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Werix
Sep 13, 2012

#acolyte GM of 2013

Winged Orpheus posted:

Aren't they a whole tier above regular marines though? Iirc marines are tier 3 and Primaris are tier 4

Yeah, the game only has like two Tier 4 archetypes, and that's the Primaris Intercessor and Inquisitors. The vast majority of the archetyles fall into tier 2 and 3.

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Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

JcDent posted:

Have you heard the good word of Primaris Marines: better than regular Marines in every way, no downsides?

Designed to sell more action figures for the army everyone already had all the action figures for, without taking the opportunity to do something interesting with them. They'd have been the perfect opportunity to introduce women Marines.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

Cythereal posted:

Designed to sell more action figures for the army everyone already had all the action figures for, without taking the opportunity to do something interesting with them.

:tinfoil: my pet theory is that Primarines have two primary goals: make Marines tougher and more expensive in points to get back to the "small, elite, easy to paint" army roots while making existing Marine players rebuy their armies and introduce new, better proportioned Marine sculpts while making existing Marine players rebuy their armies.

quote:

They'd have been the perfect opportunity to introduce women Marines.

"No female Space Marines" was my hill to die on until I encountered the idea that femarines can be introduced into the setting rather than being retconned it (I think I read it in some BL authors AMA), at which point I became a lot more accepting of it.

Unfortunately, nothing besides the sculpts went right with Primarises and I was left perpetually grumpy.

darnon
Nov 8, 2009

JcDent posted:

:tinfoil: my pet theory is that Primarines have two primary goals: make Marines tougher and more expensive in points to get back to the "small, elite, easy to paint" army roots while making existing Marine players rebuy their armies and introduce new, better proportioned Marine sculpts while making existing Marine players rebuy their armies.

That was what everyone thought when 8th dropped but then they only got a few units that can't use existing transports and the one they did get was kind of bad for the big points investment for it.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

darnon posted:

That was what everyone thought when 8th dropped but then they only got a few units that can't use existing transports and the one they did get was kind of bad for the big points investment for it.

That's the point: the fact that existing transports - except for Spartan and Stormbird? - are unusable is one of the greatest indications that smoll marines are getting hosed, especially since smoll marines can't use the Repulsive, either.

And they didn't get just a "few" units. In the year since 8 dropped they got
Intercessors
Hellblasters
Reavers
Not-termies
Those drop chickens
The repulsive
Captain
(gravis, regular, snowflake anniversary)
Chaplain
Librarian
LTs
Ancient
Dreadnaught

As well as conversion kits for BA and DA. I'd say that's enough releases to fill out an army.

But this I me steering off topic and into conspiracy, so I'll stop.

PantsOptional
Dec 27, 2012

All I wanna do is make you bounce
One thing that I was disappointed by: there are rules for picking your Chapter but nothing for CSMs picking a Legion. If you want to play a CSM you just pick a Tactical Marine and file the <CHAPTER> keyword off.

Werix
Sep 13, 2012

#acolyte GM of 2013

PantsOptional posted:

One thing that I was disappointed by: there are rules for picking your Chapter but nothing for CSMs picking a Legion. If you want to play a CSM you just pick a Tactical Marine and file the <CHAPTER> keyword off.

I imagine there will be a more detailed splat book later on. Given they've announced ogryn and ratlings in upcoming splatbooks, I imagine there will be a lot of them incoming.

Viva Miriya
Jan 9, 2007

i wanna play wrath and glory now

The Malthusian
Oct 30, 2012

Are Tau included in the rulebook as adversaries? Tempted to run a Deathwatch game in the new system with the old setting.

susan
Jan 14, 2013
How are the Ship/Space Combat rules in W&G? I know this is a core book and that these will be expanded in later manuals, but still, *crossing fingers*.

Liquid Dinosaur
Dec 16, 2011

by Smythe
So they broke the emergency glass and advanced the storyline and are bringing back primarchs and such. Are they ever gonna do that with Primarchs #2 and #11?

Werix
Sep 13, 2012

#acolyte GM of 2013

Viva Miriya posted:

i wanna play wrath and glory now

Well once I get a good enough grasp on the rules and the books become widely available, I plan to run a pbp game. Combat is similar to like marvel heroic, where players and npcs take alternating turns. So combat should be quicker.

As for Tau and ship combat, I'll check tonight. I'm still going through the combat rules.

Dachshundofdoom
Feb 14, 2013

Pillbug

Liquid Dinosaur posted:

So they broke the emergency glass and advanced the storyline and are bringing back primarchs and such. Are they ever gonna do that with Primarchs #2 and #11?

I think 2 and 11 were intended as blank spaces for players to fill. Like, if you paint up a custom army and you want them to be an original legion, you have a space to slot them in without needing to meddle with canon too much. Likewise, solving the mystery marines makes a good plot hook for RPG stuff.

Personally I think worrying about being canon is dumb as hell and you shouldn't hesitate to change your version of a setting however you like, but that's getting off topic.

moths
Aug 25, 2004

I would also still appreciate some danger.



"No female marines" is a pretty solid reminder that the Imperium is an unfair, toxic patriarchy imo.

That said, a nine foot tall warrior woman claiming to be the primarch of 2 or 11 would be :krad:. They could easily base her on Boudica, which would be contemporary with the Roman legions theme.

Plus it opens the door to non- Imperial non-Chaos space marines who actually are good guys.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Dachshundofdoom posted:

I think 2 and 11 were intended as blank spaces for players to fill. Like, if you paint up a custom army and you want them to be an original legion, you have a space to slot them in without needing to meddle with canon too much. Likewise, solving the mystery marines makes a good plot hook for RPG stuff.

Personally I think worrying about being canon is dumb as hell and you shouldn't hesitate to change your version of a setting however you like, but that's getting off topic.

GW has also said it was meant to be a homage to the Roman legions lost at Teutonenberg Forest whose numbers and rolls were stripped from history after the catastrophic defeat.

susan
Jan 14, 2013
Gah. I kinda hate the 'there should/shouldn't be female Space Marines' argument**. Hey, everyone, there aren't *Male* Space Marines either. Space Marines aren't *human*, they don't exist on a sexual/gender binary, they have no sex organs (no balls, no boobs, no ovaries, no prostate, etc) and they reproduce by surgically implanting Gene Seed into a different species. Space Marines are asexual parasitic cyborgs. Which makes them *COOLER*! Don't use human terms and mortal tandards on them, 'cause they ain't.

**This is different than the "girls can't become Space Marines" argument. I totes think they can. In a universe where bionics and live extension treatments are common place, simple gender reassignment surgery combined with Gene Seed implantation would be trivial. It's just that, upon completion, all sex/gender is gone

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

susan posted:

Gah. I kinda hate the 'there should/shouldn't be female Space Marines' argument**. Hey, everyone, there aren't *Male* Space Marines either. Space Marines aren't *human*, they don't exist on a sexual/gender binary, they have no sex organs (no balls, no boobs, no ovaries, no prostate, etc) and they reproduce by surgically implanting Gene Seed into a different species. Space Marines are asexual parasitic cyborgs. Which makes them *COOLER*! Don't use human terms and mortal tandards on them, 'cause they ain't.

**This is different than the "girls can't become Space Marines" argument. I totes think they can. In a universe where bionics and live extension treatments are common place, simple gender reassignment surgery combined with Gene Seed implantation would be trivial. It's just that, upon completion, all sex/gender is gone

That would be a fine point to make if 40k marketing and fluff ever made more than the rare token and quickly passing nod to that idea, while it 100% runs with Space Marines being dudes.

susan
Jan 14, 2013

Cythereal posted:

That would be a fine point to make if 40k marketing and fluff ever made more than the rare token and quickly passing nod to that idea, while it 100% runs with Space Marines being dudes.

Baby steps. Keep saying it, keep spreading it, it's true so they'll get on board eventually.

Elukka
Feb 18, 2011

For All Mankind

susan posted:

Gah. I kinda hate the 'there should/shouldn't be female Space Marines' argument**. Hey, everyone, there aren't *Male* Space Marines either. Space Marines aren't *human*, they don't exist on a sexual/gender binary, they have no sex organs (no balls, no boobs, no ovaries, no prostate, etc) and they reproduce by surgically implanting Gene Seed into a different species. Space Marines are asexual parasitic cyborgs. Which makes them *COOLER*! Don't use human terms and mortal tandards on them, 'cause they ain't.

**This is different than the "girls can't become Space Marines" argument. I totes think they can. In a universe where bionics and live extension treatments are common place, simple gender reassignment surgery combined with Gene Seed implantation would be trivial. It's just that, upon completion, all sex/gender is gone
I don't really like this argument because they're obviously intended to be men. They're big burly bodybuilder men. It feels like a copout to say that oh, these male characters actually technically aren't male.

It would be cool if the handsome muscular white guy in the stained glass was actually a propaganda thing and in reality they were uncanny barely human monsters with some transhuman dysphoria because they never developed the body they were meant to develop but rather grew into a body solely made for war that doesn't belong to them or any human.

Elukka fucked around with this message at 20:15 on Aug 9, 2018

Hexenritter
May 20, 2001


See, that sounds reasonable enough to be just one more reason why you don't see them socialising with the rank and file. The normal folks get skeeved out and the Marines resent their wards on a subconscious level.

Winged Orpheus
May 21, 2010

Domine, Dirige Nos
I'm pretty sure y'all are going way deeper than the original Marine design philosophy of "They're super cool guys with big guns that kill all the bad things"

Hexenritter
May 20, 2001


Good point.

Werix
Sep 13, 2012

#acolyte GM of 2013

Elukka posted:

I don't really like this argument because they're obviously intended to be men. They're big burly bodybuilder men. It feels like a copout to say that oh, these male characters actually technically aren't male.

It would be cool if the handsome muscular white guy in the stained glass was actually a propaganda thing and in reality they were uncanny barely human monsters with some transhuman dysphoria because they never developed the body they were meant to develop but rather grew into a body solely made for war that doesn't belong to them or any human.

That's why you only ever see sanguinius in stained glass ( heroic sacrifice aside). It's never the Salamanders or the Raven Guard, who are in some ways huge departures from the norm.

I think all marines should have unsettling all black eyes or something to give humans the creeps. They should scare everyone. There should be some recruiting worlds that fear the coming of the sky beings who round up their young boys*, make them fight to the death, and keep the winners.

*unless you're C.S. Goto, then marines can be made from guardsmen.

Pharmaskittle
Dec 17, 2007

arf arf put the money in the fuckin bag

Werix posted:

That's why you only ever see sanguinius in stained glass ( heroic sacrifice aside). It's never the Salamanders or the Raven Guard, who are in some ways huge departures from the norm.

I think all marines should have unsettling all black eyes or something to give humans the creeps. They should scare everyone. There should be some recruiting worlds that fear the coming of the sky beings who round up their young boys*, make them fight to the death, and keep the winners.

*unless you're C.S. Goto, then marines can be made from guardsmen.

They try to do this in some of the HH books I remember, and called it "posthuman dread" or something, but it always boils down to being afraid of them because they're BIG but also FAST and it always feels corny

Waci
May 30, 2011

A boy and his dog.

Winged Orpheus posted:

I'm pretty sure y'all are going way deeper than the original Marine design philosophy of "They're super cool guys with big guns that kill all the bad things"

Discussing warhammer characters in the warhammer roleplay thread? What loving nerds.

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



WFRP 4th is so good so far. I really hope I can get a game of it going sometime. Just the fact that your damage is based on how successfully you rolled and not a random d10 is a change I particularly like.

Beepity Boop
Nov 21, 2012

yay

The kerbals in Kerbal Space Program were originally supposed to be genderless, but then they gave them strongly-defined jawlines and named them Bill, Bob, and Jebediah...so now they've got Valentina, too.

Beepity Boop fucked around with this message at 02:56 on Aug 10, 2018

Werix
Sep 13, 2012

#acolyte GM of 2013

susan posted:

How are the Ship/Space Combat rules in W&G? I know this is a core book and that these will be expanded in later manuals, but still, *crossing fingers*.

There's about five pages on voidship combat rules. Ships move, actions are made by players, have some basic manouvers. Book only includes three ships, Imperial Frigate, Eldar Frigate, and Ork Rok.

The Malthusian posted:

Are Tau included in the rulebook as adversaries? Tempted to run a Deathwatch game in the new system with the old setting.

The other xenos section does not include Tau.

PantsOptional
Dec 27, 2012

All I wanna do is make you bounce
One thing I will say: this game really needs someone to work up a character creator program pretty quickly. I got through making a tier 4 character easily enough but poo poo is so spread out.

Werix
Sep 13, 2012

#acolyte GM of 2013

PantsOptional posted:

One thing I will say: this game really needs someone to work up a character creator program pretty quickly. I got through making a tier 4 character easily enough but poo poo is so spread out.

I agree, the whole character creation chapter is so spread out and long. The combat chapter is turning out to be the same.

PantsOptional
Dec 27, 2012

All I wanna do is make you bounce
Unless I missed something, the only place to find costs for psychic powers is in the section on powers, not in the character creation summary.

Also something I nearly missed and I’m so glad I didn’t: the <ANY> keyword in an archetype is not only a wildcard, you can use it to get the PSYKER keyword which is how you get a psychic character without Ascension.

kingcom
Jun 23, 2012

Lord_Hambrose posted:

WFRP 4th is so good so far. I really hope I can get a game of it going sometime. Just the fact that your damage is based on how successfully you rolled and not a random d10 is a change I particularly like.

It's nice to know they're pulling some stuff from the FFG designs at least.

Hremsfeld posted:

The kerbals in Kerbal Space Program were originally supposed to be genderless, but then they gave them strongly-defined Jawlines and named them Bill, Bob, and Jebediah...so now they've got Valentina, too.

:jeb:

kingcom fucked around with this message at 02:53 on Aug 10, 2018

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

Werix posted:

The other xenos section does not include Tau.

Rats, I'd love to shoot me some Tau :/

neaden
Nov 4, 2012

A changer of ways
For those with the game; how much do you think you'll lose out not having the various decks and relying on the tables in the book?

PantsOptional
Dec 27, 2012

All I wanna do is make you bounce
I feel like the only thing you lose is time flipping pages, save for the Campaign Cards. I think I kind of have to get those.

Also, in news that makes the game less hilarious, I misread earlier and apparently the only Chapter drawbacks that Primaris get to ignore are the ones with the (Gene-seed) tag, which is just the Red Thirst currently (but will likely cover future expansions). It's a shame, that could have been great.

Clanpot Shake
Aug 10, 2006
shake shake!

The critical hit table does say it is different from the critical hit deck, but who knows how much that matters. There doesn't seem to be a table equivalent of the campaign cards, but I don't know how essential those are anyway. In the game I played mine was "pick a skill, gain a bonus die on tests for that skill until the end of the scene." Not game-changing.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
Speak for yourself, that's a lot better as far as I'm concerned.

E: it was w/r/t primarises and flaws.

Werix
Sep 13, 2012

#acolyte GM of 2013

Clanpot Shake posted:

The critical hit table does say it is different from the critical hit deck, but who knows how much that matters. There doesn't seem to be a table equivalent of the campaign cards, but I don't know how essential those are anyway. In the game I played mine was "pick a skill, gain a bonus die on tests for that skill until the end of the scene." Not game-changing.

Some of the campaign cards are neat, but others do seem to be there to troll the GM. One I believe is essentially unknown enemies suddenly ambush the party! Which is funny, but sucks from the GM perspective while you scramble to build an encounter for the players, or make a current one more difficult.

Looking through them last night, my favorite is still one they teased which is you select an enemy to be your nemesis. If they aren't a named adversary, name them and make them an adversary.

PantsOptional
Dec 27, 2012

All I wanna do is make you bounce
Can you do that to Troops? “If it isn’t my ancient enemy, Crambo the servo-skull!”

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Felime
Jul 10, 2009
I mean, the still sentient servo skull of your ancient nemesis is 40k as gently caress.

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