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The Dregs posted:Fighters, rangers, barbarians, rogues, and monks are allowed. We're allowed one cleric, but cleric can only memorize healing and support spells. We have to avoid overtly magical subclasses and reskin any minor magic we end up with as something mundane. As for that, I don't know how much leeway we have, since none bothered to make any magical classes other than the or cleric. It doesn't sound like you want to stray from core 5E, but Adventures in Middle Earth has a whole set of classes (some are very similar to PHB classes) with no spellcasters. It even has a non-magical healing class. Most of the classes could be re-skinned from Middle Earth to swords and sorcery.
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# ? Aug 9, 2018 01:22 |
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# ? Jun 5, 2024 15:33 |
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Novum posted:Part of me kind of likes a free Arcana check vs the enemy's DC to see if you know exactly whats coming out before you gamble on casting counterspell, but it could get tedious if you're spiting players rather than making it more tense. Real talk this is all you should do and not worry about a loving whole turn to figure out what the spell was. Given there is a universal list of spells that everyone knows exists and many of them are even copyrighted with the original makers names in the spell, in your high magic D&D world. It's incredibly dumb to not know it even after its cast. Do an arcana check at DC 10+Spell Level and if they pass, they know the spell before its cast.
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# ? Aug 9, 2018 01:43 |
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Section Z posted:From DnD to HERO, it often to mean gently caress all to NPCs and they'll get their mandated ambush. I played a game where this didn't happen, and it became a kinda little note in the story that people just stopped trying to ambush us.
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# ? Aug 9, 2018 01:51 |
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Gharbad the Weak posted:I played a game where this didn't happen, and it became a kinda little note in the story that people just stopped trying to ambush us. Whichever one I'm thinking of also had a "Aw poo poo, fireball. Will you have a party member cast dispel?" moment. Dark Queen of Kryn? Section Z fucked around with this message at 02:11 on Aug 9, 2018 |
# ? Aug 9, 2018 02:09 |
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Lucas Archer posted:Just to follow up on my Curse of Strahd game, I do a few things to increase the tension. I agree with all those who said horror is super difficult to do in a tabletop RPG. Creepiness is far easier. Music is helpful, because that can really establish the flavor of a certain scene. With any RPG game, I think music is essential for the mood, and it's difficult to play when a TV is on, or even when there's no music. Ever try watching a horror movie with no music? A lot of the tension disappears. These are my Spotify playlists. Sounds like alot of fun. Keep up the good work!
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# ? Aug 9, 2018 02:12 |
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ChaseSP posted:Where's the passive stealth score for automating the party trying to sneak. Have everybody roll against the Passive Perception you're trying to beat. If 3/5ths beat it they are good. If not they are seen.
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# ? Aug 9, 2018 02:44 |
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doctor 7 posted:Have everybody roll against the Passive Perception you're trying to beat. If 3/5ths beat it they are good. If not they are seen. Considering the typical party is going to have several people in heavy armor, this is just a recipe for almost always failing
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# ? Aug 9, 2018 03:20 |
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Piell posted:Considering the typical party is going to have several people in heavy armor, this is just a recipe for almost always failing they should take it off then.
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# ? Aug 9, 2018 03:24 |
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Arivia posted:they should take it off then. It takes 5 minutes to take heavy armor off and 10 minutes to out it back on
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# ? Aug 9, 2018 03:34 |
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Sadly the concept of padding armor does not exist.
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# ? Aug 9, 2018 03:35 |
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Piell posted:It takes 5 minutes to take heavy armor off and 10 minutes to out it back on cool, so? it's narratively/game/realistically appropriate in all cases. literally nothing I can think of against it
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# ? Aug 9, 2018 03:37 |
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Mechanically? Hey guys can you hold your ambush up while we don our gear.
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# ? Aug 9, 2018 03:40 |
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Arivia posted:cool, so? it's narratively/game/realistically appropriate in all cases. literally nothing I can think of against it Yeah thats genuinely a terrible option because even without the heavy armour you can still get unlucky and gently caress up/have someone else in the group fail their check and be caught in combat without the thing that keeps you alive.
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# ? Aug 9, 2018 03:47 |
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I would be more sympathetic to "Of course people in heavy armor can't sneak" realistically, a party where everyone is wearing light or no armor. Preferably multiple different parties.
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# ? Aug 9, 2018 04:18 |
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Cassa posted:Mechanically? Hey guys can you hold your ambush up while we don our gear. Sneaking is an attempt to get an advantage over your enemies. If it doesn't work it makes sense you might have to fight from a position of disadvantage (without your armour on.) Yeah you're gonna get hit more, but the math isn't so terrible you're gonna get obliterated. edit: I'm not sure if 5e has them, but most editions of D&D have similar rules about sleeping in armour that no one ever pays attention to.
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# ? Aug 9, 2018 04:27 |
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If anything cuts down on 1st-level dips for Armor Proficiencies, I'll take it.
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# ? Aug 9, 2018 04:28 |
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Toshimo posted:If anything cuts down on 1st-level dips for Armor Proficiencies, I'll take it. "Hey I've got three levels of fighter and this can be irritating when I'm told to take off my pants for the benefit of the Arcane Trickster." "Sorry, nobody that matters takes ONLY fighter levels." I mean, yeah heavy armor sucks at stealth. But anybody suggesting that the heavy and bulky medium armor party members strip down or they are the problem is probably going at it from the wrong direction. EDIT: Nobody bothering people about sleeping in their armor is a mutually assured destruction pact keeping people from asking pointed questions about somatic components. Granted, sage advice just shrugs "gently caress it, waggle your shield arm it still counts". So probably not much thought into spells with two handed gestures involved. Section Z fucked around with this message at 04:55 on Aug 9, 2018 |
# ? Aug 9, 2018 04:31 |
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Can somebody give me a quick and dirty of how wild shape works in 5E? The rules are written like crap, and I'm sure some of my old 3.XE knowledge is interfering too. Am I correct in interpreting that when a druid is wild shaped, they basically pretend their entire character sheet has been crossed out and then use the animal's stat block, with the exceptions of keeping INT/WIS/CHA and any better saving throws the druid might have?
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# ? Aug 9, 2018 05:16 |
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inthesto posted:Can somebody give me a quick and dirty of how wild shape works in 5E? The rules are written like crap, and I'm sure some of my old 3.XE knowledge is interfering too. Yeah, you pretty much got it. On a different note, here’s a whole new way of loving up monster math: quote:How do y’all feel about using creature mtg cards for dnd random encounters?
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# ? Aug 9, 2018 05:28 |
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No, full statblock replacement is polymorph. With wildshape you get to keep class abilities and feats (though not necessarily the capability to utilize them). IE if you have 5 Barbarian levels you can Rage and Extra Attack while wildshaped.
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# ? Aug 9, 2018 05:28 |
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What I really want to make sure of is that you don't, say, go and recalculate the polar bear's attack bonus using its STR bonus plus your proficiency bonus from class levels
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# ? Aug 9, 2018 05:36 |
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inthesto posted:Can somebody give me a quick and dirty of how wild shape works in 5E? The rules are written like crap, and I'm sure some of my old 3.XE knowledge is interfering too. You also get to include their HP as part of the stat block, on top of your normal HP, and if they run out, you just change back to your normal form and ignore the damage.
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# ? Aug 9, 2018 05:40 |
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For what it's worth I think if the ambush is being setup by the players with baddies walking into it giving them advantage on the 3/5 stealth rolls would be A-OK at my table. But yeah, clunking around in heavy metal armour isn't great for stealth. Carry some loving chain shirts or breast plates.
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# ? Aug 9, 2018 05:41 |
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What are the odds changes for advantage/disadvantage? It's intuitively simple and attractive, are there any weird fishhooks?
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# ? Aug 9, 2018 05:45 |
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sebmojo posted:What are the odds changes for advantage/disadvantage? It's intuitively simple and attractive, are there any weird fishhooks? The actual odds depend very closely on what you have to roll to succeed. But both mechanics make a bigger difference if you're bad at something than if you're good at something - if you have to roll a 15 to succeed, advantage is a much bigger boost than if you have to roll a 5 to succeed. And if you have to roll a 15 to succeed, disadvantage is a much bigger hindrance than if you have to roll a 5.
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# ? Aug 9, 2018 05:51 |
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sebmojo posted:What are the odds changes for advantage/disadvantage? It's intuitively simple and attractive, are there any weird fishhooks? I've been seeing people just considering it a +/- 5 overall
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# ? Aug 9, 2018 05:52 |
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Kaysette posted:On a different note, here’s a whole new way of loving up monster math:
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# ? Aug 9, 2018 05:55 |
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sebmojo posted:What are the odds changes for advantage/disadvantage? It's intuitively simple and attractive, are there any weird fishhooks? Passive perception is affected by +5/-5 by advantage and disadvantage. People did some math and I think it lands somewhere in adding/subtracting 3.5-5 from your roll if memory serves.
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# ? Aug 9, 2018 06:07 |
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kingcom posted:Yeah thats genuinely a terrible option because even without the heavy armour you can still get unlucky and gently caress up/have someone else in the group fail their check and be caught in combat without the thing that keeps you alive. really they should have kept "Surprised" as a condition, the way it existed in 4e. Then it's just a case of "do you get the bonus? Y/N?" which is just a straight function of [ambushing character's Stealth] vs. [patrolling/dogfucking enemy's passive Perception]. And then you can flip that around, if you're having the PCs get ambushed.
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# ? Aug 9, 2018 06:07 |
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sebmojo posted:What are the odds changes for advantage/disadvantage? It's intuitively simple and attractive, are there any weird fishhooks? If you wanted to express the bonus or penalty from advantage or disadvantage as a +/- to the d20 roll, the formula's n(20-n)/20 where n in the target number. Edit: There might be a problem with thinking of it like that, I honestly can't remember, but the formula stuck in my head for some reason. Elector_Nerdlingen fucked around with this message at 06:25 on Aug 9, 2018 |
# ? Aug 9, 2018 06:22 |
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I don't know what that's a formula for - it certainly doesn't work for n=20, and n=19 being less than one doesn't make much sense - trying to hit a 19 or higher is almost twice as likely with two dice.
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# ? Aug 9, 2018 06:28 |
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Piell posted:Considering the typical party is going to have several people in heavy armor, this is just a recipe for almost always failing If your party is full of tanks then they probably will prefer to tank, but I don't think that's a typical party.
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# ? Aug 9, 2018 06:30 |
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The average roll without advantage is 10.5, the average roll with advantage is 13.825, so it counts for around +3.325. Disadvantage is just the opposite; it averages 7.175 or -3.325.
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# ? Aug 9, 2018 06:31 |
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Elysiume posted:The average roll without advantage is 10.5, the average roll with advantage is 13.825, so it counts for around +3.325.
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# ? Aug 9, 2018 06:33 |
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Elysiume posted:The average roll without advantage is 10.5, the average roll with advantage is 13.825, so it counts for around +3.325. That doesn't work with a binary pass/fail. If you need to roll a 15, that's a 30% success rate, or a 51% with advantage (the equivalent of ~+5). If you need to roll a 5, that's an 80% success rate, 96% with advantage (the equivalent of ~+3).
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# ? Aug 9, 2018 06:36 |
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Jeffrey of YOSPOS posted:I don't know what that's a formula for - it certainly doesn't work for n=20, and n=19 being less than one doesn't make much sense - trying to hit a 19 or higher is almost twice as likely with two dice. Uh... I probably hosed up, yeah. Check this out instead. Knowing the % chance for success (ie, rolling at least the TN) is probably much more helpful than "think of it as +3" anyway : https://anydice.com/program/168e EDIT: Elector_Nerdlingen fucked around with this message at 06:55 on Aug 9, 2018 |
# ? Aug 9, 2018 06:40 |
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Yeah, the average isn't really useful. Probably shouldn't have bothered posting that. In general, So if you need to get or beat a 15, advantage brings you from 30% to 51%, while disadvantage drops you to 9%. CTB = chance to beat a roll that requires you to roll that number or higher. The +5 probably comes from advantage giving you near-equivalent odds of getting X+5 or higher compared to getting X or higher w/o advantage for the less extreme values, e.g. a 75% chance of 6+ normally and a 75% chance of 11+ with advantage. Elysiume fucked around with this message at 06:53 on Aug 9, 2018 |
# ? Aug 9, 2018 06:46 |
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AlphaDog posted:If you wanted to express the bonus or penalty from advantage or disadvantage as a +/- to the d20 roll, the formula's n(20-n)/20 where n in the target number. Okay figured it out - this formula (Which should read (n-1)*(21-n)/20) is the probability of hitting a target, n, with advantage minus the probability of hitting it without, then taking the difference in probability and dividing it by 5 to convert it to "dice value" scale. I'm not sure it's all that meaningful but it's consistent - You can see it if you plug in the cumulative numbers from the graph above -
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# ? Aug 9, 2018 06:57 |
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P.d0t posted:really they should have kept "Surprised" as a condition, the way it existed in 4e. Wait. Isn't that exactly how it works in 5e? Party rolls for stealth, enemies passive perception doesn't beat the stealth check and they have no reason to be actively doing the check. All enemies get the "Surprised" condition which everyone just calls a surprise round anyway. But I can see calling it a condition is because part of that enemy group maybe does spot them. However in that case doesn't it just make the attempt at an ambush fail anyway?
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# ? Aug 9, 2018 07:00 |
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# ? Jun 5, 2024 15:33 |
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Yes, being Surprised is a condition that wears off on the enemy's first turn. It's determined on a per-target basis, so it's not an all-or-nothing thing.
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# ? Aug 9, 2018 07:29 |