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Steve Yun posted:Maybe I should play Creative mode Do walkways built in low orbit follow the curvature of the planet, or continue in a perfectly linear* path forever? Only one way to find out! *as I have found out to my annoyance, sometimes rooms built of many objects that snap together have parts that aren't quite level with the rest. Thundarr fucked around with this message at 22:16 on Aug 20, 2018 |
# ? Aug 20, 2018 22:13 |
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# ? May 26, 2024 14:25 |
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Finally built a base I liked in a spot I liked enough to commit to. Thought I'd share it with ya'll: The above water bit: The main "deck:" The main underwater base: Night shot/overview: So far, not flooded. Keeping my fingers crossed.
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# ? Aug 20, 2018 22:14 |
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PittTheElder posted:If I should happen to find an S-class multitool for purchase somewhere, but can't afford it immediately, is there some way to mark that spot so I can come back to it later? If it’s a station rename the system. If it’s on a planet drop a beacon or base computer
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# ? Aug 20, 2018 22:15 |
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Drop a base computer, then click on it again to rename it "Saw an S tool here" Did the same for a squid ship I saw at a trading post
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# ? Aug 20, 2018 22:41 |
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PittTheElder posted:If I should happen to find an S-class multitool for purchase somewhere, but can't afford it immediately, is there some way to mark that spot so I can come back to it later? Just note what system you're in. The multitool in a station will be different than the one you find planetside.
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# ? Aug 20, 2018 22:55 |
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It sounds like there at least used to be a base complexity limit that would prevent you from building any more once you reach it. I'd that still the case? I'm a little surprised I haven't reached it yet.
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# ? Aug 20, 2018 22:57 |
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Viperix posted:Finally built a base I liked in a spot I liked enough to commit to. Thought I'd share it with ya'll: That's pretty awesome. Here are some ideas for a creative mode base I've been kicking around: Arecibo Observatory (final fight in James Bond: Goldeneye) or, any sort of suspended base that has walkways to it from mountains/cliffs Tiphares/Zalem (city for rich people in Battle Angel Alita) Space Ring (Battle Angel Alita) Minas Tirith (I realized after watching ROTK that many of the alien castles in Halo were miniature Minas Tiriths) Some architecture company's design concept for a cliff house: That sky house in Oblivion with a clear swimming pool https://www.youtube.com/watch?v=gU9_wvpOGd4 Too bad you can't put water wherever you want, because in Battle Angel Alita they had an aquarium that was an air sphere for the visitors, surrounded by a water sphere for the fish. The whole thing was glass so it created the illusion that the fish were swimming in space Next best thing might be to have a giant wall aquarium or even a 4 walled glass aquarium box What's the view like from inside one of those domes? Steve Yun fucked around with this message at 23:06 on Aug 20, 2018 |
# ? Aug 20, 2018 22:58 |
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Viperix posted:Finally built a base I liked in a spot I liked enough to commit to. Thought I'd share it with ya'll: This is all amazing. I didn't know how much I wanted an underwater base until I saw this.
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# ? Aug 20, 2018 23:04 |
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Viperix posted:Finally built a base I liked in a spot I liked enough to commit to. Thought I'd share it with ya'll: Christ. I feel like I gotta watch some base-making tutorials or at least gently caress around in Creative.
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# ? Aug 20, 2018 23:23 |
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I had a goal of "2 of every frigate" for expeditions, and I have finally collected the whole set except I simply cannot find a second combat frigate. Where have they gone?
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# ? Aug 20, 2018 23:33 |
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Bruceski posted:I had a goal of "2 of every frigate" for expeditions, and I have finally collected the whole set except I simply cannot find a second combat frigate. Where have they gone? After one of my combat frigates joined a pirate defense with me, I made them a priority and bought more.
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# ? Aug 20, 2018 23:42 |
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18 Character Limit posted:After one of my combat frigates joined a pirate defense with me, I made them a priority and bought more. Are combat frigates the only ones that will help you in a space battle? I’ve gotten into a few near my fleet and neither the freighter nor frigates do jack (think all I’ve got is explorers and merchants right now).
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# ? Aug 20, 2018 23:53 |
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Is 2 all you need? I went out and bought 3
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# ? Aug 20, 2018 23:56 |
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Oneiros posted:Are combat frigates the only ones that will help you in a space battle? I’ve gotten into a few near my fleet and neither the freighter nor frigates do jack (think all I’ve got is explorers and merchants right now). Only you do damage to enemy ships. Sure the lasers show up but even if an enemy takes 20 in a row they'll still take 0 damage
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# ? Aug 21, 2018 00:00 |
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Would be kind of pointless to bother making them show up if they do literally no damage instead of just a tiny amount of damage. Like a capital freighter in a fight will use it's ships and cannons to light up pirates. You're going to do the vast majority of the damage if you are at all competent but the NPCs actually contribute a little.
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# ? Aug 21, 2018 00:12 |
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In my experience the capital ships' shots do at least some damage, however they need to be aggro'd directly first to start shooting, and they do not lead their shots so they end up missing most everything and are just eye candy.
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# ? Aug 21, 2018 00:16 |
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My combat frigate whappos out like half a second after the last pirate dies and way before the fight music and the alerts stop, which if I'm already pointed at them is a handy way to know to stop trying to kill things.
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# ? Aug 21, 2018 00:17 |
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Steve Yun posted:Is 2 all you need? I went out and bought 3 I think "need" is the wrong word. I ran into a bunch of support frigates so my expedition team is usually 2 specialists, 2 support, and maybe 1 of another unit. I only run a couple at a time so that gives spillover.
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# ? Aug 21, 2018 00:33 |
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Viperix posted:Finally built a base I liked in a spot I liked enough to commit to. Thought I'd share it with ya'll: I am filled with bitterness. What mods are you using to have a loving door under water. Because my base is A. flooded even though it shouldn't be and B. Unable to have a loving door underwater. Also your base is cool.
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# ? Aug 21, 2018 00:34 |
Do changes to planets persist across modes? ie - if I started up a creative mode game and somehow found my survival mode/normal mode bases could I potentially build a bunch of stuff that'd still be there when I went back to s/n mode? I'm, uh, curious...
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# ? Aug 21, 2018 00:38 |
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If underwater bases are your thing, Subnautica may be to your liking. It's comparatively less buggy, and has a single, handcrafted world focused on underwater exploration.
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# ? Aug 21, 2018 00:42 |
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I seemed to have stopped getting crafting recipes from manufacturing facilities. I've been to systems for all three races, but I either get nanites or a standing boost or whatever. I'm still missing one or two that I need to make stasis units. Edit: apparently I'm just crazy unlucky. The fourth attempt at a Vykeen facility gave me a blueprint finally. EC fucked around with this message at 01:09 on Aug 21, 2018 |
# ? Aug 21, 2018 01:03 |
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EC posted:I seemed to have stopped getting crafting recipes from manufacturing facilities. I've been to systems for all three races, but I either get nanites or a standing boost or whatever. I'm still missing one or two that I need to make stasis units. In what should be a relatively random and easy solution, the game’s way of handling recipes is a convoluted pain in the rear end. The short of it is that the recipes are tied to a rotation of puzzles that are affected not just by the type of building (manufacturing and ops centers) but also by what race governs the system. Some solutions give out specific rewards and if you somehow miss this you have to go through the entire rotation again. It’s incredibly loving stupid. Some poor gently caress catalogued this whole clusterfuck here. You can look for the recipe you’re missing and see where to get it.
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# ? Aug 21, 2018 01:10 |
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ponzicar posted:If underwater bases are your thing, Subnautica may be to your liking. It's comparatively less buggy, and has a single, handcrafted world focused on underwater exploration. I actually think doing their damnedest to break a game and then to complain about it ad nauseam is their thing.
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# ? Aug 21, 2018 02:24 |
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ZeusCannon posted:I am filled with bitterness. What mods are you using to have a loving door under water. Because my base is A. flooded even though it shouldn't be and B. Unable to have a loving door underwater. It's luck, probably. I did nothing special to have an underwater base. Frankly - knowing this game - I'm 100% convinced I'm going to come home one day and find everything flooded. For anyone looking for base ideas and wants to do more ambitious projects, I recommend looking at other bases for ideas/inspiration. Look up build/design tutorials if that's to your liking. Personally, I just like to find things that look cool and try to do similar things. Also creative mode/practice. That's actually my 3rd full on base, and the first I actually liked. My creative save for playing around with designs and ideas already has 8+ hours. Also, if you're base building in normal and are using the prefab rooms, good god just buy Pure Ferrite. Rooms take an absurd amount of resources and gently caress mining all that.
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# ? Aug 21, 2018 02:24 |
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Just curious, for that underwater base it looks like you have a tunnel that connects it to land. Did you build that down and into the water first? I've heard that's what keeps them from flooding.
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# ? Aug 21, 2018 02:40 |
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No, actually. I just plopped the first room down about where I thought it should go and went from there. I'd heard that the holo-doors prevent flooding vs the regular doors. But I haven't tested it and doubt it's that simple. That tunnel to land is where I hide my ugly-rear end storage array. A not-insignificant chunk of my time spent designing base ideas has been how to deal with those drat things elegantly. Spoilers: it's not easy. They snap to pre-fab corridoors and cuboid rooms(sort-of, that's fucky too depending on what you want to do,) which helps. Why they can't be placed neatly on top of the free-standing parts/platforms is beyond me and extremely annoying. Edit: Well, that's that then. Either flooded underwater bases is a bug, or not being flooded is a bug, who knows with HG. Either way, it appears I've just gotten lucky then. Viperix fucked around with this message at 02:53 on Aug 21, 2018 |
# ? Aug 21, 2018 02:49 |
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You can’t build regular doors underwater, only holo-doors.
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# ? Aug 21, 2018 02:52 |
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Also, thanks to this thread I realized that you don't need to build storage containers at all since you can always send to them, and can push an extra button in your inventory screen to pull from them while at a base. So you can save yourself a little design headache that way too. My underwater section is next, I just need a poo poo ton of glass. And for the game to not crash while I'm in the middle of buying materials.
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# ? Aug 21, 2018 02:59 |
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https://www.youtube.com/watch?v=SEAxBZcsaFs Creative mode’ing after reading about the materials recipe idiocy. Tiphares under construction. This mountain will serve as the garbage pile under Tiphares. Currently making a 1 wall wide tower as far as it will go, will build the city platform out sideways, build ramps all the way back down to serve as the pipes anchoring Tiphares, then I’ll cut away the tower underneath to create the illusion of it floating, then lastly I’ll remove my Wile E Coyote scaffolding.
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# ? Aug 21, 2018 03:28 |
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Steve Yun posted:https://www.youtube.com/watch?v=SEAxBZcsaFs Getting Over It sequel looking good.
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# ? Aug 21, 2018 03:33 |
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Hmm above a certain height I’m not allowed to bring up construction materials in my menu. They just disappear from dpad up.
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# ? Aug 21, 2018 03:44 |
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Steve Yun posted:Hmm above a certain height I’m not allowed to bring up construction materials in my menu. They just disappear from dpad up. The base computer range only extends so far up apparently. Edit: I learned this today when I built a base at the bottom of the valley with the intention of making it multi-level. EC fucked around with this message at 04:04 on Aug 21, 2018 |
# ? Aug 21, 2018 03:57 |
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Crap, tried to plant a new base computer at the very top of my tower thinking it might let me get higher, but the new base wouldn’t register and said there was already a base in the vicinity.
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# ? Aug 21, 2018 04:33 |
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Happy Noodle Boy posted:If it’s a station rename the system. Or did they fix that and now stations properly get renamed in teleporters?
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# ? Aug 21, 2018 05:26 |
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Welp looks like I need to drastically scale down my project, I think I started off too big and now it’s crashing like crazy.
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# ? Aug 21, 2018 06:02 |
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Think I'm just going to have to make the underwater part of my base somewhere else. Mine isn't preventing me from building more, but it's laggy as hell and doing weird poo poo like forgetting certain doors exist so I have to rebuild them. At least the giant ladder hasn't backfilled with rock.
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# ? Aug 21, 2018 06:35 |
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I got the disappearing doors thing happening recently to my base after expanding it quite a bit, too. It's only happened twice but I just reloaded and they came back
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# ? Aug 21, 2018 06:51 |
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I wonder if PS4 pro is any better for ambitious bases in this game
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# ? Aug 21, 2018 07:11 |
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# ? May 26, 2024 14:25 |
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Is there an official or unofficial way to let me use my terrain manipulator "indoors"? I'm digging and building an underground base but it's a little finnicky as to when the game lets me use my tool. The other option is to not actually build anything until the terrain is carved out but that makes it a bit harder to size up my holes and adjust them if they're too small/too big. edit: another good reason is that the game decided to undo my terrain manipulation and now I have to figure out how to dig my stairwell out edit 2: this stairwell goes down like 5 staircases worth of levels and now it's filled with regolith BattleMaster fucked around with this message at 07:55 on Aug 21, 2018 |
# ? Aug 21, 2018 07:36 |