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deadly_pudding posted:I'm still trying to find a planet/spot worthy of being my main base. I either want beachfront, mountainside, or next to a portal, and so far I haven't found anything that lives up to my probably too harsh standards. I should really just start building in my freighter. According to a guide I found, freighter customization doesn't carry over if you buy a new one. I've done very little in mine so far until I can buy a better one, since my free freighter was a lovely C rank with only 16 slots.
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# ? Aug 9, 2018 14:26 |
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# ? May 26, 2024 15:43 |
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Duzzy Funlop posted:What's the signal booster trick? I'm currently only using navigational data to look for artifacts, and then seek forgotten knowledge from those alien sites. Is there a way to scan for specifically these infested sites? (/edit: Since I just googled this, I take it you can scan for distress calls on the signal booster to find these?) The trick is whenever you are at a building of any type, if you do the free scan (find nearby structures) it will always return another building of the same type. Buildings seem to be generated in pairs. So if you find one ancient ruin, you found two, etc.
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# ? Aug 9, 2018 14:49 |
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I just tallied up the required resources for the repair of my A-class hauler and while 2 million for technology modules isn't a problem, and the fuckton of pure ferrite/sodium/etc. also seems pretty doable...7200 chromatic metal and 750 platinum? Holy christ. I only have portable refiners at the moment, so I'm not entirely sure how to swing that. I take it that I can just leave the most expensive broken slots in the inventory and technology section for later, and just gradually repair them, or will the ship suffer any negative effects while not fully repaired?
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# ? Aug 9, 2018 14:54 |
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So what's this thing about module adjacency bonuses? What are they and how do I setup my modules to do that? Also I haven't read to far back in the thread but is there some kind of quick secret way to max out my exosuit slots?
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# ? Aug 9, 2018 14:59 |
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Duzzy Funlop posted:I just tallied up the required resources for the repair of my A-class hauler and while 2 million for technology modules isn't a problem, and the fuckton of pure ferrite/sodium/etc. also seems pretty doable...7200 chromatic metal and 750 platinum? Holy christ. I only have portable refiners at the moment, so I'm not entirely sure how to swing that. There is no penalty for leaving a slot broken other than not being able to use the slot. 750 platinum seems like a big ask but you can harvest it from asteroid fields if you're lucky- look for the ones that look like spiky yellow flowers. For the chromatic metal, if you have access to green or blue star systems you can harvest elements that turn into chromatic metal much more efficiently than copper and run multiple refiners at the same time (it's only 28 stacks of 250). DarkAvenger211 posted:So what's this thing about module adjacency bonuses? What are they and how do I setup my modules to do that? If you put two related modules (two pulse drive booster, two life support bonus, etc) next to each other horizontally or vertically, you get a small additional bonus to whatever area they buff. That's the whole thing, really. Both purchased modules and constructed blueprints work this way and work with each other. The fast secret way to max out slots is to repeatedly join multiplayer games, beeline for the local station, and buy the slot there. This will cost a whole lot of credits, the prices go up fast. haveblue fucked around with this message at 15:09 on Aug 9, 2018 |
# ? Aug 9, 2018 15:03 |
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The ship will work fine with broken inventory slots as long as the main systems are fixed up. (Freebie multi tools with broken slots work the same way). You may be better off conning an alien with a working A rank ship to trade for yours, but if you really like the one you have your best bet may be to hire a bunch of trader frigates. They'll give you 100 chromatic metal every 20 minutes or so just by landing on them. 750 platinum will be a pain though. You can refine geodesite or iridescite into like 500 plat but those are rare. Your can also refine 4500 tritium into 750 platinum but
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# ? Aug 9, 2018 15:05 |
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Hell, I'm not even at a point where I know anything about freighters, proper bases, how to hire trader frigates, and all that good stuff. I haven't even really "settled down" with a main base yet. I figured I'd build a temporary base to research some of the science terminal stuff early on while trying to repair the shuttle, then I came across this hauler. But now that I've set up gates at my two bases, I figure I can also just pack up, move to a more lucrative system, build a proper base there, and fix up my hauler via gates. gently caress me, this game is big. I don't think I've ever gotten side-tracked this hard in any other game.
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# ? Aug 9, 2018 15:18 |
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Is it possible to save a base and kind of... delete it and move it to a different site? Kind of how the reclaimed base works from old saves?
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# ? Aug 9, 2018 15:20 |
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You can get a lot of resources for repairing spaceships by raiding Supply depots Just use a signal booster and scan for secure channels. As a bonus you can also find some Manufactoring stations and Operation centers. Edit: Also, that 47 slot ship is pretty much as good as you can get.
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# ? Aug 9, 2018 15:40 |
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Is it possible to just straight up sell ships? I've got 2 junkers on my freighter that I have no intention of ever repairing or using and I'd much rather have more money than them sitting there.
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# ? Aug 9, 2018 15:45 |
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I found this but couldn't afford it 😭 https://twitter.com/notecec/status/1027503683687391232?s=21
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# ? Aug 9, 2018 15:45 |
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DO IT TO IT posted:Is it possible to just straight up sell ships? I've got 2 junkers on my freighter that I have no intention of ever repairing or using and I'd much rather have more money than them sitting there. In a normal game sure. But this.. IS NO MAN'S SKY BABY! Maybe if enough of us submit a feedback requesting this on their site...
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# ? Aug 9, 2018 15:55 |
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we need a for NMS
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# ? Aug 9, 2018 15:57 |
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The best you can do with busted up ships is try to trade them for better ships and accept that you'll just have to pay the difference. But yeah, selling unwanted ships should be a thing as long as they're going to let us have more than one
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# ? Aug 9, 2018 16:02 |
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ToastyPotato posted:Maybe if enough of us submit a feedback requesting this on their site... Well it's worth a shot I guess. I really want to become a used ship salesman.
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# ? Aug 9, 2018 16:06 |
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Selling ships is probably scheduled to be implemented after they fix all the crash and save corruption bugs. Having a full hangar is pretty far down the list of problems players are having right now.
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# ? Aug 9, 2018 16:14 |
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Duzzy Funlop posted:Uh, I don't have a freighter yet, not even sure how to get one. I started building the construction panel and that let to a whole other slew of side questing I'm following now, mostly because the stuff I'm doing for my first overseer seems to yield a ton of blueprints. After a few warps into new systems, you'll get hailed by a Captain asking for your help from pirates. Shoot them all down (easier than it seems) and he'll invite you aboard to ask you to take over.
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# ? Aug 9, 2018 16:15 |
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EC posted:I found this but couldn't afford it 😭 Remember the system name if you like the look of it. You can come later to buy it when you're rich.
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# ? Aug 9, 2018 16:18 |
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haveblue posted:Selling ships is probably scheduled to be implemented after they fix all the crash and save corruption bugs. Having a full hangar is pretty far down the list of problems players are having right now. Yeah considering that they don't even have a menu for viewing your owned ships, it is a feature that will need work, and right now I just want the bugs fixed tbh. Though one QoL addition I would like to have asap is base names being displayed on the HUD instead of having a bunch of YOUR BASE markers on my screen. I have MULTIPLE BASES IN THE AREA DAMMIT!
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# ? Aug 9, 2018 16:21 |
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haveblue posted:Selling ships is probably scheduled to be implemented after they fix all the crash and save corruption bugs. Having a full hangar is pretty far down the list of problems players are having right now. Considering that they are consistently nerfing the poo poo out of every money making opportunities I doubt that or they will only allow to sell ship at crazy low price.
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# ? Aug 9, 2018 16:36 |
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Thundarr posted:The best you can do with busted up ships is try to trade them for better ships and accept that you'll just have to pay the difference. But yeah, selling unwanted ships should be a thing as long as they're going to let us have more than one I usually salvage a junker in each of the ship classes. However I've found that when you own 6 ships (the maximum allowed), NPC spaceships stop docking at your freighter. Usually it's not a big deal, but when you're trying to trade for something specific for a quest (like Vy'keen daggers), it's another roadblock on an already RNG-heavy item hunt. I'd just suggest sticking with 5 ships, one for each class: Fighter, Hauler, Shuttle, Explorer, and Exotic. Your starter/pre-order ship occupies the fighter slot. Next up on the testing slot, I'm gonna see if your first free freighter is pre-determined, totally random, or if you can affect what you can get.
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# ? Aug 9, 2018 16:51 |
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Krogort posted:Considering that they are consistently nerfing the poo poo out of every money making opportunities I doubt that or they will only allow to sell ship at crazy low price. While true, I don't see why selling ships would be an issue considering they cost money to begin with. Or time. I could see them nerfing the poo poo out of sales prices for ships with damaged slots though to prevent people from just collecting broken ships and immediately selling them. I mean it would make sense that damage ships wouldn't be full value.
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# ? Aug 9, 2018 17:09 |
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ToastyPotato posted:Yeah considering that they don't even have a menu for viewing your owned ships, it is a feature that will need work, and right now I just want the bugs fixed tbh. Though one QoL addition I would like to have asap is base names being displayed on the HUD instead of having a bunch of YOUR BASE markers on my screen. I have MULTIPLE BASES IN THE AREA DAMMIT! Whats that you say about all your base?
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# ? Aug 9, 2018 17:25 |
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haveblue posted:There is no penalty for leaving a slot broken other than not being able to use the slot. 750 platinum seems like a big ask but you can harvest it from asteroid fields if you're lucky- look for the ones that look like spiky yellow flowers. For the chromatic metal, if you have access to green or blue star systems you can harvest elements that turn into chromatic metal much more efficiently than copper and run multiple refiners at the same time (it's only 28 stacks of 250). Oh man, I didn't know you could buy slots from space stations. Where is that part located? I thought I've been through every room
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# ? Aug 9, 2018 17:27 |
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Krogort posted:Considering that they are consistently nerfing the poo poo out of every money making opportunities I doubt that or they will only allow to sell ship at crazy low price. This Between that point A and that point B are five or six different ways to make money at various speeds and contained within those actions is pretty much the entire game that isn't following the Awakening storyline. If any one of those other methods is inordinately successful then you're less encouraged to explore the other methods, hence them tamping down anything that becomes a bit too successful. They haven't touched high end crafting and I don't expect them to because by the time you have a consistent setup to make multiple end-products you've been playing for dozens of hours anyway.
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# ? Aug 9, 2018 17:31 |
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I'm now wondering how many signal boosters I've left strewn across the galaxy in my wake. There is a significant chance I'll forget to pick mine back up.
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# ? Aug 9, 2018 17:34 |
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Duzzy Funlop posted:I just tallied up the required resources for the repair of my A-class hauler and while 2 million for technology modules isn't a problem, and the fuckton of pure ferrite/sodium/etc. also seems pretty doable...7200 chromatic metal and 750 platinum? Holy christ. I only have portable refiners at the moment, so I'm not entirely sure how to swing that. Buy Chromatic Metal from ship traders at space stations out trading posts. Haulers usually have more inventory
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# ? Aug 9, 2018 17:36 |
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It is very dumb how you need two Fleet Command Rooms to manage two expeditions.
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# ? Aug 9, 2018 17:36 |
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Is there some way to teleport stuff back out of your freighter? I have tons of stuff stored up there, but I don't want to fly up there and dock every time I need something from storage.
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# ? Aug 9, 2018 17:37 |
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Libluini posted:Is there some way to teleport stuff back out of your freighter? I have tons of stuff stored up there, but I don't want to fly up there and dock every time I need something from storage. Sort of. If you have the storage boxes set up on a base somewhere, you can move things from your freighter directly to your base storage, and pull it out manually. There isn't a way to move from the freighter directly to your ship or exosuit unless you're physically on the freighter.
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# ? Aug 9, 2018 17:39 |
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You don't have to get out of your ship to transfer items though. You can just land, do it, and take off again. It's not great but it's something.
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# ? Aug 9, 2018 17:41 |
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Duzzy Funlop posted:So, I can take the other A-class shuttle, repair the thrusters, fly it to the station and then just sell it there, and then repair this hauler? Unless they patched it, you do not even have to repair the thrusters. Claim it, log out, log back in, it's in your freighter.
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# ? Aug 9, 2018 17:44 |
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Meiteron posted:Sort of. If you have the storage boxes set up on a base somewhere, you can move things from your freighter directly to your base storage, and pull it out manually. There isn't a way to move from the freighter directly to your ship or exosuit unless you're physically on the freighter. Life got a lot easier for me when I realized I could hit triangle on an empty slot in my inventory and moves items from my base storage without having to go to each individual cube manually. There's still the extra step of Freighter > Base Storage > Exosuit, but it's better than flying to the freighter.
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# ? Aug 9, 2018 17:46 |
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Also so I thought you needed to build a portal in your base to be able to portal to your base, but you apparently only need a portal to go from your base to other of your bases. Like, you can use a station portal to go to a base with nothing but a Base Computer and your ship will be right there too. Also I don't get why my ship is always there when I use portals, it doesn't make sense at all other than for gameplay.
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# ? Aug 9, 2018 17:55 |
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Anyone dived deep into the Frigate system? I like the idea of amassing a huge fleet but would like it more if it pays off big.
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# ? Aug 9, 2018 18:14 |
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Oh fun, my game keeps freezing when I use the manual save point.
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# ? Aug 9, 2018 18:23 |
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CRAYON posted:Anyone dived deep into the Frigate system? I like the idea of amassing a huge fleet but would like it more if it pays off big. Within the last couple pages someone posted a Reddit write up that is really good.
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# ? Aug 9, 2018 20:12 |
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Is there any kind of construction item that the vehicle stations can be placed on? I don't want to have to place them directly into the ground.
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# ? Aug 9, 2018 20:15 |
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haveblue posted:There is no penalty for leaving a slot broken other than not being able to use the slot. 750 platinum seems like a big ask but you can harvest it from asteroid fields if you're lucky- look for the ones that look like spiky yellow flowers.
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# ? Aug 9, 2018 20:24 |
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# ? May 26, 2024 15:43 |
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Revol posted:Is there any kind of construction item that the vehicle stations can be placed on? I don't want to have to place them directly into the ground. I don't think so but if you're worried about some of it hanging out looking unsupported you can just use the terrain manipulator and fill in under it, that's what I did and it ended up looking fine.
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# ? Aug 9, 2018 20:31 |