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CRAYON
Feb 13, 2006

In the year 3000..


Nice, it's a floating batcave.

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Thundarr
Dec 24, 2002



That is really cool. I've just been leery of trying anything like that because the first time the game decides to regenerate terrain the whole thing would be a total loss.

Steve Yun
Aug 7, 2003
I'm a parasitic landlord that needs to get a job instead of stealing worker's money. Make sure to remind me when I post.
Soiled Meat
I started building my base on top of a floating rock and now I regret not having thought of that

Bhodi
Dec 9, 2007

Oh, it's just a cat.
Pillbug
How many takes do you think that batcave took before he got a clean landing instead of a grinding-on-the-wall and a camera freakout?

I tried to do something kind of like that and it... did not go well.

Beastie
Nov 3, 2006

They used to call me tricky-kid, I lived the life they wish they did.



Dude needs some runway lights.

Soonmot
Dec 19, 2002

Entrapta fucking loves robots




Grimey Drawer
So galactic trade terminal can only be placed on prefab walls? There's a bunch of weird restrictions to base building. I was freaking out that I couldn't build large hydroponics until I read that you had to place them in cuboid rooms. Anything else I should watch out for?

I'm building on top of a floater.

Thundarr
Dec 24, 2002


Soonmot posted:

So galactic trade terminal can only be placed on prefab walls? There's a bunch of weird restrictions to base building. I was freaking out that I couldn't build large hydroponics until I read that you had to place them in cuboid rooms. Anything else I should watch out for?

I'm building on top of a floater.

Most off the bizarre placement restrictions revolve around cuboid room parts. For example I have yet to figure out how to place a cuboid room cap.

Trade terminals will snap to any blank interior surface (possibly not cuboid separator walls) as long as you didn't already put a window there. Some objects like small planters can only snap to the corners of large rooms rather than to walls that can potentially link to connecting hallways.

Medium and large refiners, and similar things like portals, will snap to the middle of large rooms. So if you want lots of these in a small area either build a room out of cuboid parts or use the basic building parts (the wood/metal/concrete square floors) to construct your refinery.

Some other things:

Cuboid and large rooms can either be connected top to bottom, or with a connecting hallway to separate them. Ladders will readily connect between large rooms that are stacked vertically using the center snap point. You can do this with cuboid rooms, but if you layer several on top of each other each one needs you to add a floor for the ladder to snap to.

Landing pads will happily connect to anything and create a door in the process, so if you want to set one down next to other building areas but *without* a door you have to get a bit clever or leave a large gap on all sides.

As far as landing pads go, build more than one since NPCs will use them and it's annoying to have to wait to land at your own base.

No matter where you put your portal, if you teleport to your base you will always appear by the base computer with your ship next to you. Be careful about placing your base computer next to a cliff or under a floating island because this might result in your ship deciding to appear very far from you vertically. And no, if you teleport to a base with a landing pad your ship won't appear on the pad (please HG make this a thing that happens).

If aren't already dead set on your main base location, I recommend finding a wealthy system with high supply. Base building is so much easier when you can just fly to the station and buy 4000+ pure ferrite at a time. Unless you're playing in creative mode of course, in which case go nuts wherever looks cool.

Steve Yun
Aug 7, 2003
I'm a parasitic landlord that needs to get a job instead of stealing worker's money. Make sure to remind me when I post.
Soiled Meat
If you build a teleported can’t you just teleport to the rich system and buy building materials

ToastyPotato
Jun 23, 2005

CONVICTED OF DISPLAYING HIS PEANUTS IN PUBLIC
I don't know if any of the systems I have been to (several) even sell carbon. Is carbon just not a thing that is sold? I went through each of my systems to make notes of the economy and what was available to buy and none of them had carbon!

Thundarr
Dec 24, 2002


I think regular carbon is the only thing other than advanced crafted goods that is never sold. Sometimes you just have to go out and burn down a forest.

And yeah you could just teleport to a station in a high supply system to buy your raw material. Just means you have to remember which station that is.

Powershift
Nov 23, 2009


ToastyPotato posted:

I don't know if any of the systems I have been to (several) even sell carbon. Is carbon just not a thing that is sold? I went through each of my systems to make notes of the economy and what was available to buy and none of them had carbon!

They all sell oxygen. 2 oxygen + 1 condensed carbon = 6 condensed carbon, then 1 condensed carbon = 2 carbon, so as long as you have a little bit of condensed carbon to start with, every 2 oxygen you buy can produce 12 carbon. My base has "refinery row" which is 8 large refiners all bundled together so i can just walk up the line non-stop and get all my refining done in a minute or two.

The_Doctor
Mar 29, 2007

"The entire history of this incarnation is one of temporal orbits, retcons, paradoxes, parallel time lines, reiterations, and divergences. How anyone can make head or tail of all this chaos, I don't know."
I was so glad to finally get the large refiner, and not have to continually zap trees to fuel the small one.

GrumpyGoesWest
Apr 9, 2015

I'm having a hell of time as a galaxy trucker. Set up a ten system trade route with beacons on trade posts and I went from less than million to sixty in a couple hours. Now I'm just hoping I'll come across a 48 slot hauler soon.

EC
Jul 10, 2001

The Legend
Why not plop down a base so you can teleport to the spot?

I'm monied up right now so I'm waiting for a 48 slot hauler and then I think I'll dip into trade routes. I picked up some S class frigates today as well and it's cool seeing them all around the freighter.

Happy Noodle Boy
Jul 3, 2002


If y’all have portals there’s plenty of S-class haulers and fighters posted on the subreddit with glyphs so you can go to those systems and shop for one in a trade post.

GrumpyGoesWest
Apr 9, 2015

EC posted:

Why not plop down a base so you can teleport to the spot?

I'm monied up right now so I'm waiting for a 48 slot hauler and then I think I'll dip into trade routes. I picked up some S class frigates today as well and it's cool seeing them all around the freighter.

I probably should establish at least a teleporter for each system I go to. I wouldn't be space truckin though.
https://www.youtube.com/watch?v=8zGJ9N7c6pE

GrumpyGoesWest
Apr 9, 2015

Can you port into a different galaxy?

18 Character Limit
Apr 6, 2007

Screw you, Abed;
I can fix this!
Nap Ghost

AirRaid posted:

Reminds me I didn’t post this in here



I’m standing next to it for scale.

These things were docile. Just, you know, 50 feet tall.

I prefer your bugs. I hope they got a good name.

These things shake the ground when they step, appear in (rare) herds of four to six which means the screen is constantly shaking, and walk faster than I can sprint.

Scanner said this one was 'adult.'

Ash1138
Sep 29, 2001

Get up, chief. We're just gettin' started.

18 Character Limit posted:

I prefer your bugs. I hope they got a good name.

These things shake the ground when they step, appear in (rare) herds of four to six which means the screen is constantly shaking, and walk faster than I can sprint.

Scanner said this one was 'adult.'

in awe at the size of this lad

BattleMaster
Aug 14, 2000

I built this huge warehouse on an extreme toxic planet in the hopes that it would act as a big shelter from the constant toxic rain. I wanted to build smaller buildings inside it, and landing pads on the roof with a stairwell going down, and stuff like that.

It doesn't count as indoors :negative:



edit: view from inside



that shack is how I didn't die while building it

BattleMaster fucked around with this message at 08:12 on Aug 25, 2018

Steve Yun
Aug 7, 2003
I'm a parasitic landlord that needs to get a job instead of stealing worker's money. Make sure to remind me when I post.
Soiled Meat

BattleMaster posted:

I built this huge warehouse on an extreme toxic planet in the hopes that it would act as a big shelter from the constant toxic rain. I wanted to build smaller buildings inside it, and landing pads on the roof with a stairwell going down, and stuff like that.

It doesn't count as indoors :negative:



Well that throws a wrench into my plans for a glass box

Thundarr
Dec 24, 2002


That sounds like a glitch. Buildings made entirely out of basic parts or cuboid rooms should count as indoors, and do for me.

I guess I haven't tried making a singular room THAT big though.

Thundarr fucked around with this message at 14:11 on Aug 25, 2018

EC
Jul 10, 2001

The Legend
I've always found the Galaxy map pretty bad, but it didn't bother me since I didn't have to use it for much besides following paths. Trying to use it to find systems for a trade route is loving terrible, though. I have no idea how to use this drat thing.

CRAYON
Feb 13, 2006

In the year 3000..

I've found that I can navigate around the Galaxy map decently by hitting circle to cancel the selection and then using the analog sticks and shoulder buttons to move around. It seems to select whatever is in the center of your view. It's definitely not great but way better than when you have something selected and can only move between connected systems.

GrumpyGoesWest
Apr 9, 2015

The filters on the map make it easier.

Thundarr
Dec 24, 2002


Welp my 150 hour save may be hosed. I landed on a planet and the game immediately crashed. If I restart the game, it immediately crashes again as the planet loads. I can hit options immediately to try to get to the PS4 backup save, but it's apparently a manual save from 9 seconds earlier (I did not manual save, I only got out of my ship).

If I join a multiplayer lobby everything works fine, so I think it's the specific planet. But of course if I leave multiplayer I wind up back in the same situation.

By the way, if you are not in Euclid galaxy and you join another game (virtually always in Euclid) do not attempt to use a station teleporter to go to your base even if it shows up as an option. Bad things will happen.

ToastyPotato
Jun 23, 2005

CONVICTED OF DISPLAYING HIS PEANUTS IN PUBLIC
Getting out of your ship is a form a manual save.

Thundarr
Dec 24, 2002


I don't get why it would have created an autosave right after that then. That would seem to defeat the point of creating multiple saves.

Either way both saves are on the planet within a few seconds of each other.

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer
Anyone else have the bug where the game automatically places structures or equipment for you during base-building? It doesn't happen all the time, but I haven't noticed any specific pattern for it. You don't lose any resources, but it can mess up your terrain since the automatically flattened area doesn't go away if you delete it, and it makes rotating stuff or painting it all but impossible.

Is there any work-around for this, or do I just have to put all my base building on hold until it is eventually fixed?

Happy Noodle Boy
Jul 3, 2002


On PC if I use my mouse to make a selection it'll often automatically try to immediately place something. I have to go through the building menu only use the keyboard to prevent the game from jamming something into the ground.

ToastyPotato
Jun 23, 2005

CONVICTED OF DISPLAYING HIS PEANUTS IN PUBLIC

Happy Noodle Boy posted:

On PC if I use my mouse to make a selection it'll often automatically try to immediately place something. I have to go through the building menu only use the keyboard to prevent the game from jamming something into the ground.

On PC, since I customized my bindings, keyboard does it too. Only using a controller doesn't for me, so that is what I have to use for building for the most part.

Ratzap
Jun 9, 2012

Let no pie go wasted
Soiled Meat
I went to nomansskymods.com to check for updates and some joker has uploaded anime porn to it as a mod. Using them a free storage or something? Anyway, the site is very NSFW at the moment.

OwlFancier
Aug 22, 2013

Ratzap posted:

I went to nomansskymods.com to check for updates and some joker has uploaded anime porn to it as a mod. Using them a free storage or something? Anyway, the site is very NSFW at the moment.

This is, in fairness, quite hard to distinguish from many mod sites functioning as intended.

EC
Jul 10, 2001

The Legend

Thundarr posted:

Welp my 150 hour save may be hosed. I landed on a planet and the game immediately crashed. If I restart the game, it immediately crashes again as the planet loads. I can hit options immediately to try to get to the PS4 backup save, but it's apparently a manual save from 9 seconds earlier (I did not manual save, I only got out of my ship).

If I join a multiplayer lobby everything works fine, so I think it's the specific planet. But of course if I leave multiplayer I wind up back in the same situation.

By the way, if you are not in Euclid galaxy and you join another game (virtually always in Euclid) do not attempt to use a station teleporter to go to your base even if it shows up as an option. Bad things will happen.

If you have PS+, you'll have a save in the cloud to restore if you can't figure anything else out. I'd imagine losing today's progress is worth keeping the 150 hour save.

Thundarr
Dec 24, 2002


I seem to have escaped from that glitch in the Matrix. After a dozen or so crashes I finally managed to reload a save without crashing again, but this time I had been shunted off several hundred yards from where I was. Most objects didn't load correctly even up close.

I flew up to the station, with my ship becoming invisible on the way, but when I landed it placed me in space hundreds of yards from the landing pad. I took off again and summoned my freighter, but it had no landing bay. I ended up ramming it, which caused my ship to become visible again. I still couldn't land on the freighter but this time it let me land correctly on the station. So I warped back to my home system (which thankfully loaded right) and slammed that save point as hard as I could.

If I hadn't already uploaded that system I would have named it SAVE DEATH GLITCH STAY AWAY or something. Christ.

18 Character Limit
Apr 6, 2007

Screw you, Abed;
I can fix this!
Nap Ghost

BattleMaster posted:

I built this huge warehouse on an extreme toxic planet in the hopes that it would act as a big shelter from the constant toxic rain. I wanted to build smaller buildings inside it, and landing pads on the roof with a stairwell going down, and stuff like that.

It doesn't count as indoors :negative:



edit: view from inside



that shack is how I didn't die while building it

I've observed an effect where a floating island doesn't count as protection if it's too high over you, but does if it's closer to the ground. Is there any part of that structure that counts as inside if you take a layer or two of boxes off?

Otherwise I'm a fan of the industrial warehouse look and want your not-white cuboid interior secrets.

ToastyPotato
Jun 23, 2005

CONVICTED OF DISPLAYING HIS PEANUTS IN PUBLIC
This video is a massive info dump on Starships. It is the first of 4 massive guides he is making. He has other guides on his channel but I think they are all preNext so YMMV. His economics guide is still very helpful though, even though the numbers and stuff are outdated, because the general categories and strategies don't really seem to have changed too much. It also helps that he has a very chill presentation style. (The same guy that makes the patch note videos.)

https://www.youtube.com/watch?v=EmZSz9IEBJE


I really like the spawning breakdown earlier in the video. Basically every system will only ever spawn 21 possible models. Poor systems do spawn exotics, but will not spawn S class for other ships. I didn't realize that the system's race also changed what ship types were more likely to spawn, with Geks spawning Haulers, Vykeen spawning Fighters, and Korvax spawning Explorers.

ToastyPotato fucked around with this message at 18:45 on Aug 25, 2018

emgeejay
Dec 8, 2007

18 Character Limit posted:

I've observed an effect where a floating island doesn't count as protection if it's too high over you, but does if it's closer to the ground. Is there any part of that structure that counts as inside if you take a layer or two of boxes off?

Otherwise I'm a fan of the industrial warehouse look and want your not-white cuboid interior secrets.

Yeah, I'd say try shaving off a layer, because it might be treating the ceiling like the very high roof of a cave entrance where storm effects would still be "blowing in" and visible/active

Happy Noodle Boy
Jul 3, 2002


And so it begins:


All the trays have been placed. Now to finish scrounging up the raw materials for the plans I'm missing. Once it's fully running it should generate 5 Stasis Devices 5 a day (~75M units) which should take care of money forever. My current milestone to complete for Nala/Polo is the 10 planets fauna fully scanned and gently caress this. I'm up to 4 but now it's just idling in planets I've at 7/8 or 4/5 with no indication of where the last species is. I've yet to see anything spawn in caves and these planets don't have water so I'm not sure what other "biome" i need to be in the lookout for.

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NeurosisHead
Jul 22, 2007

NONONONONONONONONO

Happy Noodle Boy posted:

And so it begins:


All the trays have been placed. Now to finish scrounging up the raw materials for the plans I'm missing. Once it's fully running it should generate 5 Stasis Devices 5 a day (~75M units) which should take care of money forever. My current milestone to complete for Nala/Polo is the 10 planets fauna fully scanned and gently caress this. I'm up to 4 but now it's just idling in planets I've at 7/8 or 4/5 with no indication of where the last species is. I've yet to see anything spawn in caves and these planets don't have water so I'm not sure what other "biome" i need to be in the lookout for.

They probably do have water, that only spawns in the bottom of the deepest (rare) caves, and has a fish species in it.

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