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Speaking of old games with surprisingly "deep" stories for their time, Crusader of Centy starts out as a more linear Legend of Zelda but gradually the story moves towards themes of the evils of bigotry and superstition and etc'... I remember there's a scene that happens in a church, and after watching it happen child me would cry every time I heard the church theme for a time.
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# ? Aug 19, 2018 13:54 |
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# ? Jun 5, 2024 08:21 |
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Oxxidation posted:he does It's made worse because the monster's name is "Riverson" instead of "Leviathan". One of the worse translation phoneme gaffes I've ever seen (next to Y Burns).
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# ? Aug 19, 2018 17:05 |
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TooMuchAbstraction posted:It's made worse because the monster's name is "Riverson" instead of "Leviathan". One of the worse translation phoneme gaffes I've ever seen (next to Y Burns). My favourite is still Karl Boss.
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# ? Aug 19, 2018 17:08 |
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Aithon posted:My favourite is still Karl Boss. What about the dreaded prophesied event known as Kangaroo?
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# ? Aug 19, 2018 17:16 |
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In a pen and paper game I run, I had a joke super sword in a casino shop named Kangaroo, after that. Its description read that it was from the 'end of the world' - geographically speaking.
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# ? Aug 20, 2018 07:43 |
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TooMuchAbstraction posted:It's made worse because the monster's name is "Riverson" instead of "Leviathan". One of the worse translation phoneme gaffes I've ever seen (next to Y Burns). At least "Riverson" sounds like something a fish would be named. When I first played it, I thought the guy being eaten by Leviathan was supposed to be a reference to Jonah and the Fish/Whale, and not Leviathan.
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# ? Aug 20, 2018 13:02 |
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Randalor posted:At least "Riverson" sounds like something a fish would be named. When I first played it, I thought the guy being eaten by Leviathan was supposed to be a reference to Jonah and the Fish/Whale, and not Leviathan. 'Leviathan' is a biblical word, though it isn't used in the Jonah story.
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# ? Aug 20, 2018 13:19 |
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Been playing Resident Evil: Revelations 2: Electric Boogaloo and it's pretty good. For like a 20 dollar game. I think I've been having more fun with this than 7. I actually like that there's more of a reason to switch between you and your partner, due to them having different functions - one that points at things, and the other that shoots the things. It also helps that only one of you can really die - the fighty one. It works really well during the final boss of Claire and Moira's scenario - where you have to keep the boss lukewarm with your flash light, to show how utterly useless the new virus is - and then you have Claire shoot it. And you have to constantly switch between them, whenever the boss starts going after Claire to dodge, and then back to Moira to try and re-aggro him and keep him warm. So your constantly flipping around characters to dodge and then counter with the other - and it feels really good.
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# ? Aug 20, 2018 14:45 |
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BioEnchanted posted:I'll probably get around to those, but I like to play every game in a trilogy in release order. I did it with Mother, Earthbound and Mother 3. Terranigma is one of the top 5 or even 3 games for the SNES, so you’re in for a treat
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# ? Aug 20, 2018 18:21 |
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The Legend of Zelda: Breath of the Wild This game is of course the Little Things masterpiece. I was just trying to get to a temple and this lady decided it was the best place for her flower maze. I tried to get through it 3 times and finally decided it had to go. I didn't actually think it would result in this amazing shot. She looks like a villain from Battle Royale.
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# ? Aug 21, 2018 12:46 |
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Currently playing through Dragon Quest XI, and in it you can change your appearance if you equip certain items (for example, equipping a bunny suit, leggings, and hat changes your entire look to a bunny girl). What I just realized is that when my main character equipped a piece of armor that gave him a full suit of metal armor, the sound he makes while walking around changes accordingly, making metal *shink shink shink* noises as well as making your footfall heavier. Thought it was neat. Also there a catsuit/cathood combo for a little girl-looking person (she's been de-aged due to...magic) which skeeved me out at first until it wasn't a fetish catsuit, and instead made her look like this, which is so much better and I am going to keep it for as long as possible, especially since she's the most angry of the group and seeing this little cat person get pissed and start throwing fireballs is hilarious. Edit: Now to clear my history of all searches involving the word 'catsuit' because yeesh.
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# ? Aug 21, 2018 15:28 |
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Leal posted:Metroid is a girl?! Metroid is a man, named Mother Brian.
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# ? Aug 21, 2018 20:29 |
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I decided to skip Illusion of Gaia and go straight for Terranigma, currently at the dungeon to restore the bird sanctuary. I like the presentation, going to the Amazon and seeing the titular river is actually a river of fire does a great job showing just how turbofucked the world is - normally in these kinds of games the world is fine, it's just a few towns that are trashed, but here it's the whole ecosystem that no longer exists. Also the bosses are pretty rad too, the scorpion was cool, although the parasite didn't really suck me in. The main problem is that hte game is bad at communicating mechanics - you don't get item descriptions so you just have to guess what they all do, and certainly some are obvious, but others are esoteric, hard to work out what some key items do. Also I had no idea you could just push the massive boulders, they looked too big to move.
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# ? Aug 21, 2018 21:14 |
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In XCOM: Enemy Unknown, the ending track, Our Last Hope, plays after you kill the Sectoid Commander in the Alien Base Assault - roughly the halfway point of the game, during the cutscene where XCOM is celebrating and Officer Bradford thinks they beat the aliens once and for all. It plays again after you actually beat the aliens once and for all. https://www.youtube.com/watch?v=TBiZu6dGfMo The sound effect at the very end is the hologlobe and thus the connection to the game turning off, because there are no aliens to track. What's cooler is that in XCOM 2, where the premise is XCOM lost extra hard in Enemy Unknown and XCOM itself is reduced to a rag-tag insurgency, some of it is sampled and remixed with parts of EU's combat themes to form a couple new ones. They're still our last hope Also it's pretty obvious but the first aliens you encounter in Enemy Unknown are the Sectoids and the Thin Men - the grays and the reptilians RBA Starblade has a new favorite as of 21:32 on Aug 21, 2018 |
# ? Aug 21, 2018 21:29 |
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A funny thing about the Xbox One: on default settings whenever a player takes a screenshot it gets automatically uploaded, so half the time when you look at any game's screenshot page you get a selection of upskirts and cleavage shots and so on from horny gamers.
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# ? Aug 21, 2018 23:02 |
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I have no problem with this
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# ? Aug 21, 2018 23:13 |
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BioEnchanted posted:The main problem is that hte game is bad at communicating mechanics - you don't get item descriptions so you just have to guess what they all do, and certainly some are obvious, but others are esoteric, hard to work out what some key items do. On the plus side, magic is pretty much useless so you can beat the game with a combination of healing items and poking everything to death
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# ? Aug 22, 2018 00:18 |
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LIVE AMMO ROLEPLAY posted:A funny thing about the Xbox One: on default settings whenever a player takes a screenshot it gets automatically uploaded, so half the time when you look at any game's screenshot page you get a selection of upskirts and cleavage shots and so on from horny gamers. It was similar with the shared screenshots thing on Assassin's Creed: Origins. About half were awesome action or landscape shots and the other half was screenshots of topless egyptian peasant women or the carvings of people loving and topless goddesses on temple walls.
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# ? Aug 22, 2018 00:28 |
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With the PS4 it takes screenshots when you get a trophy so a lot of them are just black screens with a trophy popup in the corner.
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# ? Aug 22, 2018 00:31 |
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This is my favorite example of product designers not quite thinking things through.
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# ? Aug 22, 2018 01:14 |
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Playing Ori and the Blind Forest. It's kind of nice how Ori's playfulness is captured in the movements. If you do a jump, then hit the button again as she lands, she performs a front flip on the second jump.
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# ? Aug 22, 2018 01:15 |
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Kit Walker posted:On the plus side, magic is pretty much useless so you can beat the game with a combination of healing items and poking everything to death Counterpoint: Bloody Mary. Belongs in the "dragging things down" thread, can be beaten without grinding but pretty much only if you buy all the holy magic you can. Otherwise you're looking at either a hideously long fight or a lot of grinding, even if you use the holy-element weapon. On a tangentially-related note, I thought it was cool how Illusion of Gaia handled levelups. Every time you completed a room, you'd get a +1 to health, attack, or defense. But if you didn't want to bother with clearing rooms, then you'd get full credit for the dungeon when you beat the boss, so you'd always be at the same "level" at the start of the next chapter. Consequently you're always at a vaguely reasonable power level. Which isn't to say the game's perfectly balanced; the Vampires boss is pretty dang hard. But it doesn't have any massive outliers the way Terranigma does.
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# ? Aug 22, 2018 01:43 |
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Len posted:With the PS4 it takes screenshots when you get a trophy so a lot of them are just black screens with a trophy popup in the corner. Unless you’re playing Persona 5, then you just get a pop up saying you can’t record anything in the corner of every single cutscene and trophy announcement.
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# ? Aug 22, 2018 02:53 |
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oldpainless posted:No fall damage in the new doom is really nice There's a nice touch that goes along with this which is that right after the intro with the title drop the game basically forces you to jump off a huge cliff to get to the next bit of the game, which immediately demonstrates the fact that there's no fall damage to anyone playing the game. It's a great wordless way to impart the information quickly and cleanly.
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# ? Aug 22, 2018 02:55 |
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Kai Tave posted:There's a nice touch that goes along with this which is that right after the intro with the title drop the game basically forces you to jump off a huge cliff to get to the next bit of the game, which immediately demonstrates the fact that there's no fall damage to anyone playing the game. It's a great wordless way to impart the information quickly and cleanly. Contrast this with Destiny 2, which in the second planet forces you to drop down a huge elevator shaft to I guess demonstrate fall damage does in fact exist? To get down safely you have 2 options: 1. time your 2nd (or 3rd if you're a Gunner) jump so you don't hit the bottom of the shaft at terminal velocity, or 2. be a Warlock and just safely and easily glide down So maybe that section is to tell the player to just play Warlock.
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# ? Aug 22, 2018 03:03 |
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Doomguy can now double jump, dash and hook himself to enemies, all I need is some sort of ground slam.
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# ? Aug 22, 2018 03:18 |
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Samuringa posted:Doomguy can now double jump, dash and hook himself to enemies, all I need is some sort of ground slam. If ever there was a game that needed hype mode...
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# ? Aug 22, 2018 03:26 |
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Zanzibar Ham posted:Contrast this with Destiny 2, which in the second planet forces you to drop down a huge elevator shaft to I guess demonstrate fall damage does in fact exist? To get down safely you have 2 options: Another contrast between Doom and Destiny, in Destiny 2 you spend like 20 minutes doing a lame tutorial including an interminable no joke 9 minutes sequence of you just holding forward limping slowly because your character is all hosed up while in Doom Doomguy wakes up crushes a zombie's skull with his own coffin and begins shooting poo poo. When the game tries to get smart and give you a chatty cutscene via a tv screen Doomguy shoves the tv screen the gently caress away to keep on ripping and tearing
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# ? Aug 22, 2018 03:28 |
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TooMuchAbstraction posted:If ever there was a game that needed hype mode... My headcanon is that he's always screaming like this anyway you just can't hear it because of the helmet.
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# ? Aug 22, 2018 03:32 |
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"Please just turn the antenna off. If you break it, my life gets a lot harder." Doomguy rips the device completely apart with his bare hands
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# ? Aug 22, 2018 03:34 |
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Jukebox Hero posted:"Please just turn the antenna off. If you break it, my life gets a lot harder." I thought it was interesting how the Doom Slayer actually doesn’t immediately destroy the energy pipes that Hayden asks him to shut off. When he first walks up to one and Hayden begins explaining the complicated process of turning it off without breaking it, he actually looks it over for a bit to see if it has on off switch or something before stomping it to pieces. It contributes to this interesting characterization the Slayer gets in DOOM4 where he is not a mindless demon killing machine but a sane person who just so happens to have killing demons as his number one priority. He’ll do something other than killing demons, but unless that thing is stopping him from killing demons, he won’t go out of his way to do it.
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# ? Aug 22, 2018 03:53 |
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Ariong posted:I thought it was interesting how the Doom Slayer actually doesn’t immediately destroy the energy pipes that Hayden asks him to shut off. When he first walks up to one and Hayden begins explaining the complicated process of turning it off without breaking it, he actually looks it over for a bit to see if it has on off switch or something before stomping it to pieces. For the other two identical devices he just goes right to smashing them. The first one's broken already, and it works, so
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# ? Aug 22, 2018 04:00 |
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Ariong posted:I thought it was interesting how the Doom Slayer actually doesn’t immediately destroy the energy pipes that Hayden asks him to shut off. When he first walks up to one and Hayden begins explaining the complicated process of turning it off without breaking it, he actually looks it over for a bit to see if it has on off switch or something before stomping it to pieces. IIRC, he's looking for a way to turn it off cleanly until Hayden starts talking about how important it is to preserve the system so it can be turned back on later, then he immediately smashes it and doesn't hesitate on the other two. He doesn't want to cause chaos and destruction when it's not necessary but he'll go to any lengths if it's in service of defeating hell.
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# ? Aug 22, 2018 04:01 |
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He has an awful lot of characterization for a character that can pretty much can only emote with his hands and by looking at different things. There's a bit where Hayden's monologuing on about how even with the demons rampaging everywhere, "it was worth the cost", and Doomguy just looks down at the dead marine lying at his feet. You can all but hear him going "bullshit."
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# ? Aug 22, 2018 04:09 |
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haveblue posted:IIRC, he's looking for a way to turn it off cleanly until Hayden starts talking about how important it is to preserve the system so it can be turned back on later, then he immediately smashes it and doesn't hesitate on the other two. He doesn't want to cause chaos and destruction when it's not necessary but he'll go to any lengths if it's in service of defeating hell. You can also see this in the Doom Eternal video where the Doom Slayer is walking through UAC control rooms. He doesn't bother murdering the whole lot of them, even though a decent number of them are probably culpable for opening the portal to Hell as part of the UAC corporate cult. He has no way of knowing who is or isn't guilty of it, so he just mistrusts and intimidates the lot of them. Presumably, he'd brutalise anyone who actually attempted to stop him. This is likely why the UAC also has Slayer-specific warning sirens, so that anyone who can be connected directly to the Argent Energy project can be evacuated before the Slayer finds and eviscerates them.
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# ? Aug 22, 2018 04:10 |
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haveblue posted:IIRC, he's looking for a way to turn it off cleanly until Hayden starts talking about how important it is to preserve the system so it can be turned back on later, then he immediately smashes it and doesn't hesitate on the other two. He doesn't want to cause chaos and destruction when it's not necessary but he'll go to any lengths if it's in service of defeating hell. There's a really good moment when you're about to destroy the last one where Hayden says something along the lines of "if you do this, argent energy will no longer exist in this solar system", and Doom Slayer just looks up to the big hell energy tower in the distance, then looks back at the filter and very deliberately smashes it to pieces. Edit: TooMuchAbstraction posted:He has an awful lot of characterization for a character that can pretty much can only emote with his hands and by looking at different things. There's a bit where Hayden's monologuing on about how even with the demons rampaging everywhere, "it was worth the cost", and Doomguy just looks down at the dead marine lying at his feet. You can all but hear him going "bullshit." Yeah, it's really impressive how much they managed to convey just by having a character look at stuff. For all of its focus on big dumb "rip and tear" action, Doom 4 gets a lot of the little things right too.
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# ? Aug 22, 2018 04:10 |
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Zinkraptor posted:
I'm sorry I couldn't hear you over all this ripping, tearing, and butt rock.
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# ? Aug 22, 2018 04:24 |
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ToxicSlurpee posted:Was the pc release that much different? I had a store bought copy not long after it came out and the meat circus wasn't too bad. Not that good either really but not painful. I never understood this. I had the game on ps2 and beat it then. yeah the meat circus was hard, but it was the final level, they're supposed to be hard. I never understood the fervor over it.
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# ? Aug 22, 2018 04:40 |
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Inco posted:You can also see this in the Doom Eternal video where the Doom Slayer is walking through UAC control rooms. He doesn't bother murdering the whole lot of them, even though a decent number of them are probably culpable for opening the portal to Hell as part of the UAC corporate cult. He has no way of knowing who is or isn't guilty of it, so he just mistrusts and intimidates the lot of them. Presumably, he'd brutalise anyone who actually attempted to stop him. This is likely why the UAC also has Slayer-specific warning sirens, so that anyone who can be connected directly to the Argent Energy project can be evacuated before the Slayer finds and eviscerates them. The bit where he just grabs the keycard from the guy's neck and drags him along to the console by the lanyard is a wonderful little bit of black comedy, because the poor guy is trying so hard not to scream in fear.
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# ? Aug 22, 2018 04:52 |
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# ? Jun 5, 2024 08:21 |
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ScreamingNinja posted:I never understood this. I had the game on ps2 and beat it then. yeah the meat circus was hard, but it was the final level, they're supposed to be hard. I never understood the fervor over it. I don't remember having especial difficulty with it either (I also beat it on PS2), but I can see how people with less experience with 3D platformers and especially less experience with somewhat janky controls would have problems. In particular there's a bit where you have to climb up along the outside of a spiral of climbable walls, periodically jumping away from the wall and then back to it to get around damage obstacles, which I could see someone brickwalling on hard. The perspective, and consequently exactly what direction you're moving in, can be a little tricky to suss out, which is a problem if you need to move at precise angles.
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# ? Aug 22, 2018 04:56 |