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Cease to Hope
Dec 12, 2011

CharlestheHammer posted:

Is that real.

Controlling a paradox game on a console seems unfun

it's at gamescom, it's real

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Fuligin
Oct 27, 2010

wait what the fuck??

The UI is looking gently caress ugly, but I assume there's still a lot of cleaning up to do, and modders will polish it up anyway.

I'm not gonna lie though, I'm less sanguine about the representations of class and party politics so far. There doesn't seem to be a lot of interest in how any of this stuff actually like... behaved historically? At least I don't see how you get things like the Conflict of the Orders, the back and forth struggle between Optimates and Populares, Roman vs Pan-Italian citizenship and the Social War, agrarian reform and the latifundia, etc. Admittedly I'm pretty :spergin: about this setting, it's basically my Paradox weak point

Prav
Oct 29, 2011

Fuligin posted:

The UI is looking gently caress ugly, but I assume there's still a lot of cleaning up to do, and modders will polish it up anyway.

i don't think they, like, set the color scheme to beige on tan by mistake

Fuligin
Oct 27, 2010

wait what the fuck??

Prav posted:

i don't think they, like, set the color scheme to beige on tan by mistake

I mean more for the icons and stuff. The hideous beige is gonna be a day 1 mod fix

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Fuligin posted:

The UI is looking gently caress ugly, but I assume there's still a lot of cleaning up to do, and modders will polish it up anyway.

I'm not gonna lie though, I'm less sanguine about the representations of class and party politics so far. There doesn't seem to be a lot of interest in how any of this stuff actually like... behaved historically? At least I don't see how you get things like the Conflict of the Orders, the back and forth struggle between Optimates and Populares, Roman vs Pan-Italian citizenship and the Social War, agrarian reform and the latifundia, etc. Admittedly I'm pretty :spergin: about this setting, it's basically my Paradox weak point

They're not making a fun new game with enhanced grognardry for Rome fanatics, they're making a sequel to their previous flawed-but-fun Rome game which will almost certainly retain much of the core game mechanics and will put "is actually vaguely historical" near the bottom of the priority pile because Johan.

Prav
Oct 29, 2011

johan's entirely correct that ultimately a game has to be fun, but i think he's too quick to discard grounding mechanics in actual historical behavior

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
They should make the 3d character models less creepy and staring, but keep the platypus.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
Platypus mod, replaces all character portraits with platypuses.

Fuligin
Oct 27, 2010

wait what the fuck??

RabidWeasel posted:

They're not making a fun new game with enhanced grognardry for Rome fanatics, they're making a sequel to their previous flawed-but-fun Rome game which will almost certainly retain much of the core game mechanics and will put "is actually vaguely historical" near the bottom of the priority pile because Johan.

I think the idea that historicity and gameplay are somehow opposite poles on a spectrum is just dumb as hell. I don't actually desire that Imperator have an excruciatingly detailed (or even Vicky level, for that matter) internal socio-economic internal simulation, but my big issue is that the system as it's been detailed so far doesn't really describe any civilization of this time period, whether that be Roman, Persian, Hellenistic, or whatever, at which point why bother?

Jazerus
May 24, 2011


Fuligin posted:

The UI is looking gently caress ugly, but I assume there's still a lot of cleaning up to do, and modders will polish it up anyway.

I'm not gonna lie though, I'm less sanguine about the representations of class and party politics so far. There doesn't seem to be a lot of interest in how any of this stuff actually like... behaved historically? At least I don't see how you get things like the Conflict of the Orders, the back and forth struggle between Optimates and Populares, Roman vs Pan-Italian citizenship and the Social War, agrarian reform and the latifundia, etc. Admittedly I'm pretty :spergin: about this setting, it's basically my Paradox weak point

agreed, that's a big part of why the populists just being a straight up negative party is grating. it shows a lack of understanding about what makes the classical period so interesting - it's really very modern in some ways, while utterly backward in others. the classical period needs detailed pops and a sophisticated political/legal system almost as much as the victorian era does

it doesn't need to be the confusing black box of v2 - there should just be a lot of fault lines in society that cause internal tensions and that there is no one right answer to solving

rudecyrus
Nov 6, 2009

fuck you trolls
I'm sure Paradox will address this after a dozen DLCs or so.

edit: Just to show I'm not shitposting, I love Paradox's games, and I do think fun should be the top priority, but I also think historical authenticity and modeling the various politicking going on around this time can only enhance the game. Otherwise, you might as well set it during any time period.

rudecyrus fucked around with this message at 22:50 on Aug 20, 2018

Jackie D
May 27, 2009

Democracy is like a tambourine - not everyone can be trusted with it.


Once Wiz is done with Stellaris he'll fix Rome, too

Agean90
Jun 28, 2008


I know Johan thinks Stalin did nothing wrong but that's no reason to turn Wiz into Zhukov

catlord
Mar 22, 2009

What's on your mind, Axa?

Jackie D posted:

Once Wiz is done with Stellaris he'll fix Rome, too

What, again?

feller
Jul 5, 2006


catlord posted:

What, again?

Stellaris is a game set in space. Rome was an historical entity and also a game set in the time period of that entity. Wiz is a developer at paradox working on said space game. I think I covered all the confusion points.

Arrhythmia
Jul 22, 2011

Senor Dog posted:

Stellaris is a game set in space. Rome was an historical entity and also a game set in the time period of that entity. Wiz is a developer at paradox working on said space game. I think I covered all the confusion points.

There's no confusion, you just missed the joke. Wiz already fixed Rome (EU:R) by making a mod for it that made it way better.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Drone posted:

I'm pumped for Rome 2 and all but man if that UI isn't off-putting to me for some reason. Maybe because everything is the same granite shade.

Crazycryodude posted:

The marble UI theme is a bad choice imo, the pale yellow-white is terrible for color contrast and making things easily recognizable.

Prav posted:

i'm not sure what's up with the art direction in general. it's certainly a step down from ck2 and eu4

:same:



I like the 3d ladies and dudes a lot though!

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

DrSunshine posted:

Platypus mod, replaces all character portraits with platypuses.
Platypodes. :colbert:

UI's fine, though.

feller
Jul 5, 2006


Arrhythmia posted:

There's no confusion, you just missed the joke. Wiz already fixed Rome (EU:R) by making a mod for it that made it way better.

Whoops

SlothfulCobra
Mar 27, 2011

It sounds like it's just the conclave system from ck2 but with a whole bunch of characters instead of just 5, and instead of favors, you muck around with the composition of the legislative body. It's not their allegiance so much as their predilections in considering the player's course of action.

I have no idea how they'd go about trying to make some kind of dynamic faction system that would better suit your standards, but I don't think there's any real way to model the capriciousness of democracy in a single player game, and for the purposes of gameplay, you're just going to want an easy way to judge the opinions the governing body has on your actions en masse rather than having to figure out opinion polls to game a vote every time you wanna scratch your rear end.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

Strudel Man posted:

Platypodes. :colbert:

UI's fine, though.

Platypii :suicide:

Fister Roboto
Feb 21, 2008

platypii mana

Fister Roboto fucked around with this message at 03:03 on Aug 21, 2018

Koramei
Nov 11, 2011

I have three regrets
The first is to be born in Joseon.
Having not played Rome 1, factions seem pretty cool. I'm hopeful that this'll be the EU4 killer for me.

ExtraNoise
Apr 11, 2007

I'm really excited about internal political struggle and the faction system. It's basically my favorite thing. I'm really glad to hear how each group provides different modifiers.

The dev diary thread is already full of people wanting to know the benefit of staying as a republic instead of consolidating power. Well gee, I wonder why the Roman Consuls didn't think of that? :rolleyes:

For my post-apoc mod, I've already outlined 8 political groups (parties, instead of factions, but by general title instead of specific party name - Conservative, Liberal, Socialist, Libertarian, Nationalist, Green, Communist, Progressive). I tried to go with 5, but I just couldn't help myself. Now I'm just trying to come up with modifiers for each!

Koramei
Nov 11, 2011

I have three regrets
The first is to be born in Joseon.
If it's a different selection of the factions for different tags I think having more variety is good. They mentioned these are just the factions for republics, so I expect there'll be more for other government types? I dunno how it worked in Rome 1 though.

I'm actually really excited about the possibility of consolidating power through it, I really love that sense of progress in games as you centralize, but very few games do it. And I think the modding potential for that is really good too--for my Warring States China mod, I think I'm gonna have the factions represent the various feudal lords, and you fight to consolidate them and bump them off the list as the major part of centralizing your state. (Based on the single dev diary we've seen on it though, so who knows what will change.)

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

I love that there are multiple people in this thread already working for mods of a game that is not likely to be it for a while.

I wonder when they will announce a beta. I remember applying a while back and I feel like my application was really great, so I can't wait to find it that I did not get in :downs:

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



CARTHAGO SUPREMO EST

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!
I really hope the populari aren’t just the villian faction like the first game.

I want my Gracchan Republic.

StealthArcher
Jan 10, 2010




Wiz cant even handle the idea of socialist/anarchist starts in stellaris bereft of rich fuckers with high consumer goods takes. Populares will always just be an bad faction.

AG3
Feb 4, 2004

Ask me about spending hundreds of dollars on Mass Effect 2 emoticons and Avatars.

Oven Wrangler

StealthArcher posted:

Wiz cant even handle the idea of socialist/anarchist starts in stellaris bereft of rich fuckers with high consumer goods takes. Populares will always just be an bad faction.

https://twitter.com/Martin_Anward/status/1030739504011911168

Seems like he can though?

Pacho
Jun 9, 2010
Just give it time. In Imperator 2.0 the system will be able to handle a "Council of Wives" tribe hell-bent on imposing the matriarchy on Europe or an Atlantis-like utopia of philosopher-kings. Also, maybe, something more historical

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Pacho posted:

Also, maybe, something more historical

I believe they've already said there won't be two consuls for Rome, which I found extremely disappointing.

SlothfulCobra
Mar 27, 2011

Snaliens?

Poil
Mar 17, 2007

Pacho posted:

Just give it time. In Imperator 2.0 the system will be able to handle a "Council of Wives" tribe hell-bent on imposing the matriarchy on Europe or an Atlantis-like utopia of philosopher-kings. Also, maybe, something more historical
Amazon tribes dlc?

double nine
Aug 8, 2013

Agean90 posted:

I know Johan thinks Stalin did nothing wrong but that's no reason to turn Wiz into Zhukov

Zhukov was amazing though.



Agean90
Jun 28, 2008


double nine posted:

Zhukov was amazing though.





No arguments here, but if wiz is gonna be uncle Johan's troubleshooter it's only a matter of time before he locks groogy in a room with a shot of vodka and a pistol with only one round

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

Pacho posted:

Just give it time. In Imperator 2.0 the system will be able to handle a "Council of Wives" tribe hell-bent on imposing the matriarchy on Europe or an Atlantis-like utopia of philosopher-kings. Also, maybe, something more historical

An invasion by the aliens that built the pyramids would own.

EDIT: Bonus points if you can import your species from Stellaris to do it.

Kurgarra Queen
Jun 11, 2008

GIVE ME MORE
SUPER BOWL
WINS

CharlestheHammer posted:

I really hope the populari aren’t just the villian faction like the first game.

I want my Gracchan Republic.
Yeah. They should probably make it cost less to do things(and make lower-strata pops a bit happier), at the price of pissing off everyone who ISN'T a Populist. If you generate a lot of tyranny(easier to do with the Populists in-charge), you might run into a disaster where the other factions band together to support a general to restore proper patrician values to government.

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!

Lance of Llanwyln posted:

Yeah. They should probably make it cost less to do things(and make lower-strata pops a bit happier), at the price of pissing off everyone who ISN'T a Populist. If you generate a lot of tyranny(easier to do with the Populists in-charge), you might run into a disaster where the other factions band together to support a general to restore proper patrician values to government.

Yeah being a populari shouldn’t be easy but it should at least being a thing if you want it.

Same with staying Republic

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ExtraNoise
Apr 11, 2007

The game is looking at the benefits from the perspective of the state. As players, playing as the state, we sacrifice power and control for morality. It's all very meta, and I think in a good way.

For some people, morality has no application in games (or for others, even life).

That being said, I think there should be some benefit to having the Populists in power. Revolt Risk reduction, perhaps?

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