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Which of you guys begging for more teasers fell asleep at the wheel? https://mobile.twitter.com/Martin_Anward/status/1032344718829600769 Nothing exciting but enjoy the pretty pictures.
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# ? Aug 22, 2018 20:31 |
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# ? May 25, 2024 14:48 |
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Taear posted:I'd really enjoy more precursor stuff. More empires, more options and etc. I wish they had more ability to make events/quests a little more variable so you don't know the exact chain the moment you see it. Like some randomization, some branches.
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# ? Aug 22, 2018 20:31 |
Psychotic Weasel posted:Which of you guys begging for more teasers fell asleep at the wheel? I’m glad this’ll be in the outliner. Should be a really helpful reference. Also it’s just kinda cool looking at the output and seeing so much food from one place. That alone is enough to make it feel like a more interesting world than just having a bit of everything.
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# ? Aug 22, 2018 20:39 |
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I really want that label system to work in reverse too - to be able to designate a planet to have a certain development pattern and have that auto build certain buildings and districts.
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# ? Aug 22, 2018 20:53 |
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Going to drop this idea here for more suggestions/criticism and general dissection, since when I did so on the official forums in June, it got a few positive comments and then promptly dropped off the first page. Making Biological Ascension more interesting What do you guys think?
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# ? Aug 22, 2018 20:53 |
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Gimmick Account posted:Going to drop this idea here for more suggestions/criticism and general dissection, since when I did so on the official forums in June, it got a few positive comments and then promptly dropped off the first page. That link is erroring for me, and I can't find the thread on the forums. Try checking the link on another browser.
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# ? Aug 22, 2018 20:58 |
Taear posted:I'd really enjoy more precursor stuff. More empires, more options and etc. I'd love if they borrowed stuff from Distant Worlds like unique planets with empire wide bonuses, ruins that give advanced tech and advanced government forms, fleet wrecks that can be repaired and claim, etc. Mostly stuff that adds lore and history/character to the universe.
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# ? Aug 22, 2018 21:00 |
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Platonicsolid posted:I really want that label system to work in reverse too - to be able to designate a planet to have a certain development pattern and have that auto build certain buildings and districts. That's called sectors and already exists
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# ? Aug 22, 2018 21:03 |
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i fee like the lil picture banner should change to reflect the world type visually too
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# ? Aug 22, 2018 21:29 |
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Kaal posted:That link is erroring for me, and I can't find the thread on the forums. Try checking the link on another browser. I think the forums hiccuped - it's working for me now. E: possibly I needed to be logged into the paradox forums first, not quite sure.
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# ? Aug 22, 2018 21:44 |
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OwlFancier posted:I mean if you're both running a xenophillic monarchy there's no reason why that shouldn't work. A true xenophilic monarch would seduce even non xenophiles
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# ? Aug 22, 2018 22:26 |
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Yes but the other species succession laws probably wouldn't allow it, so you just get scandalous affairs. Old King Xarglflurb the Weird went and stuck his ovipositor in a fungal blob from Xlrbzst IV again. OwlFancier fucked around with this message at 22:43 on Aug 22, 2018 |
# ? Aug 22, 2018 22:34 |
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Gimmick Account posted:Going to drop this idea here for more suggestions/criticism and general dissection, since when I did so on the official forums in June, it got a few positive comments and then promptly dropped off the first page. Being able to create species out of whole cloth would be neat and I don't know why it's not already possible. You can already change their name, traits, and even appearance, all you'd need to is allow different phenotypes. Tangentially related, I wish it was possible to use non-robotic portraits for synthetically ascended races. Robots that can pass as humans aren't exactly a rare thing in science fiction, and at the very least there should be something between that and "everyone in my empire looks like Mechazawa from Cromartie High School".
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# ? Aug 23, 2018 00:38 |
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Truga posted:That's called sectors and already exists Okay, so maybe I just want more refined sectors. All my experience is the sector ai is dumb.
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# ? Aug 23, 2018 00:43 |
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Jabarto posted:Being able to create species out of whole cloth would be neat and I don't know why it's not already possible. You can already change their name, traits, and even appearance, all you'd need to is allow different phenotypes. make it a rare tech and have 'bio-robots' get a different set of opinion modifiers from regular robots
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# ? Aug 23, 2018 00:50 |
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Jabarto posted:Robots that can pass as humans aren't exactly a rare thing in science fiction, and at the very least there should be something between that and "everyone in my empire looks like Mechazawa from Cromartie High School". What? Didn't you just complain about not being able to use human portraits for robots?
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# ? Aug 23, 2018 01:27 |
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what are some good mods that make it so i don't have to manage the surfaces of 2935283 planets?
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# ? Aug 23, 2018 01:31 |
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AriadneThread posted:make it a rare tech and have 'bio-robots' get a different set of opinion modifiers from regular robots Oh great, now I'm trying to figure out which BSG character would lead each Stellaris faction. Militarist: Bill Adama Pacifist: Baltar (Post-New Caprica) Spiritualist: Roslin Materialist: Baltar (Pre-New Caprica) Egalitarian: Zarek Authoritarian: Cain Xenophile: Helo Xenophobe: Saul Tigh
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# ? Aug 23, 2018 01:33 |
1001 Arabian dicks posted:what are some good mods that make it so i don't have to manage the surfaces of 2935283 planets? Sectors are a vanilla feature
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# ? Aug 23, 2018 01:47 |
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1001 Arabian dicks posted:what are some good mods that make it so i don't have to manage the surfaces of 2935283 planets?
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# ? Aug 23, 2018 02:12 |
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1001 Arabian dicks posted:what are some good mods that make it so i don't have to manage the surfaces of 2935283 planets? Patch 2.2
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# ? Aug 23, 2018 02:17 |
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Nevets posted:Oh great, now I'm trying to figure out which BSG character would lead each Stellaris faction. Despicable Neutrals: Baltar
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# ? Aug 23, 2018 02:27 |
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Demiurge4 posted:Federations should be set up a lot more like the HRE in EU4. It exists as an entity with independent members that have mutual defence pacts to various degrees. Over time the player or AI can try to centralise and create reforms and more mutual cooperation between members (like fleets or stuff like free trade) but crucially a federation can exist in many different forms. I would love that but also for there to be some kind of intrigue involved like lots of backroom deals and such all the way to the federation joining into one democratic state when in actuality it is ruled by you from the shadows.
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# ? Aug 23, 2018 02:45 |
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turn off the TV posted:What? Didn't you just complain about not being able to use human portraits for robots? I can't believe they'd insult Mechazawa's beautiful face by comparing him to a robot!
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# ? Aug 23, 2018 04:17 |
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Demiurge4 posted:I’m gonna pull the trigger and buy the culture books. Grab the first few at least, there's 10 of them altogether. I love Banks, it's refreshing reading sci-fi that's so optimistic. This game is forever in a state where I can't bring myself to really get into a new game because there's some big changes coming down the pipes. I even have all the DLC, but I haven't really seen much past a few Utopia runs.
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# ? Aug 23, 2018 05:42 |
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turn off the TV posted:What? Didn't you just complain about not being able to use human portraits for robots? Er, yes? I'm not sure how the quoted bit contradicts that.
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# ? Aug 23, 2018 06:01 |
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playing around with the new horizons mod the Federation council mechanics make being a Federation a lot more fun although it's still pretty passive gameplay. I like how you can join other federations once you form the Federation and start eating each coalition member, adding their distinctiveness to your own. Once you add the last person you're once again an independent nation and join yet another federation and start eating them.
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# ? Aug 23, 2018 06:07 |
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Am playing a determined exterminator robbit empire , which has extended significantly to a not inconsiderable size. I am hemmed in on all sizes by organics that I border with, and yet not one of them will declare war with me. I am part way through exterminating the first empire I encountered (just conquered half their empire before war exhaustion), which has been fully equivalent or superior to me the whole game, and the next target is an empire that has been fully pathetic the whole game (also border these dudes). The other empires I share borders with to the north and east have both been superior to me most of the game and would rather fight each other than try to attack my robbits. This seems weird. Why am I not getting roflstomped?
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# ? Aug 23, 2018 07:40 |
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Also I wish the stellaris steam workshop had the same version tags system that rimworld does, so I can search only for mods that work with 2.1, etc and not have to look at a sea of long outdated and completely useless mods.
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# ? Aug 23, 2018 07:44 |
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I just went back to Stellaris and had a blast in spite of my bitterness about the removal of warp and wormhole FTL methods. Well, at least it was a blast until the last five minutes. I was nearly done rolling up one front of a two fronted war and the main enemy had two planets left. I was ready to turn around and smash enemy number two like a bloated mosquito... and then it auto-peaced me out in a 'white peace' that nonetheless changed the entire map. Right. Now I remember. THAT'S why I had stopped playing this game....
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# ? Aug 23, 2018 09:09 |
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You do get a warning about that, you can declare status quo at any time if you're winning the war. The main change I'd like to see is have "closed borders" be an option for peace which costs maybe 10-15 points, so if you're winning you don't have to open your borders to the person you just obliterated when you peace out.
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# ? Aug 23, 2018 09:16 |
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Does it look significantly different from the other peace offers because I didn't see it? In EU4 there's this huge red flag and I think even a sound notification when an unconditional surrender has been offered. I mean, even then I think the status quo mechanic really sucks when its forced through from war exhaustion. I'd much rather see a different set of penalties instead.
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# ? Aug 23, 2018 09:27 |
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It's on the warscore panel when you reach 100% war exhaustion, you get I think a 2 year timer. If you know you can't gain a total victory in one war, stake claims on what you want and take it, then status quo peace. OwlFancier fucked around with this message at 09:34 on Aug 23, 2018 |
# ? Aug 23, 2018 09:30 |
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Yeah, a warning icon pops up in the top-left notification list and persists there for the entirety of 2 years. I'd say it's pretty hard to miss.
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# ? Aug 23, 2018 09:36 |
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Erev posted:Does it look significantly different from the other peace offers because I didn't see it? In EU4 there's this huge red flag and I think even a sound notification when an unconditional surrender has been offered. I mean, even then I think the status quo mechanic really sucks when its forced through from war exhaustion. I'd much rather see a different set of penalties instead. Putting a timer on war is the only way to make a whole lot of war mechanics meaningful. We tried replacing it with penalties and it just meant all wars were to the death and there was no reason to fight delaying actions or otherwise do anything but throw up your hands and surrender when outmatched.
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# ? Aug 23, 2018 09:46 |
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OwlFancier posted:You do get a warning about that, you can declare status quo at any time if you're winning the war. I don't think the current system would support that exactly since it's based entirely on casus belli as opposed to a points system like it used to be. I would like to see some kind of change along those lines though. Maybe open borders only applies one way if you win a Humiliate victory? That would give humiliation more of a reason for existing than it currently has. Also, while I'm wishing, a way to declare war and only enforce certain claims would be really nice. Or to temporarily abandon claims mid war. I got screwed hard one game when I had claimed the entirety of one empire, was handily on my way cleaning up their systems, when a neutral third party decided to jump in and occupy their capital and a couple other worlds. Suddenly it was impossible for me to win because of the unoccupied claims malus, and I had to wait years for their weariness to tick up high enough that I could even claim a status quo. Not a great experience.
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# ? Aug 23, 2018 11:10 |
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I wish the 10 year peace and 2 year countdown weren't hard countdowns. Like, put an influence cost on each, start at 1000, have it tick down to 0 over their respective durations.
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# ? Aug 23, 2018 11:14 |
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Gadzuko posted:Also, while I'm wishing, a way to declare war and only enforce certain claims would be really nice. Or to temporarily abandon claims mid war. I got screwed hard one game when I had claimed the entirety of one empire, was handily on my way cleaning up their systems, when a neutral third party decided to jump in and occupy their capital and a couple other worlds. Suddenly it was impossible for me to win because of the unoccupied claims malus, and I had to wait years for their weariness to tick up high enough that I could even claim a status quo. Not a great experience. I reckon the best way to fix that would be to not apply the unoccupied claims malus if the claim is occupied by a third party.
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# ? Aug 23, 2018 11:44 |
the timer is even accurate to the day! you have way more than enough time to wrap things up. often it's even to your advantage, because the AI is not as good at exploiting the timer as a player can be; a back-and-forth stalemate can transform into a decent victory if you push during the timer and then press for a peace. i guess it seems like a strangely limiting system at first, but if you pay attention to your icons and aren't surprised by the impending end of the war, you should be able to end the war in a way that is favorable to you. keep in mind, too, that your frustration is from the perspective of an attacker - when you have to defend against a superior or overwhelming foe, you'll be glad to have a way to limit your losses!
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# ? Aug 23, 2018 11:45 |
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# ? May 25, 2024 14:48 |
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Archaeology Hat posted:I reckon the best way to fix that would be to not apply the unoccupied claims malus if the claim is occupied by a third party. That would help. More ways to boost warscore would also be nice. It feels really bad when you annihilate someone's entire navy, occupy all their systems, and they won't give up because you haven't landed troops yet. War's over, guys! Makes sense if they're fighting against a determined exterminator or something, but if they're just going to get occupied and absorbed into another empire they should be more willing to give up when they have no means of attack remaining.
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# ? Aug 23, 2018 12:39 |