|
Happy Noodle Boy posted:This is awesome Nice, it's a floating batcave.
|
# ? Aug 24, 2018 19:18 |
|
|
# ? May 24, 2024 14:40 |
|
Happy Noodle Boy posted:This is awesome That is really cool. I've just been leery of trying anything like that because the first time the game decides to regenerate terrain the whole thing would be a total loss.
|
# ? Aug 24, 2018 19:31 |
|
I started building my base on top of a floating rock and now I regret not having thought of that
|
# ? Aug 24, 2018 19:45 |
|
How many takes do you think that batcave took before he got a clean landing instead of a grinding-on-the-wall and a camera freakout? I tried to do something kind of like that and it... did not go well.
|
# ? Aug 24, 2018 19:53 |
|
Happy Noodle Boy posted:This is awesome Dude needs some runway lights.
|
# ? Aug 24, 2018 21:14 |
So galactic trade terminal can only be placed on prefab walls? There's a bunch of weird restrictions to base building. I was freaking out that I couldn't build large hydroponics until I read that you had to place them in cuboid rooms. Anything else I should watch out for? I'm building on top of a floater.
|
|
# ? Aug 24, 2018 21:21 |
|
Soonmot posted:So galactic trade terminal can only be placed on prefab walls? There's a bunch of weird restrictions to base building. I was freaking out that I couldn't build large hydroponics until I read that you had to place them in cuboid rooms. Anything else I should watch out for? Most off the bizarre placement restrictions revolve around cuboid room parts. For example I have yet to figure out how to place a cuboid room cap. Trade terminals will snap to any blank interior surface (possibly not cuboid separator walls) as long as you didn't already put a window there. Some objects like small planters can only snap to the corners of large rooms rather than to walls that can potentially link to connecting hallways. Medium and large refiners, and similar things like portals, will snap to the middle of large rooms. So if you want lots of these in a small area either build a room out of cuboid parts or use the basic building parts (the wood/metal/concrete square floors) to construct your refinery. Some other things: Cuboid and large rooms can either be connected top to bottom, or with a connecting hallway to separate them. Ladders will readily connect between large rooms that are stacked vertically using the center snap point. You can do this with cuboid rooms, but if you layer several on top of each other each one needs you to add a floor for the ladder to snap to. Landing pads will happily connect to anything and create a door in the process, so if you want to set one down next to other building areas but *without* a door you have to get a bit clever or leave a large gap on all sides. As far as landing pads go, build more than one since NPCs will use them and it's annoying to have to wait to land at your own base. No matter where you put your portal, if you teleport to your base you will always appear by the base computer with your ship next to you. Be careful about placing your base computer next to a cliff or under a floating island because this might result in your ship deciding to appear very far from you vertically. And no, if you teleport to a base with a landing pad your ship won't appear on the pad (please HG make this a thing that happens). If aren't already dead set on your main base location, I recommend finding a wealthy system with high supply. Base building is so much easier when you can just fly to the station and buy 4000+ pure ferrite at a time. Unless you're playing in creative mode of course, in which case go nuts wherever looks cool.
|
# ? Aug 24, 2018 21:50 |
|
If you build a teleported can’t you just teleport to the rich system and buy building materials
|
# ? Aug 24, 2018 21:58 |
|
I don't know if any of the systems I have been to (several) even sell carbon. Is carbon just not a thing that is sold? I went through each of my systems to make notes of the economy and what was available to buy and none of them had carbon!
|
# ? Aug 24, 2018 22:13 |
|
I think regular carbon is the only thing other than advanced crafted goods that is never sold. Sometimes you just have to go out and burn down a forest. And yeah you could just teleport to a station in a high supply system to buy your raw material. Just means you have to remember which station that is.
|
# ? Aug 24, 2018 22:19 |
|
ToastyPotato posted:I don't know if any of the systems I have been to (several) even sell carbon. Is carbon just not a thing that is sold? I went through each of my systems to make notes of the economy and what was available to buy and none of them had carbon! They all sell oxygen. 2 oxygen + 1 condensed carbon = 6 condensed carbon, then 1 condensed carbon = 2 carbon, so as long as you have a little bit of condensed carbon to start with, every 2 oxygen you buy can produce 12 carbon. My base has "refinery row" which is 8 large refiners all bundled together so i can just walk up the line non-stop and get all my refining done in a minute or two.
|
# ? Aug 24, 2018 22:22 |
|
I was so glad to finally get the large refiner, and not have to continually zap trees to fuel the small one.
|
# ? Aug 24, 2018 22:40 |
|
I'm having a hell of time as a galaxy trucker. Set up a ten system trade route with beacons on trade posts and I went from less than million to sixty in a couple hours. Now I'm just hoping I'll come across a 48 slot hauler soon.
|
# ? Aug 25, 2018 00:20 |
|
Why not plop down a base so you can teleport to the spot? I'm monied up right now so I'm waiting for a 48 slot hauler and then I think I'll dip into trade routes. I picked up some S class frigates today as well and it's cool seeing them all around the freighter.
|
# ? Aug 25, 2018 00:46 |
|
If y’all have portals there’s plenty of S-class haulers and fighters posted on the subreddit with glyphs so you can go to those systems and shop for one in a trade post.
|
# ? Aug 25, 2018 00:50 |
|
EC posted:Why not plop down a base so you can teleport to the spot? I probably should establish at least a teleporter for each system I go to. I wouldn't be space truckin though. https://www.youtube.com/watch?v=8zGJ9N7c6pE
|
# ? Aug 25, 2018 00:50 |
|
Can you port into a different galaxy?
|
# ? Aug 25, 2018 01:00 |
|
AirRaid posted:Reminds me I didn’t post this in here I prefer your bugs. I hope they got a good name. These things shake the ground when they step, appear in (rare) herds of four to six which means the screen is constantly shaking, and walk faster than I can sprint. Scanner said this one was 'adult.'
|
# ? Aug 25, 2018 01:46 |
|
18 Character Limit posted:I prefer your bugs. I hope they got a good name.
|
# ? Aug 25, 2018 05:49 |
|
I built this huge warehouse on an extreme toxic planet in the hopes that it would act as a big shelter from the constant toxic rain. I wanted to build smaller buildings inside it, and landing pads on the roof with a stairwell going down, and stuff like that. It doesn't count as indoors edit: view from inside that shack is how I didn't die while building it BattleMaster fucked around with this message at 08:12 on Aug 25, 2018 |
# ? Aug 25, 2018 08:06 |
|
BattleMaster posted:I built this huge warehouse on an extreme toxic planet in the hopes that it would act as a big shelter from the constant toxic rain. I wanted to build smaller buildings inside it, and landing pads on the roof with a stairwell going down, and stuff like that. Well that throws a wrench into my plans for a glass box
|
# ? Aug 25, 2018 08:17 |
|
That sounds like a glitch. Buildings made entirely out of basic parts or cuboid rooms should count as indoors, and do for me. I guess I haven't tried making a singular room THAT big though. Thundarr fucked around with this message at 14:11 on Aug 25, 2018 |
# ? Aug 25, 2018 14:07 |
|
I've always found the Galaxy map pretty bad, but it didn't bother me since I didn't have to use it for much besides following paths. Trying to use it to find systems for a trade route is loving terrible, though. I have no idea how to use this drat thing.
|
# ? Aug 25, 2018 15:52 |
|
I've found that I can navigate around the Galaxy map decently by hitting circle to cancel the selection and then using the analog sticks and shoulder buttons to move around. It seems to select whatever is in the center of your view. It's definitely not great but way better than when you have something selected and can only move between connected systems.
|
# ? Aug 25, 2018 15:58 |
|
The filters on the map make it easier.
|
# ? Aug 25, 2018 15:59 |
|
Welp my 150 hour save may be hosed. I landed on a planet and the game immediately crashed. If I restart the game, it immediately crashes again as the planet loads. I can hit options immediately to try to get to the PS4 backup save, but it's apparently a manual save from 9 seconds earlier (I did not manual save, I only got out of my ship). If I join a multiplayer lobby everything works fine, so I think it's the specific planet. But of course if I leave multiplayer I wind up back in the same situation. By the way, if you are not in Euclid galaxy and you join another game (virtually always in Euclid) do not attempt to use a station teleporter to go to your base even if it shows up as an option. Bad things will happen.
|
# ? Aug 25, 2018 16:10 |
|
Getting out of your ship is a form a manual save.
|
# ? Aug 25, 2018 16:30 |
|
I don't get why it would have created an autosave right after that then. That would seem to defeat the point of creating multiple saves. Either way both saves are on the planet within a few seconds of each other.
|
# ? Aug 25, 2018 16:33 |
|
Anyone else have the bug where the game automatically places structures or equipment for you during base-building? It doesn't happen all the time, but I haven't noticed any specific pattern for it. You don't lose any resources, but it can mess up your terrain since the automatically flattened area doesn't go away if you delete it, and it makes rotating stuff or painting it all but impossible. Is there any work-around for this, or do I just have to put all my base building on hold until it is eventually fixed?
|
# ? Aug 25, 2018 16:38 |
|
On PC if I use my mouse to make a selection it'll often automatically try to immediately place something. I have to go through the building menu only use the keyboard to prevent the game from jamming something into the ground.
|
# ? Aug 25, 2018 16:39 |
|
Happy Noodle Boy posted:On PC if I use my mouse to make a selection it'll often automatically try to immediately place something. I have to go through the building menu only use the keyboard to prevent the game from jamming something into the ground. On PC, since I customized my bindings, keyboard does it too. Only using a controller doesn't for me, so that is what I have to use for building for the most part.
|
# ? Aug 25, 2018 16:43 |
|
I went to nomansskymods.com to check for updates and some joker has uploaded anime porn to it as a mod. Using them a free storage or something? Anyway, the site is very NSFW at the moment.
|
# ? Aug 25, 2018 16:51 |
|
Ratzap posted:I went to nomansskymods.com to check for updates and some joker has uploaded anime porn to it as a mod. Using them a free storage or something? Anyway, the site is very NSFW at the moment. This is, in fairness, quite hard to distinguish from many mod sites functioning as intended.
|
# ? Aug 25, 2018 17:19 |
|
Thundarr posted:Welp my 150 hour save may be hosed. I landed on a planet and the game immediately crashed. If I restart the game, it immediately crashes again as the planet loads. I can hit options immediately to try to get to the PS4 backup save, but it's apparently a manual save from 9 seconds earlier (I did not manual save, I only got out of my ship). If you have PS+, you'll have a save in the cloud to restore if you can't figure anything else out. I'd imagine losing today's progress is worth keeping the 150 hour save.
|
# ? Aug 25, 2018 17:20 |
|
I seem to have escaped from that glitch in the Matrix. After a dozen or so crashes I finally managed to reload a save without crashing again, but this time I had been shunted off several hundred yards from where I was. Most objects didn't load correctly even up close. I flew up to the station, with my ship becoming invisible on the way, but when I landed it placed me in space hundreds of yards from the landing pad. I took off again and summoned my freighter, but it had no landing bay. I ended up ramming it, which caused my ship to become visible again. I still couldn't land on the freighter but this time it let me land correctly on the station. So I warped back to my home system (which thankfully loaded right) and slammed that save point as hard as I could. If I hadn't already uploaded that system I would have named it SAVE DEATH GLITCH STAY AWAY or something. Christ.
|
# ? Aug 25, 2018 17:32 |
|
BattleMaster posted:I built this huge warehouse on an extreme toxic planet in the hopes that it would act as a big shelter from the constant toxic rain. I wanted to build smaller buildings inside it, and landing pads on the roof with a stairwell going down, and stuff like that. I've observed an effect where a floating island doesn't count as protection if it's too high over you, but does if it's closer to the ground. Is there any part of that structure that counts as inside if you take a layer or two of boxes off? Otherwise I'm a fan of the industrial warehouse look and want your not-white cuboid interior secrets.
|
# ? Aug 25, 2018 18:37 |
|
This video is a massive info dump on Starships. It is the first of 4 massive guides he is making. He has other guides on his channel but I think they are all preNext so YMMV. His economics guide is still very helpful though, even though the numbers and stuff are outdated, because the general categories and strategies don't really seem to have changed too much. It also helps that he has a very chill presentation style. (The same guy that makes the patch note videos.) https://www.youtube.com/watch?v=EmZSz9IEBJE I really like the spawning breakdown earlier in the video. Basically every system will only ever spawn 21 possible models. Poor systems do spawn exotics, but will not spawn S class for other ships. I didn't realize that the system's race also changed what ship types were more likely to spawn, with Geks spawning Haulers, Vykeen spawning Fighters, and Korvax spawning Explorers. ToastyPotato fucked around with this message at 18:45 on Aug 25, 2018 |
# ? Aug 25, 2018 18:42 |
|
18 Character Limit posted:I've observed an effect where a floating island doesn't count as protection if it's too high over you, but does if it's closer to the ground. Is there any part of that structure that counts as inside if you take a layer or two of boxes off? Yeah, I'd say try shaving off a layer, because it might be treating the ceiling like the very high roof of a cave entrance where storm effects would still be "blowing in" and visible/active
|
# ? Aug 25, 2018 19:08 |
|
And so it begins: All the trays have been placed. Now to finish scrounging up the raw materials for the plans I'm missing. Once it's fully running it should generate 5 Stasis Devices 5 a day (~75M units) which should take care of money forever. My current milestone to complete for Nala/Polo is the 10 planets fauna fully scanned and gently caress this. I'm up to 4 but now it's just idling in planets I've at 7/8 or 4/5 with no indication of where the last species is. I've yet to see anything spawn in caves and these planets don't have water so I'm not sure what other "biome" i need to be in the lookout for.
|
# ? Aug 26, 2018 02:32 |
|
|
# ? May 24, 2024 14:40 |
|
Happy Noodle Boy posted:And so it begins: They probably do have water, that only spawns in the bottom of the deepest (rare) caves, and has a fish species in it.
|
# ? Aug 26, 2018 02:39 |