Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Bumper Stickup
Jan 7, 2012

Mmm... Offshore Toast!


Grimey Drawer

Javes posted:

Holy poo poo its Belt

Javes who did you piss off to get that red text?

Adbot
ADBOT LOVES YOU

faantastic
Dec 31, 2006

that dude.

GET MY BELT SON posted:

I heard this game is good

YEAAAAAAAAAH BABY.


its lit. ill be on PC to carry all the babies. might entertain the console version if they ban KBM cause that poo poo ruins the fun.

Javes
May 6, 2012

ASK ME ABOUT APPEARING OFFLINE SO I DON'T HAVE TO TELL FRIENDS THEY'RE NOT GOOD ENOUGH FOR MY VIDEO GAME TEAM.

Bumper Stickup posted:

Javes who did you piss off to get that red text?

Not sure. I appeared offline for one night and apparently that was a transgression of epic proportions that warranted spending :10bux: to change my avatar lol

Happy Noodle Boy
Jul 3, 2002



No extinction guide? Shameful, OP.

IM DAY DAY IRL
Jul 11, 2003

Everything's fine.

Nothing to see here.

Javes posted:

Holy poo poo its Belt

IM DAY DAY IRL
Jul 11, 2003

Everything's fine.

Nothing to see here.
i'm gonna try to not come off as a javes stan rn but out of all the people i've been gaming with over the last few years he's probably one of the nicest and most level headed dudes around

if he's going offline to avoid playing w/ someone there's probably a pretty good reason for it but let's pretend that self-awareness doesn't exist and blame him for the transgression instead

Happy Noodle Boy
Jul 3, 2002


The only person in this thread I have issues with is Day Day because both times I got online to play the beta with goons and he was online he conveniently immediately leaves because he has “things to do”.

Javes
May 6, 2012

ASK ME ABOUT APPEARING OFFLINE SO I DON'T HAVE TO TELL FRIENDS THEY'RE NOT GOOD ENOUGH FOR MY VIDEO GAME TEAM.

IM DAY DAY IRL posted:

i'm gonna try to not come off as a javes stan rn but out of all the people i've been gaming with over the last few years he's probably one of the nicest and most level headed dudes around

if he's going offline to avoid playing w/ someone there's probably a pretty good reason for it but let's pretend that self-awareness doesn't exist and blame him for the transgression instead

:3:

Mister Facetious
Apr 21, 2007

I think I died and woke up in L.A.,
I don't know how I wound up in this place...

:canada:

IM DAY DAY IRL posted:

i'm gonna try to not come off as a javes stan rn but out of all the people i've been gaming with over the last few years he's probably one of the nicest and most level headed dudes around


This. I think I've heard him lose his temper maybe twice, and not by much.

Knifegrab
Jul 30, 2014

Gadzooks! I'm terrified of this little child who is going to stab me with a knife. I must wrest the knife away from his control and therefore gain the upperhand.
Yeah snipers make this game bad.

Also its still p2p.

Lol good job innovating nothing COD

IM DAY DAY IRL
Jul 11, 2003

Everything's fine.

Nothing to see here.

Happy Noodle Boy posted:

The only person in this thread I have issues with is Day Day because both times I got online to play the beta with goons and he was online he conveniently immediately leaves because he has “things to do”.

tbh i was just setting my status as offline to avoid you

lol jk

IM DAY DAY IRL
Jul 11, 2003

Everything's fine.

Nothing to see here.
this is a good time to point out that it's only 🚨🚨🚨 80 DAYS UNTIL COQUITO SEASON BEGINS 🚨🚨🚨

Happy Noodle Boy
Jul 3, 2002


IM DAY DAY IRL posted:

this is a good time to point out that it's only 🚨🚨🚨 80 DAYS UNTIL COQUITO SEASON BEGINS 🚨🚨🚨

I made my best batch ever last year thanks to your pro tip

SubponticatePoster
Aug 9, 2004

Every day takes figurin' out all over again how to fuckin' live.
Slippery Tilde

IM DAY DAY IRL posted:

this is a good time to point out that it's only 🚨🚨🚨 80 DAYS UNTIL COQUITO SEASON BEGINS 🚨🚨🚨
You assign a season to your drinks? Goddamn amateurs.

Mill Village
Jul 27, 2007

Knifegrab posted:

Yeah snipers make this game bad.

Also its still p2p.

Lol good job innovating nothing COD

The game is on dedicated servers, they just happen to be held together with duct-tape. That gives it the P2P feel of experiencing a different connection every match!

Javes
May 6, 2012

ASK ME ABOUT APPEARING OFFLINE SO I DON'T HAVE TO TELL FRIENDS THEY'RE NOT GOOD ENOUGH FOR MY VIDEO GAME TEAM.
I almost forgot about one of the best new features of this game: The in-game voice chat codec is good. Now we can have rage mics again and taunt pubbies about their imminent beat down!

IM DAY DAY IRL
Jul 11, 2003

Everything's fine.

Nothing to see here.

SubponticatePoster posted:

You assign a season to your drinks? Goddamn amateurs.

how much eggnog are you knocking back in july

Javes posted:

I almost forgot about one of the best new features of this game: The in-game voice chat codec is good. Now we can have rage mics again and taunt pubbies about their imminent beat down!

just think; had the party chat not exploded for some undefined reason we would have never found out

felt good to point out that the 75-7 game was good, close, almost a tie

Mister Facetious
Apr 21, 2007

I think I died and woke up in L.A.,
I don't know how I wound up in this place...

:canada:

Mill Village posted:

The game is on dedicated servers, they just happen to be held together with duct-tape. That gives it the P2P feel of experiencing a different connection every match!

:allears:

SubponticatePoster
Aug 9, 2004

Every day takes figurin' out all over again how to fuckin' live.
Slippery Tilde

IM DAY DAY IRL posted:

how much eggnog are you knocking back in july


just think; had the party chat not exploded for some undefined reason we would have never found out

felt good to point out that the 75-7 game was good, close, almost a tie
None, but I don't knock back any in December, either. I will drink dairy-based cocktails any time of year. And the in-game codec was pretty good, got some dropout from the other team but everyone didn't sound like they were inside a phone booth underwater either.

Mill Village
Jul 27, 2007

SubponticatePoster posted:

None, but I don't knock back any in December, either. I will drink dairy-based cocktails any time of year. And the in-game codec was pretty good, got some dropout from the other team but everyone didn't sound like they were inside a phone booth underwater either.

I had to mute a pubby who thought keeping his mic on so everyone could hear his game audio was a good idea. This was on PC, where push-to-talk is the norm.

Happy Noodle Boy
Jul 3, 2002


I'm waiting for the Blackout beta to officially put down my pre-order but overall I was happy with the beta and will be happy to play this possibly good game with goons.

GET MY BELT SON
Sep 26, 2007

Not sold

veni veni veni
Jun 5, 2005


Happy Noodle Boy posted:

I'm waiting for the Blackout beta to officially put down my pre-order but overall I was happy with the beta and will be happy to play this possibly good game with goons.

Same. I have a lot of issues with it in its current state but it’s still fun. If blackout is good I’m super in.

RBX
Jan 2, 2011

Netcode....good?

https://youtu.be/W18pmCsIIg4

Happy Noodle Boy
Jul 3, 2002


September 10.

https://twitter.com/callofduty/status/1029411078315204608?s=21

EDIT: Sept. 10 is a Monday :wtc:


Summary:
- No listen servers, only dedicated servers - as no host migrations has been reported to the videomaker.
- IP of all players are still shown to everyone - MAJOR ISSUE HERE. Even if VOIP is disabled in the game options, your IP still appears. Also, to avoid all problems of DDOS, there should be a separate VOIP server, or make the game server take care of the VOIP.
- Update rates are in average 50hz Client → Server and 60hz Server → Client.
- Network delays are pretty good: at 25ms ping (40ms in-game), we have in average 53ms in Damage, 55ms in Gunfire animation, and 69ms in Movement animation. They are better than WWII at launch, but that can be improved further.
- Bandwidth usage is low (200 kb/s down, 81 kb/s up).
- No lag compensation test could have been attempted. The test willbe done on the final version.
- Ping was included in-game at the last moment, and include the processing delays from the game (that's why it's higher than the ICMP echo request).
- No warning icons about their connection. They should be added for the final product.

Basically, stop having poo poo internet Macy’s.

Happy Noodle Boy fucked around with this message at 18:24 on Aug 14, 2018

Mister Facetious
Apr 21, 2007

I think I died and woke up in L.A.,
I don't know how I wound up in this place...

:canada:
It'd be so much better if they just stuck a server node In Detroit/Toronto... :smith:

housefly
Sep 11, 2001

Mister Facetious posted:

It'd be so much better if they just stuck a server node In Detroit/Toronto... :smith:

:agreed:

KingShiro
Jan 10, 2008

EH?!?!?!

faantastic posted:

YEAAAAAAAAAH BABY.


its lit. ill be on PC to carry all the babies. might entertain the console version if they ban KBM cause that poo poo ruins the fun.

But it's the only way I get a respectable K/D.

Happy Noodle Boy
Jul 3, 2002


They decided to give everyone who reached 34 the token since they hosed up and some people were unable to progress further. Also additional changes:

quote:

Fog of War & Minimap Awareness

Fog of War in the minimap was designed to strengthen situational awareness and guide moment-to-moment decision-making with a benefit to the entire team. Because we know a lot of players don’t want to talk on the mic or engage in teamwork, we designed it (and all gameplay features) to be effective first and foremost to the player using it, and then also helpful to teammates even passively. An enemy that’s spotted by your teammate will appear in your minimap as well, so even lone wolves are helping their team whether they mean to or not.

The full Fog of War reveal circle around each player in the minimap was designed to increase situational awareness for a fighting chance against attacks from the back. The circle generated just as much passionate debate within Treyarch as it did within the community, and we wanted to let it play out in the Beta to see where it landed. It’s proven to be too powerful as default functionality, so we’re making a few changes for a more balanced Fog of War:

- The full reveal circle will be removed as default functionality, and the standard reveal area will be a cone that reflects the player’s field of view. This will continue to always be blocked by solid objects in the game, so it can never be used to “see through walls”.
- We’re moving the full reveal circle to the Team Link perk. This way, players who want that power will need to spend a point in Create-a-Class to get it and compete with their choices for other powerful items. This also gives Team Link a much-needed boost, as it significantly underperformed in the Beta.
- We’re adding an additional HUD indicator that lets you know when you’re visible to enemy players in the minimap so that you can react accordingly.
- Red dots in the minimap that appear when firing your gun will fade faster so there’s more time to evade after engaging in a gunfight.
- Those same red dots will no longer reveal teammates that are near the player firing their gun.

Tac-Deploy & Spawning

The spawn system is key to ensuring the gameplay of Black Ops 4 shines, and it is influenced by a number of factors which differ across every map and mode. We have a suite of tools that lets us track bad spawns (spawns where players give or receive damage within 3 seconds) and make changes to prevent them from happening. It’s impossible to get the percentage of bad spawns to zero, but we constantly tune to get it as low as possible, generally in the 2-3% range. Thanks to community video clips, comments, and gameplay data, we were able to identify several issues within the spawn system that were creating scenarios that did not meet our expectations. These issues were most prevalent in round-based game modes like Domination. The team is hard at work resolving those issues for the best possible spawn system on launch day.

The Tac-Deploy was designed to give the ability to redirect the flow of combat at strategically important moments by creating a secondary team spawn area in the map. The concept was inspired by the tactics employed by the community when playing Hardpoint in Black Ops 2, where a teammate would “anchor” spawns on the next Hardpoint to get their team to the objective faster. This cool, emergent behavior was not only a valid tactic but became necessary to consistently win the mode. The Tac-Deploy brings this idea into other modes with the goal of creating periodic team shifts to take or defend an objective, break out of a pattern, or strategically push in a new direction. An easy counter for the opposing team is to run the Engineer perk and hunt down any enemy-owned Tac-Deploys.

In the Beta, the Tac-Deploy proved to be a tad too strong and understanding when you spawned on a Tac-Deploy wasn’t strong enough. To smooth it out for launch, we’re making a few changes:

- We’ve shortened the duration that a Tac-Deploy is active, lengthened its cooldown time, and limited the number of spawns per use to 10. This will help to fulfill the goal of providing short bursts of strategic positioning shifts.
- We’re relaxing the radius around which players will spawn on a Tac-Deploy so that there is more room to spread out, and enemies attempting to disable it won’t suddenly get overwhelmed by a surge of defenders.
- We’re adding a notification to the death cam (where camera breaks into third person when you die) that displays when a Tac-Deploy is active and whether there is danger nearby, and another notification that appears in the game HUD after you spawn on a Tac-Deploy.

Body Armor & Gear

In service to the overarching goal of increasing gameplay depth, we introduced the Gear category to Create-a-Class in Black Ops 4. Each Gear item will compliment different styles of play, allowing players to optimize into their preferred style. If you like to play aggressively, preferring to move in fast bursts and surviving multiple gunfights, you’ll likely find Stim Shot to your liking. If you’re a player who prefers to roll the dice for high risk and high reward, you may prefer the COMSEC Device to push for bigger Scorestreaks. If you enjoy supporting the team for the win, you’ll likely gravitate to Equipment Charge to power up your Specialist content more frequently. If you rely more on positioning and situational awareness for victory, the Acoustic Sensor is for you. And if you’re a more cautious player who likes the push and pull of objective play, Body Armor should be optimal for that.

The balance for this category wasn’t quite dialed in for the Beta, and we’ll be improving that for launch. While Stim Shot was the most popular piece of Gear, Body Armor was the most controversial, so we want to address some of the changes that are coming to that specifically:

- Explosives should shred Armor – that was not working in the Beta, and we’re fixing that.
- Damage is now reduced by armor rather than being completely deflected by it.
- Some of the player feedback from the game when fighting against a player with Armor was “cranked to 11,” and made it feel a lot worse than it actually was, so we’re reducing it to feel less annoying.
- We added extra +25 bonus score reward for every kill against players with Armor to help feed your Scorestreak meter.
- We’re also experimenting with a number of ideas to better support its role while also making it less appealing to highly aggressive players (for example, impacting certain aspects of movement speed or protection coverage area).

Free Cursor UI Navigation

While it was always our intention to support both d-pad and free cursor navigation in our menus, the discussion around this topic quickly reinforced our resolve to move this along! When the game launches, you’ll be able to navigate with d-pad through every menu if you want to. But you’ll also be able to move the free cursor quickly across the screen if you like navigating that way. It will be the best of both worlds to accommodate players who like both systems.

Loadouts in Killcams

This has been a frequently-requested feature, and we assure you… we feel the same way! We weren’t able to get the loadout information of the player who killed you into the Killcam for the Beta, but it will definitely be in the game for launch.

Happy Noodle Boy fucked around with this message at 13:27 on Aug 17, 2018

Mister Facetious
Apr 21, 2007

I think I died and woke up in L.A.,
I don't know how I wound up in this place...

:canada:
That all sounds pretty reasonable.

MJeff
Jun 2, 2011

THE LIAR
Oh thank God, that load out killcam poo poo pissed me right off. For Body Armor, all I really want is more visible indication that I'm shooting someone with body armor, like there was in the first week.

It's concerning that they didn't mention snipers at all.

housefly
Sep 11, 2001

VJeff posted:

It's concerning that they didn't mention snipers at all.

Seems like they’ve addressed or acknowledged all the things I called out in the post beta survey except this. Seriously, snipers are going to piss me right the gently caress off in this game if they stay at beta level power.

Happy Noodle Boy
Jul 3, 2002


housefly posted:

Seems like they’ve addressed or acknowledged all the things I called out in the post beta survey except this. Seriously, snipers are going to piss me right the gently caress off in this game if they stay at beta level power.

Spoiler: they’re not changing poo poo about snipers because everyone at Treyarch is super bad with snipers so they can’t test any fixes.

Happy Noodle Boy fucked around with this message at 16:49 on Aug 17, 2018

housefly
Sep 11, 2001

Happy Noodle Boy posted:

Spoiler: they’re not changing poo poo.

Oh I figured as much. Still, a boy can dream. :tutbutt:

Mister Facetious
Apr 21, 2007

I think I died and woke up in L.A.,
I don't know how I wound up in this place...

:canada:

Happy Noodle Boy posted:

Spoiler: they’re not changing poo poo about snipers because everyone at Treyarch is super bad with snipers so they can’t test any fixes.

I can't not see this now.

Javes
May 6, 2012

ASK ME ABOUT APPEARING OFFLINE SO I DON'T HAVE TO TELL FRIENDS THEY'RE NOT GOOD ENOUGH FOR MY VIDEO GAME TEAM.
If all we have to complain about is quickscoping then this will be a very good year.

Bumper Stickup
Jan 7, 2012

Mmm... Offshore Toast!


Grimey Drawer

Javes posted:

If all we have to complain about is quickscoping then this will be a very good year.

I can complain about shotties being somewhat bad this year.

Happy Noodle Boy
Jul 3, 2002


Javes posted:

If all we have to complain about is quickscoping then this will be a very good year.

We still know nothing about the ~*loot boxes*~

housefly
Sep 11, 2001

Happy Noodle Boy posted:

We still know nothing about the ~*loot boxes*~

Coming from me and my history with them in BLOPS the THIRD, I simply ask “who cares?”

Adbot
ADBOT LOVES YOU

Happy Noodle Boy
Jul 3, 2002


housefly posted:

Coming from me and my history with them in BLOPS the THIRD, I simply ask “who cares?”

As much as I loved the beta I am not buying this game if the boxes are anywhere near as loving terrible as they were in BLOPS the Third. I just have no interest in that level of gating for DLC weapons where you have zero loving control of when you get anything.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply