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Carcer
Aug 7, 2010
I read somewhere that hiver's don't fight beakthings anymore, do be careful next time you try that.

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That Guy Bob
Apr 30, 2009
I've been doing that on the latest experimental versions and its been working fine.

Edit: Actually its more like the beak things are so loving aggro they'll attack everything and the hivers will defend their village en masse.

That Guy Bob fucked around with this message at 11:48 on Aug 16, 2018

dogstile
May 1, 2012

fucking clocks
how do they work?

Mr. Pool posted:

Walked my rear end all the way south to Clownsteady and made a good profit on my drug cargo, also found another one of the free npcs!

Yeah, typically you need to take it to a place where its super illegal to have said drugs. UC cities are good for that. Occasionally the guard will place contraband on you and then ask for a bribe, so i'd be careful around them. the bribe is about 2000.


Nuclearmonkee posted:

Shinobi thieves are super good to be friends with. 50% discounted poo poo, free facilities and guards. I pretty much spent my first 10k on making them my friends this time around.

Actually using a trick I figured out to make them haul iron and steel from outside hub into my chests in the hub. Put a storage near the mine and one in my crafting area in the hub. Assign dudes on the jobs to stock both storage bins, with the one in the hub at a higher priority. He will pick up something to bring it over to the local storage, and then once he has it in his inventory he will go "hay I have a job to run up the mountain and put steel in a box don't I" and he will do it.

The thieves also have wandering assassins who will help you out once you're allies with them. Saved my rear end the first time i went to the swamp, bit off a little more than i could chew with the Red Sabres and he ran in, hosed up two of them and patched up my fallen. If he hadn't shown up i wouldn't have had enough dudes up to carry the fallen.

You don't need to use that hub trick btw, just build two storages in a hub building and they'll take it up there if you're mining the copper and iron right outside the gates. Range on them is pretty far.

Mr. Pool
Jul 10, 2001
My bonedog, Bert, has now graduated to 'elder'

bonedogs never die of old age.... right????

hes a very good boy, please do not grimdark him away from me, game

Carcer
Aug 7, 2010
From what I can tell, no. Your dogs will continue to feast on enemy limbs eternally.

That Guy Bob
Apr 30, 2009
I can never keep my bonedog puppers alive, some rear end in a top hat always shows up and runs my doggo over.

Carcer
Aug 7, 2010
I keep them on passive inside my main building. If the fight isn't too hard I'll bring him out to tear some assholes leg off, but otherwise they are there for moral support.

buglord
Jul 31, 2010

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!

Buglord
why are all these skin spiders magnetized to my brand new defenseless base

also I just discovered Beak Things and I've never seen a video game creature fueled by so much hate for other living creatures. Beep was the first victim and I had to reload because I couldn't stand to watch him be eaten.

Mr. Pool
Jul 10, 2001

That Guy Bob posted:

I can never keep my bonedog puppers alive, some rear end in a top hat always shows up and runs my doggo over.

a steady diet of hungry bandits will help them grow up strong. I was going to get a second dog, but Bert already has outscaled the rest of my teams damage by... alot. He hits for 110 most of the time :catstare:

dogstile
May 1, 2012

fucking clocks
how do they work?
I just have two Garru. They won't really die to anything ever and soak up tons of damage.

Also yes, beak things are assholes. Luckily i'm set up with turrets on my gates so whenever they get close I peg them with a shitton of mounted crossbow bolts before they get through.

Babe Magnet
Jun 2, 2008

buglord posted:

also I just discovered Beak Things and I've never seen a video game creature fueled by so much hate for other living creatures.

Beak Things are the apex predator, they are the alpha life form and I am including the playable races and robots

Nuclearmonkee
Jun 10, 2009


Beak things aren't that bad the annoying thing is that you have to micro so they don't own the poo poo out of you with AOE damage.

Carcer
Aug 7, 2010
gently caress that, everyone goes into the meat grinder and whoever can walk away carries thier fallen comrades.

Oh, are limbs plug and play? Like if I delimb an enemy and hold on to it can I stick it onto one of my own guys who loses the same limb?

Nuclearmonkee
Jun 10, 2009


Carcer posted:

gently caress that, everyone goes into the meat grinder and whoever can walk away carries thier fallen comrades.

Oh, are limbs plug and play? Like if I delimb an enemy and hold on to it can I stick it onto one of my own guys who loses the same limb?

No. You need to get a mechanical limb.

Mr. Pool
Jul 10, 2001

Carcer posted:

gently caress that, everyone goes into the meat grinder and whoever can walk away carries thier fallen comrades.

Oh, are limbs plug and play? Like if I delimb an enemy and hold on to it can I stick it onto one of my own guys who loses the same limb?

nah severed limbs are just snacks for your bonedogs

also I just discovered the "corpse furnace" thats the most metal poo poo ever and why is this the first game I've seen that has it. BRB making a mod that enchants all your weapons with hungry ghosts if they are forged in a furnace 100% powered by hungry bandit corpses.

Mr. Pool
Jul 10, 2001
Do all animals eat the same things? goats / bulls will eat raw meat, etc?

Griz
May 21, 2001


man this economy is not really balanced at all

I can pay dust bandits 2000 moneys every other day to make them go away, or just stab the guy who shows up to make demands, send a runner to the tech hunter waystation a few days later to hire mercenaries for 2k/day, let them kill the 20 bandit retaliation raid, and dump all the trash loot into the item furnace to get like 80 iron ore.

Carcer
Aug 7, 2010
Why the gently caress does it take 33 hours to make a leather turtleneck?

Inexplicable Humblebrag
Sep 20, 2003

hunting through the hides to find just the right animal rear end in a top hat to shove your head through

Carcer
Aug 7, 2010
My current mercs have some sort of a beef with the slaver's guild. Its slow going but I'm raising my relations with the slavers guild by healing them whenever my mercs kick thier asses.

If I can get them friendly, will they not try and kidnap my guys if they go down near them?

Mr. Pool
Jul 10, 2001
Walked into the Casino in Shark and watched some scripted dialogue where one of the Blackshifter guards shakes down ae patrons for his gambling debt. The dude refuses to pay and proceeds to get his rear end beat along with his two Hound friends by the whole crew in the. I just shrug and say "bit of a bold move since I think theres a zillion Hounds in this town, I think they have their faction HQ here?"

Lo and behold I walk outside and as the guards are trying to toss the bodies out they start getting wrecked by a big group of Hounds. I laugh and keep going.

Now I'm noticing that fighting is... everywhere? The Hounds are now also fighting the "Swamper Guards", I have no idea how that happened. Anyway the entire town turned into a melee (that doesn't involve me!), and with no guards in sight I could easily rob the smithy and the travel good store. Walked away with ~40k worth of skeleton repair kits, ration packs, blueprints and some caton MkII weapons and some Specialist grade pants.

Fun! :)

Mr. Pool
Jul 10, 2001

Carcer posted:

Why the gently caress does it take 33 hours to make a leather turtleneck?

The turtleneck is a tactical garment and nothing to be trifled with

Carcer
Aug 7, 2010
Its too good not to make, but dear god is it cutting into my bandanna profits.

Inexplicable Humblebrag
Sep 20, 2003

i have not got a loving clue what to do. lured some dust bandits to the bar where ninjas killed them, so i slowly stripped them of their goods and sold them

then ran around a bit in the desert and the game crashed

Mr. Pool
Jul 10, 2001

Inexplicable Humblebrag posted:

i have not got a loving clue what to do. lured some dust bandits to the bar where ninjas killed them, so i slowly stripped them of their goods and sold them

then ran around a bit in the desert and the game crashed

I think earlygame is pretty much all about training bandits to guards for their loot. If you want to be more self sufficient, just keeping finding hungry bandits and getting your rear end beat until your toughness is through the roof and you can start beating them (they all have blunt weapons so you can almost no risk of dying). I'd start saving for a small shack in a city ($4k) and/or a shinobi thieves membership, which gives you access to: training dummies, good merchants and another set guards that will help you in every city they have a branch. Also talk to people in bars and recruit some of the NPCs that will join for free. If you find a skeleton npc that wants to work for money, always invest if you have it. Skeleton NPCs are rare and insanely valuable since they don't need food. so yeah its pretty much just exploring grinding skills, keeping your squad fed, buying more buildings if you want to stay in cities, or building your own outpost if you want to rough it (although I would caution against it until you have a decently equipped and trained squad to defend it)


Update: every merchant in Shark is gone now due to their ongoing Gambling Debt Civil War, and the Hounds seemed to be winning against the gate guards, buuuut now no one is manning the turrets and whole squads of Red Sabres are roaming the streets and loving poo poo up

RIP my closest city to trade with T_____T

Herstory Begins Now
Aug 5, 2003
SOME REALLY TEDIOUS DUMB SHIT THAT SUCKS ASS TO READ ->>
That's a known 'problem' with shark. IMO more of a feature than a bug,

Arven
Sep 23, 2007
They really need to make a viable way to start out other than drag npcs to guards or produce a pickaxe from the ether and mine ore.

Some low level NPCs that traveled in groups of 2-3 or some animals that you could actually kill at low levels would be good.

buglord
Jul 31, 2010

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!

Buglord
How can I designate Skin Spiders or other wildlife as kill-on-sight by my harpoon men? They'll wait until a spider walks through the gate, up the ramp, and right behind them. Then once the spider bites, they'll attack. It's lame.

Arven posted:

They really need to make a viable way to start out other than drag npcs to guards or produce a pickaxe from the ether and mine ore.

Some low level NPCs that traveled in groups of 2-3 or some animals that you could actually kill at low levels would be good.
Yeah the initial game is awful because of this. I get that you're supposed to be losing fights to get stronger, but the current early power progression is completely unfun.

That Guy Bob
Apr 30, 2009
If you're careful, sometimes you can lure a single npc away from their group with attack unprovoked. You have to be far away enough that the rest of their buddies don't come and help.

Herstory Begins Now
Aug 5, 2003
SOME REALLY TEDIOUS DUMB SHIT THAT SUCKS ASS TO READ ->>
There are quite a few other ways you can get started. Getting enslaved is a pretty viable way and just start lots of fights and practice lockpicking and poo poo and you'll have decent stats by the time you eventually escape.

Also bludgeoning already down people right as they wake up and taking all their poo poo works well. At low levels like by definition you aren't 1v1ing anything except maybe baby animals. Play as a vulture, steal what you can (imo looting ninjas is probably the fastest money available at the absolute beginning) and get 2-3 more party members ASAP. Put your best gear on your best guy in stead of spreading it around and it will make a big difference.

Looting elite/special ninjas early on will give you mk 1/2/3 weapons which are really strong even on low skill characters.

Herstory Begins Now fucked around with this message at 07:09 on Aug 20, 2018

dogstile
May 1, 2012

fucking clocks
how do they work?
My early game was just stealing poo poo from shops and joining in on caravans to other towns/helping them fight bandits. I had Hobbs with me from the start (he's free!) and he'd just hang back while I fought, if I got knocked out he'd heal me up and carry me.

If I make it to the waystation by squin I hire some mercs for a day and go gently caress over Tora the Fearless. She's worth 10k and her camp is full of training dummies, so you can train your guys a little better, equip yourself from the armoured guys your mercs just killed. If one of your mercs died even better, free poo poo.

From there you can probably hire a couple more people and start beating on hungry bandit patrols. If you get lucky and buy a bonedog early on you'll definitely win most early fights, so long as its not a pup.

This is just the wanderer start, the starts in the desert, etc have other options. I've got one save going where I follow around UC patrols and bounty hunt. Whoever they fight, I fight. If someone who goes down has a bounty, I take it. If they have no bounty i'll patch a dude up and sell him to a slave shop.

The Lone Badger
Sep 24, 2007

Mr. Pool posted:

If you find a skeleton npc that wants to work for money, always invest if you have it. Skeleton NPCs are rare and insanely valuable since they don't need food.

Is it worth being a skeleton as the wanderer, or are the healing costs too nasty at game start?

dogstile
May 1, 2012

fucking clocks
how do they work?

The Lone Badger posted:

Is it worth being a skeleton as the wanderer, or are the healing costs too nasty at game start?

You can steal repair kits.

kikkelivelho
Aug 27, 2015

The early game really isn't that tough and you don't need to mine unless you want to. You can train your melee attack to 15 for free in squin and there's a number of unoccupied ruins around the border zone that have some semi-good loot. Once you get your athletics up a bit you can run from any fight that you can't handle. Getting your toughness up without going into recovery coma and slowly bleeding out is probably the hardest part since you're so squishy at the start.

Arven
Sep 23, 2007
The problem isn't that the early game is hard, is that all of the viable ways to start feel kind of cheesy and unintuitive. Nearly every strategy posted in this thread (including my own) feels like you're exploiting the game.



dogstile posted:

My early game was just stealing poo poo from shops and joining in on caravans to other towns/helping them fight bandits. I had Hobbs with me from the start (he's free!) and he'd just hang back while I fought, if I got knocked out he'd heal me up and carry me.


I think you mean you're just following Caravans around and looting what they fight, but being able to be hired as a caravan guard would actually be a good way for newbies to start if they implemented it. Pretty much every game in this genre has it, so now that I think about it it's a little surprising Kenshi doesn't (at least that I'm aware of).

Carcer
Aug 7, 2010
Yeah its strange how little you interact with NPCs other than beating them up or buying stuff from them.

Bieng able to sign up with the city guard, working as a caravan hand or maybe even the various bandit groups would be great, and open up the early game where you have no support structure if something goes wrong.

Mr. Pool
Jul 10, 2001

dogstile posted:

My early game was just stealing poo poo from shops and joining in on caravans to other towns/helping them fight bandits. I had Hobbs with me from the start (he's free!) and he'd just hang back while I fought, if I got knocked out he'd heal me up and carry me.

If I make it to the waystation by squin I hire some mercs for a day and go gently caress over Tora the Fearless. She's worth 10k and her camp is full of training dummies, so you can train your guys a little better, equip yourself from the armoured guys your mercs just killed. If one of your mercs died even better, free poo poo.

From there you can probably hire a couple more people and start beating on hungry bandit patrols. If you get lucky and buy a bonedog early on you'll definitely win most early fights, so long as its not a pup.

This is just the wanderer start, the starts in the desert, etc have other options. I've got one save going where I follow around UC patrols and bounty hunt. Whoever they fight, I fight. If someone who goes down has a bounty, I take it. If they have no bounty i'll patch a dude up and sell him to a slave shop.

this is probably the most fun way to do early game, just right click -> follow a nomad caravan and help them fight their way through their route and just loot all the bad guys stuff and sell it direct to the caravan boss. Pretty similar to training things to the guards but feels less cheesy.

dogstile
May 1, 2012

fucking clocks
how do they work?
I think quest stuff will come as a very last sort of thing. The guy hasn't even finished the map (although what he has made is astounding, i love how different the swamp, border, wetlands, etc all feel).

They could use with some early game guidance and jobs, but the freedom is key. I was talking to a friend and he was on the threat of starvation because he'd gotten his group far to big (20 people or so) without any way to feed them.

He ended up getting his shittier guys knocked out near slavers and those dudes are now all in rebirth, while his smaller group adventures. Its a really clever solution and I love poo poo like that, especially because the game doesn't really go "hey, fuckface, rescue your friends" in the quest log. It's just part of his story.

I assume by the time he actually rescues them they'll be buff as hell.

dogstile fucked around with this message at 16:05 on Aug 20, 2018

Mr. Pool
Jul 10, 2001
Random notes:

- Dogs can't sleep in beds and they tend to wander esp if they're chasing severed limbs, so if they're wounded and you just want them to recover have a party member pick them up and put them in/on a house since they can't go indoors they won't be able to path out

- When you have a big group of dudes and everyone has very different run speed due to athletics/encumbrance just select everyone and have them follow the slowest npc, boom, orderly caravan

- If you're doing thievery, make it a priority to find a shopkeeper that has a red backpack, this is the "Trader's backpack" basically a large backpack but you can stack identical items in it, yay finally a way to carry 20x wheatstraw, etc. It has insane debuffs but thats why you fill it, shut it and then put it in your normal inv. I found one on a HN trader in the Stack.

Base Stuff:

- When building your first outpost don't be me and attempt some clever fort hidden away in the cliffside, just pick a large flat area so that your buildings, walls, gates, ramps will all actually snap together. Once you have an idea of how building placement works, maybe do more complicated terrain after that.
-Build gates before walls
- Definitely build gates before walls
- You can have your npcs "work" to dismantle things manually, which recovers most the building's components. or you can just click on the building and click the red "insta-dismantle" button to have disappear instantly and still recover like half of the materials. this is usually better
-Your outpost will get raided a lot, build walls and gatess and turrets. they are cheaper than you think, and its good to get your guys training their turret skill sooner than later because they are going to be pretty poo poo to start with.
- Gates don't have much hp so get everyone up on a turret shooting invaders and everyone else on the other side of the gate repairing it. If you're engineering is collectively decent you can stall the attackers long enough for your turret dudes to mess them up (don't expect much at first)
- Now the enemy is in your base, note that they can and will use your turrets against you. I strongly suggest you get your weakest guys up on the turrets and then destroy the ramp to that section of the wall. Now they are relatively safe and can keep contributing to the fight. Yay.
- Use crowd control to keep the fight within range of your turrets
- Disarm all the attackers once they are all knocked out, they will attack you once they wake up. Without swords though, their lovely little punches are just free xp. Cut them down as many times as needed.
- If you got attacked by animals you can insta-kill them by looting as little as one piece of meat from them
- Once they are all dead finish looting if you wish then throw them in the Corpse Furnace. You do have a corpse furnace right? Get one! This can be automated, have an npc pick up a *dead* enemy (not unconscious, not coma, not dying) then shift-right click the corpse furnace -> corpse disposal , make sure their 'jobs' button is on and then now they will pick up and dispose of all corpses on the base. easy! and this will train their strength the whole time. Corpses are heavy!


Crowd Control is how you win fights, and win without deaths/dismemberment:

- I completely forgot about "block" mode for awhile, its pretty awesome. even a complete peon npc with a sabre in blocking mode can hold off a couple of enemies for awhile with this.
- Taunt mode also works better than I thought. you can "taunt" from a surprising distance as well. if you're trying to crowd control 4 guys and one breaks off you can right click "attack target" to effectively re-taunt him to get him back on your tank
- NPC isn't assisting allies after killing their target? you probably left passive mode on
- NPC chasing people you don't want him to? probably should turn on passive mode

Mr. Pool fucked around with this message at 16:34 on Aug 20, 2018

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Mr. Pool
Jul 10, 2001

dogstile posted:

I think quest stuff will come as a very last sort of thing. The guy hasn't even finished the map (although what he has made is astounding, i love how different the swamp, border, wetlands, etc all feel)

Yeah I would be playing this game just for the Morrowind vibes from the environmental design alone. Its great.

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