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Dirk Pitt posted:Wait, is Wiz no longer game director? Wiz is still game director. cKnoor is Marketing Producer, so talks to YouTubers and stuff.
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# ? Aug 20, 2018 21:26 |
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# ? May 26, 2024 08:51 |
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'cKnoor, cKnoor, why do I know that name? Oh poo poo it's the bloodbowl youtube guy' Thanks for helping me actually understand that amazing game and it's hell-interface!
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# ? Aug 20, 2018 21:28 |
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I recognize it most as the star name "Cknoor" tbh, I didn't even figure out it was an easter egg for cKnoor the person until like a year after the game came out.
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# ? Aug 20, 2018 23:04 |
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Could you guys stop quoting Ham Sandwiches? He's the most goddamn dumb motherfucker around and I have him on ignore for a reason.
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# ? Aug 20, 2018 23:22 |
Splicer posted:I am Game Director now, and Ham Sandwiches is Community Engagement I like the bold new direction. I bet Chris Foss ships and Roger Dean planets will sell, or just more visual differentiation in general, as long as it meshes with the pretty great current art situation. Also homeworld styles. Maybe get kinda dune-y. And fish people. And moss people or whatever. I will buy stellaris: prog rock space bong edition Seriously there's stuff like purple rain events and shadow play or whatever, so more styles of each biome would be cool, assuming they're easily identifiable. "Woah it's purple but obviously a desert planet, dang pink ice, holy hell it's a weird blue lichen jungle." Etc I like feeling that each planet is unique and has a personality to it, and modifiers work but are not particularly common I guess. When I'm considering what to do next when I manage my internal empire I find myself sort of going "alright is this guy ok? How's the birbs here? What about this guy are the humans and bugs happy?" Stuff like that. You have leaders but in a sense your planets and fleets are your real characters. So if there's city worlds visible from space it would be really cool for other stuff to show up too. Migrating forests on some continents. Let an asteroid slam and leave a huge crater. Shadow play actually noticeably shows up like with the weird tube network event you could get. And then later on maybe the forests are tamed and coexist with what is now a fortress planet. Probably costs a shitload to make this stuff tho, so who knows if it'd pay off, especially if you need to tweak for multiple combos of potential visible planet modifiers. It'd be really cool though. You got the green gaia world make a red one etc. Hell, go back and look at real old NES games. Not like a dumb pallet swap, or usable modern info, but the good games from then were masters of creating distinct feeling locations with no budget or cpu or whatever
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# ? Aug 21, 2018 00:01 |
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Almost 20 years later and I still love the original boxy Kushan ships. The Higarrian and Vaygr designs in the sequel are even better. But I feel that at the zoom level you spend most of the game on you'd never be able to notice all the smaller details that makes them so great. Plus being repeated hundreds of times kinda makes the novelty wear off quickly. But can't complain about more variety.
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# ? Aug 21, 2018 00:17 |
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Psychotic Weasel posted:Almost 20 years later and I still love the original boxy Kushan ships. The Higarrian and Vaygr designs in the sequel are even better. But I feel that at the zoom level you spend most of the game on you'd never be able to notice all the smaller details that makes them so great. Plus being repeated hundreds of times kinda makes the novelty wear off quickly. With our boomerang full of boxes and tubes, we'll win this war!
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# ? Aug 21, 2018 00:58 |
Rhjamiz posted:I just want the Chris Foss shippack someone pitched. Basically I just want a Terran Trade Authority TC, and would cheerfully pay for that.
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# ? Aug 21, 2018 00:59 |
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Psychotic Weasel posted:Almost 20 years later and I still love the original boxy Kushan ships. The Higarrian and Vaygr designs in the sequel are even better. But I feel that at the zoom level you spend most of the game on you'd never be able to notice all the smaller details that makes them so great. Plus being repeated hundreds of times kinda makes the novelty wear off quickly. The Taiidan are cooler But for real I would pay entirely too much money for a Foss-esque shipset.
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# ? Aug 21, 2018 01:19 |
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I'm quite looking forward to the new planetary management system, but oddly enough I might be in the same position as the people who were sad about the removal of other FTL types in 2.0. I bought Stellaris during a Steam sale when 2.1.0 was current (and then bought all of the non-portrait DLC within a week), so the current state of the game is all I've ever known of the game. I love it as-is, and I've dumped an unhealthy amount of time into it, so I'm a little uneasy with change even though I know it'll be for the better I do have one gripe, though: Guarantee Independence doesn't seem to take in-progress wars into account. I'm playing as Driven Assimilators (which is a ton of fun) and my neighbor to the south is bordering a Fanatical Purifier empire. My neighbor and I aren't on great terms, but I've kept them buttered up with trade deals just enough to have positive opinion, and I just realized they're losing a war to the purifiers (while I was busy defending my other border). I want some way to say "whatever you think of me, I want to join your defensive war against our common enemy, to keep you from being exterminated" -- Guarantee Independence seems like exactly this, but it doesn't seem to have any effect when they're already at war! EDIT: I guess in my specific case I could just declare war on them both and assimilate some of my neighbor's planets to immortalize their culture as part of my empire's machine consciousness -- I was going to do this sooner or later, but this galaxy has much bigger jerks who I intended to assimilate first. My general point still stands though, as a lack of this type of diplomatic option. Lysidas fucked around with this message at 01:52 on Aug 21, 2018 |
# ? Aug 21, 2018 01:40 |
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Has anyone done some modding with factions? I've modded them a bit in regards to what they want, but I want to add buffs if they're happy and maluses if they're upset. Like, minor buffs to warring if the militarists are happy or a malus to energy production if the pacifists are angry. I've tried googling and looking on the wiki but it seems factions are mostly untouched by people.
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# ? Aug 21, 2018 02:07 |
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Lysidas posted:EDIT: I guess in my specific case I could just declare war on them both and assimilate some of my neighbor's planets to immortalize their culture as part of my empire's machine consciousness -- I was going to do this sooner or later, but this galaxy has much bigger jerks who I intended to assimilate first. My general point still stands though, as a lack of this type of diplomatic option. It's a little irritating that you can't enter a war already in progress to help prop up one side, but spend any time playing HoI4 and it's easy to see how even a minor skirmish can spiral into a galactic hell war so that's probably why diplomacy is severely limited for anyone at war. For the fanatic purifiers you should automatically have the 'End Threat' war type available to you so you can declare on them at any time. This should allow you to at least distract them and by your other target some time to peace out.
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# ? Aug 21, 2018 02:17 |
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Rhjamiz posted:More ship packs in general really. Yeh I find it a little immersion breaking when exploring the vastness of space and then "Captain, that ship is exactly the same as this one but with xenos on board". Didn't realise mammals had some kind of cloud sharing for ship blueprints.
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# ? Aug 21, 2018 02:34 |
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Psychotic Weasel posted:It's a little irritating that you can't enter a war already in progress to help prop up one side, but spend any time playing HoI4 and it's easy to see how even a minor skirmish can spiral into a galactic hell war so that's probably why diplomacy is severely limited for anyone at war. Fair point. I think this is the first 4X game I've played for more than a few minutes, and also the first Paradox game -- so I can understand that things which seem fine to me can have horrible consequences for gameplay. Psychotic Weasel posted:For the fanatic purifiers you should automatically have the 'End Threat' war type available to you There is only assimilation. Join us
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# ? Aug 21, 2018 02:55 |
really queer Christmas posted:Has anyone done some modding with factions? I've modded them a bit in regards to what they want, but I want to add buffs if they're happy and maluses if they're upset. Like, minor buffs to warring if the militarists are happy or a malus to energy production if the pacifists are angry. I've tried googling and looking on the wiki but it seems factions are mostly untouched by people. seems pretty easy if you can check the happiness property of a pop faction; i know you can for specific pops, but that's not that useful for your purposes. if you can, it's just a matter of setting up scripted triggers which listen to faction happiness and apply an empire modifier. if pop faction isn't a valid scope for happiness then i think it's more or less undoable, because there isn't any other more specific way to poll faction happiness, just a bunch of ways to change it. the method that the game itself uses to listen to faction happiness to determine whether it's happy, neutral, or angry is hardcoded unfortunately. Jazerus fucked around with this message at 03:15 on Aug 21, 2018 |
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# ? Aug 21, 2018 03:05 |
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That would be pretty neat, though. Event popups where disgruntled factions offer ways to temporarily improve their happiness for a cost, and content factions can unlock unique buildings or something. Upset militarists demand war games that increase army & ship upkeep for 6 months but give your admirals and generals a small exp point reward at the end. Happy xenophiles organize an annual conference that gives you double research agreement bonuses from one ally each year, etc.
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# ? Aug 21, 2018 03:29 |
Nevets posted:That would be pretty neat, though. Event popups where disgruntled factions offer ways to temporarily improve their happiness for a cost, and content factions can unlock unique buildings or something. Upset militarists demand war games that increase army & ship upkeep for 6 months but give your admirals and generals a small exp point reward at the end. Happy xenophiles organize an annual conference that gives you double research agreement bonuses from one ally each year, etc.
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# ? Aug 21, 2018 03:50 |
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Nessus posted:Factions are also a sensible axis for espionage to engage with, though it shouldn't be the only way to do it or else hive minds and robuts are immune to diplomacy/espionage. Which makes some sense, but espionage is more than sneaking in people to bribe the Blorg Rifle Association. Funneling dark credits to the xenophobe faction leading to a "leave the federation" referendum.
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# ? Aug 21, 2018 04:03 |
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Jazerus posted:seems pretty easy if you can check the happiness property of a pop faction; i know you can for specific pops, but that's not that useful for your purposes. if you can, it's just a matter of setting up scripted triggers which listen to faction happiness and apply an empire modifier. if pop faction isn't a valid scope for happiness then i think it's more or less undoable, because there isn't any other more specific way to poll faction happiness, just a bunch of ways to change it. the method that the game itself uses to listen to faction happiness to determine whether it's happy, neutral, or angry is hardcoded unfortunately. Hmm, checking the conditions page doesn’t seem to list faction happiness as a scope. I’ll dig around tomorrow and see if I can jury rig something together. I know I dug through the files to find the happiness check and saw that it wasn’t really modable, so I’d figure I’d ask if anyone else had better luck. Raised By Birds posted:Funneling dark credits to the xenophobe faction leading to a "leave the federation" referendum. The voters know what they want - they want a hard blorgixt.
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# ? Aug 21, 2018 04:22 |
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From a multiplayer game a while back:
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# ? Aug 21, 2018 04:55 |
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Galexit means Galexit.
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# ? Aug 21, 2018 04:59 |
Yeah the thing I was most excited about when reading up on the game, and the thing I was most disappointed with in actual play, is factions. I'm really hoping they get some overhaul love soon, because there's a lot of cool stuff that could potentially be involved with them
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# ? Aug 21, 2018 05:01 |
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Splicer posted:Nononono go away Ham Sandwiches I wrested the title of "Worst Stellaris Thread Poster" from Shadowglyer fair and square. gently caress you say
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# ? Aug 21, 2018 07:00 |
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cKnoor posted:
Northern Lion's girlfriend Kate LovelyMomo plays a ton of different games. https://www.youtube.com/watch?v=HenjnLQ25iw
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# ? Aug 21, 2018 09:36 |
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Some vaguely friendly penguins in a federation with vaguely friendly insect men were getting rolled and I gifted them both 10k minerals so that when the war was over (with them winning) they gladly invited me to the federation. It was nice to actually feel diplomacy making a proper difference.
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# ? Aug 21, 2018 09:41 |
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Yeah, but now you're in an AI federation.
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# ? Aug 21, 2018 11:32 |
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Klingon w Bowl Cut posted:From a multiplayer game a while back: I was chuckling until I saw "The Norway Option" at which point I yelled.
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# ? Aug 21, 2018 11:58 |
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turn off the TV posted:I would settle for the guy who did the Homeworld art. That was Rob Cunningham, who used Chris Foss's work as inspiration.
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# ? Aug 21, 2018 12:28 |
I wonder what the gameplay differences are between planet stability and having enough amenities for your populace. Or maybe they’re just two different factors impacting the same thing (crime and piracy?) Also a nice thematic change to an otherwise kinda boring civic. https://twitter.com/Martin_Anward/status/1031844699835912193
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# ? Aug 21, 2018 12:37 |
Will there be a "Scapegoat" or "Omelasite" pop option, so you can create designated people to loathe? Or would that be undue levels of realism?
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# ? Aug 21, 2018 12:44 |
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Anno posted:I wonder what the gameplay differences are between planet stability and having enough amenities for your populace. Or maybe they’re just two different factors impacting the same thing (crime and piracy?) The +2 level cap for governors was nice, could allow you to create some very powerful sectors to rake in minerals and energy for you. It also opened up more room for additional admirals. Boring but very handy for the right build.
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# ? Aug 21, 2018 12:50 |
Psychotic Weasel posted:The +2 level cap for governors was nice, could allow you to create some very powerful sectors to rake in minerals and energy for you. It also opened up more room for additional admirals. Boring but very handy for the right build. Yeah I think it’s a good civic as it is. I usually take it. I keep hoping they’ll just remove leader level caps but make it progressively much harder to attain new ranks. I like playing long-lived species and want to see really high level powerful leaders.
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# ? Aug 21, 2018 13:01 |
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Anno posted:Yeah I think it’s a good civic as it is. I usually take it. I keep hoping they’ll just remove leader level caps but make it progressively much harder to attain new ranks. I like playing long-lived species and want to see really high level powerful leaders.
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# ? Aug 21, 2018 14:01 |
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Anno posted:I wonder what the gameplay differences are between planet stability and having enough amenities for your populace. Or maybe they’re just two different factors impacting the same thing (crime and piracy?) I look forward to Citizen Service creating a new job of 'Veteran' which increases planetary stability while increasing the demand for body parts. Edit: Ham Sandwiches, please note that this is not a real idea. Aethernet fucked around with this message at 14:30 on Aug 21, 2018 |
# ? Aug 21, 2018 14:24 |
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Nessus posted:Will there be a "Scapegoat" or "Omelasite" pop option, so you can create designated people to loathe? Or would that be undue levels of realism? Xenophobes should definitely increase stability by having xeno pops with poor living conditions.
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# ? Aug 21, 2018 14:30 |
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AAAAA! Real Muenster posted:I think there have been a few discussions in the thread about how leaders and having a cap on them is an old and tired Paradox tradition. I like how you can have as many generals or admirals as your want HoI, it just costs more to recruit each new one. Its a good balance in that yes, you can still do it but it gets progressively harder.
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# ? Aug 21, 2018 14:31 |
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Splicer posted:I think they meant the level cap, but yeah, ditch the level caps and make leader cap a soft cap. Reduce the hiring cost, give them a maintenance cost that increases per level, and add a maintenance multiplier or some other penalty if you go over your leader cap, same as for all the other caps.
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# ? Aug 21, 2018 14:41 |
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cKnoor posted:I literally ask for a list dude, and talking about Stellaris content creators is a thing in a Stellaris thing it fits within the thread. Clearly you're supposed to be pissed at me rather than the guy that offered a list. Ashley Nova could be viable: https://twitter.com/Ashley_Nova_ Then again given that she's literally streaming Hearts of Iron IV right now you probably already know about her.
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# ? Aug 21, 2018 15:19 |
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I just started a new game the other day on Ensign difficulty because I never did take the time to properly relearn things after Claims/etc. I even set down the number of advanced start AI's. So of course I spawn immediately next to advanced start fanatic purifiers.
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# ? Aug 21, 2018 17:00 |
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# ? May 26, 2024 08:51 |
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Splicer posted:I think they meant the level cap, but yeah, ditch the level caps and make leader cap a soft cap. Reduce the hiring cost, give them a maintenance cost that increases per level, and add a maintenance multiplier or some other penalty if you go over your leader cap, same as for all the other caps. Now that we will have scientist / ruler / soldier pops a soft cap system would work great. The cap for each type of leader could be determined by the number of their respective pop types in your empire.
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# ? Aug 21, 2018 17:04 |