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Olanphonia
Jul 27, 2006

I'm open to suggestions~
Has anyone compared the 5e tomb of horrors to the original?

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Toplowtech
Aug 31, 2004

Olanphonia posted:

Has anyone compared the 5e tomb of horrors to the original?
It's better than the original for the only reason it gives you an actual motive to actually try to enter and finish the drat tomb. And it also do that by putting that tomb at the end of what is basically a remake* of Isle of the Ape, the other original bullshit module.
*now with slightly less racism.

Toplowtech fucked around with this message at 16:49 on Aug 20, 2018

Random Stranger
Nov 27, 2009



sebmojo posted:

Has anyone here run the 1e tomb of horrors? it's actually amazing. you just need a phb and a dmg, but it's basically system free - and it fits together like a clockwork watch. use the premades, obviously, and maybe give everyone two characters, but it's enormously fun.

It's a tournament module so I have legit wanted to run it straight as a tournament game for a group for years. Use the pregenerated characters (only one has shatter :v:), and just let people try.

MonsterEnvy
Feb 4, 2012

Shocked I tell you

The Question IRL posted:

And if you add Arch go a creatures name, that just means it's the most powerful iteration of it.
So an Archliche is logically a really powerful Liche.
And since all Liche's are super evil, an Archliche has to be mega, double evil.
You had best attack one straight away without giving it a chance to speak, lest it cast spells on you.

5e agreed with you. Which is why guys like Vecna and Acererak are called Archliches.

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Toplowtech posted:

It's better than the original for the only reason it gives you an actual motive to actually try to enter and finish the drat tomb. And it also do that by putting that tomb at the end of what is basically a remake* of Isle of the Ape, the other original bullshit module.
*now with slightly less racism.

Well the Tomb of Annihilation is less the Tomb of Horrors and more inspired by it. The layouts and traps are not the same or anything.

Kadath
Aug 17, 2004

Put Your 'Lectric Eye On Me, Babe
Grimey Drawer
People remember a few of the cool traps but 90% of tomb of horrors is just walking around hallways trying to find secret doors that have literally no hints or clues and are just plastered over or otherwise hidden. Hell you have to dig into the side of a hill to get into the tomb, and there are two fake tunnels that just straight up colapse and kill you without warning. Its relentlessly unfun.

Shugojin
Sep 6, 2007

THE TAIL THAT BURNS TWICE AS BRIGHT...


Kadath posted:

People remember a few of the cool traps but 90% of tomb of horrors is just walking around hallways trying to find secret doors that have literally no hints or clues and are just plastered over or otherwise hidden. Hell you have to dig into the side of a hill to get into the tomb, and there are two fake tunnels that just straight up colapse and kill you without warning. Its relentlessly unfun.

Ah, the Halls of Monty. A classic trap.

sebmojo
Oct 23, 2010


Legit Cyberpunk









Kadath posted:

People remember a few of the cool traps but 90% of tomb of horrors is just walking around hallways trying to find secret doors that have literally no hints or clues and are just plastered over or otherwise hidden. Hell you have to dig into the side of a hill to get into the tomb, and there are two fake tunnels that just straight up colapse and kill you without warning. Its relentlessly unfun.

Having run it this is untrue, it's very cleverly written. You do need to think, but if you approach it vaguely methodically and don't mind a few deaths it's fine.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Gygax's party beat the tomb on their first try. The whole point of it is to be the thing you throw at really tough groups. It's a challenge, not a punishment.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
Yeah, just playing it on casual game night is Not A Good Idea, but if you've got a savvy group who know what they're getting into...

xiw
Sep 25, 2011

i wake up at night
night action madness nightmares
maybe i am scum

Cpig Haiku contest 2020 winner
My main gripe with it is all the 'say something happens and if your players don't yell out what they're doing fast enough kill them' stuff - it's just arbitary nonsense systems. If you run it as written you're expected to write down the actions of all your players who are yelling them out simultaneously in a module designed for players running multiple characters - it's stupid and didn't work at the table at all when I ran this.

Also lots of stuff like walls that list specific spells that can deal with them and nothing else can work, traps that explicitly can't be detected by trap detection spells, secret doors that can't be found by secret door detection or searching unless you say you're rapping on them, the invisible gem that can't be found with detect invisibility, lots of required secrets doors that can only be found on a 1/6 chance... I'm fine with the creative puzzles but half the dungeon is boring stuff like this that you can't really experiment with or engage with - it's just super-boring pixelbitching.

Kerning Chameleon
Apr 8, 2015

by Cyrano4747
Just do what one guy's group did: enslave a few of the vampires from the nearby town, then abuse them as undead minesweepers to trigger all the traps in the rooms.

Random Stranger
Nov 27, 2009



PMush Perfect posted:

Yeah, just playing it on casual game night is Not A Good Idea, but if you've got a savvy group who know what they're getting into...

I actually kind of disagree with you here because Tomb of Horrors is such an isolated thing that it's kind of perfect for casual game night. You just introduce it by saying, "Wanna try to get through the hardest dungeon of all time?" And if they all die to the sphere of annihilation then you break out Agricola or something.

Android Blues
Nov 22, 2008

I think the whole fun of Tomb of Horrors is that it's a dungeon that hates you and is nearly impossible. The players should be aware of this, go in expecting to die, and laugh when they get tricked by its evil nonsense. It's more about, "how far did you get?" than whether or not you actually defeated Acererak, which is close to impossible unless you're going in with a bonkers stacked up party and you're incredibly careful/lucky while navigating the Tomb.

It's definitely not something to run in a long-form campaign with beloved characters who have storylines &c. Or like, run it as a non-canon oneshot for that party, because at least one of them will almost certainly die to something completely unfair.

DoctorTristan
Mar 11, 2006

I would look up into your lifeless eyes and wave, like this. Can you and your associates arrange that for me, Mr. Morden?
Yeah, when even the MacGuffin that’s supposed to let you beat Acerak also has a random chance of killing you if you hold it wrong you either accept your inevitable doom or try to cheat the DM back by enslaving a nearby village and making them explore or something.

xiw
Sep 25, 2011

i wake up at night
night action madness nightmares
maybe i am scum

Cpig Haiku contest 2020 winner
Nothing wrong with a meatgrinder one-off but Tomb of Horrors is carefully designed so that the optimal way of exploring it is to be extremely boring and methodical and carefully search every square. Like even finding the entrance is explicitly 'spend five hours searching every single square of the perimeter of the dungeon, taking ten minutes per square, and you're required to specify exactly how you poke at the gravel - if you poke low then you just find nothing'.

A greatest hits cutdown version of it would be pretty useful though - skip the stuff that encourages carefully searching every square and focus on the 'what do you do here' part.

xiw
Sep 25, 2011

i wake up at night
night action madness nightmares
maybe i am scum

Cpig Haiku contest 2020 winner
Also Revenge of the Iron Lich is a pretty sweet adventure in this vein - in that case the whole place is filled with necrotic gas which will kill you after 4 hrs so you're on a clock, which solves so many issues with ToH at the table. Also way more decapitating cogwheels instead of boring old spikes.

Slashrat
Jun 6, 2011

YOSPOS

xiw posted:

Also Revenge of the Iron Lich is a pretty sweet adventure in this vein - in that case the whole place is filled with necrotic gas which will kill you after 4 hrs so you're on a clock, which solves so many issues with ToH at the table. Also way more decapitating cogwheels instead of boring old spikes.

This reminds me of a nice little one-page dungeon adventure I stumbled upon on the web, where the party starts out butt-naked at the bottom and have to escape before the entire place floods.

fallingdownjoe
Mar 16, 2007

Please love me
Sorry to interrupt Dungeon Chat: we have a new strip: http://www.giantitp.com/comics/oots1136.html

Gwyneth Palpate
Jun 7, 2010

Do you want your breadcrumbs highlighted?

~SMcD

:allears: rich with the self-own

John Wick of Dogs
Mar 4, 2017

A real hellraiser


Doesn't feel like 5 1/2 years to be though I guess I've gone from having no kids to having one in kindergarten since then

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
Aw, Minnie got her eternal reward. :unsmith:

Zulily Zoetrope
Jun 1, 2011

Muldoon
Well, this confirms that Valhalla is indeed based on Ysgard, and that it's a different afterlife from the Mt. Celestia-alike that Roy went to. Cool beans.

Potsticker
Jan 14, 2006


Bariaur mention spotted. Those guys haven't been around since 2e Planescape have they?

LashLightning
Feb 20, 2010

You know you didn't have to go post that, right?
But it's fine, I guess...

You just keep being you!

Potsticker posted:

Bariaur mention spotted. Those guys haven't been around since 2e Planescape have they?

I think they were a race in 4th edition, thanks to the digital version of Dungeon?

fool of sound
Oct 10, 2012

Potsticker posted:

Bariaur mention spotted. Those guys haven't been around since 2e Planescape have they?

They were in one of the planar handbooks in 3.0, but not 3.5.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
Did they all wink out of existence at the first strip?

Calaveron
Aug 7, 2006
:negative:
OHHHH so THAT'S why the clerics of Thor hate trees

reignofevil
Nov 7, 2008

PMush Perfect posted:

Did they all wink out of existence at the first strip?

Those weird noodly monsters are a holdover from 3.0 if I recall correctly so I'd say they are still around just very confused about whether or not they have willchecks and the like.

Edit- they're called Flumphs

Potsticker
Jan 14, 2006


LashLightning posted:

I think they were a race in 4th edition, thanks to the digital version of Dungeon?

4th was kind of a mess with everything ending being easier to work with to just pay for the subscription to use the online tools that I definitely feel like I missed stuff, so that's not a surprise I missed this. Thanks.


reignofevil posted:

Those weird noodly monsters are a holdover from 3.0 if I recall correctly so I'd say they are still around just very confused about whether or not they have willchecks and the like.

Edit- they're called Flumphs

Flumphs are old school back from the original Fiend Folio.

Roland Jones
Aug 18, 2011

by Nyc_Tattoo

Calaveron posted:

OHHHH so THAT'S why the clerics of Thor hate trees

I think roots growing into tunnels and stuff is also a factor, but yeah. Thor "smiting" trees is a thing for them.

Gwyneth Palpate
Jun 7, 2010

Do you want your breadcrumbs highlighted?

~SMcD

Roland Jones posted:

I think roots growing into tunnels and stuff is also a factor, but yeah. Thor "smiting" trees is a thing for them.

Yep.

sebmojo
Oct 23, 2010


Legit Cyberpunk









xiw posted:

Also Revenge of the Iron Lich is a pretty sweet adventure in this vein - in that case the whole place is filled with necrotic gas which will kill you after 4 hrs so you're on a clock, which solves so many issues with ToH at the table. Also way more decapitating cogwheels instead of boring old spikes.

Ohhhh, gently caress yeah. Ran this twice, my party won it the second time with literally one minute to spare. Fourthcore owned.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
Fane of the Heresiarch was fun, too... with some flexibility for players doing unexpected things.

Who What Now
Sep 10, 2006

by Azathoth

Slashrat posted:

This reminds me of a nice little one-page dungeon adventure I stumbled upon on the web, where the party starts out butt-naked at the bottom and have to escape before the entire place floods.



Where are you supposed to get a holy symbol for room 4?

jng2058
Jul 17, 2010

We have the tools, we have the talent!





Who What Now posted:

Where are you supposed to get a holy symbol for room 4?

Presumably that's so whomever it is that runs the place doesn't get attacked by his own columns. That said, you could possibly assemble one out of the hair from the cadavers and the stones, bones, and bits of wood from the torch. Does depend on the symbol of your god, though. Its a lot easier to come up with a Christian cross than it is Mielikki's rearing unicorn symbol from the Forgotton Realms, for instance.

Of course, it's unlikely to come up unless A) one of the trapped characters is a cleric, B) he or she is able to fashion a home-made holy symbol (presumably as a spell focus), and C) they happen to be holding it up in front of them when they leave room 3, possibly having cast Light on it or something.

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost

PMush Perfect posted:

Fane of the Heresiarch was fun, too... with some flexibility for players doing unexpected things.

Oh, wow. I didn't know there was more fourthcore than Iron Lich. I really like this one, but is there any solution to the crypt puzzle with the pyramids, books, and hands and things or is it just random choice?

Schwarzwald
Jul 27, 2004

Don't Blink

Slashrat posted:

This reminds me of a nice little one-page dungeon adventure I stumbled upon on the web, where the party starts out butt-naked at the bottom and have to escape before the entire place floods.



What edition was this designed for? This is a cool set up, but "4 players of level 3" sans equipment are going to need a bit of luck to handle a gelatinous cube.

Gwyneth Palpate
Jun 7, 2010

Do you want your breadcrumbs highlighted?

~SMcD

meanwhile a party of druids can just all turn into some kind of bird and fly through the dungeon unharmed

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Silver2195
Apr 4, 2012

Gwyneth Palpate posted:

meanwhile a party of druids can just all turn into some kind of bird and fly through the dungeon unharmed

Not at level 3.

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