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I just found out there's going to be a Tales of Vesperia PS4 remaster and I'm so loving psyched. It's not releasing until later this year, but goddamn, I'm all over that.
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# ? Aug 15, 2018 04:15 |
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# ? May 10, 2024 00:55 |
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I really wanted to like Psychonauts but I played it through Gametap when that still existed and between the lovely platforming, endless bugs (I got to play through Black Velvetopia with no sound and it auto-skipping all the dialogue), and Meat Circus I hated everything about it by the time I gave up. I got to do a platforming section with the camera facing into the wall the whole time at one point. I liked the art style though.
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# ? Aug 15, 2018 05:01 |
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RBA Starblade posted:I really wanted to like Psychonauts but I played it through Gametap when that still existed and between the lovely platforming, endless bugs (I got to play through Black Velvetopia with no sound and it auto-skipping all the dialogue), and Meat Circus I hated everything about it by the time I gave up. I got to do a platforming section with the camera facing into the wall the whole time at one point. Pick up the PC version on steam, it got patched in a lot of ways including fixing up the entire endgame to make it much easier to get through.
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# ? Aug 15, 2018 06:42 |
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ToxicSlurpee posted:Personally my favorite thing about him is that when you hit him in the real world he just goes "hmmmm yes, ouch" in that same monotone he always has. Or maybe that the hideous thing you just had to destroy was a tacky lamp. Look at the slides of his childhood memories again
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# ? Aug 15, 2018 06:48 |
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If you've played Psychonauts and you haven't seen the fake social media site they created for it, check it out. Make sure to check out the pictures each camper 'uploaded', as well.
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# ? Aug 15, 2018 07:15 |
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Absolutely bulling Rhombus of Ruin is a VR game
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# ? Aug 15, 2018 07:33 |
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Lunchmeat Larry posted:Watch Daisy turn out to be playable in the DLC
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# ? Aug 15, 2018 09:25 |
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I'd be totally down for a murderous cyberhellbunny, seriously.
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# ? Aug 15, 2018 09:25 |
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I replayed Tomb Raider 2013 over the weekend and one little thing I liked is how the main theme that plays at the end of every major sequence gradually incorporates more instruments until the climax swells with this dramatic orchestral sweep.
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# ? Aug 15, 2018 16:42 |
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flatluigi posted:Pick up the PC version on steam, it got patched in a lot of ways including fixing up the entire endgame to make it much easier to get through. Next time it's on sale I might, I've always wondered just how much of that was because Gametap sucked. I also played Sam and Max S1E4 on there and it convinced me to buy the whole thing so there's that.
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# ? Aug 15, 2018 16:58 |
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Monster Hunter: World is like a game of Little Things that massively improve the feel of the game. 1) ITem box at camp so you can restock or empty your inventory during a quest. 2) Kitchen at-camp in case you forget to eat for your all-important food buffs. 3) Quest-giver at camp so you can chain quests. 4) Quick-travel to camp if you're not in a fight. 5) Infinite whetstones. 6) You can move while drinking a potion.
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# ? Aug 15, 2018 17:33 |
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RBA Starblade posted:I really wanted to like Psychonauts but I played it through Gametap when that still existed and between the lovely platforming, endless bugs (I got to play through Black Velvetopia with no sound and it auto-skipping all the dialogue), and Meat Circus I hated everything about it by the time I gave up. I got to do a platforming section with the camera facing into the wall the whole time at one point. Psychonauts is a game where everything about it is great except for the actual gameplay, sadly. Which, along with their inability to actually complete a game, is a running theme with Double Fine games in general; even Broken Age was at it's worst when it tried to do actual puzzles in the back half. I really wish Double Fine would just become like an art/writing studio for other people's games.
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# ? Aug 15, 2018 18:09 |
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Neito posted:Monster Hunter: World is like a game of Little Things that massively improve the feel of the game. Some of those are lost on people that came in on this game andhaven't "had the full MonHun experience", but man you're not wrong. I wasn't aware of the cook at the camp, that's super good.
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# ? Aug 15, 2018 18:14 |
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Coming from Freedom Unite and "the claw", World is like comforting aftercare after a tough BDSM session.
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# ? Aug 15, 2018 18:19 |
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Warbird posted:Some of those are lost on people that came in on this game andhaven't "had the full MonHun experience", but man you're not wrong. I wasn't aware of the cook at the camp, that's super good. I can't fathom playing an older Monster Hunter, coming from World being my first.
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# ? Aug 15, 2018 18:21 |
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I'm trying to think of something to contribute from the Psychonauts in the Rhombus of Ruin VR game. It's very short (probably under 2 hours if you don't get stuck on something) but up to the standards of the first game. Aside from the James Bond rip intro sequence and the alien replicator that can produce Eddie's jacket from Brutal Legend, the funniest bit to me wasn't actually in the game- it's from the promo website, which says the Rhombus of Ruin is "as deadly as two Bermuda Triangles back to back!" ...which is exactly what it is. Because that's the shape of a rhombus.
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# ? Aug 15, 2018 18:22 |
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Guy Mann posted:Psychonauts is a game where everything about it is great except for the actual gameplay, sadly. Which, along with their inability to actually complete a game, is a running theme with Double Fine games in general; even Broken Age was at it's worst when it tried to do actual puzzles in the back half. I actually thought Psychonauts was a pretty solid-to-decent platformer up until the Meat Circus, which caused extreme rage in me. Even then it only took a few tries in one sitting to nail it. It's like Zelda, it's all-ages but it's designed to be accessible to kids so it's not that hard. But yeah they've poo poo the bed forever after, and I really wished they'd do more work with Scott C, the guy who designed all the Pyschonauts characters: https://www.scottc.com/story/#/psychonauts-1/
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# ? Aug 15, 2018 18:22 |
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I called it a day at the Meat Circus and never touched the game again.
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# ? Aug 15, 2018 18:27 |
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RBA Starblade posted:I can't fathom playing an older Monster Hunter, coming from World being my first. You know how some people get their jollies from having their balls stepped on? That but giant lizards and the worst camera controls ever devised.
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# ? Aug 15, 2018 18:27 |
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ffs you have dedicated stick for a camera. I had to buy an accessory for my 3DS to get the world's worst joystick nub or use a literal mouse nipple thingy on the 3DSi or whatever. Don't even get me started on using the touchpad for camera controls. We're talking Kid Icharus level stuff here.
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# ? Aug 15, 2018 18:30 |
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Oh yeah, all that talk about Psychonauts and no mention of the fact there's a sequel in active development (if there was then sorry!)? Its original release date (third quarter of this year) was delayed, but they are working on it as far as I know, and I figure it's too big a name for them to pull a DF-9.
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# ? Aug 15, 2018 18:53 |
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Tales of Berseria has wonderful costume attachments you can slap on your characters, and I'm loving it. I just got a pirate guy, and with his slicked back hairstyle and the sunglasses, I have a magic using Wesker on my team.
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# ? Aug 15, 2018 19:09 |
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Inspector Gesicht posted:I called it a day at the Meat Circus and never touched the game again. That was the last level and...Yeah that wasn't all that fun to play. The last boss was also pretty anticlimactic in how easy it was. I think that's why some people don't remember it well. The ending was a fart. I enjoyed the rest of the game but boy howdy was the meat circus a good idea with a shorty implementation.
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# ? Aug 15, 2018 19:21 |
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RBA Starblade posted:I can't fathom playing an older Monster Hunter, coming from World being my first. It's like night and day. You had to legit hunt down the monsters, hit them with paintballs (which you can only carry a (large but) limited amount of) to track them, there was no lockon, no NPC companion, 40+ second load times between zones, whetstones were one-time-use items that you could only carry a limited number of, using potions/drinks left you vulnerable, and that's not even counting the wall of Sensei (aka Kuropeco), the first vaguely tough monster in the game.
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# ? Aug 15, 2018 19:59 |
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I got a physical copy of the original in the UK back in 2005. If I remember it barely made it to any shelves in the UK, but I got the (only) copy from a little independent games store that imported lots of their stuff from the USA to get it earlier. Still one of my favourite games. Milkman level is probably one of the best levels in gaming, and it was pretty mind-blowing back then. I also never completed it. I got to the Meat Circus and couldn't do it and eventually gave up. I was a pretty dogged at games back then so that says a lot.
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# ? Aug 15, 2018 20:06 |
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Neito posted:It's like night and day. You had to legit hunt down the monsters, hit them with paintballs (which you can only carry a (large but) limited amount of) to track them, there was no lockon, no NPC companion, 40+ second load times between zones, whetstones were one-time-use items that you could only carry a limited number of, using potions/drinks left you vulnerable, and that's not even counting the wall of Sensei (aka Kuropeco), the first vaguely tough monster in the game. What game did you play with 40 second load times? I often used to dodge into a loading screen to get myself a small 5 second break to get my bearings under monster duress, but 40 seconds seems ludicrous. And the downside to potions while walking is that the animation is sloooooow. I love cancelling half my potion becasue i had to dodge away, whereas in the older games, you chugged the potion, got health instantly, and flexed for a second. If the monster hit you in that time, you at least already got the health boost and didn't waste the potion, and all in all the animation was over way faster. Takes for-loving-ever to chug a simple antidote in MHW and you don't even get the partial benefit if you have to cancel it mid-way like with health potions
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# ? Aug 15, 2018 20:13 |
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It really is knowing where to chug. Sometimes right under a monsters belly after an attack is the best place.
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# ? Aug 15, 2018 20:28 |
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HenryEx posted:What game did you play with 40 second load times? I often used to dodge into a loading screen to get myself a small 5 second break to get my bearings under monster duress, but 40 seconds seems ludicrous. Maybe time is just exagerating my memory. I just remember the MHFU load times being obnoxious.
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# ? Aug 15, 2018 20:42 |
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Neito posted:Monster Hunter: World is like a game of Little Things that massively improve the feel of the game. I dunno, praising Monster Hunter for adding these is like having a party for a 30 year old man not making GBS threads his pants. Like, it’s great that it’s there but that kind of thing should be (and by and large has been for years) the standard. I enjoy MHW now that it’s clicking for me, but good lord is that a backwards-rear end series in a lot of ways. My favorite little thing in that game is the special ammo option for the heavy bowgun that turns it into a goddamn heavy machine gun. So satisfying.
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# ? Aug 15, 2018 21:50 |
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HenryEx posted:What game did you play with 40 second load times? I often used to dodge into a loading screen to get myself a small 5 second break to get my bearings under monster duress, but 40 seconds seems ludicrous. Prey has around 20 seconds, maybe more, loading times between sections on the Ps4. I'd check my twitter any time I had to transition between areas.
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# ? Aug 15, 2018 22:31 |
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Somersaulting through the air and bringing a giant hammer down on the head of a dragon is one of the best feelings ever. Say what you will about Monster Hunter, but once you get the hang of it few games make you feel more bad rear end.
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# ? Aug 15, 2018 22:56 |
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moosecow333 posted:Somersaulting through the air and bringing a giant hammer down on the head of a dragon is one of the best feelings ever. I killed a dragon by tricking him into breaking a dam. The water pushed him off the mountain we were fighting on and I jumped after with the falling strike. And then he died before my next combo finished Edit: Turf wars. Just every single one is fantastic. Double edit: the guy with flash bang eyes. He has so much fun just running up when you're fighting something else, flash banging everything, and walking away.
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# ? Aug 15, 2018 23:59 |
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Playing Mad Max, I couldn't stop laughing when I attacked a camp in the middle of a storm and spotted the War Crier spinning madly in the wind. I
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# ? Aug 16, 2018 00:06 |
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Blind Sally posted:Playing Mad Max, I couldn't stop laughing when I attacked a camp in the middle of a storm and spotted the War Crier spinning madly in the wind. I Try killing everyone in an arena except the war crier, it’s hilarious.
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# ? Aug 16, 2018 00:23 |
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I'm playing Cosmic Star Heroine which just came out on Switch (it's been out for a while on Steam) and I'm blown away by how well they thought the combat mechanics through. It feels like turn-based Chrono Trigger, but: - most of your skills are only usable once until you spend a turn to defend and recharge. Every character is quite diverse between damage, healing and support, but you need to think about which attacks and heals to use when. - your characters hit Hyper Mode every couple of turns. The UI makes it very easy to tell when it will happen, and it's important, because it causes your action for the turn to have a double effect. Timing damage buffs so they line up for your Big Turn when you use a finisher feels great. - status effects are not random. Enemies and allies have a set amount of ailment resistance that works like hit points, and usually you can get through it in one of two infliction attempts. Some enemies are immune to statuses (mostly stuff like robots being immune to poison) but it's always pretty clear. It also works with the Hyper Mode mechanic, because a hyperboosted ailment will almost certainly hit or at least chew through the bulk of the resistance so the next attack will finish the job. The game's not that hard, but it does reward reading all your attack tooltips and thinking how they fit into your general strategy. It's tone is also refreshingly bubbly and fun. It's just a bunch of tiny things that add up.
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# ? Aug 16, 2018 00:26 |
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Do boardgames count? I just got my Darkroot Basin expansion for the Dark Souls game and it comes with cards in 5 different languages. It's just a neat little thing that will never be useful for me but hey why not.
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# ? Aug 16, 2018 02:08 |
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As I mentioned in the complaining about video games, Deus Ex: Mankind Divided has a lot of problems but I like the efforts that it has made to link itself to OG Deus Ex. Getting to see Bobby P:age and Joseph Manderly in all their baby faced glory is pretty cool.
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# ? Aug 16, 2018 02:08 |
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Aithon posted:- status effects are not random. Enemies and allies have a set amount of ailment resistance that works like hit points, and usually you can get through it in one of two infliction attempts. You know how sometimes you read about a feature in a game and think "that's such a better way of doing it, everything should do it this way from now on"? This is one of those times for me.
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# ? Aug 16, 2018 02:53 |
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biosterous posted:You know how sometimes you read about a feature in a game and think "that's such a better way of doing it, everything should do it this way from now on"? This is one of those times for me. This is how Dark Souls does it. Wish all games with status ailments that aren't automatic did it.
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# ? Aug 16, 2018 03:03 |
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# ? May 10, 2024 00:55 |
Morpheus posted:This is how Dark Souls does it. Wish all games with status ailments that aren't automatic did it. Fallout 4's crit button is the one good thing I can say about it. I really wish more games would reduce the amount of RNG that can potentially determine whether or not you win or lose an encounter.
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# ? Aug 16, 2018 04:16 |