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My Lovely Horse posted:I thought the Pathfinder scene was all about simulation and immersion and in-universe wordings wherever possible, and I'm cracking up at the thought of a religious order carefully lawyering their most holy of oaths around avoiding divine punishment. There's plenty of religions that are big on rules lawyering their deities. Orthodox Judaism is the foremost among them, of course. But I always thought D&D religions were usually a lot of Not-Catholic religions.
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# ? Aug 20, 2018 19:31 |
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# ? May 26, 2024 06:30 |
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Modern RPG where guys that can use cool Kabbalah magic need to follow all tenets of Hasidism including wearing those weird fur hats, not adventuring during Shabbat, pray half of the day and eat only Kosher or else they lose their powers
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# ? Aug 20, 2018 21:15 |
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Plutonis posted:Modern RPG where guys that can use cool Kabbalah magic need to follow all tenets of Hasidism including wearing those weird fur hats, not adventuring during Shabbat, pray half of the day and eat only Kosher or else they lose their powers I would honestly be completely down for something like this.
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# ? Aug 20, 2018 21:26 |
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Plutonis posted:Modern RPG where guys that can use cool Kabbalah magic need to follow all tenets of Hasidism including wearing those weird fur hats, not adventuring during Shabbat, pray half of the day and eat only Kosher or else they lose their powers So, Unknown Armies
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# ? Aug 20, 2018 21:27 |
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That's just how AD&D clerics work though.
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# ? Aug 20, 2018 21:28 |
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When you learn Yiddish to spite your DM's choice of game system, roll 2d6+Wis
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# ? Aug 20, 2018 21:35 |
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Jeffrey of YOSPOS posted:When you learn Yiddish to spite your DM's choice of game system, roll 2d6+Wis
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# ? Aug 20, 2018 21:44 |
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Foglet posted:The Three Laws of Paladics Yea, the “possible harm” exception is obviously because they just cribbed the Three Laws of Robotics and need to deal with the I Robot issue of “I must lock all the innocents up in my Holy Camp because if I didn’t one of them might get hurt in a way that being locked up could have prevented.” Also the sample adventure seems to feature a guy obsessed with aliens who met some pharoahs in Egypt and build them a pyramid in which he could summon Cthulhu.
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# ? Aug 20, 2018 21:54 |
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hyphz posted:Yea, the “possible harm” exception is obviously because they just cribbed the Three Laws of Robotics and need to deal with the I Robot issue of “I must lock all the innocents up in my Holy Camp because if I didn’t one of them might get hurt in a way that being locked up could have prevented.” But really who hasn't built a pyramid to a dread god?
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# ? Aug 20, 2018 22:00 |
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Deleted for spoilers (not that any of them made any difference, it's just dungeon crawls, but hey) hyphz fucked around with this message at 00:48 on Aug 21, 2018 |
# ? Aug 20, 2018 23:25 |
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Doomsday Dawn is the culmination of a bunch of plot lines going back to before Pathfinder 1e. It’s not trying to be explanatory or introductory and that’s fine: it’s written for Pathfinder fans who already know all that stuff.
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# ? Aug 20, 2018 23:35 |
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Also thanks for revealing the entire backstory of an adventure I’m running for goons without using any spoiler tags or anything, you dipshit.
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# ? Aug 20, 2018 23:38 |
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I think everyone scrolled through that wall of text like I did so no harm done
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# ? Aug 20, 2018 23:42 |
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My Lovely Horse posted:Why on earth would they attach an attack penalty to that ability, is what I want to ask, but I know it's because Pathfinder. The timing's amazing too - resolving an entire attack with all that can entail in between someone else rolling to hit and damage.
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# ? Aug 21, 2018 00:40 |
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Arivia posted:Also thanks for revealing the entire backstory of an adventure I’m running for goons without using any spoiler tags or anything, you dipshit. I think you experienced the true Retributive Strike, also : Plutonis posted:I think everyone scrolled through that wall of text like I did so no harm done
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# ? Aug 21, 2018 00:47 |
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kingcom posted:I think you experienced the true Retributive Strike!, the best tactical RPG
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# ? Aug 21, 2018 00:53 |
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hyphz posted:It wasn't even that. I mean, ok. Just look at this. Maybe I've been inured from FaF, but none of that seems that bad, and those objections seem kind of pedantic, almost as if determined not to suspend disbelief a little for some basic premises of the genre-- *double-checks who I'm responding to* ah.
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# ? Aug 21, 2018 01:03 |
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hyphz posted:Deleted for spoilers (not that any of them made any difference, it's just dungeon crawls, but hey) I can also honestly say that none of it was "spoilers" because that would imply that any of the reveals are surprising and/or interesting and/or have an effect on the story or the reader.
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# ? Aug 21, 2018 01:07 |
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How do you give that backstory out to players in any way that isn't 'and now mcmouthpiece O'Shea shall exposition at you'
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# ? Aug 21, 2018 01:21 |
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I like how if you're protecting somebody with Retributive Strike, enemies can attack from the opposite side of your protectee and use them as minor cover, as far as I can tell. It's an ability that seems to scream for including a 5' step for some flexibility, but as it is it pretty much requires you to run a three-legged race with whomever you're shielding. It can work if your allies are willing to play high fantasy Puyo Puyo with you, but it seems weirdly fiddly to implement consistently.
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# ? Aug 21, 2018 01:25 |
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Cassa posted:How do you give that backstory out to players in any way that isn't 'and now mcmouthpiece O'Shea shall exposition at you' I've always seen this as the real achilles heel of paizo adventure paths, they really never provide much of a venue or methodology for explaining a lot of whats going on in the adventure path to the players or the motivations behind anything.
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# ? Aug 21, 2018 01:33 |
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kingcom posted:I've always seen this as the real achilles heel of paizo adventure paths, they really never provide much of a venue or methodology for explaining a lot of whats going on in the adventure path to the players or the motivations behind anything. Doomsday Dawn is a bit more focused with a single plot line stretching over 14 sessions of play or so, but yeah there’s still a lot of exposition. Also tonight’s PARANOIA game ended with the Troubleshooters destroying the warehouse they were assigned to protect. A can of Bouncy Bubble Beverage exploded and set off a tacnuke in one of the crates, leveling the warehouse and destroying the entire party. A very successful session.
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# ? Aug 21, 2018 05:55 |
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Arivia posted:Doomsday Dawn is the culmination of a bunch of plot lines going back to before Pathfinder 1e. It’s not trying to be explanatory or introductory and that’s fine: it’s written for Pathfinder fans who already know all that stuff.
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# ? Aug 21, 2018 17:50 |
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kingcom posted:I've always seen this as the real achilles heel of paizo adventure paths, they really never provide much of a venue or methodology for explaining a lot of whats going on in the adventure path to the players or the motivations behind anything. Yup, Paizo's stuff is all absolutely stuffed full of backstory and motivations that the players have absolutely no way of finding out about in character.
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# ? Aug 21, 2018 20:37 |
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What I want to know is, when is Pathfinder 2E planning to bring back this thing:
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# ? Aug 21, 2018 20:43 |
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senrath posted:Yup, Paizo's stuff is all absolutely stuffed full of backstory and motivations that the players have absolutely no way of finding out about in character. It took a while for my group playing Curse of the Crimson Throne to stop thinking about how to actually treat a disease or overthrow a corrupt monarch rather than just going with the flow and counting on finding the answers to everything at the bottom of a dungeon. That might be just refusal to accept genre but it’s also refusal to accept ludonarrative dissonance.
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# ? Aug 21, 2018 21:36 |
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hyphz posted:It took a while for my group playing Curse of the Crimson Throne to stop thinking about how to actually treat a disease or overthrow a corrupt monarch rather than just going with the flow and counting on finding the answers to everything at the bottom of a dungeon. That might be just refusal to accept genre but it’s also refusal to accept ludonarrative dissonance. or they just don't like being railroaded and want to feel some agency in their make believe time
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# ? Aug 21, 2018 22:05 |
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I think there's room for both games with sweeping narratives and the PCs at the center of it all, and games about being treasure hunters desperately searching dungeons for valuables, but maybe they don't need to be the same game.
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# ? Aug 21, 2018 22:15 |
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Let me tell you about some fun games called Fellowship and Dungeon World
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# ? Aug 21, 2018 22:53 |
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Pollyanna posted:Let me tell you about some fun games called Fellowship and Dungeon World
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# ? Aug 21, 2018 22:56 |
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i must not have heard of this fun version of Dungeon World
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# ? Aug 21, 2018 23:12 |
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Countblanc posted:i must not have heard of this fun version of Dungeon World Isn't Dungeon World one of those games that works best if you throw out a lot of the core material and instead mostly use third party content
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# ? Aug 21, 2018 23:37 |
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Countblanc posted:i must not have heard of this fun version of Dungeon World drrockso20 posted:Isn't Dungeon World one of those games that works best if you throw out a lot of the core material and instead mostly use third party content So I've heard. My experience with it is 'why am I not instead playing Fellowship, a game better designed in every sense that actually seems to understand what PbtA does well'.
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# ? Aug 21, 2018 23:50 |
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It may be possible to have fun with imperfect games. Just throwin' that out there.
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# ? Aug 21, 2018 23:54 |
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Alien Rope Burn posted:It may be possible to have fun with imperfect games. Just throwin' that out there. Literally every time I had to engage actual mechanics in Dungeon World I got more bored. All the positive parts I could have gotten out of literally any fantasy game.
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# ? Aug 21, 2018 23:57 |
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Alien Rope Burn posted:It may be possible to have fun with imperfect games. Just throwin' that out there. I mean this is true and I have, but it's also one of those things that's brought up so much that it kind of goes without saying.
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# ? Aug 22, 2018 00:00 |
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TL: "board games become bolder and become 'board games'" Comment: "water becomes bolder and becomes water"
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# ? Aug 22, 2018 00:01 |
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drrockso20 posted:Isn't Dungeon World one of those games that works best if you throw out a lot of the core material and instead mostly use third party content No, it works drastically worse if you do this because you're trying to hammer a square peg into a round hole.
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# ? Aug 22, 2018 00:04 |
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Lemon-Lime posted:No, it works drastically worse if you do this because you're trying to hammer a square peg into a round hole. 'hammer a square peg into a round hole' already describes vanilla dungeon world tho???
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# ? Aug 22, 2018 00:09 |
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# ? May 26, 2024 06:30 |
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The peg is more square and the hole somehow becomes rounder.
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# ? Aug 22, 2018 00:14 |