?v=rfOR3XqrJc4 https://www.youtube.com/watch?v=-OluuAs3IAM&t=92s
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# ? Aug 7, 2018 17:50 |
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Mierenneuker posted:I believe the first Ecks vs Sever was based on a script, so it wasn’t inspired by the actual movie itself. That probably changed for the sequel, even if the movie ended up being a dud (I described it once with “no one had fun during the making of this movie, not even the on-set caterer”). basically an earlier version of the script, makes you wonder what the hell happened in the rewrites to make the resulting movie a loving bore.
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# ? Aug 7, 2018 17:52 |
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RagnarokAngel posted:It was an isometric 2D game. ah, well that solves that problem then
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# ? Aug 8, 2018 00:40 |
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If anyone hasn't seen it they should read breaking Madden by John Bois. https://www.sbnation.com/2015/1/27/7916937/breaking-madden-super-bowl-2015-seahawks-patriots https://www.sbnation.com/2014/1/30/5351052/breaking-madden-super-bowl-broncos-seahawks "A BUTT FART just stood there. He refused to snap the ball. I was managing the blue Patriots, and had left the computer in charge of the white Patriots, so none of this was my doing. This went on for minutes and minutes: After a little over 30 minutes, he was still standing there, refusing to play. This is what I choose to perceive as the consequence of setting players' Awareness ratings to 99. Their awareness extends beyond football. They have achieved sentience. They know that they are little artificial intelligences, incubating in a plastic box. They know what is happening, and they know it is bad. They understand what the oblivious Seahawks do not. This was a nonviolent protest. I know when the game is trying to tell me something. Ethically speaking, I had no choice but to end the game, and end what I assumed to be the Patriots' existential suffering." -Zydeco- has a new favorite as of 07:21 on Aug 15, 2018 |
# ? Aug 15, 2018 07:12 |
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Clarence Beeftank is possibly my favorite name of any character in anything ever.
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# ? Aug 15, 2018 14:06 |
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haveblue posted:Clarence Beeftank is possibly my favorite name of any character in anything ever.
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# ? Aug 15, 2018 14:25 |
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It’s hard for me to say which Breaking Madden is the best, but I’ve always laughed at ‘Edge of Tom-morrow’. Unaltered Tom Brady, from their own one-yard line, set to QB sneak against linemen set to blitz. https://www.sbnation.com/2014/10/16/6969215/breaking-madden-tom-brady-edge-of-tomorrow
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# ? Aug 16, 2018 09:48 |
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ZFG just put out another video with the technical details of some relatively new glitches and routing in the Ocarina of Time 100% speedrun. https://www.youtube.com/watch?v=U3imWPFtHkQ
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# ? Aug 20, 2018 05:56 |
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Shady Amish Terror posted:Yeah, there were a lot of problems with the balance of wildlife and undead, and undead carp were some of the worst offenders in either category. There's the aforementioned notion that it used to be that any skill could give a unit stat buffs, including swimming, and fish for some reason exercised swimming skill so any persistent fish unit could get hella buff (which is a quirk I hadn't recalled). There's also the fact that bite attacks were at one time hellaciously unbalanced; I think that they were using the material strength of apatite and the strength of the attacker without regard to the fact that teeth are small, imperfect weapons inside of a mouth instead of being like a giant ivory polearm, so you'd routinely get bite attacks tearing off limbs of larger creatures and such. Carp also had slightly buff stats to begin with, to reflect their status as hellfish. All of this was made much, much worse if the carp became undead; undead things don't need to breathe, so yes, undead aquatic creatures would happily struggle onto land and flop after the living. Undead were EXTREMELY hardy for a long portion of the game's life, too; blunt damage and piercing damage were mostly useless in destroying undead, because you had to hack them apart, with decapitation being (usually) treated as an instant kill. So these mega carp with hellteeth would come flopping and wiggling up from the depths in search of the blood of the living, which they would reap in spades thanks to their small freakish teeth capable of severing a man's arm in a single bite. I'm very late on this, but this is incredible. An invasion of immortal, terrifying, but mostly harmless creatures that clog up your land and troops! Can this kind of outcome be called emergent gameplay if it's single player?
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# ? Sep 5, 2018 08:18 |
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Mizuti posted:I'm very late on this, but this is incredible. An invasion of immortal, terrifying, but mostly harmless creatures that clog up your land and troops! Can this kind of outcome be called emergent gameplay if it's single player? They were pretty dangeous; they can't really attack in any way but shoving and their sheer bulk meant that shoves would break bones.
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# ? Sep 5, 2018 10:14 |
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https://www.eurogamer.net/articles/2018-08-30-sea-of-thieves-latest-update-inadvertently-gives-players-spyglass-dongs
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# ? Sep 5, 2018 21:31 |
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I love that dumb bug, we even managed to catch a screengrab of fellow goon Baba getting both the Neon Green Skeleton glitch and the Scopedick glitch at the same time
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# ? Sep 5, 2018 23:40 |
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Pirate Legend indeed.
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# ? Sep 6, 2018 12:20 |
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Babe Magnet posted:I love that dumb bug, we even managed to catch a screengrab of fellow goon Baba getting both the Neon Green Skeleton glitch and the Scopedick glitch at the same time The absolute ledge.
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# ? Sep 6, 2018 20:03 |
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So, the new Spider-Man game is out and is pretty stable, but has produced at least a couple gems. Quoting from the thread: Jose Oquendo posted:I ran into a pretty good glitch
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# ? Sep 8, 2018 02:01 |
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# ? May 22, 2024 15:05 |
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VolticSurge posted:So, the new Spider-Man game is out and is pretty stable, but has produced at least a couple gems. Quoting from the thread:
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# ? Sep 8, 2018 02:09 |