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HEY GUNS
Oct 11, 2012

FOPTIMUS PRIME

like a squid in a polyethylene bag

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dublish
Oct 31, 2011


feedmegin posted:

If, say, you want to get to strategic location/resource/starbase X that's 10,000,000 km away and you're accelerating at 1G, while your opponent is accelerating at 5G from an equal distance away, you are going to have a bad time. Space is Big and I rather disagree that 1G is going to be 'decently fast' given the scale of the solar system if your opponent can do a lot better than that.

In that case, the 1G craft would just need to accelerate five times as long as the 5G craft. The real issue for long trips would be the specific impulse of your engines and fuel capacity, not TWR.

Raenir Salazar
Nov 5, 2010

College Slice

feedmegin posted:

If, say, you want to get to strategic location/resource/starbase X that's 10,000,000 km away and you're accelerating at 1G, while your opponent is accelerating at 5G from an equal distance away, you are going to have a bad time. Space is Big and I rather disagree that 1G is going to be 'decently fast' given the scale of the solar system if your opponent can do a lot better than that.

Sure, but getting somewhere first implies that there is some very specific reason why you have to have something physically at that location first, and once you start going down that rabbit hole most of the answers as to why you have to be there first end up strongly correlating with these ships having humans on board for the urgency to make sense; otherwise why not send a IPBM and be done with it? Why not send an interceptor missile to the ship you're racing? Having large dedicated warships also being completely autonomous drones starts looking more and more like an exception searching for a problem than a general case solution to an issue that already applies to comparable mission sets on Earth for Sea, Air, and ground.

Also because I suspect at the end of the day if these ships end up being significant consumers of GDP the pencil pushers might be clenching their abacuses tightly at the idea of these things simply being one stray rock away from having no ability to correct course away from a much larger stray rock if the navigation AI fails and misidentifies its data.




KYOON GRIFFEY JR posted:

just look at cars and poo poo - two decades ago, sub-7 second zero to sixty was a pretty drat fast car. now the toyota camry does that. people are going to make poo poo go faster and faster as tech evolves and there aint no speed limits in space

Actually that speed limit is 300,000 meters per second. :eng101:

Phanatic
Mar 13, 2007

Please don't forget that I am an extremely racist idiot who also has terrible opinions about the Culture series.

feedmegin posted:

High maneuverability may not be so useful in space, but high acceleration certainly is, precisely because of long ranges; an unmanned spacecraft can get to where it wants to go a lot more quickly if it doesn't have to worry about crushing flesh bodies in the process. As shown repeatedly on the Expanse come to think of it.

High acceleration doesn't really mean much, precisely because distances are so long and you're fuel-limited. The number of situations in which high acceleration is more important than high specific impulse are few, and involve either lifting off of a planetary surface or taking advantage of the Oberth effect; high acceleration doesn't get you where you want to go a lot more quickly, because you can't burn long enough at those high accelerations to make much of a difference.

The Expanse has magic fusion engines that aren't fuel-limited, they can burn for as long as they want. That's different from an actual rocket engine where you're going to spend most of your time coasting; whether you get up to your coasting velocity really quickly or really slowly doesn't make that much of a difference relative to the enormous length of your journey.

feedmegin
Jul 30, 2008

Phanatic posted:

The Expanse has magic fusion engines that aren't fuel-limited, they can burn for as long as they want. That's different from an actual rocket engine where you're going to spend most of your time coasting; whether you get up to your coasting velocity really quickly or really slowly doesn't make that much of a difference relative to the enormous length of your journey.

I mean, I think we're assuming some sort of future magic drive system anyway, aren't we? With our current tech we aren't going to be having cool space battles in deep space anyway because there's no economically justifiable reason to be out there in the first place.

OctaviusBeaver
Apr 30, 2009

Say what now?
Studies show that only 10% of autonomous space drones fire their lasers in combat.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
The main challenge of theorycrafting space combat is explaining why space combat doesn't instantly lapse into population centres being annihilated by uninterceptable strategic weaponry. It might be unsafe to be on a crewed warship, but it's suicidal to be sitting on a planet or any kind of fixed orbital installation.

Cessna
Feb 20, 2013

KHABAHBLOOOM

Fangz posted:

would tank destroyer doctrine work in space

The open top would give an advantage for observation.

Alchenar
Apr 9, 2008

Fangz posted:

The main challenge of theorycrafting space combat is explaining why space combat doesn't instantly lapse into population centres being annihilated by uninterceptable strategic weaponry. It might be unsafe to be on a crewed warship, but it's suicidal to be sitting on a planet or any kind of fixed orbital installation.

Oh that's easy, for the same reason that while risky and scary, nobody thinks a conflict between NATO and Russia would instantly lapse into population centers being annihilated by nukes. Escalation is not inevitable and often undesirable, people will fight over what they perceive to be critical strategic interests but won't necessarily go 'all in' if they see themselves losing.

Ice Fist
Jun 20, 2012

^^ Please send feedback to beefstache911@hotmail.com, this is not a joke that 'stache is the real deal. Serious assessments only. ^^

Fangz posted:

The main challenge of theorycrafting space combat is explaining why space combat doesn't instantly lapse into population centres being annihilated by uninterceptable strategic weaponry. It might be unsafe to be on a crewed warship, but it's suicidal to be sitting on a planet or any kind of fixed orbital installation.

This, but I don't want to waste ammo so I'll just redirect an asteroid to impact the surface of a planet. Should do the trick. Worked for the Krogan in ME.

Raenir Salazar
Nov 5, 2010

College Slice

Phanatic posted:

High acceleration doesn't really mean much, precisely because distances are so long and you're fuel-limited. The number of situations in which high acceleration is more important than high specific impulse are few, and involve either lifting off of a planetary surface or taking advantage of the Oberth effect; high acceleration doesn't get you where you want to go a lot more quickly, because you can't burn long enough at those high accelerations to make much of a difference.

The Expanse has magic fusion engines that aren't fuel-limited, they can burn for as long as they want. That's different from an actual rocket engine where you're going to spend most of your time coasting; whether you get up to your coasting velocity really quickly or really slowly doesn't make that much of a difference relative to the enormous length of your journey.

IIRC the Expanse fusion engines *do* have fuel, it just happens to never run out because they refuel regularly enough that it's never as much as an issue as say restocking on munitions or food.

In real life and what The Expanse is probably basing their engines on, are Megnetoplasmadynamic thrusters whose primary practical issue (energy requirements) would be solved with plausible future developments in energy generation.

These engines also have the advantage of High Thrust and High Impulse so they can pull double duty.

Edit:

Alchenar posted:

Oh that's easy, for the same reason that while risky and scary, nobody thinks a conflict between NATO and Russia would instantly lapse into population centers being annihilated by nukes. Escalation is not inevitable and often undesirable, people will fight over what they perceive to be critical strategic interests but won't necessarily go 'all in' if they see themselves losing.

This also works against your earlier argument since drones aren't likely to be able to intelligently follow the ROE/controlled escalation/deescalation and practically are basically grey goo single use WMD's.

Raenir Salazar fucked around with this message at 17:11 on Aug 16, 2018

Phanatic
Mar 13, 2007

Please don't forget that I am an extremely racist idiot who also has terrible opinions about the Culture series.

feedmegin posted:

I mean, I think we're assuming some sort of future magic drive system anyway, aren't we? With our current tech we aren't going to be having cool space battles in deep space anyway because there's no economically justifiable reason to be out there in the first place.

There's a world of difference between the chemical rockets we use today and magic. There are all kinds of real technology that we can develop and have at least a decent idea of how to do so, were we so inclined and it can be reasonable to discuss what warfare in space would be like, given those. Nuclear thermal rockets, pulsed nuclear propulsion, light/laser/magsails, plasma propulsion, nuclear salt-water rockets, etc. But the engines in the Expanse that use so little fuel and can develop so much thrust are basically magic and you might just as well be talking about warp drive, they are literally non-physical and discussing what warfare in space would be like given those is like talking about cartoons.

Raenir Salazar posted:

IIRC the Expanse fusion engines *do* have fuel, it just happens to never run out because they refuel regularly enough that it's never as much as an issue as say restocking on munitions or food.

They never run out because the author wanted a magic engine so that sustaining high accelerations for indefinite periods of time was possible without having to worry about fuel as a plot point. They are not physically realizable engines. They're essentially a nuclear thermal rocket with a magic fusion engine as the heat source.

Phanatic fucked around with this message at 17:12 on Aug 16, 2018

Nine of Eight
Apr 28, 2011


LICK IT OFF, AND PUT IT BACK IN
Dinosaur Gum

Ice Fist posted:

This, but I don't want to waste ammo so I'll just redirect an asteroid to impact the surface of a planet. Should do the trick. Worked for the Krogan in ME.

Depends on the assumptions of your fuel source versus the price of your weapons.

quote:

Rocks are NOT ‘free’, citizen.

Firstly, you must manoeuvre the Emperor’s naval vessel within the asteroid belt, almost assuredly sustaining damage to the Emperor’s ship’s paint from micrometeoroids, while expending the Emperor’s fuel.

Then the Tech Priests must inspect the rock in question to ascertain its worthiness to do the Emperor’s bidding. Should it pass muster, the Emperor’s Servitors must use the Emperor’s auto-scrapers and melta-cutters to prepare the potential ordinance for movement. Finally, the Tech Priests finished, the Emperor’s officers may begin manoeuvring the Emperor’s warship to abut the asteroid at the prepared face (expending yet more of the Emperor’s fuel), and then begin boosting the stone towards the offensive planet.

After a few days of expending a prodigious amount of the Emperor’s fuel to accelerate the asteroid into an orbit more fitting to the Emperor’s desires, the Emperor’s ship may then return to the planet via superluminous warp travel and await the arrival of the stone, still many weeks (or months) away.

After twiddling away the Emperor’s time and eating the Emperor’s food in the wasteful pursuit of making sure that the Emperor’s enemies do not launch a deflection mission, they may finally watch the ordinance impact the planet (assuming that the Emperor’s ship does not need to attempt any last-minute course correction upon the rock, using yet more of the Emperor’s fuel).


Given a typical (class Bravo-CVII) system, we have the following:

Two months, O&M, Titan class warship: 4.2 Million Imperials

Two months, rations, crew of same: 0.2 MI

Two months, Tech Priest pastor: 1.7 MI

Two months, Servitor parish: 0.3 MI

Paint, Titan class warship: 2.5 MI

Dihydrogen peroxide fuel: 0.9 MI

Total: 9.8 MI


Contrasted with the following:

5 warheads, magna-melta: 2.5 MI

One day, O&M, Titan class warship: 0.3 MI

One day, rations, crew of same: 0.0 MI

Dihydrogen peroxide fuel: 0.1 MI

Total: 2.9 MI


Given the same result with under one third of the cost, the Emperor will have saved a massive amount of His most sacred money and almost a full month of time, during which His warship may be bombarding an entirely different planet.

The Emperor, through this – His Office of Imperial Outlays – hereby orders you to attend one (1) week of therapeutic accountancy training/penance. Please report to Areicon IV, Imperial City, Administratum Building CXXI, Room 1456, where you are to sit in the BLUE chair.


For the Emperor,

Bursarius Tenathis,

Purser Level XI,

Imperial Office of Outlays.

zoux
Apr 28, 2006

Phanatic posted:

There's a world of difference between the chemical rockets we use today and magic. There are all kinds of real technology that we can develop and have at least a decent idea of how to do so, were we so inclined and it can be reasonable to discuss what warfare in space would be like, given those. Nuclear thermal rockets, pulsed nuclear propulsion, light/laser/magsails, plasma propulsion, nuclear salt-water rockets, etc. But the engines in the Expanse that use so little fuel and can develop so much thrust are basically magic and you might just as well be talking about warp drive, they are literally non-physical and discussing what warfare in space would be like given those is like talking about cartoons.

Yeah the Epstein drive is as much a violation of Real Space Physics as push-button gravity but the option is soooo much time spent on fuel logistics instead of narrative. Revelation Space does this too, hard sci fi with no FTL, use of time dilation as plot device, written by a former ESA astronomer, but still has magic infinite fuel engines sent back in time from the future.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!

Alchenar posted:

Oh that's easy, for the same reason that while risky and scary, nobody thinks a conflict between NATO and Russia would instantly lapse into population centers being annihilated by nukes. Escalation is not inevitable and often undesirable, people will fight over what they perceive to be critical strategic interests but won't necessarily go 'all in' if they see themselves losing.

Uh, I think quite a lot of people do, that's how the whole deterrence aspect of MAD works.

Ice Fist
Jun 20, 2012

^^ Please send feedback to beefstache911@hotmail.com, this is not a joke that 'stache is the real deal. Serious assessments only. ^^

Nine of Eight posted:

Depends on the assumptions of your fuel source versus the price of your weapons.

:vince:

That's awesome. Just like the WH40k universe to discuss the financial efficiency of different forms of planetary bombardment.

WoodrowSkillson
Feb 24, 2005

*Gestures at 60 years of Lions history*

Fangz posted:

Uh, I think quite a lot of people do, that's how the whole deterrence aspect of MAD works.

MAD means nuclear powers won't straight up threaten each other's territory or people. We will 100% engage in proxy wars or fight in a third party territory. You don't start annihilating cities just cause you lost a battle. Hell we lost Vietnam and never used nukes.

You'd have the space battles in contested "neutral" territory.

SlothfulCobra
Mar 27, 2011

The real future of space warfare is massive carriers politely passing by each other to plonk down invasion forces onto planets.

WoodrowSkillson posted:

thats how capital ship guns worked in mass effect, big rear end railguns that spanned the length of the hull. the whole idea is to get your guns on line and avoid the enemy's.

Mass Effect had so much writing in the codex about space warfare, and it basically never mattered throughout the games because the ultimate weapon in the universe is a three-man squad of infantry.

It also made the weird assumption that the ultimate future in uniforms was form-fitting spandex footie pajamas. Most alien races even had separate toes. But don't worry, there's only one or two bodytypes in the universe, so everything will always fit everybody else.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!

WoodrowSkillson posted:

MAD means nuclear powers won't straight up threaten each other's territory or people. We will 100% engage in proxy wars or fight in a third party territory. You don't start annihilating cities just cause you lost a battle. Hell we lost Vietnam and never used nukes.

You'd have the space battles in contested "neutral" territory.

But in space warfare, the line between conventional and strategic weaponry is necessarily much more blurry than on land. You can't just hand out the space equivalent of a discount T-62 with no consequence. There's no difference between just a tank battle and a counter-force strike on one side's launch silos, if your tanks *are* your launch silos. If you are in the situation of two fleets of warships shooting at each other, that's a very hot war.

If Russia sunk an US carrier battlegroup, that would, in the minds of most, lead to nuclear war.

Fangz fucked around with this message at 17:29 on Aug 16, 2018

WoodrowSkillson
Feb 24, 2005

*Gestures at 60 years of Lions history*

SlothfulCobra posted:

The real future of space warfare is massive carriers politely passing by each other to plonk down invasion forces onto planets.


Mass Effect had so much writing in the codex about space warfare, and it basically never mattered throughout the games because the ultimate weapon in the universe is a three-man squad of infantry.

It also made the weird assumption that the ultimate future in uniforms was form-fitting spandex footie pajamas. Most alien races even had separate toes. But don't worry, there's only one or two bodytypes in the universe, so everything will always fit everybody else.

It's actually a well thought out sci fi space battle system. No lasers or tractor beams, just big rear end railguns and missiles.

Don Gato
Apr 28, 2013

Actually a bipedal cat.
Grimey Drawer

WoodrowSkillson posted:

It's actually a well thought out sci fi space battle system. No lasers or tractor beams, just big rear end railguns and missiles.

:goonsay: well actually it did have lasers but they're mentioned as only being used as future CIWS.

Im actually surprised they never did anything with the space battles, because there is A LOT about them in the codex that literally never comes up. Did you know every species has a unique doctrine that is described in detail? No because the only time it comes up is in the first game to explain why the humans have a big rear end fleet nearby instead of right at the Citadel.

Squalid
Nov 4, 2008

zoux posted:

On the topic of future war and automation, here's an insanely creepy 1987 cartoon version of There Will Come Soft Rains

https://www.youtube.com/watch?v=5LNHYz89sNc

Here's a more modern take on the theme (also from a Russian!)
https://www.youtube.com/watch?v=Ze0dKE3z8u4

Reminds me of this other cool Soviet cartoon. this one is about a revenge plot orchestrated using autonomous tanks. Autonomous vehicles being the amazing sci-fi future of warfare in 1977

https://www.youtube.com/watch?v=NnJbtbh4tDE

SlothfulCobra
Mar 27, 2011

I'm pretty sure most of Mass Effect's worldbuilding is heavily inspired by Star Control, but they never felt comfortable about stepping out of their gameplay comfort zone of 3rd person shooter for anything important. So the writers were thinking a lot about spaceships, but could never let them matter.

Star Control itself doesn't really give any attention to realism aside from letting players fool around with the gravity of cosmic bodies to do funky things with momentum.

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird
I'm kind of hoping that the trend from large conscript armies and total war to professional volunteer militaries, through today's glamorous special forces, ultimately leads towards space age warfare decided by single combat between champions.

Saint Celestine
Dec 17, 2008

Lay a fire within your soul and another between your hands, and let both be your weapons.
For one is faith and the other is victory and neither may ever be put out.

- Saint Sabbat, Lessons
Grimey Drawer

Phanatic posted:

They never run out because the author wanted a magic engine so that sustaining high accelerations for indefinite periods of time was possible without having to worry about fuel as a plot point. They are not physically realizable engines. They're essentially a nuclear thermal rocket with a magic fusion engine as the heat source.

They don't have infinite fuel, but they're vasty more efficient. Theres a subplot in one of the episodes that shows the inventor testing it out and seeing the tenfold efficiency gains.
http://expanse.wikia.com/wiki/Epstein_Drive

Obviously still handwaving the technology behind it, but not quite so egregious as just "magic infinite fuel!"

Raenir Salazar
Nov 5, 2010

College Slice

Rockopolis posted:

I'm kind of hoping that the trend from large conscript armies and total war to professional volunteer militaries, through today's glamorous special forces, ultimately leads towards space age warfare decided by single combat between champions.

So history is a circle trending back towards David vs Goliath?


SlothfulCobra posted:

I'm pretty sure most of Mass Effect's worldbuilding is heavily inspired by Star Control, but they never felt comfortable about stepping out of their gameplay comfort zone of 3rd person shooter for anything important. So the writers were thinking a lot about spaceships, but could never let them matter.

Star Control itself doesn't really give any attention to realism aside from letting players fool around with the gravity of cosmic bodies to do funky things with momentum.

I strongly suspect they wanted to, during the design phase of the game, wanted something like in the Call of Duty games where you switch gears and play something mechanically different, like when you're operating an airplane or a tank for a mission or two.

Taerkar
Dec 7, 2002

kind of into it, really

SlothfulCobra posted:

It also made the weird assumption that the ultimate future in uniforms was form-fitting spandex footie pajamas. Most alien races even had separate toes. But don't worry, there's only one or two bodytypes in the universe, so everything will always fit everybody else.

That's because it was SPACE-spandex.

Comrade Gorbash
Jul 12, 2011

My paper soldiers form a wall, five paces thick and twice as tall.

feedmegin posted:

I mean, I think we're assuming some sort of future magic drive system anyway, aren't we? With our current tech we aren't going to be having cool space battles in deep space anyway because there's no economically justifiable reason to be out there in the first place.
Really the first deep space battle will be fought at arms length and foot speed with makeshift spears and shields because the only things worth fighting over are, or are in, the ships so you can't risk breaking them.

Nebakenezzer
Sep 13, 2005

The Mote in God's Eye

SlothfulCobra posted:

I'm pretty sure most of Mass Effect's worldbuilding is heavily inspired by Star Control, but they never felt comfortable about stepping out of their gameplay comfort zone of 3rd person shooter for anything important. So the writers were thinking a lot about spaceships, but could never let them matter.

Star Control itself doesn't really give any attention to realism aside from letting players fool around with the gravity of cosmic bodies to do funky things with momentum.

I can tell you that a lot of it also comes from the 'Heechee' series by Fredrick Pohl

I've only read to the end of "Beyond the Blue Event Horizon" but by the end of that I was all "are you loving kidding me"

glynnenstein
Feb 18, 2014


Rockopolis posted:

I'm kind of hoping that the trend from large conscript armies and total war to professional volunteer militaries, through today's glamorous special forces, ultimately leads towards space age warfare decided by single combat between champions.

Robot Jox

Collateral Damage
Jun 13, 2009

zoux posted:

Here's a more modern take on the theme (also from a Russian!)
https://www.youtube.com/watch?v=Ze0dKE3z8u4
There's a followup to this one:

https://www.youtube.com/watch?v=LiuVInSnTZs

Phanatic
Mar 13, 2007

Please don't forget that I am an extremely racist idiot who also has terrible opinions about the Culture series.

Ice Fist posted:

:vince:

That's awesome. Just like the WH40k universe to discuss the financial efficiency of different forms of planetary bombardment.

Ironically the best WH40K novels are the infantry-action Gaunt's Ghosts books, and they all have to come up with reasons to actually bother to land infantry on a planet instead of just doing what you'd actually do: drop poo poo on your targets. Like, they worry about artillery and air support when they total control over space.

Saint Celestine posted:

They don't have infinite fuel, but they're vasty more efficient. Theres a subplot in one of the episodes that shows the inventor testing it out and seeing the tenfold efficiency gains.
http://expanse.wikia.com/wiki/Epstein_Drive

Obviously still handwaving the technology behind it, but not quite so egregious as just "magic infinite fuel!"

They can fly as far and as fast as they want, the limitations on the engine performance are plot-based, not fuel-based.

You know how in the TV show they pretty much just ignore geometric relationships and how long it would take ships to get from one place to another? Like there's one episode where Alex pilots the Rocinante on this complicated (and unpowered) sequence of maneuvers around the Galilean moons. In reality, those orbits would have taken him months, but it's compressed in the show to a period of a few hours. I don't just mean that they compress it in on-screen time, I mean the whole thing takes place in a few in-universe hours. Everything in the show travels at the speed of plot.

The engine fuel is like that in the books. The ship always has enough fuel to do what they need to do without really worrying about fuel. Yes, the engine burns some finite amount of fuel in-universe, but so far as the reader and the plot are concerned it's effectively magic infinite fuel.

Raenir Salazar
Nov 5, 2010

College Slice

Phanatic posted:

Ironically the best WH40K novels are the infantry-action Gaunt's Ghosts books, and they all have to come up with reasons to actually bother to land infantry on a planet instead of just doing what you'd actually do: drop poo poo on your targets. Like, they worry about artillery and air support when they total control over space.


They can fly as far and as fast as they want, the limitations on the engine performance are plot-based, not fuel-based.

You know how in the TV show they pretty much just ignore geometric relationships and how long it would take ships to get from one place to another? Like there's one episode where Alex pilots the Rocinante on this complicated (and unpowered) sequence of maneuvers around the Galilean moons. In reality, those orbits would have taken him months, but it's compressed in the show to a period of a few hours. I don't just mean that they compress it in on-screen time, I mean the whole thing takes place in a few in-universe hours. Everything in the show travels at the speed of plot.

The engine fuel is like that in the books. The ship always has enough fuel to do what they need to do without really worrying about fuel. Yes, the engine burns some finite amount of fuel in-universe, but so far as the reader and the plot are concerned it's effectively magic infinite fuel.

There's a difference though between a work of fiction saying something is magic, and using it like magic versus taking something with properties that are plausible but sometimes used in ways that seem like magic out of plot convenience.

A good example is Star Trek's warp drive or Mass Effects relays, these are probably impossible, so they are basically magic which results in the "Soft Science fiction" designation somewhere in the middle of the scale all the way to Science Fantasy with Star Wars which has the Force which is Actually Magic; versus something like the Epstein Drives where they use a system/technology that is actually possible but just handwave and scale up the efficiency gains until it's useful for the plot the story wants to tell.

Edit: Suppose a TV show based in the Middle Ages brings out Greek Fire or a really large catapult that flings rocks much further than we believe historically they should be able to; they don't become Magic Trebuchets or Magic Medieval Napalm.

my dad
Oct 17, 2012

this shall be humorous

Phanatic posted:

Ironically the best WH40K novels are the infantry-action Gaunt's Ghosts books, and they all have to come up with reasons to actually bother to land infantry on a planet instead of just doing what you'd actually do: drop poo poo on your targets. Like, they worry about artillery and air support when they total control over space.

The best WH40K novels are the Ciaphas Cain books because they're taking the piss out of the setting.

ponzicar
Mar 17, 2008
I suspect one of you secretly works at the White House, and are scribbling down notes for the Space Force.

Modern space warfare is going to be comparatively unimpressive. All the participants will shoot down each other's satellites, making Earth's orbit a minefield of debris for generations, and also ruining the day of everyone still playing Pokemon Go.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Fangz posted:

The main challenge of theorycrafting space combat is explaining why space combat doesn't instantly lapse into population centres being annihilated by uninterceptable strategic weaponry. It might be unsafe to be on a crewed warship, but it's suicidal to be sitting on a planet or any kind of fixed orbital installation.

The German SF-series Perry Rhodan played around with that a couple times. In an earlier arc, bio-mechanical horrors called Dolans fight their way through the allied fleet and manage to do tons of damage to Earth, even though both sides have ludicrously strong energy shields. Multiple cities are obliterated and the Sahara gets a new canyon from a stray shot.

A later arc has Pluto desintegrating by the forces unleashed by a space battle on the outskirts of the solar system.

Then there were crazed super-weapons like the Hyperinmestron, which uses techno-babble to induce artificial Supernovae. Since PR is oddly pacifistic, this weapon is only used in a giant bluff and then dismantled forever.

Apart from that, whenever something major happens, planets are getting hosed up left and right.

And a arc from just a couple years ago introduced a species that just went gently caress warships and instead threatened everyone with giant FTL-torpedoes. You either submitted, or they would shoot a single, giant and inescapable missile at your planet and blow it up. Luckily they were pacifists sitting around a lot waiting for people to just give up, so the protagonists had ample time to solve this problem. :v:

Milo and POTUS
Sep 3, 2017

I will not shut up about the Mighty Morphin Power Rangers. I talk about them all the time and work them into every conversation I have. I built a shrine in my room for the yellow one who died because sadly no one noticed because she died around 9/11. Wanna see it?

Phanatic posted:

Ironically the best WH40K novels are the infantry-action Gaunt's Ghosts books, and they all have to come up with reasons to actually bother to land infantry on a planet instead of just doing what you'd actually do: drop poo poo on your targets. Like, they worry about artillery and air support when they total control over space.


They can fly as far and as fast as they want, the limitations on the engine performance are plot-based, not fuel-based.

You know how in the TV show they pretty much just ignore geometric relationships and how long it would take ships to get from one place to another? Like there's one episode where Alex pilots the Rocinante on this complicated (and unpowered) sequence of maneuvers around the Galilean moons. In reality, those orbits would have taken him months, but it's compressed in the show to a period of a few hours. I don't just mean that they compress it in on-screen time, I mean the whole thing takes place in a few in-universe hours. Everything in the show travels at the speed of plot.

The engine fuel is like that in the books. The ship always has enough fuel to do what they need to do without really worrying about fuel. Yes, the engine burns some finite amount of fuel in-universe, but so far as the reader and the plot are concerned it's effectively magic infinite fuel.

Everything in the show is shortened though. It kinda has to be

Phanatic
Mar 13, 2007

Please don't forget that I am an extremely racist idiot who also has terrible opinions about the Culture series.

Raenir Salazar posted:

A good example is Star Trek's warp drive or Mass Effects relays, these are probably impossible, so they are basically magic which results in the "Soft Science fiction" designation somewhere in the middle of the scale all the way to Science Fantasy with Star Wars which has the Force which is Actually Magic; versus something like the Epstein Drives where they use a system/technology that is actually possible but just handwave and scale up the efficiency gains until it's useful for the plot the story wants to tell.

It's not, though. We know how fusion works. We know how kinetics work. The Epstein Drive is every bit as impossible and non-physical as warp drive is, it doesn't become a technology that's actually possible just because you call it fusion instead of warp drive. The book has the Rocinante accelerating at up to *30G*. Roci probably masses a couple thousand tons. That's 700 meganewtons right there. Starting at a speed of zero, it could get up to solar escape velocity in just 35 minutes. Over that period of time, the average speed would be 308kps, which means the average power output of that drive is 0.2 *petawatts*. That's about 10 times the power consumption of the entire human population today. It's a few times higher than the power produced by an entire Earthful of plants and phytoplankton photosynthesizing. It's the power output of a cat-5 hurricane. And the Roci's engine is *small* in-universe. These fusion reactors also manage to put out that kind of power without sterilizing everything nearby with neutrons or using bigass tanks of propellant.. And they blow up like hydrogen bombs if you shoot them. And in the first book, a single crate of "fuel pellets" is enough to power the Roci for 30 years.

There is no real-world fusion technology that can work that way. No fusion reaction can generate that kind of power output with so little input. The energy density is more akin to direct matter/antimatter annihilation than it is to fusing atoms. It is not just fusion handwaved to be really efficient. It is a magical engine technology, which the authors created because they wanted a setting in which the solar system was routinely accessible to humankind but interstellar travel was beyond its reach. This is no different than Gene Roddenberry making a magic warp drive because he wanted a setting in which interstellar travel was routinely accessible to humankind and crossing the solar system is like walking across the street. The details of the drive are non-physical, they just gave it a name like "fusion" because they wanted a realistic-seeming technology. But it's magic.

Milo and POTUS posted:

Everything in the show is shortened though. It kinda has to be

Oh, no argument. I love the show and there's nothing wrong with stuff traveling at the speed of plot (Although even the showrunner apologized for that specific bit, it was *really* egregious and they could have handled it differently), just like there's nothing wrong about magic engines in your sci-fi.

my dad posted:

The best WH40K novels are the Ciaphas Cain books because they're taking the piss out of the setting.

That's a lot of piss. What's left after it's gone?

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Don Gato posted:

:goonsay: well actually it did have lasers but they're mentioned as only being used as future CIWS.

Im actually surprised they never did anything with the space battles, because there is A LOT about them in the codex that literally never comes up. Did you know every species has a unique doctrine that is described in detail? No because the only time it comes up is in the first game to explain why the humans have a big rear end fleet nearby instead of right at the Citadel.

Even the big super alien's seeming lasers are actually railguns - just instead of firing solid slugs like everyone else, they fire jets of molten liquid metal.

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ilmucche
Mar 16, 2016

What did you say the strategy was?
Military Future Mk. II: The economics of throwing rocks at your enemies

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