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Roguetech's got new mechs too, right? Models ripped from MWO?
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# ? Aug 22, 2018 16:26 |
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# ? May 29, 2024 09:18 |
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Mordja posted:Roguetech's got new mechs too, right? Models ripped from MWO? Wolfhound, Marauder, and Warhammer are new models, I believe. There's also a ton of variants for existing models or variants that just use assets already present. For example the Mackie (first mech ever designed) is just a larger sized Urbanmech. Battlearmor/exoskeletons are just tiny Griffon models.
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# ? Aug 22, 2018 16:30 |
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Panfilo posted:Wolfhound, Marauder, and Warhammer are new models, I believe. There's also a ton of variants for existing models or variants that just use assets already present. For example the Mackie (first mech ever designed) is just a larger sized Urbanmech. Battlearmor/exoskeletons are just tiny Griffon models. I picked up a Stone Rhino that was basically a weird King Crab model. It's a little janky but it works
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# ? Aug 22, 2018 16:35 |
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Glenn Quebec posted:Roguetech has a lot of cool stuff. But I cannot stand the changes to the combat. Is there any mods that add the bigger map, the war stuff and the additional gear/mechs without the combat changes? I almost quit playing because of this but I'm glad I didn't. Get a EWar/flamer mech until you get some levels. Melee helps to because is has a good chsnce to knock off all the evasion. DFA self damage is reduced with a piloting roll. I've had some success with a DFA gladiator with a high piloting mech.
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# ? Aug 22, 2018 17:06 |
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I no lie want a mechwarrior game where you get stuck piloting a museum piece Mackie. No I can’t quantify why this desire exists.
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# ? Aug 22, 2018 17:07 |
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Rhymenoserous posted:I no lie want a mechwarrior game where you get stuck piloting a museum piece Mackie. No I can’t quantify why this desire exists. Or some crazy periphery noble making them from replica kits in some kind of get rich scheme.
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# ? Aug 22, 2018 17:17 |
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If you count heat Ewar is actually viable into the late game. I have an echidnea with a bunch of inferno srms,tag narc, and emp. It can keep 2 mechs from doing anything in theirturn, 3 if it's a hot map. I just got a joetmugererrr or whatever it's called. I fit like 90 lrms to it. If my math is right I should be able to look down 4 or 5 mechs with inferno missles
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# ? Aug 22, 2018 17:23 |
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Yeah that Jogeymundor or whatever its called is basically the capstone of OP legendary mechs, its a 100 ton Atlas that lets you put pretty much any weapon anywhere you want. Ewar is great because there are also ways to stack it as well. An ECM, Anti Missile System, Null Signature System and/or Stealth Armor is giving you a lot of protection against just getting hit period, and combine it with Haywire launcher, PPC debuffs, and heat weapons you end up making it extremely difficult for the enemy to get shots off. Rhymenoserous posted:I no lie want a mechwarrior game where you get stuck piloting a museum piece Mackie. No I cant quantify why this desire exists. Funny thing about it is that because it is a 100 ton mech, you'll actually see them on higher skull missions. But since it is a nearly thousand year old piece of technology its pretty much just a lovely scaled up Urbanmech with an AC/10 and PPC. Speaking of which, it seems like all the low-tech stuff is just vendor trash, because outside of absolute desperation why the gently caress am I gonna give my mech a shittier 5 ton cockpit or an ICE engine that weighs TWICE that of a standard fusion engine?!
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# ? Aug 22, 2018 18:03 |
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How does difficulty variance work in RogueTech? What I want is to have the widest spectrum of skulls possible so I of course have appropriate difficulty levels, but can always throw some light mechs at a half skull mission even if I've moved past that stage tonnage-wise.
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# ? Aug 22, 2018 18:06 |
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I don't think it takes into account tech level, so you can have comparitavely light forces to fight but they could end up being Venoms, Daggers, Erinyas, etc which are going to be really hard to hit and heavily armed for their size. Conversely, you could do a 4 skull mission with Mackies and pirate Vindicators tripping over themselves and cooking off their own ammo in a martian biome for an easy victory.
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# ? Aug 22, 2018 18:11 |
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novaSphere posted:Does anyone know if the Hatchet is a flyingdebris/Alex Iglesias design or done inhouse? It looks like an Alex Iglesias design - the faceting on the armour and cockpit, and the graffiti on the hatchet seem in keeping with the designs he did for MWO. I like how they've carried across the little knee flap things on the original Duane Loose picture.
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# ? Aug 22, 2018 19:59 |
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Me, post DLC: https://www.youtube.com/watch?v=F3jFTzhdZF4
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# ? Aug 22, 2018 20:03 |
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Nickiepoo posted:Me, post DLC: Weebl is still a thing?
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# ? Aug 22, 2018 21:13 |
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I have no idea but I hope so. I met the dude once and he's as down-to-earth Yorkshire as you can imagine which seems strange for anyone capable of producing works like the above.
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# ? Aug 22, 2018 21:29 |
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Man this rogue tech chat has me confused. I didn’t really keep up with battletech once we hit davion civil war because everything got stupid as hell.
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# ? Aug 22, 2018 22:24 |
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As much as the Mackie is (deliberately) a pretty crappy 'Mech for its weight class due to having a woefully low amount of tonnage for weapons owing to the extra weight of its primitive components, its 28 ton mix of weapons and heatsinks happens to translate perfectly in the TTG to a 75-tonner moving 4/6 and carrying max armour. THAT 'Mech is fantastic, and can smash Marauders all day erry day without breaking a sweat.
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# ? Aug 22, 2018 22:36 |
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Rhymenoserous posted:Man this rogue tech chat has me confused. I didn’t really keep up with battletech once we hit davion civil war because everything got stupid as hell. I am a big fan of 3025/3rd Succession war tech as well. There are other mods that don't jump it so far forward. Roguetech is really popular because it has so much stuff and now has a nifty installer as well.
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# ? Aug 23, 2018 00:18 |
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Rhymenoserous posted:Man this rogue tech chat has me confused. I didn’t really keep up with battletech once we hit davion civil war because everything got stupid as hell. It's not too bad, much of the stuff is just further upgraded from previous eras. I put it in a few categories: Extreme upgrades, which trade weight for space. XXL engines are super light but mean pretty much ALL your torso is engine and make the mech really easy to kill. Composite frame is like Endo Steel (frees up 5% of mechs mass) but instead of eating up 14 crits it halves your internal structure points. Midgrades, which give a reduced weight discount but also take up less space. Not a straight upgrade but useful for min-maxing your mech. Range based damage, which do less damage in further range tiers. These include heavy Gauss rifle (highest base damage in the game) Snub nosed PPC (most generous short range bracket of any weapon) and X-pulse lasers (better range than pulse lasers, same evasion ignore effect, does more damage close up but also generates the most heat of its size class)
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# ? Aug 23, 2018 02:21 |
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https://forum.paradoxplaza.com/forum/index.php?threads/beta-battletech-update-1-2-0-release-notes.1115763/ A new beta, for the 1.2 patch. Lots of goodies there, and when combined with the upcoming expansion it's looking good for the future of the game.
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# ? Aug 23, 2018 05:57 |
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I know some people give Paradox poo poo for their Forever DLC model, but I loving love it. Having an excuse to keep coming back to games like Stellaris and Battletech whenever they add new combat is the best. Maybe if it felt like the 1.0 releases were missing major features, I'd be miffed, but that isn't the case in my experience. Lookin' forward to hatcheting mech faces. I also wish they'd add a sprint into melee ability to one of the skill trees. Skippy McPants fucked around with this message at 07:04 on Aug 23, 2018 |
# ? Aug 23, 2018 06:53 |
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Skippy McPants posted:I know some people give Paradox poo poo of their Forever DLC model, but I loving love it. Having an excuse to keep coming back to games like Stellaris and Battletech whenever they add new combat is the best. Maybe if it felt like the 1.0 releases were missing major features, I'd be miffed, but that isn't the case in my experience. I am excited for two more medium mechs in the pool. The game is definetely at its most fun when heavies are still rare and only an occasional sight.
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# ? Aug 23, 2018 07:00 |
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Xotl posted:https://forum.paradoxplaza.com/forum/index.php?threads/beta-battletech-update-1-2-0-release-notes.1115763/ Have they touched up the "you will basically only fight Assaults in the endgame, all mechs that aren't Assaults are thus worthless." issue the base game had? /made evasion somewhat more useful?
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# ? Aug 23, 2018 07:27 |
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Rookersh posted:Have they touched up the "you will basically only fight Assaults in the endgame, all mechs that aren't Assaults are thus worthless." issue the base game had? Royal highlander owns. But it's the tipping point towards the beginning of the meatwall end. I'm glad that the campaign at least kept Assault mechs actually rare and considered so much as one of them a big deal. We have any given random contract to cover the complaints of "Why wasn't the final battle wall to wall assault mechs?"
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# ? Aug 23, 2018 08:23 |
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Xotl posted:https://forum.paradoxplaza.com/forum/index.php?threads/beta-battletech-update-1-2-0-release-notes.1115763/ 2.1gigs, it's basically replacing the game.
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# ? Aug 23, 2018 09:48 |
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A memorial wall! (specifically for Dekker, no less. They know.)
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# ? Aug 23, 2018 18:02 |
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So many choices...
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# ? Aug 23, 2018 20:05 |
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Alchenar posted:2.1gigs, it's basically replacing the game. from what I have read, Steam does not do delta patching so if any file is changed, the entire file is redownloaded. So download size to depth of changes doesn't track. from what I have experienced redownloading a gig and a half every time a game I play hotfixes, this is true. as an example if I had all my data packed into one 8 gig archive and I changed one texture path and repacked the file, you would download 8 gigs for me to change a path from \textures\robots\ to textures\robutts\
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# ? Aug 23, 2018 20:09 |
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Technowolf posted:So many choices... So you chose the Zeus part, LLs and AC/20 right? For real tho, I love Highlanders
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# ? Aug 23, 2018 20:15 |
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I'd go 3/Highlander 1/KCrab.
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# ? Aug 23, 2018 20:35 |
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OB_Juan posted:I'd go 3/Highlander 1/KCrab. 3xStalker, 1xKing Crab, but I have made the Stalker into a pure LRM boat with 4xLRM15s, 6T ammo and an extra ton of armor.
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# ? Aug 23, 2018 22:29 |
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OAquinas posted:A memorial wall! (specifically for Dekker, no less. They know.) The death-wish dekker thing surprised me as well
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# ? Aug 24, 2018 01:36 |
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Two crabs, two atlases. Got two gauss in the crab and some LRMs. Other crab is just AC20+++s.
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# ? Aug 24, 2018 02:08 |
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Have they fixed that you cannot target legs when doing a called shot from behind yet?
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# ? Aug 24, 2018 03:02 |
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AAAAA! Real Muenster posted:Have they fixed that you cannot target legs when doing a called shot from behind yet? Nope
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# ? Aug 24, 2018 04:01 |
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Psion posted:from what I have read, Steam does not do delta patching so if any file is changed, the entire file is redownloaded. So download size to depth of changes doesn't track. That's obviously not true, steam absolutely does delta patching. When there is a file to be updated, Steam first makes a copy of it, downloads the delta-patch and applies it to the copy, then replaces the original file with the patched one. Maybe there are developers that have hosed up archives that move everything when you change one thing but that's on them, not Steam.
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# ? Aug 24, 2018 12:11 |
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rocketrobot posted:Nope
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# ? Aug 24, 2018 12:34 |
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Psychorider posted:That's obviously not true, steam absolutely does delta patching. When there is a file to be updated, Steam first makes a copy of it, downloads the delta-patch and applies it to the copy, then replaces the original file with the patched one. Maybe there are developers that have hosed up archives that move everything when you change one thing but that's on them, not Steam. If Battletech ships a 2g compressed archive of assets, would deltas work there? I imagine deltas are not useful for binary files...
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# ? Aug 24, 2018 14:16 |
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AAAAA! Real Muenster posted:Have they fixed that you cannot target legs when doing a called shot from behind yet?
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# ? Aug 24, 2018 14:53 |
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rt4 posted:If Battletech ships a 2g compressed archive of assets, would deltas work there? I imagine deltas are not useful for binary files... It's unfortunately how steam does it for every game. It's really annoying when they tweak a tiny thing in basically every location. Enjoy when they do that on a 20 gig game. pangstrom posted:The idea there is that you are rewarded for getting behind a mech with hit options narrowed to the more-critical/less-armored ones. Agree you should BE ABLE to, but really if you're going after the legs then why get behind mechs? That didn't happen often on accident, when I played at least. If you're pincering a mech and they face one of your guys, you'll usually have a rear shot from the other and if you've already softened the legs from range, it's better to finish off the busted rear end legs instead of starting on the fully armoured back. RosaParksOfDip fucked around with this message at 14:58 on Aug 24, 2018 |
# ? Aug 24, 2018 14:56 |
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# ? May 29, 2024 09:18 |
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RosaParksOfDip posted:It's unfortunately how steam does it for every game. It's really annoying when they tweak a tiny thing in basically every location. Enjoy when they do that on a 20 gig game. The RNJesus giveth with DFA's from on high to show highlanders who the real DFA master is. The RNJesus taketh away by watching 2/3 of your machinegun fire swerve off in wild 45 degree angles when you attempt a called shot at their back. Section Z fucked around with this message at 15:15 on Aug 24, 2018 |
# ? Aug 24, 2018 15:07 |