(Thread IKs:
Captain Foo)
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Are they just ignoring tectonic slam and shield toss.
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# ? Aug 17, 2018 15:25 |
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# ? May 23, 2024 17:48 |
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lamentable dustman posted:That new channeled bow skill looks pretty bad. No instant damage so you are sitting around for a second to fire. Backend damage is also delayed. The nova shooting pods will have to be scaled with +projectiles, +projectile speed, and -duration and the channeling part will need +attack speed just to make the skill feel good. None of that helps with the damage which is already kind of odd because you will need to scale your chaos damage as it is. yeah, I agree. It looks cool asf but a channeled skill with a delayed aoe sounds terrible. It'd be like playing EQ only the initial slam took even longer or something. But that's only in the context of the current clear speed meta, hopefully things changes for Delve though. If things slow down and the skill does decent damage/is scalable/chaos and poison isn't total poo poo, then I could see it being decent Maybe there's a helm enchant that reduces the duration before the backend aoe occurs also
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# ? Aug 17, 2018 15:32 |
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Speaking of skills and movement, how come there's not a decent diablo clone yet where you can move with buttons/keys and aim with mouse? I'd be really nice to have that simple feature, IMO. Able to move into one direction and cast in the other without swinging the mouse over the drat screen every time. At least arc just autotargets the closest enemy
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# ? Aug 17, 2018 15:41 |
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I'm interested to see what their plan for a chaos attack support is. Even with the two new skills there's only Viper Strike for chaos attack. Maybe something like elemental attack damage converted to chaos attack damage.
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# ? Aug 17, 2018 15:44 |
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Truga posted:Speaking of skills and movement, how come there's not a decent diablo clone yet where you can move with buttons/keys and aim with mouse? That's a game that exists and is called Victor Vran.
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# ? Aug 17, 2018 15:46 |
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Count Uvula posted:That's a game that exists and is called Victor Vran. Holy poo poo this looks nice, thanks. I'll definitely check it out once I'm done with poe
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# ? Aug 17, 2018 15:58 |
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lamentable dustman posted:That new channeled bow skill looks pretty bad. No instant damage so you are sitting around for a second to fire. Backend damage is also delayed. The nova shooting pods will have to be scaled with +projectiles, +projectile speed, and -duration and the channeling part will need +attack speed just to make the skill feel good. None of that helps with the damage which is already kind of odd because you will need to scale your chaos damage as it is. Agree. The back-end damage will have to be truly absurd to make up for the lack of initial damage. Maybe it will turn out to be a boss-only skill, kind of like how Barrage is comboed with a good clearing skill.
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# ? Aug 17, 2018 16:13 |
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Truga posted:Holy poo poo this looks nice, thanks. I'll definitely check it out once I'm done with poe It's not a diablo game but Bastion uses this control scheme and is a charming and fun game.
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# ? Aug 17, 2018 21:04 |
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Bastion is just lovely
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# ? Aug 17, 2018 22:23 |
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Oh yes, I've played through that a couple times just for the narrator. It's great
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# ? Aug 17, 2018 22:40 |
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euphronius posted:Are they just ignoring tectonic slam and shield toss. no i'm pretty sure they just re-added shield toss but you need to equip a bow to use it
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# ? Aug 17, 2018 22:55 |
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Truga posted:Oh yes, I've played through that a couple times just for the narrator. It's great Now I'm imagining PoE with the Bastion narrator and it's kind of glorious. "Kid found himself in another blasted map, watching the tears in reality float by him givin' off glimpses of a starry sky. Kid knew that meant he was being watched by someone. Shaper, Elder, whoever it was; it wasn't gonna be good."
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# ? Aug 17, 2018 22:59 |
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So on my grind to 100 tonight I finally hit one of those ultra rare things people know about but never see in game... turns out its a useless sextant, thanks for eating my luck, RNGjesus.
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# ? Aug 19, 2018 04:56 |
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Nezkar posted:So on my grind to 100 tonight I finally hit one of those ultra rare things people know about but never see in game... grats on your fish
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# ? Aug 19, 2018 05:01 |
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Nezkar posted:So on my grind to 100 tonight I finally hit one of those ultra rare things people know about but never see in game... Can you explain, so that stupid people (me) can understand which of those 3 sextants is supposed to be useless, and why?
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# ? Aug 19, 2018 07:09 |
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areas are alluring is one of the rarest things in the game, up there with finding krillson also much like krillson, it doesn't seem to actually do anything really besides be kind of a joke
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# ? Aug 19, 2018 07:36 |
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Dr. Despair posted:areas are alluring is one of the rarest things in the game, up there with finding krillson Ok, thanks. I thought from looking at it that it gave you breaches, which is something I thought people normally liked to run. Strange if it doesn't actually work though!
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# ? Aug 19, 2018 08:04 |
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The Locator posted:Ok, thanks. I thought from looking at it that it gave you breaches, which is something I thought people normally liked to run. Strange if it doesn't actually work though! There are four different sextants there: Alluring, Breaches, No Reflect, Magic Pack Size
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# ? Aug 19, 2018 17:03 |
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Qwertycoatl posted:There are four different sextants there: Alluring, Breaches, No Reflect, Magic Pack Size Ah... lightbulb comes on.
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# ? Aug 19, 2018 17:56 |
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Testing out a build before Delve starts, 2 handed axe wielding flicker strike / molten strike that's setup towards poison damage as a Slayer. I don't think it's working. With axes, there's plenty of "increased ailment damage" nodes but the you can only do 40% chance to poison, unless I spend 11 points going all the way up to the Duelist area for another 20% Flicker Strike sounds like a good idea for 2 handed weapons though. If you use 2 daggers/claws it doesn't combine them but alternate between them right? Flicker Strike only works if you can achieve 1 hit - 1 kill.
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# ? Aug 19, 2018 17:56 |
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Here's a theory crafted main tank build for pushing deep delves on standard with full mirror gear: https://pastebin.com/3Ai7bJWn Main things to note: 13.4k Energy shield, 61k armour, 75% block chance. 22.5k Energy shield regen per second (assumes you are surrounded by mobs and will always have blocked/been hit recently). 48% taunt chance with spectral throw with a tonne of projectiles, maybe overboard? Uses surgeon flask plus crit chance to maintain flasks (assumes deep delves might take minutes to kill something). Blind chance on hit, 5 endurance charges. 90% reduced extra damage from crits, Fortify. A bit of overcap on resists, Chaos Inoculation. Its a quick draft and probably full of wasted points and better things that could be done: - Some kind of skill instead of spectral throw that hits in a circle around you (but may not hit ranged mobs shooting). - A way to get 75% spell block into the build. - Maybe abandon auras and trust on having an aurabot/cursebot in the party but what should the mana be reserved on then? - Abandon armour/phys damage reduction almost entirely, and try to get phys damage as elemental and focus on increasing maximum elemental resists. Interested to hear if you guys have any ideas, of things to change/rework/scrap.
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# ? Aug 19, 2018 21:03 |
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The league patch notes aren't out and you're theorycrafting standard builds.
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# ? Aug 19, 2018 21:12 |
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George posted:The league patch notes aren't out and you're theorycrafting standard builds. Yep! I'm trying to come up with a couple builds, so that when the patch notes are released and 2-3 of them are nerfed into uselessness I'll still be good to go. I feel like there is alot of really overpowered stuff that can be done in terms of defenses, but up until now have escaped being nerfed, because once you can kill uber elder extra defences are meaningless so noone cares. My guess is they are going to nerf at least Zerphi's flask, and Templar energy shield mechanics for 20k+ ES. An alternative Idea for a maintank I have is a summoner with the minion taunt chance abyss jewels, who summons a load of tanky spectres, then spams zombies/skeletons on top, all of which taunt mobs. It can use the dialla's chest to get level 28-30 spectre gems which should be very strong defensively. Another option is a decoy totem summoner summoning 5-6 decoy totems. Applebee123 fucked around with this message at 21:26 on Aug 19, 2018 |
# ? Aug 19, 2018 21:18 |
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Applebee123 posted:Here's a theory crafted main tank build for pushing deep delves on standard with full mirror gear: install D3
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# ? Aug 19, 2018 21:19 |
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do you actually have a hardcore delve team on standard or are you just theory crafting for fun
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# ? Aug 19, 2018 21:25 |
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Applebee123 posted:An alternative Idea for a maintank I have is a summoner with the minion taunt chance abyss jewels, who summons a load of tanky spectres, then spams zombies/skeletons on top, all of which taunt mobs. It can use the dialla's chest to get level 28-30 spectre gems which should be very strong defensively. Level 30 spectres only have 20% more life than level 20 spectres. Better off losing 2 levels of spectre and using any other chest in the game.
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# ? Aug 19, 2018 21:28 |
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https://www.youtube.com/watch?v=n4ooHTdw_g4 The new lightning system looks nice.
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# ? Aug 20, 2018 04:45 |
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Lighting stuff is looking good for sure.
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# ? Aug 20, 2018 05:01 |
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It reminds me of the 90s when 3D cards started natively supporting coloured lighting and so all the newest games went out of their way to be dark enough to showcase how cool their coloured lighting was.
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# ? Aug 20, 2018 05:26 |
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Ghostlight posted:It reminds me of the 90s when 3D cards started natively supporting coloured lighting and so all the newest games went out of their way to be dark enough to showcase how cool their coloured lighting was. When I saw the latest video my first thought was that they're making a darkness-themed league for precisely that reason.
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# ? Aug 20, 2018 06:10 |
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Too brown
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# ? Aug 20, 2018 09:40 |
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Qwertycoatl posted:When I saw the latest video my first thought was that they're making a darkness-themed league for precisely that reason. Meanwhile, I just want 100% lighting all the time. Oh well.
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# ? Aug 20, 2018 10:53 |
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# ? Aug 20, 2018 11:08 |
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That’s rather nice! I wonder if it’s helm sockets only or all socketss. Could get rather OP.
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# ? Aug 20, 2018 11:25 |
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It would be unbelievably broken if it was all sockets.
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# ? Aug 20, 2018 11:30 |
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It's got to be socket on item, no other item that I can think of is universal sockets. Seems like a good animated guardian helm
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# ? Aug 20, 2018 11:36 |
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NitroSpazzz posted:It's got to be socket on item, no other item that I can think of is universal sockets. Seems like a good animated guardian helm I've never seen a summoner build that wasn't already desperate for sockets though
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# ? Aug 20, 2018 11:37 |
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TheRat posted:I've never seen a summoner build that wasn't already desperate for sockets though
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# ? Aug 20, 2018 12:04 |
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Goa Tse-tung posted:There still are enough necros running AG for this to matter Oh right, put the helm on the guardian. I'm dumb.
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# ? Aug 20, 2018 12:07 |
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# ? May 23, 2024 17:48 |
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When's the new league start? The gimmick on this one looks cool and I want to take another crack at making martyr of innocence work
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# ? Aug 20, 2018 15:30 |