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hard counter posted:fwiw hudson has been much less coy lately about acknowledging that bioware has a few small teams, separate from the big anthem one, that are working on certain aspects of mass effect 5/dragon age 4 and sw:tor will also be getting new content next year I'm surprised they haven't gone the Nintendo route and pulled in everyone from their other teams to get Anthem done. Because it most certainly isn't even close based on what they've shown.
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# ? Aug 8, 2018 18:21 |
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# ? May 14, 2024 01:25 |
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Do they have facial animations in Frostbite yet?
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# ? Aug 9, 2018 02:16 |
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I was not Inquisition's biggest fan but it was way better than Andromeda. I believe in DA4. Honestly, even if you hate DA2, Dragon Age has never fallen as far as Mass Effect. That is another reason I have hope.
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# ? Aug 9, 2018 02:29 |
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NikkolasKing posted:I was not Inquisition's biggest fan but it was way better than Andromeda. If you cut out the tedious parts of DAI theres a really good maybe 30 hour game in there. They somehow padded it out to like 80 which knocks it down to "an ok game" from "good" I'm not sure how much of MEA is salvagable. I had a lot of fun laughing at gifs I guess?
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# ? Aug 9, 2018 02:32 |
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ME;A combat is a solid system, it's just that everything else is trash.
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# ? Aug 9, 2018 03:06 |
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hobbesmaster posted:I'm not sure how much of MEA is salvagable. I had a lot of fun laughing at gifs I guess? Story-wise, probably none of it. Especially when the base premise is "we shot a bunch of Dreadnought-sized ships blindly at another galaxy with six-hundred-year-old data, never stopping to gather new sensor data once we approached, or reached, Andromeda. Who could've guessed things might change in that time?!"
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# ? Aug 9, 2018 03:47 |
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The bad guys wanted to...do...something with...religion I want to say? Can’t remember specifically what their deal was
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# ? Aug 9, 2018 05:25 |
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DA2 is far more boring than Me4
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# ? Aug 9, 2018 05:46 |
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corn in the bible posted:DA2 is far more boring than Me4 I would rather play ME:A twice in a row then even install DA2. What loving trash that game was. With the horrendous pop in enemies and copy & paste dungeons.
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# ? Aug 9, 2018 05:54 |
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You’re both wrong
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# ? Aug 9, 2018 05:55 |
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mea beats da2 on boring poo poo by sheer quantity. you could actually beat da2 in 20 hours or so, and at 20 hours into andromeda you're stuck in sidequest purgatory on the first planet
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# ? Aug 9, 2018 06:08 |
Neddy Seagoon posted:Story-wise, probably none of it. Especially when the base premise is "we shot a bunch of Dreadnought-sized ships blindly at another galaxy with six-hundred-year-old data, never stopping to gather new sensor data once we approached, or reached, Andromeda. Who could've guessed things might change in that time?!" *swirls wine about in an immaculate crystal glass* i remember when i was probated for pointing out how dumb that was because someone said it was no different to going to the moon. ah, memories.
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# ? Aug 9, 2018 06:20 |
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Arglebargle III posted:ME;A combat is a solid system, it's just that everything else is trash. The the combat is fun. I liked Andromeda
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# ? Aug 9, 2018 07:35 |
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Milkfred E. Moore posted:*swirls wine about in an immaculate crystal glass* i remember when i was probated for pointing out how dumb that was because someone said it was no different to going to the moon. ah, memories. The real problem is they couldn't think of anything except a generic "Voyage to the New World" premise with the inference that it's all new, none of this has been done before, oh woe how could we have forseen things Going Wrong??!" in a setting where there's thousands of years of recorded colonization efforts across every type of planet imaginable, and colonization efforts themselves are (logistically and practically) a solved problem. You can't swing "how did this all go wrong??" when the expedition making such an attempt is going to have a couple hundred people, across each Ark, who are going to be able to say with decades (or centuries) of personal experience "no, spend our precious resources establishing a colony on the planet with the acid pools you dinguses. Or the one that's a radioactive desert. And maybe we should stop when we get near our destination, say the edge of the star system, to get an idea of what's changed in six hundred years first?". Even the whole Pathfinder idea is dumb as poo poo when you've just spent the previous two games analyzing dozens of planets with a single inexpensive orbital probe apiece. While I will admit the unshackled AI's are definitely helpful for processing environmental data at a planetary scale, a single person stomping around a minuscule patch of a single location on a planet isn't going to tell you much about how cold its winters in the southern hemisphere are, or that half the northern continent floods every year in a monsoon season and cause deadly mosquito analogues to spawn in the billions. Also why the hell would you have all the Dreadnoughts split up rather than stick together when they're hilariously undefended and you don't know what's going to be waiting in the
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# ? Aug 9, 2018 10:04 |
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In early interviews for Andromeda they made all this hullabaloo about how this time, it's humanity who are the invaders, which had some potentially interesting themes centered around colonization and the ethics of contaminating a new galaxy with alien life. But that amounted to absolutely nothing, Fuckboy Ryder and his crew of memes hop around planets hitting the Make Everything Betterer switch, good thing we found this dude from another galaxy who could fix all our problems thanks to a really advanced ipod.
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# ? Aug 9, 2018 10:10 |
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fridge corn posted:The the combat is fun. felt a bit like a prototype. worked fine* but very little variety (enemy and situationwise). lot of weapons were cool, but modding and crafting sucked (augments were a neat idea but more often than not the results were underwhelming). needed more time. *original and year old bugs notwithstanding e:oh and I just remembered how dreadful research was. it funneled you into one or two weapons because you kept having to spend resources to get better versions of that specific gear. a different weapon would require upgrading it from scratch. meaning you couldn't feasibly try out alternatives or experiment too much Rinkles fucked around with this message at 10:40 on Aug 9, 2018 |
# ? Aug 9, 2018 10:30 |
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Rinkles posted:felt a bit like a prototype. worked fine* but very little variety (enemy and situationwise). lot of weapons were cool, but modding and crafting sucked (augments were a neat idea but more often than not the results were underwhelming). needed more time. It also didn't have companion commands, tactical pause, or the full command bar, meaning you had less options on a moment to moment basis than the previous games. Which... not ideal.
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# ? Aug 9, 2018 11:03 |
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exquisite tea posted:In early interviews for Andromeda they made all this hullabaloo about how this time, it's humanity who are the invaders, which had some potentially interesting themes centered around colonization and the ethics of contaminating a new galaxy with alien life. But that amounted to absolutely nothing, Fuckboy Ryder and his crew of memes hop around planets hitting the Make Everything Betterer switch, good thing we found this dude from another galaxy who could fix all our problems thanks to a really advanced ipod. We've Got This -Mass Effect Andromeda
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# ? Aug 9, 2018 11:39 |
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exquisite tea posted:In early interviews for Andromeda they made all this hullabaloo about how this time, it's humanity who are the invaders, which had some potentially interesting themes centered around colonization and the ethics of contaminating a new galaxy with alien life. But that amounted to absolutely nothing, Fuckboy Ryder and his crew of memes hop around planets hitting the Make Everything Betterer switch, good thing we found this dude from another galaxy who could fix all our problems thanks to a really advanced ipod. It really is a shame because a game where you're the advanced species and you're making first contact with races that are in say cowboy times could be really neat. Also a ship travelling 600 could have some component of active crew has some interesting potential with 20+ generations having existed on a ship with a single purpose.
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# ? Aug 9, 2018 12:41 |
exquisite tea posted:In early interviews for Andromeda they made all this hullabaloo about how this time, it's humanity who are the invaders, which had some potentially interesting themes centered around colonization and the ethics of contaminating a new galaxy with alien life. But that amounted to absolutely nothing, Fuckboy Ryder and his crew of memes hop around planets hitting the Make Everything Betterer switch, good thing we found this dude from another galaxy who could fix all our problems thanks to a really advanced ipod. "i'm going to gently caress your [franchise] up" -- ryder, mass effect 4: andromeda
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# ? Aug 9, 2018 12:56 |
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Iron Crowned posted:It really is a shame because a game where you're the advanced species and you're making first contact with races that are in say cowboy times could be really neat. Generational ships are a bad, bad idea and will never end well. Inbreeding is actually the least of such a ship's worries, because by the end you'll have lost almost all the important knowledge necessary for setting up a colony planetside at the end of the trip and just plain have a whole bunch of people who've never known anything except said ship and a spinning FTL vortex surrounding it. That's not discounting the potential breakdown into tribal factions, religions, or just plain fatal malfunctions from 600 years of constant living with no means of obtaining critical replacement parts. Especially if it's "only" a fraction of the crew, because now you've got a couple thousand people at the mercy of said inbred descendants either worshiping the cryo-pods or destroying them for fun because they don't know what they are. It's also a complete waste of resources when you can just wake a couple of people up every few decades to check the readouts and logs before going back to sleep for another 20-50 years.
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# ? Aug 9, 2018 12:56 |
Neddy Seagoon posted:Generational ships are a bad, bad idea and will never end well. Inbreeding is actually the least of such a ship's worries, because by the end you'll have lost almost all the important knowledge necessary for setting up a colony planetside at the end of the trip and just plain have a whole bunch of people who've never known anything except said ship and a spinning FTL vortex surrounding it. That's not discounting the potential breakdown into tribal factions, religions, or just plain fatal malfunctions from 600 years of constant living with no means of obtaining critical replacement parts. Especially if it's "only" a fraction of the crew, because now you've got a couple thousand people at the mercy of said inbred descendants either worshiping the cryo-pods or destroying them for fun because they don't know what they are. look i'll take tribal religious fatal malfunction cryo worshippers over what we got so you're not exactly selling me on how bad it is here
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# ? Aug 9, 2018 12:58 |
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Iron Crowned posted:It really is a shame because a game where you're the advanced species and you're making first contact with races that are in say cowboy times could be really neat. There were so many interesting ideas and themes they could have explored, instead they decided to hit the reset button as quickly as possible in order to turn the new galaxy into the old one, with insignificant differences. Of course, many people were afraid something like this was going to happen ever since EA said they were working on another Non-Shepard Mass Effect game. Many suspected EA was going to reset the setting somehow, after the botched third game - just go back to the way things were and make endless sequels, nothing can go wrong. But it's specifically not what they said they were doing and I think a lot of people were still surprised how quickly AND badly they did the reset to status quo.
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# ? Aug 9, 2018 13:21 |
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Milkfred E. Moore posted:look i'll take tribal religious fatal malfunction cryo worshippers over what we got so you're not exactly selling me on how bad it is here
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# ? Aug 9, 2018 13:27 |
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orcane posted:There were so many interesting ideas and themes they could have explored, instead they decided to hit the reset button as quickly as possible in order to turn the new galaxy into the old one, with insignificant differences. The grand irony of this is that some combination of the post-Control/Destroy endings -- a broken galaxy struggling to rebuild without the mass relay technology they relied upon, the balance of power totally upended, and some unknowable God-Intellect silently watching over them from dark space, would have been a really cool setting for the Mass Effect franchise.
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# ? Aug 9, 2018 13:33 |
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exquisite tea posted:The grand irony of this is that some combination of the post-Control/Destroy endings -- a broken galaxy struggling to rebuild without the mass relay technology they relied upon, the balance of power totally upended, and some unknowable God-Intellect silently watching over them from dark space, would have been a really cool setting for the Mass Effect franchise. A mechanic where travel time is a factor in things could be very interesting, and I can't ever recall a game where something like that has existed.
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# ? Aug 9, 2018 13:37 |
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You don't even need the control part, but then we couldn't have LARGER THAN LIFE stakes I guess.
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# ? Aug 9, 2018 13:38 |
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exquisite tea posted:The grand irony of this is that some combination of the post-Control/Destroy endings -- a broken galaxy struggling to rebuild without the mass relay technology they relied upon, the balance of power totally upended, and some unknowable God-Intellect silently watching over them from dark space, would have been a really cool setting for the Mass Effect franchise. The problem with the ~dramatic destruction~ of the Mass Effect relays is there are going to be literally thousands of remote installations (if not more) that are utterly doomed to a slow death with them gone. It's a terrible idea that should've never been done, because Mac Walters didn't put more than ten seconds of thought into how cool it'd look for an ending. Nevermind the original version with them detonating spectacularly in a way that everyone except Mac Walters knew meant that all the major solar systems just went bye-bye.
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# ? Aug 9, 2018 13:47 |
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fridge corn posted:The the combat is fun. I liked Andromeda you're a *urp* friggin idiot Morty!
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# ? Aug 9, 2018 13:47 |
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Neddy Seagoon posted:The problem with the ~dramatic destruction~ of the Mass Effect relays is there are going to be literally thousands of remote installations (if not more) that are utterly doomed to a slow death with them gone. It's a terrible idea that should've never been done, because Mac Walters didn't put more than ten seconds of thought into how cool it'd look for an ending. Nevermind the original version with them detonating spectacularly in a way that everyone except Mac Walters knew meant that all the major solar systems just went bye-bye. Meh, still a lot more interesting than ME:A
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# ? Aug 9, 2018 13:51 |
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Iron Crowned posted:Meh, still a lot more interesting than ME:A Well I thought that went without saying.
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# ? Aug 9, 2018 13:54 |
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Neddy Seagoon posted:The problem with the ~dramatic destruction~ of the Mass Effect relays is there are going to be literally thousands of remote installations (if not more) that are utterly doomed to a slow death with them gone. It's a terrible idea that should've never been done, because Mac Walters didn't put more than ten seconds of thought into how cool it'd look for an ending. Nevermind the original version with them detonating spectacularly in a way that everyone except Mac Walters knew meant that all the major solar systems just went bye-bye. I'd kind of enjoy a short story of a remote station trying to survive as long as possible without supplies from a relay
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# ? Aug 9, 2018 14:10 |
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Neddy Seagoon posted:Generational ships are a bad, bad idea and will never end well. Inbreeding is actually the least of such a ship's worries, because by the end you'll have lost almost all the important knowledge necessary for setting up a colony planetside at the end of the trip and just plain have a whole bunch of people who've never known anything except said ship and a spinning FTL vortex surrounding it. That's not discounting the potential breakdown into tribal factions, religions, or just plain fatal malfunctions from 600 years of constant living with no means of obtaining critical replacement parts. Especially if it's "only" a fraction of the crew, because now you've got a couple thousand people at the mercy of said inbred descendants either worshiping the cryo-pods or destroying them for fun because they don't know what they are. Hey, we say this in The Expanse thread all the time, but everyone should really read Aurora!
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# ? Aug 9, 2018 15:12 |
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Rinkles posted:felt a bit like a prototype. worked fine* but very little variety (enemy and situationwise). lot of weapons were cool, but modding and crafting sucked (augments were a neat idea but more often than not the results were underwhelming). needed more time. Neddy Seagoon posted:The problem with the ~dramatic destruction~ of the Mass Effect relays is there are going to be literally thousands of remote installations (if not more) that are utterly doomed to a slow death with them gone. This is the entire basis of Tekumel, one of first roleplaying games to exist.
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# ? Aug 9, 2018 17:03 |
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Reapers and Darkspawn threatening the entire setting are dumb because they get beaten within the timespan of a single game. The Blights and the Reapings in past cycles for both games are recorded as lasting for decades, while the games have you beat the world ending threats in a matter of months.
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# ? Aug 9, 2018 17:08 |
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Arcsquad12 posted:Reapers and Darkspawn threatening the entire setting are dumb because they get beaten within the timespan of a single game. The Blights and the Reapings in past cycles for both games are recorded as lasting for decades, while the games have you beat the world ending threats in a matter of months. Canon Ending is a fail state: everyone dies/is reaped and the cycle continues. Hot Fries, Cheez-its, and Chex Mix, with Dr. Pepper are my gaming foods of choice. Thank you for reading my words on the internet!
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# ? Aug 9, 2018 18:02 |
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I'll give Andromeda this; at least the reapers didn't show up. The writers had that much self control at least
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# ? Aug 9, 2018 18:07 |
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Ainsley McTree posted:I'll give Andromeda this; at least the reapers didn't show up. The writers had that much self control at least All the DLC was cancelled though so we can't be certain.
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# ? Aug 9, 2018 18:08 |
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Ainsley McTree posted:I'll give Andromeda this; at least the reapers didn't show up. The writers had that much self control at least SO FAR. The game, DLC, books, comics, etc all got canned before anything stupid could really happen.
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# ? Aug 9, 2018 18:16 |
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# ? May 14, 2024 01:25 |
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I've thought about giving Andromeda another chance, who's the better player character to choose? Scott or Sara?
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# ? Aug 9, 2018 18:26 |