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I'm trying to grind out product recipes, but in getting more supply depots than manufacturing facilities. Is there a trick to this? Or do I just burn nav data until I get a MF?
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# ? Aug 16, 2018 14:45 |
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# ? May 26, 2024 18:27 |
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EC posted:I'm trying to grind out product recipes, but in getting more supply depots than manufacturing facilities. Is there a trick to this? Or do I just burn nav data until I get a MF? If you already have a supply depot marked, use another nav data and it will mark a manufacturing facility or operations center. Luckily nav data is pretty easy to come by, just be sure to click every rubix cube or holographic coaster you see on tables. Also, when you are already at a manufacturing facility, use the signal booster to look for nearby buildings (the free option) and it will almost always point you to another MF. Doing this repeatedly will just bounce you back and forth between the two, though.
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# ? Aug 16, 2018 15:10 |
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froody guy posted:Good that they're focusing on bug fixing and performance improvement. Patch inbound It almost sounds like they are addressing the weird storage unit construction bugs, but they only mention freighters so we will see I guess.
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# ? Aug 16, 2018 15:14 |
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Is there a text version of the 1.57 changelog?
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# ? Aug 16, 2018 15:19 |
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haveblue posted:Is there a text version of the 1.57 changelog? quote:1.57 Patch Notes:
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# ? Aug 16, 2018 15:22 |
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RIP just gonna clip this so it doesn't clutter the thread. And the above post is better formatted
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# ? Aug 16, 2018 15:22 |
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Thundarr posted:If you already have a supply depot marked, use another nav data and it will mark a manufacturing facility or operations center. Luckily nav data is pretty easy to come by, just be sure to click every rubix cube or holographic coaster you see on tables. When I've tried that in the past it just hasn't marked anything, but I'll try again.
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# ? Aug 16, 2018 15:25 |
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Apparently that was a bug that the next patch is addressing. I have definitely had a bunch of times where the booster found nothing.
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# ? Aug 16, 2018 15:30 |
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Yeah, I've gotten the no signal thing too, but when things are working the nearby buildings option should find another of whatever type of building you're at. The end of infinite space cop chase will be great. Though speaking of space cops, I got what I assume is a bug last night where pirates attacked me, I killed them, and then they summoned sentinel ships as reinforcements. There were no neutral ships anywhere nearby that I could have shot by accident, so I just interpreted it as the pirates narcing on me because I clowned on them so hard.
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# ? Aug 16, 2018 15:45 |
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Thundarr posted:Yeah, I've gotten the no signal thing too, but when things are working the nearby buildings option should find another of whatever type of building you're at. It'd be nice if you could call the other ship and say "sorry my bad" when that happens. I clipped some fighter on accident mining asteroids and I had to very carefully murder it to not shoot the space station we were near too.
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# ? Aug 16, 2018 15:53 |
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Grinding for these recipes is pretty boring. I don't need salvage modules or minerals, so it's just: go to a planet, signal boost, hit up the the two facilities, go the next planet, repeat until I'm out of planets. I wish I could buy or learn these any other way than 2/planet.
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# ? Aug 16, 2018 16:36 |
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There should be more than 2 per planet. You just need to fly very far away to find the next set. One planet I am on had like 4 within a fairly short distance of each other.
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# ? Aug 16, 2018 16:40 |
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quote:Fixed an issue that prevented planets from being added to the Discovery timeline when exiting certain ship models Holy crap, maybe that's why my discoveries weren't getting logged? My friggin' shuttle? NMS
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# ? Aug 16, 2018 16:46 |
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How do you get a landing pad for your base?
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# ? Aug 16, 2018 17:39 |
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ZeusCannon posted:How do you get a landing pad for your base? From the base computer missions (at least that's how I got mine). These unlock part-way through the Artemis quest line. It was one of the last recipes before the missions just start sending you out on procedurally generated quests.
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# ? Aug 16, 2018 17:46 |
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Thank you. That is much easier to read than a 10-minute video.
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# ? Aug 16, 2018 17:53 |
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One thing that baffles me is that Hello Games has still not learned yet to gate some exciting/weird content behind time/distance to the center/whatever. Within a week of NEXT appearing I had already seen all the new poo poo in it. I mean, not comprehensively, but it's all just sort of dumped on you without any kind of pacing. There does not appear currently to be anything in the game that would require you to go really "digging around" (metphorically or literally). Like, entire massive ruined cities (sometimes underwater or buried under mountains maybe) that only start appearing in certain sectors or at a certain closeness to the center. Now that there's multiplayer, it's ripe for that sort of thing, as when one person discovers it they can just say "Hey guys join my game to check out this weird poo poo".
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# ? Aug 16, 2018 19:51 |
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I gotta earn a survival milestone for Polo. If I build a base in on an extreme planet, can I just hang inside and do stuff around the house while it ticks up?
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# ? Aug 16, 2018 20:10 |
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EC posted:I gotta earn a survival milestone for Polo. If I build a base in on an extreme planet, can I just hang inside and do stuff around the house while it ticks up? Yup. Just go make a sandwich.
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# ? Aug 16, 2018 20:12 |
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If it still works the same as when the game first came out, you can hang out in an existing outpost and don't even need to build a base. It may not actually trigger the milestone until you leave though.
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# ? Aug 16, 2018 20:41 |
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precision posted:One thing that baffles me is that Hello Games has still not learned yet to gate some exciting/weird content behind time/distance to the center/whatever. Literally everything in the game is ubiquitous, so nothing is interesting.
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# ? Aug 16, 2018 20:42 |
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Thundarr posted:If it still works the same as when the game first came out, you can hang out in an existing outpost and don't even need to build a base. It may not actually trigger the milestone until you leave though. I had already built a base to harvest some activated copper, so this was pretty easy. Seriously considering just leaving this going and getting the trophy for it, since I never did that when the game came out. Edit: this is actually pretty slow if I'm doing the math right. Still, I'll go edit some podcasts and then come back and see how far it gets me.
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# ? Aug 16, 2018 20:54 |
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After letting them idle for awhile, I went out and scanned a hunch of creatures and finished a couple of quests, and the game crashed when I warped back to the station. Goddammit.
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# ? Aug 16, 2018 22:01 |
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Are the activated metals useful themselves or are they just a way to get a lot of chromatic metal?
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# ? Aug 16, 2018 22:17 |
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Dr Cheeto posted:Are the activated metals useful themselves or are they just a way to get a lot of chromatic metal? Just chromatic metal. I wish they were allowed to be used in place of the base metals for recipes/word bribes.
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# ? Aug 16, 2018 22:22 |
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Bruceski posted:Just chromatic metal. I wish they were allowed to be used in place of the base metals for recipes/word bribes. Someday: chromatic nanites I want so many crafting recipes for this game. But I want the freighter/mission bugs fixed first. EC posted:I gotta earn a survival milestone for Polo. If I build a base in on an extreme planet, can I just hang inside and do stuff around the house while it ticks up? I hung out in a cave complex on a stupidly toxic world for something like 10 SOLs while I was at work. Apparently once you get under a roof, the breathable ebola becomes tolerable. I do think the extreme survival count doesn't increment if you're in a structure where it puts your gun away.
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# ? Aug 17, 2018 00:07 |
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EC posted:I had already built a base to harvest some activated copper, so this was pretty easy. Seriously considering just leaving this going and getting the trophy for it, since I never did that when the game came out.
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# ? Aug 17, 2018 00:08 |
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It seems like there's a bug where changing the size of your terrain-manipulator blob doesn't affect the speed you extract from mineral deposits, so set it to the smallest size to get the most from a single deposit. Just be careful though because there is another bug that means you sometimes can't set the size back to whatever you normally use so it becomes useless for archaeology/building.
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# ? Aug 17, 2018 00:35 |
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I extremely respect this game for not properly aligning everything in space. I always thought it was lame that spaceships meeting head on were aligned as if they all had a shared gravity and it sometimes make sense, like for fleets. Having to fly around the huge rear end fleet that i've approached from some stupid rear end angle is a nice refreshing take at space encounters and makes a kinda convincing illusion that the capital ship is on it's own way somewhere, not just placed there for my convenience. NMS doesn't do player convenience very well
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# ? Aug 17, 2018 01:08 |
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Kikas posted:I extremely respect this game for not properly aligning everything in space. I always thought it was lame that spaceships meeting head on were aligned as if they all had a shared gravity and it sometimes make sense, like for fleets. Having to fly around the huge rear end fleet that i've approached from some stupid rear end angle is a nice refreshing take at space encounters and makes a kinda convincing illusion that the capital ship is on it's own way somewhere, not just placed there for my convenience. http://www.sheldoncomics.com/archive/150423.html
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# ? Aug 17, 2018 01:13 |
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https://www.reddit.com/r/NoMansSkyTheGame/comments/97rycz/guide_portals_coordinates_and_galaxies_explained/ Some good stuff gets posted on the Reddit. Also, different subject, but OH HEY if you use the largest radius on the Terrain Manipulator you get WAY less ore from deposits than the smaller version, because of course that is intuitive.
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# ? Aug 17, 2018 01:19 |
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Hmm... does the terrain manipulator use up fuel based on how much youre mining, or how long its running? I get the sense that its based on the latter...
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# ? Aug 17, 2018 01:27 |
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I do appreciate the weird worlds and hope they figure out how to make more of them. These things are all pure ferrite, so I figured I'd use this place to learn base-building. And exploit the two Indium deposits. Maybe a better sense of scale for these huge drat things: Some of them are flying too. 18 Character Limit fucked around with this message at 01:49 on Aug 17, 2018 |
# ? Aug 17, 2018 01:47 |
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Any luck farming the flying ones? On my planet the scanner says they're made of Carbon, but I have no luck hitting them or mining them, they just act like they lack a collision model.
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# ? Aug 17, 2018 02:08 |
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Kikas posted:Any luck farming the flying ones? On my planet the scanner says they're made of Carbon, but I have no luck hitting them or mining them, they just act like they lack a collision model. They scan as flora on that one but no resources within. After that I remembered that Creative Mode is a thing and started a game there so that my base mistakes don't cost so much time with a mining laser.
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# ? Aug 17, 2018 02:14 |
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18 Character Limit posted:They scan as flora on that one but no resources within. Just throw the portable save point or the beacon down and reload if you don't like the way things come together?
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# ? Aug 17, 2018 02:38 |
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sigh, maybe someday when I rescue another S class freighter I'll actually be able to afford it...
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# ? Aug 17, 2018 02:40 |
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precision posted:One thing that baffles me is that Hello Games has still not learned yet to gate some exciting/weird content behind time/distance to the center/whatever. This game basically has the same problem Elite Dangerous has. They spent a lot of effort working on making a huge procedural generation deal to actually make the universe, and it's really neat and works pretty well, but there's not a whole lot of actual variety to what you see and do at each location. There's not a whole lot of game to actually play, and each world is "unique" but there's only a few types of planets and each one is pretty similar to the last and there's not a whole lot of really cool stuff on any given locale. There's lots of cool landscapes and it's a huge space to play in but almost everything worthwhile is based around hand-crafted setpieces anyway. I still like both of them, but it's interesting how these games parallel each other in so many ways and deal with low content and variety by having huge grinds.
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# ? Aug 17, 2018 02:57 |
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Maybe one day they can procedurally generate variety. Give us planets and biomes and things we havent seen and dont recognize.
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# ? Aug 17, 2018 03:00 |
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# ? May 26, 2024 18:27 |
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quote: Fixed an issue that prevented exploration-focussed frigates from charging their scanners Ultimate Mango posted:Maybe one day they can procedurally generate variety. DaveKap fucked around with this message at 03:11 on Aug 17, 2018 |
# ? Aug 17, 2018 03:09 |