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Exocraft need another design pass in light of changes since Foundation imo, there are virtually no circumstances where I'm going to bother to build an exocraft bay instead of just flying my ship around or chain-charging my hazard shields. They should just be summonable, or require a cheaper/portable thing to spawn.
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# ? Aug 14, 2018 20:12 |
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# ? May 26, 2024 12:33 |
Fojar38 posted:Exocraft need another design pass in light of changes since Foundation imo, there are virtually no circumstances where I'm going to bother to build an exocraft bay instead of just flying my ship around or chain-charging my hazard shields. They need a lot of changes to be worth using, imo. Faster base speed, able to be summoned (make it a freighter tech, even), mining should be faster (why is my handheld multi tool 50 times better than the big vehicle mounted one??) at the very minimum. Less necessary but good ideas: Multiple seats for multiplayer Make the Colussus a mobile base or something, give it a point besides being another storage locker. Maybe it projects an environmental shield around it? a built in refinery?
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# ? Aug 14, 2018 20:51 |
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1.56 is out for ps4. https://gearnuke.com/no-mans-sky-update-version-1-56-patch-notes/ ** Fixed an animation issue. Added the base archive quest for old saves. Fixed an issue that prevented pre-NEXT saves from accessing the Base Computer Archive missions. Addressed an issue where some non-existent base parts were showing in the Guide. Addressed a bug that made melee boost jumping overly hard to do. Texture quality and streaming improved. Made further adjustments to the farming timers. Added fixes for crashing issues. Added fixes for stuttering and lag issues. Various performance and stability improvements. ** I knew there was something wrong with the melee boost! It felt different since 1.55.
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# ? Aug 14, 2018 20:52 |
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John F Bennett posted:
I thought it was just that I sucked at doing it because I never really use it much.
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# ? Aug 14, 2018 21:01 |
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Just make the exocraft harvest objects they Kool-Aid through. Need more carbon? Go pull donuts in a forest.
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# ? Aug 14, 2018 21:12 |
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The melee boost often became impossible to do if frame rate got too low (like when you have a galactic commission job active for longer than five minutes) so I'm glad they addressed both of these.
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# ? Aug 14, 2018 21:13 |
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How the hell do I do the Artemis quest? The only thing the quest is asking me to do is to either increase my standing with the aliens or learn some new words. I've been nothing but this for ages now, I'm almost at the ceiling.
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# ? Aug 14, 2018 21:16 |
ToastyPotato posted:Probably not the best way to get credits. But definitely wouldn't hurt if you already unlocked everything from your blueprint machine. If you wanted insane bursts of income early on, I would invest in warping to as many systems as possible, collecting as many quests as you can, and doing them all, while scanning everything you can along the way (assuming you managed to grab S class scanner mods.) Combining that with treasure hunting and you can make much more than 1 million in 2 hours. Several times more if you have all three scanner upgrades. You can also farm whispering eggs around abandoned buildings. I made 4 million this way. Although I used cheesy tactics like building a wall around the eggs and harvested them while the monsters hissed helplessly outside my flimsy wooden walls
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# ? Aug 14, 2018 21:24 |
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skooma512 posted:You can also farm whispering eggs around abandoned buildings. I made 4 million this way. Although I used cheesy tactics like building a wall around the eggs and harvested them while the monsters hissed helplessly outside my flimsy wooden walls Just stand on the eggs, no need to build a wall. I'm only missing like two recipes in the crafting chain (thermic condensate and magno gold, I think). Once I have them I can basically create a factory / farm base and generate infinite money by churning out stasis units. It takes a while but eventually you go from selling the crap you zap out of rocks to being a Space Billionaire. The most important thing is to always be raiding manufacturing facilities for recipes while you work on your intermediate money making schemes. Then once you have enough recipes to make the highest end stuff mostly on your own, switch over to doing that.
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# ? Aug 14, 2018 21:37 |
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Can other players roaming into your permanent base do anything bad other than maybe stealing some farm plants? Should I be concerned about hiding by base or is it not a big deal
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# ? Aug 14, 2018 21:42 |
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Players not joining your game should not be able to interact with your base in anyway, and those players would only see uploaded bases. I have no idea what the limitations are for players who actually join your game, but you can just turn that off if you are worried.
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# ? Aug 14, 2018 21:45 |
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Are there any tips for finding all creatures on a planet? Like I get avoid overgrown planets and whatnot, but anything other than that? I usually get to a point where I'm missing one creature and can never find it. I've been checking for water creatures. Are there cave/underground only creatures? I'm still missing 2 creatures on my home planet that I've spent hours on.
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# ? Aug 14, 2018 21:45 |
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I've never seen a cave creature, but people say to always check caves. Also always check the sky. But lot's of people have said they have had bugs with regards to creature spawns and discovery issues so there is that.
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# ? Aug 14, 2018 21:47 |
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There can be creature types that only come out at night, make sure you spend at least a full sol looking.
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# ? Aug 14, 2018 21:51 |
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Scanning birds is always tedious, waiting for whatever it is the scanner needs to apparently see to start the process.
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# ? Aug 14, 2018 23:03 |
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ToastyPotato posted:I've never seen a cave creature, but people say to always check caves. Also always check the sky. But lot's of people have said they have had bugs with regards to creature spawns and discovery issues so there is that. I've never seen any fully inside tunnels, but there are definitely some that hang out at the mouth of caves.
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# ? Aug 14, 2018 23:22 |
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After seeing the refinery recipes posted earlier in this thread (oh my!), I experimented with a couple in a large refiner, including quadrupling copper with chromatic metal, and doubling chromatic metal yield with pure ferrite. Note these are both 2 ingredient recipes that could also be done in a medium refinery. There was, as always seems to be the case with NMS, an oddity: a variable cap on how many operations the refinery would do before needing to clear the output and start it again. The intuitive way this mechanic would go is for the refinery’s output slot to get to as close to maximum capacity as possible before halting, e.g. making 250 of something and then stopping. In my experience, it was making 10-40 of something before needing to be cleared before it would proceed again. Can anyone corroborate this or is it just me? PS4, 1.56 btw
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# ? Aug 14, 2018 23:23 |
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RBA Starblade posted:At least let us change the paint jobs.
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# ? Aug 15, 2018 00:29 |
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SubponticatePoster posted:The game severely needs a ship dealer where you can sell older ones you've picked up and pimp out your current ride. If I want a giant pink freighter and a fleet of frigates that look like somebody barfed Skittles all over a system then I should be able to have that, dangit I sorta want my tank-filled freighter to look like a coke vending machine without the external case. Also ships need decals.
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# ? Aug 15, 2018 00:33 |
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The_Doctor posted:Scanning birds is always tedious, waiting for whatever it is the scanner needs to apparently see to start the process. It was actually super easy in the Foundation patch, but NEXT appears to have rolled it back to "pixel hunt" status.
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# ? Aug 15, 2018 00:40 |
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So wait, if I'm at any base I can grab items from base storage, even if said storage is at a different base light years away? Because base computers are cheap and it would probably be worth it to just build one, transfer items that I need, then destroy it or just leave it there.
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# ? Aug 15, 2018 00:49 |
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My anomaly friends gave me a cool upgrade - 1% solar panel power. Thanks guys.
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# ? Aug 15, 2018 01:13 |
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RBA Starblade posted:My anomaly friends gave me a cool upgrade - 1% solar panel power. Thanks guys. I've got three of those. I don't know what they're supposed to do.
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# ? Aug 15, 2018 01:21 |
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I really wish the teleport would get rid of bases I've deleted. Also this weapons research mission where I have to deal with 8 sentinels is a pain in the loving rear end even with a maxed out shotgun. Combat in this game is shiiiiiit. Also is there any point of keeping the tech terminals once you complete their quest lines? Happy Noodle Boy fucked around with this message at 01:30 on Aug 15, 2018 |
# ? Aug 15, 2018 01:25 |
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Happy Noodle Boy posted:I really wish the teleport would get rid of bases I've deleted. I use my dead bases to seperate out the systems that have no station and warp you into space and kill you. I really wish this game wasn't broken as gently caress
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# ? Aug 15, 2018 01:35 |
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Planet full of fuckin Beebos
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# ? Aug 15, 2018 01:36 |
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EC posted:So wait, if I'm at any base I can grab items from base storage, even if said storage is at a different base light years away? Because base computers are cheap and it would probably be worth it to just build one, transfer items that I need, then destroy it or just leave it there. If you build one of storage container X, it’ll have the same contents as every other storage container X at your other bases. I don’t think you can use the teleport inventory command without being in proximity to a storage container.
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# ? Aug 15, 2018 01:53 |
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Oh I've been meaning to ask: have they fixed or done anything with one being able to double dip on S-rank modules for your exosuit by having 3 on your general inventory and 3 on your tech inventory?
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# ? Aug 15, 2018 01:54 |
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RBA Starblade posted:I learned the Vykeen word for grah. I leaned the word for "eheu" yesterday. Revol posted:This morning I had some rando pop in to my system for the first time. He came down to my base and wandered around. Didn't actually check out my base or say anything about it, which was weird, but whatever. Wasn't interested in socializing anyways, I was in the middle of farming quests, so I went to my freighter. By the time I came back to my base, Alex was already gone, although his icon still appeared above my base computer which was weird. That's friendlier than the lone guy who joined my game when I was about eight hours in and still grinding out really basic base-building stuff, ran over and deleted my whole base while I was out exploring, and logged off. I mean, I didn't really lose much, but geez.
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# ? Aug 15, 2018 02:07 |
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Happy Noodle Boy posted:Also is there any point of keeping the tech terminals once you complete their quest lines? Answered this myself tonight, in case anyone's curious. They appear to give daily recurring quests. Overseer - Take a photo of X environment. Gives you a relic to sell (first one I got was for 900k) Scientist - Wants planet discovery data. You get nanites for it. (had 1.7k built up ) Weapons - Offer a new Multi-tool. My first offer was an S-rank 24 slot (but mainly full of broken poo poo) rifle which would be cool to aim for earlier on. Exocraft - Points you to a nearby facility for a timed run. You get credits out of it. Farmer - Asks you for more of X plant. You get relics out of it as well it seems. Not sure when they reset but I think it's at the end of the day.
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# ? Aug 15, 2018 02:11 |
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haveblue posted:If you build one of storage container X, it’ll have the same contents as every other storage container X at your other bases. I don’t think you can use the teleport inventory command without being in proximity to a storage container. It seemed to work for me today. Also that base thing is so dumb. They have the same items?! Whyyy would it work that way?
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# ? Aug 15, 2018 02:31 |
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Played for 2 hours and had multiple saves happen. Log back in a couple hours later and the game is reverted to before that session.
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# ? Aug 15, 2018 02:37 |
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If I delete placed base buildings do I get my resources back?
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# ? Aug 15, 2018 02:41 |
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Construction has started. I really wish you could join the modular base stuff to the other base stuff (concrete/wood/metal).
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# ? Aug 15, 2018 02:42 |
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I kinda want to try tunneling through a planet with base parts.ZeusCannon posted:If I delete placed base buildings do I get my resources back? yes
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# ? Aug 15, 2018 02:45 |
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katkillad2 posted:Are there any tips for finding all creatures on a planet? Like I get avoid overgrown planets and whatnot, but anything other than that? I usually get to a point where I'm missing one creature and can never find it. I've been checking for water creatures. Are there cave/underground only creatures? I'm still missing 2 creatures on my home planet that I've spent hours on. There are a couple of things, but they are not sure-fire solutions. 1) Leave the planet, land elsewhere in the system, save and quit game, restart game, come back to planet. Sometimes resetting the game state will tilt the odds back into your favor, but this is more confirmation bias than anything. It is unknown at this point if the game has trouble spawning creatures based on what has already spawned. Usually the half step of this is to take off, enter orbit, pulse a short distance, and land again. 2) Planets with large ocean bodies typically have 3 fish species. 2 schooling fish and 1 big solo predator. AFAIK and seen, no critters spawn in underwater cave systems. 3) There are bugs. Like literal bug species. They are tiny, quickly flutter away, and can sometimes be cast aside a "oh, the game is just broken/loving with me". If you find a few red dots that have no visible models, and you're sure they're not distant Quad Dogs, zoom in to max, and VERY slowly creep up on a dot once you're within (I guess you could call) spitting distance. 4) There are species that live in Cave biomes, but subterranean cave tunnels do not reliably have surfaces animals like to spawn on. The best bet is to find bases that carve out openings to caves in such a way that the flat-ish ground nearby the entrance is Cave biome. Then stand OUTSIDE the base radius within sight of the entrance, and wait for creature spawns. If critters spawn but not on the cave biome floor surface after 3 tries, chances are there are no cave critters. However, I have had critters spawn deep in caves. 5) Some critters like the packed patches of flora, not just the open plains. And some critters have spawned on lakesides and beaches. Mountainous planets can have trouble spawning larger 4-legged critters. Try to avoid places with rapid elevation changes. 6) Essentially, there are "spawning points" on a planet. The Fauna Level determines how often a spawn point is generated as you traverse the planet on foot. A planet with few species but "higher" density will cycle through those species more often, but a planet with high species count by lower density will result in lower variety at spawns. The "common/uncommon/rare" seems to affect this sometimes, but many "missing" species are due to spawning RNG, not so much the critter's rarity modifier. Edit: 7) One of the go-to's for this kinda question is "Oh did you look up lol" as if to say you never looked at the sky for birds. I think flying critters are spawned with different rules. Chances are within 4k of walking around and one full day/night cycle, all flying critters should have spawned at some point. However, the butterfly swarm species seems to be spawned via ground critter rules. Bootcha fucked around with this message at 02:54 on Aug 15, 2018 |
# ? Aug 15, 2018 02:49 |
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So, you can't have more than one player freighter in the system. If you try to circumvent this by warping out and then back in, you will warp back in to vacuum and die.
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# ? Aug 15, 2018 03:14 |
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Is there a reason why my hyperdrive range says it's 1500 but the most it lets me jump is 500-600 light years?
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# ? Aug 15, 2018 03:15 |
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The_Doctor posted:I really wish you could join the modular base stuff to the other base stuff (concrete/wood/metal). I've got a wooden base and nowhere to hang a trade network terminal so it's gonna have this really awkward prefab building next door.
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# ? Aug 15, 2018 03:24 |
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# ? May 26, 2024 12:33 |
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katkillad2 posted:Is there a reason why my hyperdrive range says it's 1500 but the most it lets me jump is 500-600 light years? When you set the galaxy map to free explore you can jump as far as your range lets you (though looking for somewhere 2000 LY away is incredibly tedious). When following the path to the center it seems to only calculate a few hundred LY at a time so if that's all you want to do you can get by with just two S rank upgrades. For hunting animals, try aiming for moons. I have never found a moon with large bodies of water, so no fish to hunt. And monsters that are usually cave types, like the little crab things, tend to spawn on the surface.
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# ? Aug 15, 2018 03:43 |