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@enraged_camel have you gotten a solar array going yet? Have any pics if so?
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# ? Aug 17, 2018 01:01 |
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# ? May 30, 2024 19:44 |
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Arsenic Lupin posted:Here's an album of my current build (sorry for fragmented nature). Yes, someone WILL pause at the top of the ladder and piddle down into it from 4 levels up.
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# ? Aug 17, 2018 06:50 |
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Lorini posted:@enraged_camel have you gotten a solar array going yet? Have any pics if so? I started building them when I was playing a few weeks back, then got bored and uninstalled the game. I might reinstall if the next content patch offers interesting stuff, including a sane method of crafting steel that doesn't involve farming thousands of pacu egg shells.
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# ? Aug 17, 2018 07:46 |
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Made it to day 19 before stopping because my farm was directly above my battery bank so all my plants overheated. Next time I'll need to remember to keep them far apart. Does anyone have any good guides or videos to how plumbing and venting works? It doesn't seem super intuitive from what little I've gotten to mess with in game with it.
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# ? Aug 17, 2018 07:50 |
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It's all about intakes and outtakes. Intakes are white, outtakes are green. Pay attention to those when setting up your infrastructure and read the tooltips/diagrams that are provided on the top right corner when you select a building. The rest is about looking at screenshots of what others have built and studying their designs.
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# ? Aug 17, 2018 07:59 |
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enraged_camel posted:Natural gas is kind of not worth it since the fertilizer machine nerf. Requires more infrastructure than coal power and the gain is minimal (and in fact negative when you factor in geyser dormancy), especially since coal is virtually unlimited now once you set up a hatch farm. I was wondering about this. I found a geyser on my last game and never used it because it's dormancy period was some ridiculous number that would leave my base unpowered for months.
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# ? Aug 17, 2018 15:19 |
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The idea is that you use it to supplement your existing power setup, and it can work well for that depending on the geyser's stats. But I end up ignoring it in most of my games because coal is too easy now.
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# ? Aug 17, 2018 15:41 |
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Nektu posted:I see that a good chunk of your fresh water supply is in a tank with an opening right below one of your main ladders. Stress-vomiting dupes also seem to prefer vomiting down shafts.
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# ? Aug 17, 2018 16:34 |
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enraged_camel posted:The idea is that you use it to supplement your existing power setup, and it can work well for that depending on the geyser's stats. But I end up ignoring it in most of my games because coal is too easy now. I had never thought about doing this, I've been running for natural gas and using a small hatch farm for coal as backup without thinking about straight coal. Guess I felt the need to use an available resource when I saw it. You never really need to worry about running out of hatch food on any kind of reasonable timeline I imagine?
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# ? Aug 17, 2018 17:13 |
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No, they eat pretty much anything, including sandstone.
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# ? Aug 17, 2018 18:32 |
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enraged_camel posted:It's all about intakes and outtakes. Intakes are white, outtakes are green.
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# ? Aug 17, 2018 18:34 |
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Is there a feasible way to superheat and pressurize steam for the steam turbine without using natural features? I'd like to find a way to get rid of my excess heat that doesn't rely on magically destroying it in the water sieve or finding a particular feature.
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# ? Aug 20, 2018 20:24 |
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Hello Sailor posted:Is there a feasible way to superheat and pressurize steam for the steam turbine without using natural features? I'd like to find a way to get rid of my excess heat that doesn't rely on magically destroying it in the water sieve or finding a particular feature. Due to the temperatures required versus the maximum overheat temperature of machines, not really. I think the steam turbine requires 300C and even refined metal machines overheat around 150C... they need to make some 500C to 1000C machine building materials already.
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# ? Aug 20, 2018 23:47 |
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Doesn't steel give you a ridiculous bonus to overheat limit?
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# ? Aug 20, 2018 23:57 |
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The steam turbine doesn't remove heat from my understanding. Just pulls some power out of a really high temperature/pressure imbalance if you can set one up. So even if there was machines/materials you could rig up to make that happen you'd still have the heat to deal with, you'd just get some power out of it. Admittedly that could probably be used to deal with that heat, but I question the efficiency of that. If you dislike looking for anti-entropy thermo nullifiers or using sieves I've seen some places that dump heat into polluted water and then vent the steam into space if you're looking for alternate means of heat disposal.
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# ? Aug 21, 2018 00:06 |
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bird food bathtub posted:The steam turbine doesn't remove heat from my understanding. Actually, yes it does. Did a quick test with 500C steam, and it exits at 400C.
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# ? Aug 21, 2018 00:10 |
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Do the devs have an official stance on using wrinkles in the thermodynamics simulation to resolve heat problems through what are essentially magical exploits? Is this something they've formally condoned, have expressed plans to address in the future, or simply haven't commented on yet?
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# ? Aug 21, 2018 05:45 |
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Voyager I posted:Do the devs have an official stance on using wrinkles in the thermodynamics simulation to resolve heat problems through what are essentially magical exploits? Is this something they've formally condoned, have expressed plans to address in the future, or simply haven't commented on yet? They indicated it's working as designed, but lots of people (including myself) have complained about it because it's bullshit.
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# ? Aug 21, 2018 09:21 |
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At least you can use the heat-deletion bugs to cancel out the heat-multiplication bugs. There's probably a way to fit a steam engine in between.
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# ? Aug 21, 2018 10:47 |
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Curious to see what Thursday's update will bring. More gases perhaps? They are in the game but not utilitized.
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# ? Aug 21, 2018 14:52 |
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Hoping for nuclear power, with materials that can be mined only in a new biome that requires radiation suits. (Radioactivity used to be in the game during early builds, but was removed.)
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# ? Aug 21, 2018 14:59 |
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enraged_camel posted:Hoping for nuclear power, with materials that can be mined only in a new biome that requires radiation suits. That's what I'm hoping for. A late game high set up cost, but super effective power solution
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# ? Aug 21, 2018 18:38 |
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Travic posted:That's what I'm hoping for. A late game high set up cost, but super effective power solution Actually it probably makes sense to combine it with steam generator, instead of having it generate power directly. So you use it to super-heat water, then use that for the steam generator.
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# ? Aug 21, 2018 18:43 |
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Yeah I was hoping that the hypothetical nuclear module would just generate a lot of heat whenever it's immersed in water so you would have to build stuff around it to make use of the steam and condense the steam back into water. Ideally it should require a lot of refined fuel to build but not require refuelling. If it's just another coal generator that uses a different fuel and makes a different kind of waste it will be boring. I also keep saying this but I hope the next update includes a big rebalance of heating and cooling, including new options for cooling other than "just plant wheezeworts." Air conditioner tiles that cool one side and heat the other at the cost of electricity would be nice.
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# ? Aug 21, 2018 19:24 |
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Can the thread weigh in for me? If you've got the habitable biome more or less under control, in what order do you hit the other biomes? (Assuming they're all immediately proximate to the habitable, which never happens.)
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# ? Aug 21, 2018 19:30 |
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I usually hit slime first — for mushrooms (and slime to feed the mushrooms when I plant them) and gold.
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# ? Aug 21, 2018 19:35 |
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The slime biome has a lot of nice stuff in it - lots of gold, water, algae, and mushrooms with the slime to feed them - and it isn't really as scary to get into as it seems or as people make it out to be. Build a powered airlock, put deodorizers on both sides of it, and just forbid entry when someone starts to drop below 100% and you're fine. Caustic biome has lots of iron and coal and even bigger algae deposits but you have to watch out for the heat and gases you'll be letting into your base. Chlorine doesn't World War I your dupes but it will sit above the CO2 and displace oxygen.
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# ? Aug 21, 2018 19:42 |
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WithoutTheFezOn posted:I usually hit slime first — for mushrooms (and slime to feed the mushrooms when I plant them) and gold. How do you keep the air where you're excavating from filling up with slimelung and thus infecting your dupes?
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# ? Aug 21, 2018 19:43 |
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BattleMaster posted:The slime biome has a lot of nice stuff in it - lots of gold, water, algae, and mushrooms with the slime to feed them - and it isn't really as scary to get into as it seems or as people make it out to be. Build a powered airlock, put deodorizers on both sides of it, and just forbid entry when someone starts to drop below 100% and you're fine. I like to go caustic above the base first and use gravity to create a chlorine clean room adjacent to the slime biome. Gives me plenty of fuel and algae and an easy way to disinfect everything I bring in from slime. Then I make exosuits and go exploring.
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# ? Aug 21, 2018 20:01 |
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Slime is really not that big a deal though.
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# ? Aug 21, 2018 20:07 |
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I've never had to disinfect anything coming out of the slime biome. There's an ore scrubber in the game but I've never seen the point. It would be cool if there was some really great ore that had like space ebola in it that needed to be disinfected or really bad things happen.
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# ? Aug 21, 2018 20:26 |
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Arsenic Lupin posted:How do you keep the air where you're excavating from filling up with slimelung and thus infecting your dupes? Edge of my colony is an airlock door. On the slime side of that door I plop a storage container, set it to store slime only, give it a priority of 7, and disable disinfecting it. Dupes put all the slime they dig up into the box, and ... well I just forget about it. On the extremely rare occasions where immunity drops before I build exosuits, I just block the “out” direction of the door for every dupe with an immunity of less than 100% for about 5-10 cycles.
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# ? Aug 21, 2018 20:38 |
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Slimelung only lives in polluted air, so as long as your dupes aren't living in a sewage treatment plant then what little amount they track back into the main base will die off on it's own. A bigger concern is food poisoning, since your dupes create some every time they use the bathroom or piss all over the mess hall. Make sure there isn't any way for loose liquids to run back into your clean water supply, and try and use 3 water tanks: Polluted / Clean with Germs / Clean without Germs. You can recycle the polluted water into the Germ water with a sieve, and put a manual handpump on the Sterile water tank for use with water coolers & food production. You can even feed your dupes with the germy water for 10-20 cycles in an emergency, they have pretty robust immune systems.
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# ? Aug 21, 2018 22:19 |
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At some point I'll just completely, 100%, ignore food poisoning. I think the only way I've seen it cause problems was in the beginning when dupes are eating pressed dirt, but even that is taken care of by feeding them fried mush bars. Once you get a proper farming setup where everyone is eating the results of plants growing and there's plumbing that's better than making GBS threads in a hole and hauling it out by hand it just becomes a complete non-factor in my experience.
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# ? Aug 21, 2018 22:34 |
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I ran into a carbon dioxide geyser. Anybody know a good use for it, besides mushroom farming?
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# ? Aug 23, 2018 15:19 |
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It's a geyser, not a vent? There's an important distinction because the geyser outputs at -55 degrees versus the vent's 500. You could use it for cooling purposes if that's the case. Otherwise it's a dud for less than extreme builds where you cool it down to a solid and store it somewhere.
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# ? Aug 23, 2018 17:59 |
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Test branch out Rocketry upgrade Can now build rockets, go on missions to other places and bring back resources and even new critters to the colony
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# ? Aug 23, 2018 18:47 |
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Sage Grimm posted:It's a geyser, not a vent? There's an important distinction because the geyser outputs at -55 degrees versus the vent's 500. You could use it for cooling purposes if that's the case. Sorry. It's a vent.
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# ? Aug 23, 2018 19:40 |
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A quick read through impressions on the official forums talk about how a gas bottler and emptier in testing? I hope so, I want it easier to make chlorine rooms.
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# ? Aug 23, 2018 20:44 |
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# ? May 30, 2024 19:44 |
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Water purifier no longer magically deletes heat. Awesome. I'm very happy about this. Also, showers are now useful - dupes require a shower after waking up, and showering gives a morale boost. Other than that, lots of new buildings and other things. Good stuff.
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# ? Aug 24, 2018 00:08 |