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I made them in maptools and imported
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# ? Aug 18, 2018 16:31 |
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# ? May 25, 2024 01:35 |
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Plutonis posted:I made them in maptools and imported NGL I'd be rather excited to start an overlands campaign just so I can try drawing a hex worldmap. Maybe even translate it into those Kenney hex tilesets.
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# ? Aug 18, 2018 18:20 |
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it is insane how much of a blunder unity (the tabletop rpg) is I can't find any pdf sample or info on it (is it out? is it still in development? I see news from 2016 with dead links to quickstart guides) and a lot of that is because they named themselves after the most prevalent game dev software I found a combat example pdf from them and it looks like insanely my poo poo but oh well
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# ? Aug 19, 2018 01:32 |
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The Unity PDF is available but only if you email their support team and say "Hey ,someone who backed this said it was cool to give you money and ask for a PDF. They'll invoice you and then send a DTRPG link. Why it's not just...live on DTRPG I dunno, but I think it's just that they're planning to do their own storefront and haven't managed to set that up yet.
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# ? Aug 19, 2018 01:36 |
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So I guess that SIGMATA game has a soundtrack in the works () and one of the tracks was just released. The track itself is perfectly fine (Irving Force is pretty legit), but the fact that the game creator wanted to commission an actual soundtrack for his wildly misinformed game is...kind of special.
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# ? Aug 19, 2018 01:38 |
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Meyers-Briggs Testicle posted:it is insane how much of a blunder unity (the tabletop rpg) is I mean on the scale of blunders Unity is way down the list given that it's successfully delivering what was backed in a timely fashion which automatically makes it a success by most metrics, but I agree that it's extremely dumb that the pdf hasn't gone up for general sale yet.
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# ? Aug 19, 2018 03:09 |
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Maybe they're waiting for the physical books to be available to sell at the same time?
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# ? Aug 19, 2018 03:25 |
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Soundtracks are cool and more games should have them
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# ? Aug 19, 2018 03:27 |
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Ettin posted:Soundtracks are cool and more games should have them GMs should bring custom mixtapes instead
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# ? Aug 19, 2018 03:29 |
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Ettin posted:Soundtracks are cool and more games should have them I just wish better games than this had them Plutonis posted:GMs should bring custom mixtapes instead Soundclown mixes only.
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# ? Aug 19, 2018 03:34 |
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New blogpost for The Next Project is up! Today, we're talking about one of the major design conceits -- how and why everything came to be based on class. This was sort of the lead-in thought to a topic that was suggested by forums-poster Subjunctive, and is touched on towards the end of the post: the role (or lack thereof) of money within the designs. As always, if you're interested in talking about the game's designs, all goons are welcome to join the TNP Discord.
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# ? Aug 19, 2018 04:35 |
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I'm still working on it, but I'm very happy with how my Steven Universe reskin of Puzzle Strike is going and wanted to share.
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# ? Aug 19, 2018 06:15 |
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puzzle strike is super fun so anything that gets it to the table owns.
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# ? Aug 19, 2018 06:39 |
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Plutonis posted:GMs should bring custom mixtapes instead
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# ? Aug 19, 2018 09:42 |
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Countblanc posted:puzzle strike is super fun so anything that gets it to the table owns. I'm super excited to try it with clay chips too.
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# ? Aug 19, 2018 13:07 |
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Moriatti posted:I'm still working on it, but I'm very happy with how my Steven Universe reskin of Puzzle Strike is going and wanted to share. Ha ha ha, combine, it's right there.
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# ? Aug 19, 2018 18:42 |
PSA: https://twitter.com/dasharez0ne/status/1031258219560218626
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# ? Aug 19, 2018 22:19 |
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Holy poo poo that new Pathfinder Paladin code is something else. And hey, why not specialise against a particular enemy. Don't worry, you don't actually have to fight them, if you don't want to.
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# ? Aug 20, 2018 03:31 |
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Cassa posted:
I mean the first one is definitely a measure against dipshit GMs who love to troll the Paladin by forcing situations that force the oath to be broken. Stuff like anti certain creature specialization is stupid though.
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# ? Aug 20, 2018 03:40 |
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Remember that dude in Book of Vile Darkness with a magic armor that redirected damage to slave children that he drags around. Great way to fall the party's pally or cleric.
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# ? Aug 20, 2018 03:41 |
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Plutonis posted:I mean the first one is definitely a measure against dipshit GMs who love to troll the Paladin by forcing situations that force the oath to be broken. Stuff like anti certain creature specialization is stupid though. The other stuff is also a measure against dipshit GMs who might go "oh you have an oath to kill evil dragons, okay you here's a level 30 greater elder ancient red dragon, roll initiative." This is basically what happens when you have to write your game under the assumption that the people playing it can't be trusted to not be enormous morons with it, so you have to put in various escape clauses to prevent something that should just be solvable by going "stop being a dickhead, Steve."
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# ? Aug 20, 2018 03:58 |
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The Three Laws of Paladics
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# ? Aug 20, 2018 04:25 |
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Yeah, I'm not fond of "bane" character abilities since they're dependent on the GM unless you're part of a campaign setup based around it ("we put the unquiet dead to rest"), in which case they can be too potent at times. Ditto with heavy environment-based abilities, unless your campaign takes place around a particular terrain type.
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# ? Aug 20, 2018 04:43 |
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I do like the bit where the paladin is under the obligation to aid nonthreatening/noncombatant undead to move on from their undead state by peaceful means if possible. One of those things that actually lends itself to plot hooks rather than the DM taking your toys away.
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# ? Aug 20, 2018 04:46 |
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I figure if you pick a bane-style feat you're indicating to the DM that you want to fight this kind of monster. You should probably say this during character/campaign creation though. The code is... Interesting. quote:*You must never willingly commit an evil act, such as murder, torture, or the casting an evil spell. Maybe it just stands out to me because this kind of rigidity isn't what I think of when I think of a chivalric protector of good?
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# ? Aug 20, 2018 06:11 |
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I like that it implies that Paladins would have to consider evil fiends to be legitimate authorities if they haven't taken that oath. "Well, I realize you're Elder Beelzeroth the Baby-sucking Fiend of the Seventh Hell, but the constitution of the People's Republic of Evilness says you're the supreme leader, so I guess I have to do what you say."
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# ? Aug 20, 2018 06:15 |
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"Legitimate" leaves a lot of open ground lying around. In fact, it basically renders that whole rule in the code pointless, except I guess to reinforce the authority of whatever god or church or country specifically empowers the paladin in question.
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# ? Aug 20, 2018 07:32 |
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Cassa posted:I figure if you pick a bane-style feat you're indicating to the DM that you want to fight this kind of monster. You should probably say this during character/campaign creation though. This is true but it doesn’t mesh with stuff like modules or other pre-planned adventures.
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# ? Aug 20, 2018 08:36 |
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I'm going to, I can't believe it, argue in favour of a pathfinder mechanic here. The actual mechanical benefits of the oath aren't massive. I'm assuming retributive strike is resource limited in some way, so there's a hard cap on how much utility you can get out if it, and therefore how much you're missing out on if you don't encounter any. If you rarely get into an appropriate fight you get to blow all those resources on one awesome fight of kicking rear end and taking names, but in a campaign with frequent such fights you will have a much less dramatic impact. If retributive strike is something you can use every turn I take this back and gently caress you Paizo for making me think you learned something.
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# ? Aug 20, 2018 09:18 |
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I thought the Pathfinder scene was all about simulation and immersion and in-universe wordings wherever possible, and I'm cracking up at the thought of a religious order carefully lawyering their most holy of oaths around avoiding divine punishment.
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# ? Aug 20, 2018 09:26 |
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My Lovely Horse posted:I thought the Pathfinder scene was all about simulation and immersion and in-universe wordings wherever possible, and I'm cracking up at the thought of a religious order carefully lawyering their most holy of oaths around avoiding divine punishment. Alignment: SovCit
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# ? Aug 20, 2018 09:30 |
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Retributive Strike is a Reaction. Whenever a creature within the Paladin's reach hits an ally, the Paladin can use their Reaction to use Retributive Strike, which lets them attack the triggering creature with a -2 penalty to the attack roll. If the Retributive Strike hits, the creature is Enfeebled 1 (Enfeebled 2 on a crit). Enfeebled 1 confers a -1 penalty to all attack rolls, damage rolls, and Strength-based checks (Enfeebled 2 confers a -2 penalty). The Enfeeble takes effect before the triggering attack's damage is rolled, so it can reduce the damage inflicted by the triggering attack. The Enfeeble lasts until the end of the creature's turn, so it will affect everything else that the creature does after it takes effect, but the creature can end the Enfeeble immediately if they attack the Paladin. [It's basically Pathfinder 2's version of a Marking mechanic, except a lot worse] What the Oaths do is that if it's a dragon, or a fiend, or an undead that triggers a Paladin's Retributive Strike, they don't get a -2 penalty to the Strike.
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# ? Aug 20, 2018 09:34 |
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gradenko_2000 posted:Retributive Strike is a Reaction. Splicer posted:gently caress you Paizo for making me think you learned something.
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# ? Aug 20, 2018 09:37 |
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Why on earth would they attach an attack penalty to that ability, is what I want to ask, but I know it's because Pathfinder.
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# ? Aug 20, 2018 09:38 |
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Hahaha holy poo poo that sucks so bad. In tyool 2018 what I want out of an iconic ability is "a chance, with penalty, to inflict the slightest possible inconvenience upon someone."
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# ? Aug 20, 2018 09:41 |
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My Lovely Horse posted:Why on earth would they attach an attack penalty to that ability, is what I want to ask, but I know it's because Pathfinder. The Fighter is also the only class that has access to Opportunity Attacks as we understand it from 3rd Edition, but not only are there still 5-foot-steps, but the Opportunity Attack itself also has this -2 penalty. There's enough of these niggling details and rules changes that don't sit well with me that I'm going to stake the grognardy claim that I'd really much rather stick with a well-curated game of 3e or PF 1st Edition. (that said, I am also sticking by my lukewarm take that PF2 is still a better game than 5e anyway)
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# ? Aug 20, 2018 09:44 |
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gradenko_2000 posted:(that said, I am also sticking by my lukewarm take that PF2 is still a better game than 5e anyway) Well thank god Pathfinder 2nd Edition can clear the lowest possible bar.
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# ? Aug 20, 2018 09:46 |
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I just nabbed the latest Battletech: Total Warfare sourcebook before the "new" edition launches in a couple months. Is there a Battletech thread or any regular Battletech players in this forum, preferably in NYC? Much thanks.
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# ? Aug 20, 2018 11:04 |
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My Lovely Horse posted:I thought the Pathfinder scene was all about simulation and immersion and in-universe wordings wherever possible, and I'm cracking up at the thought of a religious order carefully lawyering their most holy of oaths around avoiding divine punishment. I mean that's what all Abrahamic religions do... See for example the Shabbat workarounds that they have invented in Israel like automatic elevators
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# ? Aug 20, 2018 13:26 |
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# ? May 25, 2024 01:35 |
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Taintrunner posted:I just nabbed the latest Battletech: Total Warfare sourcebook before the "new" edition launches in a couple months. Is there a Battletech thread or any regular Battletech players in this forum, preferably in NYC? Much thanks. https://forums.somethingawful.com/showthread.php?threadid=3865366
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# ? Aug 20, 2018 16:33 |