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Bases suitably Necromunda'd Terrain Coming along
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# ? Aug 20, 2018 13:44 |
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# ? May 20, 2024 21:50 |
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Yeast posted:
Door is sick, almost exactly what I had in mind when I first saw that terrain! Gimme the lowdown if you’d be so kind ?
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# ? Aug 20, 2018 14:42 |
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I had expected more AT chat going on in this thread. Hopefully no one has to paint a swastika-festooned titan to get some posting going... Has anyone managed to get any games in yet? Everyone at my local club who bought in on launch day is still assembling and I probably won't get a game this week. In my rush to get some playable models ready I've made a couple of stupid assembly mistakes that had to be broken and re-done. Luckily I used superglue on the titans rather than poly cement so the damage isn't too noticeable. My one (minor) complaint about the Grand Master set is that they didn't include a couple of old-school cardboard pop-up titans to quickly get up and running with. It's especially needed with the new Warlord being such a complex kit that needs be painted in sub-assemblies. The model & terrain at launch, while limited, really are on another level. The detail on the units is incredible and really show how far GW have come since the 3-piece Knight Paladins I started gaming with in the mid-nineties. Right now I'm halfway through assembling the terrain, and find it amazing how well they're designed. The various sections stack like lego, so I won't be stuck with the same terrain layouts for every game. For once I'm actually looking forward to buying more scenery and filling a table. Really can't wait to see the Reaver kit in a few weeks.
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# ? Aug 20, 2018 14:48 |
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Torquemada posted:Door is sick, almost exactly what I had in mind when I first saw that terrain! Gimme the lowdown if you’d be so kind ? Thanks! Metals are just Vallejo metal colour dark aluminium and then a gloss wash and black oil wash. Airbrush on a bit of brown down the bottom for dust Airbrush white while holding the door at a close to 90 degree angle for that ‘light catching’ effect. Then Scale 75 Sol yellow airbrushed the same way. Optional bloody hand print with Citadel Blood for the blood god.
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# ? Aug 20, 2018 14:51 |
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xtothez posted:I had expected more AT chat going on in this thread. Hopefully no one has to paint a swastika-festooned titan to get some posting going... I'm working on mine, so far just have the shins finished. Shinguard on the right leg doesn't fit quite perfectly since I put it into a little too much of an action pose, but its close enough nobody but me will notice.
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# ? Aug 20, 2018 15:00 |
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xtothez posted:My one (minor) complaint about the Grand Master set is that they didn't include a couple of old-school cardboard pop-up titans to quickly get up and running with. Check with your store, my LGS got pop-up titans for a launch event (that sort of happened).
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# ? Aug 20, 2018 15:11 |
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Discontinuing Valdor Gold was a crime.
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# ? Aug 20, 2018 15:56 |
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I haven't even opened my box yet. It'll probably take me a year to get these painted and built. Then I can play. What size magnets do we need to use? My local game store has 1/16" and 3/4" but neither looked to fit in the holes of a sprue they had opened. Philthy fucked around with this message at 16:20 on Aug 20, 2018 |
# ? Aug 20, 2018 16:17 |
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Philthy posted:I haven't even opened my box yet. It'll probably take me a year to get these painted and built. Then I can play. 5mm x 1mm. Get the highest "N" rating you can, as you want to make sure weapons aren't falling off all the time.
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# ? Aug 20, 2018 16:23 |
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I haven't built one yet, is the carapace armor easily magnetized? I wanted to do red bodies with Firewasp striped carapace, but I'd also like to swap the horus pads on for Legio Mortis.
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# ? Aug 20, 2018 16:31 |
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moths posted:I haven't built one yet, is the carapace armor easily magnetized? I wanted to do red bodies with Firewasp striped carapace, but I'd also like to swap the horus pads on for Legio Mortis. It's probably doable, but not easy. The contact areas are not very big.
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# ? Aug 20, 2018 17:10 |
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Look what I just found in my drawer of old boxes... The plastic ruins have aged pretty well, especially compared to the original cardboard Epic stuff. Combined with the civitas stuff in the GME box that should be enough for a full 4x4 table. moths posted:I haven't built one yet, is the carapace armor easily magnetized? I wanted to do red bodies with Firewasp striped carapace, but I'd also like to swap the horus pads on for Legio Mortis. It'll be tricky because the armour plate with the alternate pattern sits underneath two other plates. I glued all three together as a sub-assembly for easier painting. On the upside, it's very easy to swap Knight weapons with 2mm magnets. Now I just need to find some appropriately sized powerfists to make a Gallant banner.
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# ? Aug 20, 2018 17:24 |
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Oops, yeah it looks like I misread the sprues. I thought the whole shoulder pauldron was one piece and I'd be able to swap them out like Marine shoulderpads. I'd have to do some clever scratch-building / conversion to get double duty from a Warlord since you don't get extra carapace pieces.
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# ? Aug 20, 2018 17:58 |
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xtothez posted:Look what I just found in my drawer of old boxes...
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# ? Aug 20, 2018 19:11 |
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berzerkmonkey posted:How well do they scale next with AT? I've got a TON that I never built for Epic because it was easier to haul the cardboard and plastic buildings around. Pretty close imo. The taller ruins can completely obscure a warhound or knight and likely help protect bigger titans.
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# ? Aug 20, 2018 20:58 |
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xtothez posted:Pretty close imo. The taller ruins can completely obscure a warhound or knight and likely help protect bigger titans. Cool - they don't quite have the same footprint, but it's not too bad. Looks like I definitely finally have to start building that stuff...
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# ? Aug 20, 2018 21:11 |
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glitchkrieg posted:Supposedly this rule has been changed to - starting weapons can not cost more than 20 credits. According to the FB group, anyway. This is really loving dumb
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# ? Aug 21, 2018 08:10 |
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Genghis Cohen posted:I believe that's right, yes. Partly because Juves should (in the designers' vision) start to become rising stars, overtaking your Gangers, as they gain Advances, well before they actually promote to Champions. And partly because they loving love selling hand flamers in the FW weapon packs, and someone has to carry them! You are not wrong. And there’s another reason why Juves>Champions doesn’t work: their 5 advances inflate their ganger value way above the odds of a champion, AND once they ‘graduate’ they instantly lose their XP tax relief and go straight in with the +10XP cost on their future upgrades. RAI, my group is fairly certain that it’s not supposed to work this way, but RAW it’s absolutely clear.
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# ? Aug 21, 2018 09:07 |
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Yeah, I've played a few campaigns since release, and since the first one, no one in my gaming group has taken or bought Juves. I'm really not sure how GW/FW think they're supposed to work, but they don't make sense currently. I'd also argue that even with their 5 advances, they won't even really equal Ganger stats, let alone a Champion - and like inept says, their value will be bonkers. Orlock Juve plus mesh armour = 45 creds Orlock Ganger that includes mesh armour = 55 creds For 10 extra creds I get: -1 movement and initiative, but +1 WS, +1 BS, +1 Ld, +1 Cl, +1 Wil, +1 Int The only difference is that Juves get to choose their advances. I'll still take a Ganger every time.
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# ? Aug 21, 2018 12:45 |
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I think its probably a fun/thematic thing to take when not minmaxing .
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# ? Aug 21, 2018 13:00 |
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That and Escher Juves are hilariously cheap speed-bumps for multi-wound models. Keep out of 7" or fear 2 attacks with a Stiletto Knife hitting on 3+.
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# ? Aug 21, 2018 14:27 |
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ineptmule posted:You are not wrong. And there’s another reason why Juves>Champions doesn’t work: their 5 advances inflate their ganger value way above the odds of a champion, AND once they ‘graduate’ they instantly lose their XP tax relief and go straight in with the +10XP cost on their future upgrades. RAI, my group is fairly certain that it’s not supposed to work this way, but RAW it’s absolutely clear. Ha ha, I didn't even think about the sudden imposition of tax on any future Advances! That's bizarre. Again, another obvious house-rule candidate. With the newer model Advance rules, that wouldn't be quite as bad, but you'd still be potentially paying the higher cost for Advances just to finish catching up to Champion stats (most champs are 2 notches higher WS/BS than Juves). Enentol posted:Yeah, I've played a few campaigns since release, and since the first one, no one in my gaming group has taken or bought Juves. Fully agree. Juves aren't just outclassed by Champs, they're outclassed by Gangers. Hell, with Goliaths they give up S & T! glitchkrieg posted:That and Escher Juves are hilariously cheap speed-bumps for multi-wound models. Keep out of 7" or fear 2 attacks with a Stiletto Knife hitting on 3+. To be fair, the combo of very fast movement and Toxin definitely helps. I thought Escher Juves were WS 5+ though? And surely a Ganger would be a touch slower but a far better value.
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# ? Aug 21, 2018 15:13 |
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Escher juves are pretty excellent, Van Saar juves are OK, although being limited from having basic weapons isn’t great for them. Edit: But for both this is because of their native value as either a cheap CC meatshield or cheap dual pistols threat. In terms of eventual Champion candidates they are both still dreadful. At least Escher juves are very likely to have short careers considering their highly risky MO.
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# ? Aug 21, 2018 16:07 |
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Genghis Cohen posted:To be fair, the combo of very fast movement and Toxin definitely helps. I thought Escher Juves were WS 5+ though? And surely a Ganger would be a touch slower but a far better value. They start with WS4+ and Stiletto Knives have a +1 to hit...
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# ? Aug 21, 2018 16:33 |
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glitchkrieg posted:They start with WS4+ and Stiletto Knives have a +1 to hit... That is pretty great! All the same, an Escher Ganger can still do the same thing when the opportunity arises, and also carry a 5pt lasgun to pin down enemy fighters.
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# ? Aug 21, 2018 19:15 |
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Wrote babbys first Cawdor list, I feel like Cawdor don’t really mesh with my play style but they’re what I played in high school so it’s what I’m playing now dammit! Leader Prophet Maplethorn - Hand Flamer, Polearm Blunderbuss, Mesh Armour, Overseer Champions Pontiff Candiru - Heavy Crossbow, Club, Mesh Armour, Bulging Biceps Gherimaine - Two handed axe, Stub gun, Mesh Armour Combat Master Gangers Holmwood - reclaimed autogun, flak armour Brother Fracas - Polearm Blunderbuss, Flak armour Seward - Reclaimed Autogun, Axe, Flak armour Klimmet - Polearm Autogun, Flak Armour Juves Grempsey - Stub Gun x2 Main one I’m not sure of is whether to go stubbers or autopistols on the Juve, more shots vs reliability.
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# ? Aug 22, 2018 02:35 |
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i just got my AT in, how do the rules look? any first impressions anywhere?
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# ? Aug 22, 2018 02:42 |
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Asphyxious posted:Wrote babbys first Cawdor list, I feel like Cawdor don’t really mesh with my play style but they’re what I played in high school so it’s what I’m playing now dammit! Needs MOAR BODIES, I'd say. I'd say drop hand flamer and the Blunderbuss on the ganger, get more screaming zealots. Also, two autopistols for MOAR DAKKA.
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# ? Aug 22, 2018 05:00 |
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JcDent posted:Needs MOAR BODIES, I'd say. I'd say drop hand flamer and the Blunderbuss on the ganger, get more screaming zealots. Lose the flamer on the leader? I dunno thought it’d be useful. I could drop it and some others to get another ganger I guess!
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# ? Aug 22, 2018 05:03 |
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Oh god the hand flamer is 75 points yeah nah I’m good. I missed that. Added an extra Ganger instead.
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# ? Aug 22, 2018 07:05 |
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Couple of tips, since you upgraded your leader and champs armor, you got 3 flak armors in the stash. Give one to the juve. Drop bulging biceps, It was errataed and doesnt work as suspensors, It only works for melee weapons now, check It out.
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# ? Aug 22, 2018 07:32 |
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Pau posted:Couple of tips, since you upgraded your leader and champs armor, you got 3 flak armors in the stash. Give one to the juve. Drop bulging biceps, It was errataed and doesnt work as suspensors, It only works for melee weapons now, check It out. Yeah, Biceps suck now unless you want to combo a two-handed melee weapon with... some other weapon.
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# ? Aug 22, 2018 07:38 |
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Pau posted:Couple of tips, since you upgraded your leader and champs armor, you got 3 flak armors in the stash. Give one to the juve. Drop bulging biceps, It was errataed and doesnt work as suspensors, It only works for melee weapons now, check It out. Is that the way the armour works? I just straight up didn’t have an option to add armour to Juves in the army builder. Also thanks for the heads up on bulging biceps, that sucks Any suggestions for what would work for the crossbow guy?
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# ? Aug 22, 2018 07:39 |
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Asphyxious posted:Is that the way the armour works? I just straight up didn’t have an option to add armour to Juves in the army builder. Also thanks for the heads up on bulging biceps, that sucks You can give Juves armor in Yaktribe, at least, which is bizzare, since every rulebook says that they only have access to melee and basic weapons.
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# ? Aug 22, 2018 07:43 |
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Asphyxious posted:Is that the way the armour works? I just straight up didn’t have an option to add armour to Juves in the army builder. Also thanks for the heads up on bulging biceps, that sucks Are you not using https://yaktribe.games? If you are, just move the armor to the stash then send It to your juve from there. If you are not, start using yaktribe you heretic!
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# ? Aug 22, 2018 07:44 |
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JcDent posted:You can give Juves armor in Yaktribe, at least, which is bizzare, since every rulebook says that they only have access to melee and basic weapons. Yeah I just noticed that, temporarily forgot armour wasn’t just under Wargear edit: I am absolutely using Yaktribe and it’s AMAZING
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# ? Aug 22, 2018 07:45 |
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JcDent posted:You can give Juves armor in Yaktribe, at least, which is bizzare, since every rulebook says that they only have access to melee and basic weapons. This is how it works AS OF NOW: you can arm a juve with weapons from the close combat and pistols categories but you must not spend more than 20$ on anything you arm them with. That means that they can carry up to three weapons that cost no more than 20$ each. They also come with no equipment which means no free armor right now BUT you can buy them equipment from the start be it grenades or armor or whatever but you cannot spend more than 20$ on each piece of equipment. Disregard the 20$ tops rule after they have played their first game. Once they do, you can give them a plasma pistol and power axe if that's your thing. Yes it makes no loving sense.
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# ? Aug 22, 2018 07:54 |
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Asphyxious posted:Wrote babbys first Cawdor list, I feel like Cawdor don’t really mesh with my play style but they’re what I played in high school so it’s what I’m playing now dammit! It’s more important to hit than it is to have any hits be (maybe) multiplied into twos or threes. Stub guns. Edit: Although autopistols work well as close combat weapons, you just have to be aware that choosing one makes the other option far less viable. Edit 2: I’m usually a big fan of Overseer but I don’t see its value in your gang - Overseer makes itself useful by allowing your heavy hitters to activate twice, and I don’t see Cawdor out of the box having any real heavy hitters. Better to use your leader as fighter than plan for him to skulk and do nothing. Squibsy fucked around with this message at 08:09 on Aug 22, 2018 |
# ? Aug 22, 2018 08:05 |
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ineptmule posted:It’s more important to hit than it is to have any hits be (maybe) multiplied into twos or threes. Stub guns. That was my logic for stub guns, I figured getting the hits in was more important than quantity of hits. Glad I wasn’t as far off the mark as I thought!
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# ? Aug 22, 2018 08:12 |
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# ? May 20, 2024 21:50 |
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Pau posted:Melee and pistols actually. Basic weapons are a nono for juves. :psycawdor:
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# ? Aug 22, 2018 08:22 |