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quote:It seems to be tied to the type of general you/ai have. In the video the first enemy general can not be engage in 1v1 because he is a strategist. Other type of generals are able to duel at will. There seems to be at least 3 types of general, Strategists, Commanders(?), and Duelists. Your unit abilities are tied to type of general present in your army, so a strategist will bring a lot more buffs and abilities to your units, while a duelist will be more 1v1 focused. Yeah I get that aspect, I mean in terms of how it's triggered and can be avoided. Whether you can kite around an enemy general trying to duel you, whether you can disrupt a general slaughtering your archers with a duel request, whether you can cancel out of duels if you do so before your two generals come into contact, whether you can target duelists with AOE weapons, etc.
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# ? Aug 17, 2018 12:26 |
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# ? Jun 6, 2024 16:11 |
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Fangz posted:Yeah I get that aspect, I mean in terms of how it's triggered and can be avoided. Whether you can kite around an enemy general trying to duel you, whether you can disrupt a general slaughtering your archers with a duel request, whether you can cancel out of duels if you do so before your two generals come into contact, whether you can target duelists with AOE weapons, etc. In one of the videos you can see the AI initiate a duel and the player is given a choice to accept or refuse, so it probably works the same way for AI. Accept/refuse will likely tie in to this whole honor/dishonor system the characters have, and maybe even unique character traits(this is my theory). You can see a retreat button from the duelling UI, but this one only appears after the duelling characters start battling each other. https://www.youtube.com/watch?v=2rXG9uxtRTw&t=561s 9:20 in case the timestamp doesn't work.
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# ? Aug 17, 2018 12:52 |
Fangz posted:Yeah I get that aspect, I mean in terms of how it's triggered and can be avoided. Whether you can kite around an enemy general trying to duel you, whether you can disrupt a general slaughtering your archers with a duel request, whether you can cancel out of duels if you do so before your two generals come into contact, whether you can target duelists with AOE weapons, etc. Duels seem to be whenever/wherever so long as the opponent accepts, which they don’t have to. From what I’ve gathered from interviews characters can refuse duels (no idea if there’s a penalty), disengage and run from a duel they’re losing and interrupt other’s duels, both of which incur a big morale penalty to your troops in that battle and negative campaign traits for being a coward. Honorable characters that unseat their opponent will dismount themselves, whereas more villainous characters will presumably keep trying to goon their opponents with their horse. Honorable characters also don’t kill characters they defeat in a duel.
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# ? Aug 17, 2018 12:53 |
Reiterpallasch posted:people do try and write up aspern-essling as a french win, because ????? On the one hand, It's a good example of a Pyrrhic victory due to the fact he lost a lot of good experienced men of all ranks which is one of the major things that will bite Napoleonic France in the rear end soon. On the other hand too Nationalists are dumb as bricks. I still think NTW is owed a good 1812 Invasion campaign and a 1813-14 OH gently caress OH gently caress INVASIONS EVERYWHERE campaign with Napoleon.
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# ? Aug 17, 2018 13:30 |
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Fangz posted:I think CA should avoid naval battles in total war games. Same. Amphibious battles in Rome 2 offered a potentially interesting layer to the battle maps that the AI unfortunately couldn't deliver on. Being able to land marines inside the city walls did make offensive siege battles significantly less tedious though.
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# ? Aug 17, 2018 18:52 |
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CA should fix their AI's desire to flee nonstop before they consider fixing naval battles. Or just get rid of stances altogether and apply the raiding mechanic to certain units as a trait so you earn some income while on the march. Plant a stack in a forest for ambush bonuses, or do something like Pokemon and make more regions where ambushes can happen ala long grass.
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# ? Aug 17, 2018 18:55 |
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Anno posted:Honorable characters also don’t kill characters they defeat in a duel. Huh. Note to self: when I run into Zhuge Liang, make sure to engage him with a dishonorable general who won't hesitate to take that punk's head clean off
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# ? Aug 17, 2018 19:06 |
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Arcsquad12 posted:CA should fix their AI's desire to flee nonstop before they consider fixing naval battles. Or just get rid of stances altogether and apply the raiding mechanic to certain units as a trait so you earn some income while on the march. Plant a stack in a forest for ambush bonuses, or do something like Pokemon and make more regions where ambushes can happen ala long grass. You could also fix a lot of the AI dodging by just limiting where you can take an army. Shogun 2, while having the same dodging behavior wasnt nearly as bad an issue because you could post armies at the river crossings and mountain passes they needed to use. Also, being able to effortlessly move through dense forests and trackless deserts is nonsense anyway.
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# ? Aug 17, 2018 19:24 |
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ninjahedgehog posted:Huh. Note to self: when I run into Zhuge Liang, make sure to engage him with a dishonorable general who won't hesitate to take that punk's head clean off In Romance mode characters do not die permanently, like legendary lords in Warhammer, so we can expect some dudes to become recurring nightmares to fight.
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# ? Aug 17, 2018 19:28 |
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I would do shameful things for a Total War with a Nemesis system "Hey Xiahou! Last time we met you death-stomped my archers with your cavalry, so now I brought pikes! Time to take your other eye, sucker!"
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# ? Aug 17, 2018 19:31 |
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ninjahedgehog posted:Huh. Note to self: when I run into Zhuge Liang, make sure to engage him with a dishonorable general who won't hesitate to take that punk's head clean off That but for the whole Shu faction. I am sure Liu Bei's head will look quite noble mounted on my walls.
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# ? Aug 17, 2018 19:42 |
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If you aren't hyped to play as the (benevolent) Liu Bei, then we are officially not friends.
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# ? Aug 17, 2018 19:55 |
Angry Lobster posted:In Romance mode characters do not die permanently, like legendary lords in Warhammer, so we can expect some dudes to become recurring nightmares to fight. I think all the videos yesterday said that they did even in Romance mode. They’re just much more resilient and won’t suffer random-arrow-in-the-eye syndrome.
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# ? Aug 17, 2018 19:57 |
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Angry Lobster posted:In Romance mode characters do not die permanently, like legendary lords in Warhammer, so we can expect some dudes to become recurring nightmares to fight. Where have you heard that? I think that will probably be true of faction leaders, but they played up the whole Lu Bu's last stand thing. I mean there's a reason why the duels give you an option to take a permanent penalty on your *entire faction* to interrupt a duel with a different character, (and a permanent penalty on that character to flee the duel) they would have no weight if your guy just recovers in a few turns. Fangz fucked around with this message at 20:04 on Aug 17, 2018 |
# ? Aug 17, 2018 20:00 |
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I can’t wait to shout a man to death as Zhang Fei
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# ? Aug 17, 2018 20:06 |
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ninjahedgehog posted:Huh. Note to self: when I run into Zhuge Liang, make sure to engage him with a dishonorable general who won't hesitate to take that punk's head clean off bring Zhou Yu, but don't suck like he did IMO Edgar Allen Ho posted:If you aren't hyped to play as the (benevolent) Liu Bei, then we are officially not friends. Liu Bei was a bandit and a scumbag. There I said it and meant it.
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# ? Aug 17, 2018 20:54 |
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Fangz posted:Where have you heard that? I think that will probably be true of faction leaders, but they played up the whole Lu Bu's last stand thing. In one of the earlier videos, it probably makes more sense this way, so maybe I'm just misremembering.
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# ? Aug 17, 2018 21:43 |
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On the campaign map video they released setting the scene for the new battle video it looks like there are dry river beds, has it been confirmed if redirecting rivers is a feature?
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# ? Aug 17, 2018 22:24 |
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Senor Dog posted:
Liu Bei is probably going to be the hard mode, because his travels, story or not, doesn't tend to translate well to gameplay unless you're sheparded by events. And even then, he usually has so many enemies that the trouble is often surviving to let the story go on. We'll see, I guess.
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# ? Aug 17, 2018 22:45 |
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Arcsquad12 posted:CA should fix their AI's desire to flee nonstop before they consider fixing naval battles. Or just get rid of stances altogether and apply the raiding mechanic to certain units as a trait so you earn some income while on the march. Plant a stack in a forest for ambush bonuses, or do something like Pokemon and make more regions where ambushes can happen ala long grass. I think they need a new recruitment system for that, and Rise of Rome kind of helps there. It's got an emphasis on mercenaries, so I see less AI fleeing when I get close and more panic recruitment of mercenaries followed by them attacking. Games with auto-resolves less favorable to the player seem to result in more aggressive battles too, or at least it feels that way.
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# ? Aug 17, 2018 22:52 |
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Liu Bei's thing should be that if you destroy his faction without killing him in battle he just pops up again somewhere else a few turns later.
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# ? Aug 18, 2018 00:49 |
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He should constantly betray his allies but somehow gain Honor or whatever the equivalent for this game is.
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# ? Aug 18, 2018 01:19 |
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SeanBeansShako posted:On the one hand, It's a good example of a Pyrrhic victory due to the fact he lost a lot of good experienced men of all ranks which is one of the major things that will bite Napoleonic France in the rear end soon. On the other hand too Nationalists are dumb as bricks. NTW needs a spanish american war of independence campaign
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# ? Aug 18, 2018 01:37 |
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Trying to get back into Arena and I am not having fun. Getting flashbacks to WoT of base camping teammates, ignoring threats for easy kills, the whole thing.
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# ? Aug 18, 2018 04:25 |
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There are some major issues with arena. Mine seems to be the point of barbarians and knowing when you are flanking someone or not. You can manage to flank people in large melees where you came at each other in the same direction. In world of tanks, you would often be teamed up against people stronger than you, but you could work with allies or hunt the weaker people on the other team. In arena, it seems more rock paper scissors where you just will not have a good match up and fleeing often isn't a good choice. Also every artillery person is a cancer on the team who wants one other person to watch their back, so you will have 2-4 people not in the front engagement meaning you lose. I've tried to like arena but I just can't.
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# ? Aug 18, 2018 04:35 |
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The only thing I want to know is: will the yellow turbans be playable? And if so in romance mode will I have literal magic to blow people up?
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# ? Aug 18, 2018 09:28 |
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NewMars posted:The only thing I want to know is: will the yellow turbans be playable? And if so in romance mode will I have literal magic to blow people up? Mandatory post. https://www.youtube.com/watch?v=XF-MDuXXiSI I can only dream for such an earnest voice acting in the game.
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# ? Aug 18, 2018 12:05 |
If not somebody will do a mod for Workshop for it.
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# ? Aug 18, 2018 13:55 |
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Mantis42 posted:He should constantly betray his allies but somehow gain Honor or whatever the equivalent for this game is. Warhammer has a lord that runs that way. IIRC he gets public order for breaking treaties and battle map buffs if he retreats from an attack and then engages the army he ran from.
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# ? Aug 18, 2018 17:02 |
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StashAugustine posted:NTW needs a spanish american war of independence campaign I want a Rise of the Caudillos game that goes from like 1800-1880 and somehow manages to do a good job with things like religion and mixed populations, with a super detailed central and South America map. Also the Caribbean. And it's WH2s engine but it plays like napoleon
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# ? Aug 18, 2018 17:22 |
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Frog Act posted:I want a Rise of the Caudillos game that goes from like 1800-1880 and somehow manages to do a good job with things like religion and mixed populations, with a super detailed central and South America map. Also the Caribbean. where do I buy this
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# ? Aug 18, 2018 17:53 |
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where does calling down lightning on your enemies fall on the 'honour scale'?
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# ? Aug 18, 2018 18:16 |
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jfood posted:where does calling down lightning on your enemies fall on the 'honour scale'? extreme example of filial piety, good for honor serious note though it would own loving bones of the honorable path was all suboptimal choices to represent the political agenda being pushed by romance of the 3 kingdoms. Betraying your friend because he's going against the wishes of your father? GOOD. Promoting an illeterate peasant to be your bodyguard because hes 6 foot 20 and valorous in combat?
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# ? Aug 18, 2018 19:51 |
Beamed posted:where do I buy this Sadly in our dreams for now.
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# ? Aug 18, 2018 20:30 |
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Yeah, and I really doubt such a game would be in CA's scope. At best we might get a more developed Latin America in an Empire 2 that would cover part of that period.
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# ? Aug 18, 2018 22:03 |
I hope when Empire 2 rolls around they at least consider having more than one model for ships marines.
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# ? Aug 18, 2018 22:11 |
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Empire 2 should be Victoria 1 and should ditch the grand campaign for a set of mini-campaigns. Prussia map featuring Prussia, Austria, Denmark, and France, American Civil War map feauturing the USA, CSA, Britain, and Mexico, Africa map featuring Britain, Zulu, France, Abysinnia, Sokoto, and Germany
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# ? Aug 18, 2018 23:17 |
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this thread accurately predicted total war of the three kingdoms happening and considering how often the idea of Victoria Total War where it's just a bunch of mini campaigns comes up there prolly some did from CA who reads this thread with a note pad like 👀👀👀
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# ? Aug 18, 2018 23:32 |
I'm still sort of vaguely hoping for some spin off's just using the Fall of The Samurai Shogun 2 build assuming they've not lost the code/documentation for it.
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# ? Aug 19, 2018 01:36 |
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# ? Jun 6, 2024 16:11 |
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no joke CA would finally have good naval combat if they just took the model from FOTS and applied the limited number of navies/armies mechanic. It would pretty much take away the whole "swarm of gun boats you need to always fight" problem. Also limit the tech tree to buffs and new ships, tearing through wooden boat navies with explosive shells is fun, but not exactly good balance.
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# ? Aug 19, 2018 03:03 |